User:Titan

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Revision as of 21:25, 16 February 2026 by Titan (talk | contribs) (→‎SKILLS link=)
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Introduction

STATS AND TRAITS

2720.png General Stats

General Stat Distribution
Stat Effects Average Amount
STR Increase Attack & Weight Limit 100-120
AGI Increase Attack Speed (Aspd) & Flee 30-50
VIT Increase Max HP & HP Healing Effectiveness of HP Healing Items 100-130
INT Increase Max SP, SP Healing Effectiveness of SP Healing Items & Reduce Cast Speed - Key stat for 2318.png Prestige 90-110
DEX Reduce Cast Speed, Increase Hit & Slight Increase Attack Speed 80-90
LUK Increase some Hit & Attack - Key stat for 2318.png Prestige 90-110

2720.png General Traits

General Trait Distribution
Trait Effects Average Amount
POW Increases Attack & some P.Attack 110
STA Increases RES 72
WIS Increases MRES 0
SPL Increases Magic Attack 0
CON Increases Hit, Flee & some P.Attack 110
CRT Increases Critical Damage 0

SKILLS

Swordman

Swordman Key Skills
Class Key Skills Notes

Swordman
4.png Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds
while you are idle.

[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
Very strong Swordman passive skill.

It will also increase the effectiveness of potions.

Must be level 10.


Swordman
5.png Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Hit an enemy with a crushing force.
This skill has an increased
HIT rate.
If the
Fatal Blow skill is learned, Bash will have
a chance to
Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
Just a basic Swordman leveling Skill.

It will also affect 2317.png Over Brand damage.

Must be level 10.


Swordman
6.png Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their
DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.

[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
May be usefull to lure Normal Monsters.

Get it at level 9.


Swordman
7.png Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: 2.00s
Recover: AP
AP Cost:

Description: Create an explosion around you
dealing
Fire property damage to enemies in
the 5x5 area around yourself, and knock them
backwards 2 cells. Enemies in the outer 5x5
cells around you will take less damage.
For 10 seconds after casting
Magnum Break
your physical attacks will deal an additional
20%
Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
This Skill is one of the strongest overall damage increaser.

Gives you a 10s buff that will increase your damage a lot.

When needed use it before your main damage skill.

You will always use it, even as Imperial Guard.

Must be level 10.


Swordman
8.png Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 10.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks
from enemies, allowing you to ignore the
staggering effect from normal attacks.
Also increases your
MDEF for the duration.
Endure status will be cancelled after receiving
7 normal attacks.
You can not ignore the stagger effect in WoE.

[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
Very nice Skill to prevent flinching when you get hit by a Physical Skill.

Have some niche uses, but generally you won't use this Skill much.

Get it at level 10 for the 10 MDEF it gives upon use.

Crusader - Paladin

Crusader - Paladin Key Skills
Class Key Skills Notes

Crusader - Paladin
248.png Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and
resistance against Holy property attacks.

[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
Testo della cella

Crusader - Paladin
249.png Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status,
enabling you to block any physical attacks
for 500 seconds.
Whenever this skill blocks an enemies attack,
you will be immobilized for a short time.
Casting this skill again will cancel the
Auto Guard status.
Requires
Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
Testo della cella

Crusader - Paladin
255.png Devotion
Max Level: 5
Requirement: Grand Cross 4, Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Party Member (Excluding Crusader)
Cast Time: 1.50s Fixed / 1.50s Variable
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Protect target party member by
linking yourself to them. You will receive all of
the damage of anyone you are linked to, and
they will receive 0 damage.
Anyone you have linked will gain the effects of
your
Autoguard, Defender, Reflect Shield, and
Endure statuses.
Devotion can only be cast on party members
within 30
Base Levels of you.
Devotion links will be broken if the target is
too far away from you, or if they die.
This skill can not be used on
Crusader classes.
[Lv 1]: Duration 30s, Max Links: 1, Range: 7
[Lv 2]: Duration 45s, Max Links: 2, Range: 8
[Lv 3]: Duration 60s, Max Links: 3, Range: 9
[Lv 4]: Duration 75s, Max Links: 4, Range: 10
[Lv 5]: Duration 90s, Max Links: 5, Range: 11
Testo della cella

