Introduktion
In this guide I will give some Insight and recommendations based on my personal experience on how to reach floor 40-50+.
Class Setup
- 1st let's talk about classes
- The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard
- Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!
- Any DPS will do however proper synergy will make your party a lot faster later on.
- For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors)
Support Classes
- As mentioned above you do want to have the Big 4 in your party at all times
- I will add some notes for them here and other support classes
Arch Bishop
Job
- The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs
- can quickly res everyone with full hp
- lex spam for more dps
- Mediale to keep the Devo alive
Gear
- Most importantly you need to be AS IMMUNE AS POSSIBLE
- That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can't clear the others of those debuffs
- Secondly be as tanky as possible
- thirdly if you manage to squeeze it in you can also do lex spam
Imperial Guard
Job
- Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise
- Ultimate sacrifice is enabled that basically resserects you once upon death
- Guardian shield will protect you from physical dmg
- On floors that have the Erend Monster Piety every relevant Party member for that floor!
Gear
- As much hp as possible (Alice is nice to have)
Elemental Master
Job
- LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there)
- Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.
- Warmer can remove Crystalize (important if your priest is frozen^^)
- Can easily generate ap for the others.
- Striking is a major DPS boost for all Physical classes.
- Spell enchancing and the 4 Endows are nice boosts for magic.
- insignias give major DPS boost with the 4 Elements and works well with vacuum
Gear
- Same as Priest you want to be as immune as possible but you don't need much ACD
- Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast
Biolo
- Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment
- On Melee floors Shadow protection is also very helpful (or on yourself)
- crazyweed can remove Pneuma and other ground effects (like spiderweb)
Gear
- You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank)
Other noteworthy Supports
Spirit Handler
- Cat Shield is very strong and can help survivability of the whole party
- can take some buffs off of AB and can sínstandly recover the AB's AP
Soul Ascetic
- Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps
Inquisitor
- can be a very strong Tank with steelbody (no movement penality inside the tower)
DPS Classes & Synergy
- I will primarily point out Synergy on specific classes. (If I didn't mention them earlier).
Arch Mage
- Comet is the most useful debuff which adds a flat -50% elemental resist to monsters
- situational all bloom with climax 4 is useful when you use a fire setup
Troubadour & Trouvere
- March of prontera etc is a nice to have dps/def boost
- Has plenty of other songs & Buffs
Shadow Cross
- Darc claw /fatal shadow crow will boost melee dps
Inquisitor
- Oelum Sanctum boosts range DPS
Dangerous Floors and Monsters
Floors
Death
- If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary
Armageddon
- Be wary if you have effects off you don't see the Meteors!
- If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!
Monsters
- all dangerous monsters and some useful info:
Celia Alde
- Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.
Erend
- Can 1shot basically anyone without holy armor Piety is your best friend~
Anubis
- Has Coma so be wary while Tanking it.
Grand Peco|Zombie
- Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won't survive --> Devo is your friend.
Bady Garm
- Can also snap into the party and has sightthrasher which will pushh you around if you don't have knockback immunity.
- has close confine (you can get out of it if you use hiding)
Ancient Mimic
- Can pull everyone in sight to itself but only does so if you target it with any skill!
- Can bypass vacuum (which is more helpful than harmful)
Mandragora
- Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!
- Also has an AoE Pull so be wary on Armageddon floors
=Isilla
- Has Diamond dust. Stay on LP and you're fine
Poring
- Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!
Andre
- Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe
SideWinder
- Has poison clouds which are dangerous for dps (for tanks it isn't that dangerous)
Joker
- Has deadly curse and can bypass vacuum
Speed Lunatics
- Has close confine (you can get out of it if you use hiding)
- Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters)
- Can bypass LP
Leaf Cat
- Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp
- Can fully drain your SP don t pull too many or you will be drained all the time!