Crusader - Paladin
257.png Defender
Max Level: 5
Requirement: Shield Boomerang 1
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0.80s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Raise your shield to protect
yourself from ranged damage at the cost
of reducing your
ASPD and Movement Speed.
Casting this skill again will cancel the effect.
Requires
Shield.
[Lv 1]: Ranged Damage -20%, ASPD: 80%
[Lv 2]: Ranged Damage -35%, ASPD: 85%
[Lv 3]: Ranged Damage -50%, ASPD: 90%
[Lv 4]: Ranged Damage -65%, ASPD: 95%
[Lv 5]: Ranged Damage -80%, ASPD: 100%
Testo della cella

Crusader - Paladin
55.png Spear Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Spear class weapon.
While mounted on a
Peco Peco, Dragon, or
Gryphon, this skill adds an additional
+1
Mastery ATK per skill level.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Testo della cella

Crusader - Paladin
258.png Spear Quicken
Max Level: 10
Requirement: Spear Mastery 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase your ASPD,
by 10%, as well as your
Critical Rate, and
FLEE for the skill duration.
This will also increase your
Scaling ASPD by 7.
Changing or removing your weapon will cancel
this effect instantly.
The
Quagmire and Decrease Agility skills will
also cancel this effect instantly.
Requires
Spear.
[Lv 1]: Critical +3, Flee +2, Duration 30s
[Lv 2]: Critical +6, Flee +4, Duration 60s
[Lv 3]: Critical +9, Flee +6, Duration 90s
[Lv 4]: Critical +12, Flee +8, Duration 120s
[Lv 5]: Critical +15, Flee +10, Duration 150s
[Lv 6]: Critical +18, Flee +12, Duration 180s
[Lv 7]: Critical +21, Flee +14, Duration 210s
[Lv 8]: Critical +24, Flee +16, Duration 240s
[Lv 9]: Critical +27, Flee +18, Duration 270s
[Lv 10]: Critical +30, Flee +20, Duration 300s
Testo della cella

Crusader - Paladin
63.png Riding
Max Level: 1
Requirement: Endure 1
Skill Form: Passive
Description: Enables you to rent a Peco Peco.
While mounted on a
Peco Peco, you will gain
the following effects:
[1]: Increased Movement Speed,
[2]: Increased Weight Limit by 1000,
[3]: Ignore Size Penalty with Spear weapons
against
Medium Size enemies,
[4]: Spear Mastery provides an additional
+1
Mastery ATK per skill level,
[5]: Reduces ASPD to 50%, which can be
regained with
Cavalier Mastery.
Testo della cella

Crusader - Paladin
64.png Cavalry Mastery
Max Level: 5
Requirement: Riding 1
Skill Form: Passive
Description: Regain ASPD that is lost while
mounted on a
Peco Peco.
At skill level 5 your
ASPD will return to normal.
[Lv 1]: 60% Attack speed
[Lv 2]: 70% Attack speed
[Lv 3]: 80% Attack speed
[Lv 4]: 90% Attack speed
[Lv 5]: 100% Attack speed
Testo della cella

Crusader - Paladin
369.png Gospel
Max Level: 10
Requirement: Faith 8,
Divine Protection 3, Demon Bane 5

Skill Form: Active
Type: Supportive
Target: Self, Party Members
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Sing a hymn that will inspire your
party by providing random positive effects to
anyside the area of effect. Enemies that enter
the area will be inflicted with negative effects.
This skill will be cancelled if you are inflicted
with the
Silence status. Recasting Gospel will
also cancel the skill.
[ Positive Effects ]:
[1]: Restore 1~9999 HP randomly
[2]: Cures most abnormal status effects
[3]: Grants level 10 Blessing
[4]: Grants level 10 Increase Agility
[5]: Endow weapons with Holy property
[6]: Endow armors with Holy property
[7]: Increase MaxHP by 100%
[8]: Increase MaxSP by 100%
[9]: Increase all basic stats by 20
[10]: Increase Hard DEF by 25% for 10s
[11]: Increase Attack Power by 100%
[12]: Increase FLEE and HIT by 50
[13]: Grants immunity to status effects
Testo della cella

Swordman

Swordman Key Skills
Class Key Skills Notes

Swordman
4.png Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds
while you are idle.

[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
Very strong Swordman passive skill.

It will also increase the effectiveness of potions.

Must be level 10.


Swordman
5.png Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Hit an enemy with a crushing force.
This skill has an increased
HIT rate.
If the
Fatal Blow skill is learned, Bash will have
a chance to
Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
Just a basic Swordman leveling Skill.

It will also affect 2317.png Over Brand damage.

Must be level 10.


Swordman
6.png Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their
DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.

[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
May be usefull to lure Normal Monsters.

Get it at level 9.


Swordman
7.png Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: 2.00s
Recover: AP
AP Cost:

Description: Create an explosion around you
dealing
Fire property damage to enemies in
the 5x5 area around yourself, and knock them
backwards 2 cells. Enemies in the outer 5x5
cells around you will take less damage.
For 10 seconds after casting
Magnum Break
your physical attacks will deal an additional
20%
Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
This Skill is one of the strongest overall damage increaser.

Gives you a 10s buff that will increase your damage a lot.

When needed use it before your main damage skill.

You will always use it, even as Imperial Guard.

Must be level 10.


Swordman
8.png Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 10.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks
from enemies, allowing you to ignore the
staggering effect from normal attacks.
Also increases your
MDEF for the duration.
Endure status will be cancelled after receiving
7 normal attacks.
You can not ignore the stagger effect in WoE.

[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
Very nice Skill to prevent flinching when you get hit by a Physical Skill.

Have some niche uses, but generally you won't use this Skill much.

Get it at level 10 for the 10 MDEF it gives upon use.

Crusader - Paladin

Crusader - Paladin Key Skills
Class Key Skills Notes

Crusader - Paladin
248.png Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and
resistance against Holy property attacks.

[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
Testo della cella

Crusader - Paladin
249.png Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status,
enabling you to block any physical attacks
for 500 seconds.
Whenever this skill blocks an enemies attack,
you will be immobilized for a short time.
Casting this skill again will cancel the
Auto Guard status.
Requires
Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
Testo della cella

Crusader - Paladin
255.png Devotion
Max Level: 5
Requirement: Grand Cross 4, Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Party Member (Excluding Crusader)
Cast Time: 1.50s Fixed / 1.50s Variable
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Protect target party member by
linking yourself to them. You will receive all of
the damage of anyone you are linked to, and
they will receive 0 damage.
Anyone you have linked will gain the effects of
your
Autoguard, Defender, Reflect Shield, and
Endure statuses.
Devotion can only be cast on party members
within 30
Base Levels of you.
Devotion links will be broken if the target is
too far away from you, or if they die.
This skill can not be used on
Crusader classes.
[Lv 1]: Duration 30s, Max Links: 1, Range: 7
[Lv 2]: Duration 45s, Max Links: 2, Range: 8
[Lv 3]: Duration 60s, Max Links: 3, Range: 9
[Lv 4]: Duration 75s, Max Links: 4, Range: 10
[Lv 5]: Duration 90s, Max Links: 5, Range: 11
Testo della cella

Crusader - Paladin
257.png Defender
Max Level: 5
Requirement: Shield Boomerang 1
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0.80s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Raise your shield to protect
yourself from ranged damage at the cost
of reducing your
ASPD and Movement Speed.
Casting this skill again will cancel the effect.
Requires
Shield.
[Lv 1]: Ranged Damage -20%, ASPD: 80%
[Lv 2]: Ranged Damage -35%, ASPD: 85%
[Lv 3]: Ranged Damage -50%, ASPD: 90%
[Lv 4]: Ranged Damage -65%, ASPD: 95%
[Lv 5]: Ranged Damage -80%, ASPD: 100%
Testo della cella

Crusader - Paladin
55.png Spear Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Spear class weapon.
While mounted on a
Peco Peco, Dragon, or
Gryphon, this skill adds an additional
+1
Mastery ATK per skill level.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Testo della cella

Crusader - Paladin
258.png Spear Quicken
Max Level: 10
Requirement: Spear Mastery 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase your ASPD,
by 10%, as well as your
Critical Rate, and
FLEE for the skill duration.
This will also increase your
Scaling ASPD by 7.
Changing or removing your weapon will cancel
this effect instantly.
The
Quagmire and Decrease Agility skills will
also cancel this effect instantly.
Requires
Spear.
[Lv 1]: Critical +3, Flee +2, Duration 30s
[Lv 2]: Critical +6, Flee +4, Duration 60s
[Lv 3]: Critical +9, Flee +6, Duration 90s
[Lv 4]: Critical +12, Flee +8, Duration 120s
[Lv 5]: Critical +15, Flee +10, Duration 150s
[Lv 6]: Critical +18, Flee +12, Duration 180s
[Lv 7]: Critical +21, Flee +14, Duration 210s
[Lv 8]: Critical +24, Flee +16, Duration 240s
[Lv 9]: Critical +27, Flee +18, Duration 270s
[Lv 10]: Critical +30, Flee +20, Duration 300s
Testo della cella

Crusader - Paladin
63.png Riding
Max Level: 1
Requirement: Endure 1
Skill Form: Passive
Description: Enables you to rent a Peco Peco.
While mounted on a
Peco Peco, you will gain
the following effects:
[1]: Increased Movement Speed,
[2]: Increased Weight Limit by 1000,
[3]: Ignore Size Penalty with Spear weapons
against
Medium Size enemies,
[4]: Spear Mastery provides an additional
+1
Mastery ATK per skill level,
[5]: Reduces ASPD to 50%, which can be
regained with
Cavalier Mastery.
Testo della cella

Crusader - Paladin
64.png Cavalry Mastery
Max Level: 5
Requirement: Riding 1
Skill Form: Passive
Description: Regain ASPD that is lost while
mounted on a
Peco Peco.
At skill level 5 your
ASPD will return to normal.
[Lv 1]: 60% Attack speed
[Lv 2]: 70% Attack speed
[Lv 3]: 80% Attack speed
[Lv 4]: 90% Attack speed
[Lv 5]: 100% Attack speed
Testo della cella

Crusader - Paladin
369.png Gospel
Max Level: 10
Requirement: Faith 8,
Divine Protection 3, Demon Bane 5

Skill Form: Active
Type: Supportive
Target: Self, Party Members
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Sing a hymn that will inspire your
party by providing random positive effects to
anyside the area of effect. Enemies that enter
the area will be inflicted with negative effects.
This skill will be cancelled if you are inflicted
with the
Silence status. Recasting Gospel will
also cancel the skill.
[ Positive Effects ]:
[1]: Restore 1~9999 HP randomly
[2]: Cures most abnormal status effects
[3]: Grants level 10 Blessing
[4]: Grants level 10 Increase Agility
[5]: Endow weapons with Holy property
[6]: Endow armors with Holy property
[7]: Increase MaxHP by 100%
[8]: Increase MaxSP by 100%
[9]: Increase all basic stats by 20
[10]: Increase Hard DEF by 25% for 10s
[11]: Increase Attack Power by 100%
[12]: Increase FLEE and HIT by 50
[13]: Grants immunity to status effects
Testo della cella

Royal Guard

Royal Guard Key Skills
Class Key Skills Notes

Royal Guard
2312.png Pinpoint Attack
Max Level: 5
Requirement: Banishing Point 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Quickly move close to target enemy
and strike them in a vital point, with a chance
to cause various abnormal status effects.
Base damage is increased by 5% every 1
AGI.
Base damage of this skill is multiplied by
(BaseLevel / 120).
This skill always deals Critical Hits.
Requires
Spear.
[Lv 1]: ATK 100%, Cause Bleeding
[Lv 2]: ATK 200%, Break enemies Headgear
[Lv 3]: ATK 300%, Break enemies Shield
[Lv 4]: ATK 400%, Break enemies Armor
[Lv 5]: ATK 500%, Break enemies Weapon
Testo della cella

Royal Guard
2313.png Vanguard Force
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Bolster your defenses and gather
Rage Counters by chance when receiving
physical attacks.
Skill level affects the maximum amount of
Rage
Counters
you can have, as well as the MaxHP
and
DEF increasing bonuses.
Rage Counters can be consumed by the
Burst Attack skill.
Casting this skill again will the effects.
This skill continuously drains SP, if you run out
of SP the skill will be cancelled.

[Lv 1]: Counter Chance: 20%, Max Counter: 7,
MaxHP +3%, DEF +2%, SP Drain: 20 per 10s

[Lv 2]: Counter Chance: 32%, Max Counter: 9,
MaxHP +6%, DEF +4%, SP Drain: 16 per 10s

[Lv 3]: Counter Chance: 44%, Max Counter: 11,
MaxHP +9%, DEF +6%, SP Drain: 12 per 10s

[Lv 4]: Counter Chance: 56%, Max Counter: 13,
MaxHP +12%, DEF +8%, SP Drain: 8 per 10s

[Lv 5]: Counter Chance: 68%, Max Counter: 15,
MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
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Royal Guard
2315.png Shield Spell
Max Level: 3
Requirement: Shield Press 3, Earth Drive 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: 2.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Use the magical power of your
shield in order to grant various bonuses for
90 seconds.
You can only have one effect at a time.
Requires
Shield.
[Lv 1]: Recovers 3% of MaxHP every 3 seconds
[Lv 2]: Recovers 3% of MaxSP every 5 seconds
[Lv 3]: Weapon ATK +150, MATK +150
Testo della cella

Royal Guard
2318.png Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2.00s Fixed / 1.00s Variable
After Cast Delay: 0s
Cool Down: 60.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to
completely dodge magic attacks.
The chance to dodge magic attacks is based
on this formula:
(
INT + LUK) x SkillLv / 20 * BaseLv / 200
+ SkillLv
The
DEF bonus is based on this formula:
(SkillLv x 15) + (10 x
DefenderSkillLv)
Which is then multipled by (
BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
Testo della cella

Royal Guard
2325.png Inspiration
Max Level: 5
Requirement: Shield Spell 3,
Genesis Ray 4, Piety 5

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 2.00s
Cool Down: (Lv5) 180.00s
Recover: AP
AP Cost:

Dispellable: No
Description: Accept the holy spirit into your body
granting you the
Inspiration status, greatly
increasing your
HIT, Basic Stats, Weapon ATK,
MATK, and MaxHP.
When you cast
Inspiration, it will remove various
negative status effects from yourself, and the
Inspiration status will continue to prevent them
for the skills duration.
Every 5 seconds this skill drains some
MaxHP
and
MaxSP, if your HP or SP reach 0, this skills
effects are cancelled.
You are protected from the following effects:
Poison, Blind, Stun, Silence, Confusion,
Stone Curse, Sleep, Bleeding, Curse, Burning,
Frozen, Freezing, Fear, Toxin, Paralyze,
Venom Bleed, Magic Mushroom, Death Hurt,
Pyrexia, Oblivion, Leech End, Deep Sleep,
Frenzy
and every Masquerade effect.
[Lv 1]: HIT +12, All Stats +6, MaxHP +4%,
Weapon ATK +40, MATK +40, Duration: 60s,
Consumes 3% HP/4% SP every 5 seconds

[Lv 2]: HIT +24, All Stats +12, MaxHP +8%,
Weapon ATK +80, MATK +80, Duration: 90s,
Consumes 2.5% HP/3.5% SP every 5 seconds

[Lv 3]: HIT +36, All Stats +18, MaxHP +12%,
Weapon ATK +120, MATK +120, Duration: 120s,
Consumes 2% HP/3% SP every 5 seconds

[Lv 4]: HIT +48, All Stats +24, MaxHP +16%,
Weapon ATK +160, MATK +160, Duration: 150s,
Consumes 1.5% HP/2.5% SP every 5 seconds

[Lv 5]: HIT +60, All Stats +30, MaxHP +20%,
Weapon ATK +200, MATK +200, Duration: 180s,
Consumes 1% HP/2% SP every 5 seconds
Testo della cella

Royal Guard
2317.png Over Brand
Max Level: 5
Requirement: Moon Slasher 3,
Pinpoint Attack 1

Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 1.00s
Cool Down: 0.30s
Recover: AP
AP Cost:

Description: Draw a cross on the ground around
yourself, hitting all enemies in a 7x7 area
3 times with melee physical damage.
This skill does increased damage while the
Overbrand Ready status is active.
Base skill damage is increased by 50% for
every level of
Spear Quicken.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 350%/hit, (Overbrand Ready 500%)
[Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%)
[Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%)
[Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%)
[Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
Testo della cella

Royal Guard
2323.png Earth Drive
Max Level: 5
Requirement: Reflect Damage Reduction 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 2.50s
Recover: AP
AP Cost:

Description: Brandish your shield to deal melee
physical damage to all nearby enemies.
This skill will remove the
Hiding status from
any enemies in the area.
This skill also removes most ground effects
in the area it is cast.
Base damage is increased by 1% every 1
STR.
Base damage is increased by 1% every 1
VIT.
While the
Shield Power status is active,
Base skill damage is increased by:
(37 x SkillLv x
ShieldMasterySkillLv)%
(Shield Power is a fourth job effect)
Base damage of this skill is then multiplied by
(BaseLevel / 100).
This skill is not affected by
Mastery ATK.
Requires a
Shield.
[Lv 1]: ATK 380%, AoE: 3x3
[Lv 2]: ATK 760%, AoE: 3x3
[Lv 3]: ATK 1140%, AoE: 5x5
[Lv 4]: ATK 1520%, AoE: 5x5
[Lv 5]: ATK 1900%, AoE: 7x7
Testo della cella

Royal Guard
2322.png Piety
Max Level: 5
Requirement: Faith 3
Skill Form: Active
Type: Supportive
Target: Self, Party Member
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Endow yourself and nearby party
members armor with the Holy Property.
Consumes 2
Holy Water.
[Lv 1]: Duration: 60 seconds
[Lv 2]: Duration: 80 seconds
[Lv 3]: Duration: 100 seconds
[Lv 4]: Duration: 120 seconds
[Lv 5]: Duration: 140 seconds
Testo della cella

Royal Guard
5013.png King's Grace
Max Level: 5
Requirement: Reflect Damage 5
Skill Form: Active
Type: Supportive
Target: Self, Party Members
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: (Lv5) 60.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Bestow royal blessings upon
yourself and your party members, which
recovers
MaxHP every second, and removes
various abnormal status effects for 5 seconds.
This skill will
immobilize yourself and all party
members that are affected. You also will not
be able to take any type of damage while
this skill is active.
Remove the following status effects:
Poison, Blind, Frozen,
Stone Curse, Stun, Sleep, Bleeding,
Curse, Chaos, Hallucination, Silence,
Burning, Crystalization, Freezing,
Sleep, Fear
and Mandragora Howling.
[Lv 1]: Recover 4% MaxHP every second
[Lv 2]: Recover 5% MaxHP every second
[Lv 3]: Recover 6% MaxHP every second
[Lv 4]: Recover 7% MaxHP every second
[Lv 5]: Recover 8% MaxHP every second
Testo della cella

Imperial Guard

Imperial Guard Key Skills
Class Key Skills Notes

Imperial Guard
5259.png Spear & Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your HIT and the
base skill damage of
Overslash,
Shield Shooting, and Cross Rain.
These bonuses only apply when equipped with
a
One-Handed Sword, One-Handed Spear,
or
Two-Handed Spear class weapon.
[Lv 1]: HIT +3
[Lv 2]: HIT +6
[Lv 3]: HIT +9
[Lv 4]: HIT +12
[Lv 5]: HIT +15
[Lv 6]: HIT +18
[Lv 7]: HIT +21
[Lv 8]: HIT +24
[Lv 9]: HIT +27
[Lv 10]: HIT +30
Testo della cella

Imperial Guard
5258.png Shield Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your RES, and the
base skill damage of
Cross Rain.
These bonuses only apply while equipped with
a
Shield.
[Lv 1]: Res +3
[Lv 2]: Res +6
[Lv 3]: Res +9
[Lv 4]: Res +12
[Lv 5]: Res +15
[Lv 6]: Res +18
[Lv 7]: Res +21
[Lv 8]: Res +24
[Lv 9]: Res +27
[Lv 10]: Res +30
Testo della cella

Imperial Guard
5260.png Attack Stance
Max Level: 5
Requirement: Spear & Sword Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Enter the attack stance, increasing
your
P.Atk, and S.Matk at the cost of DEF.
[Lv 1]: DEF -40, P.Atk +3, S.Matk+3
[Lv 2]: DEF -80, P.Atk +6, S.Matk+6
[Lv 3]: DEF -120, P.Atk +9, S.Matk+9
[Lv 4]: DEF -160, P.Atk +12, S.Matk+12
[Lv 5]: DEF -200, P.Atk +15, S.Matk+15
Testo della cella

Imperial Guard
5255.png Guard Stance
Max Level: 5
Requirement: Shield Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Increase your DEF at the cost
of reducing your
Weapon ATK.
Requires
Shield.
[Lv 1]: DEF +100, Weapon ATK -50
[Lv 2]: DEF +150, Weapon ATK -100
[Lv 3]: DEF +200, Weapon ATK -150
[Lv 4]: DEF +250, Weapon ATK -200
[Lv 5]: DEF +300, Weapon ATK -250
Testo della cella

Imperial Guard
5256.png Guardian Shield
Max Level: 5
Requirement: Guard Stance 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 0.30s
Cool Down: 25.00s
Recover: AP
AP Cost: 35

Dispellable: Dispell, Clearance, Banishing
Description: Using the protective energy of your
shield, grant a massive physical damage
shield to yourself and party members in a
21x21 AoE around you for 40 seconds.
Guardian Shield can only be used in
Guard Stance.
The durability of a shield is determined by
30% of the caster's MaxHP, plus base level and STA.

[Lv 1]: Shield Durability percentage: 25%
[Lv 2]: Shield Durability Percentage: 50%
[Lv 3]: Shield Durability Percentage: 75%
[Lv 4]: Shield Durability Percentage: 100%
[Lv 5]: Shield Durability Percentage: 125%
Testo della cella

Imperial Guard
5263.png Grand Judgement
Max Level: 10
Requirement: Overslash 5,
Spear & Sword Mastery 5

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 1.00s Fixed / 1.00s Variable
After Cast Delay: 0s
Cool Down: 0.50s
Recover: AP
AP Cost: 15

Dispellable: Yes
Description: Inflict your judgement upon target
enemy, dealing great damage to them.
Grand Judgement only be used in Attack Stance.
After casting this skill, you will gain the
Spear Scar status for 150 seconds.
Spear Scar increases the base damage of
Banishing Point, and Cannon Spear.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
POW.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
Requires
Spear.
[Lv 1]: ATK 1750%, (Plant/Insect 2000%)
[Lv 2]: ATK 3250%, (Plant/Insect 3650%)
[Lv 3]: ATK 4750%, (Plant/Insect 5300%)
[Lv 4]: ATK 6250%, (Plant/Insect 6950%)
[Lv 5]: ATK 7750%, (Plant/Insect 8600%)
[Lv 6]: ATK 9250%, (Plant/Insect 10250%)
[Lv 7]: ATK 10750%, (Plant/Insect 11900%)
[Lv 8]: ATK 12250%, (Plant/Insect 13550%)
[Lv 9]: ATK 13750%, (Plant/Insect 15200%)
[Lv 10]: ATK 15250%, (Plant/Insect 16850%)
Testo della cella

Imperial Guard
5266.png Overslash
Max Level: 10
Requirement: Attack Stance 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0.50s Fixed
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: 5 AP
AP Cost:

AP Recovery: 5
Description: Stab your weapon into target
enemy before tearing it away, dealing damage
to all enemies with a 7x7 AoE around them.
Overslash can only be used in Attack Stance.
This skill hits more times if more enemies
are hit by it.
1 Enemies: 3 Hits.
2-3 Enemies: 5 Hits.
4+ Enemies: 7 Hits.
Base damage is increased by 5% every 1
POW.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 50 x OverslashLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: ATK 220%/hit
[Lv 2]: ATK 440%/hit
[Lv 3]: ATK 660%/hit
[Lv 4]: ATK 880%/hit
[Lv 5]: ATK 1100%/hit
[Lv 6]: ATK 1320%/hit
[Lv 7]: ATK 1540%/hit
[Lv 8]: ATK 1760%/hit
[Lv 9]: ATK 1980%/hit
[Lv 10]: ATK 2200%/hit
This is your main and most powerfull DPS and Burst DMG skill.

It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).

Mainly used as burst DMG skill, it will out-damage 6504.png Imperial Cross if 4+ mobs are around.


Imperial Guard
6504.png Imperial Cross
Max Level: 5
Requirement: Over Slash 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 0.70s
Cool Down: 0.40s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: Usable only in attack stance.
Deals melee physical damage to a single target
3 times. Deals additional damage if the
Spear Scar effect is active.
Damage increases based on Spear & Sword
Mastery, caster's base level, and POW.

[Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 3400+(Spear&Sword Mastery Lv x25)%

[Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 5050+(Spear&Sword Mastery Lv x25)%

[Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 6700+(Spear&Sword Mastery Lv x25)%

[Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 8350+(Spear&Sword Mastery Lv x25)%

[Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 10000+(Spear&Sword Mastery Lv x25)%
Testo della cella

Imperial Guard
5257.png Rebound Shield
Max Level: 5
Requirement: Guard Stance 4
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: 15.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself for heavy combat
reducing the damage taken through
Devotion
by a massive amount for 60 seconds.
Rebound Shield can only be used in
Guard Stance.
[Lv 1]: Damage Reduction: 10%
[Lv 2]: Damage Reduction: 20%
[Lv 3]: Damage Reduction: 30%
[Lv 4]: Damage Reduction: 40%
[Lv 5]: Damage Reduction: 50%
Testo della cella

Imperial Guard
5261.png Ultimate Sacrifice
Max Level: 5
Requirement: Rebound Shield 3,
Guardian Shield 3

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2.00s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 100.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare to make the ultimate
sacrifice, reducing your
Current HP to 1,
and granting the
Ultimate Sacrifice status
to all nearby party members.
Ultimate Sacrifice status will immediately
resurrect the player with the status, with
100%
HP, and 100% SP, if they die.
Ultimate Sacrifice can only be used in
Guard Stance.
[Lv 1]: Cooldown: 40 seconds, 3x3 AoE
[Lv 2]: Cooldown: 60 seconds, 3x3 AoE
[Lv 3]: Cooldown: 80 seconds, 5x5 AoE
[Lv 4]: Cooldown: 100 seconds, 5x5 AoE
[Lv 5]: Cooldown: 120 seconds, 7x7 AoE
Testo della cella

Imperial Guard
5265.png Shield Shooting
Max Level: 5
Requirement: Shield Mastery 5, Attack Stance 2
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.50s Fixed / 0.50s Variable
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: 5 AP
AP Cost:

AP Recovery: 5
Description: Throw your shield at an enemy
dealing damage to them, and nearby enemies.
Shield Shooting only be used in Attack Stance.
After casting this skill, you will gain the
Shield Power status for 10 seconds.
Shield Power increases the base damage of
Shield Chain, Shield Press, and Earth Drive.
Shield Power is dispellable by Dispel,
Clearance, and Banishing Buster.
Base damage is increased by 10% every 1
POW.
Base skill damage is increased by:
(
ShieldWeight)% + (ShieldRefine x 100)%
+ (
ShieldMasteryLv x 150 x ShieldShootingLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Shield.
[Lv 1]: ATK 4500%, 5x5 AoE
[Lv 2]: ATK 8000%, 5x5 AoE
[Lv 3]: ATK 11500%, 5x5 AoE
[Lv 4]: ATK 15000%, 7x7 AoE
[Lv 5]: ATK 18500%, 7x7 AoE
Testo della cella