Amicitia

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Zugang

  • Basislevel 215+
  • Warp/Lauf zum Einbrochfeld 08
  • Gehe zum unteren Rand der Karte
  • Sprich mit Lara (ein_fild08 156, 96)

 
Hinweis:

Erfahrungsquests

Die Erfahrungsquest kann im Hauptbüro des Boards angenommen werden. Hier findet ihr weitere Information.

Ausrüstung

Jedes Monster in Amicitia hat die Chance, ein 41078.png Amicitia Equipment Box (41078) fallen zu lassen, das zufällig einen der folgenden Gegenstände enthält:


Magical & Crimson Booster

Item Booster Amplifier Enchants
19241.png Magical Booster [1] (19241) 23308.png Booster Amplifier (23308)  
19245.png Crimson Booster [1] (19245) 23308.png Booster Amplifier (23308)
19241.png Magical Booster [1] (19241) and 19245.png Crimson Booster [1] (19245) can be enchanted by using 23308.png Booster Amplifier (23308) as enchant material. 23308.png Booster Amplifier (23308) can be bought at Muzaszir with 1m zeny or 2 Nyangvine Fruits.

2 options will be given randomly.
If you get unwanted options: You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy 23308.png Booster Amplifier (23308) .

In addition, both Magical Booster and Crimson Booster can combo with Violet Halo.
20940.png Violet Halo [1] (20940) The blinking violet wings are floating behind the back.
The reality seems to be a small size hologram projector.
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Indestructible in battle
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MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
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For each 3 Refine Levels:
MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
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Refine Level +11:
Decreases After Cast Delay by 4%.
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When equipped with Magical Booster[1]:
Decreases Variable Casting Time by 30%.
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When equipped with Crimson Booster[1]:
Increases Ranged Physical Damage by 14%.
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When equipped with Sigrun's Wings/Sigrun's Wings[1]:
Increases Critical Damage by 14%.
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When equipped with Dark Blinkers/Dark Blinkers [1]:
Decreases After Cast Delay by 6%.

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Type: Armor
Position: Garment
Armor Level: 1
Refinable
Weight: 10


Victorious Wing Ears

Item Booster Amplifier Enchants
400002.png Victory Wing Ears [1] (400002) 100009.png Joy of Victory (100009)  
Victorious Wing Ears [1] can be enchanted by using 100009.png Joy of Victory (100009) as enchant material.

100009.png Joy of Victory (100009) can be bought at Muzaszir with 1m zeny or 2 Nyangvine Fruits.
2 options will be given randomly.
If you get unwanted options: You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy 100009.png Joy of Victory (100009) .


Feather in Mouth

Item Description
420030.png Feather In Mouth (420030) A feather with a sleek appearance.
If you bite it in your mouth, it can make a sound like a flute.
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Increases Ranged Physical Damage by 5%.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1


Rough Core

Item Description
490159.png Rough Core [1] (490159) A core that traps unstabilized powerful energy.
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MaxHP -3%
CRI +10
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Decreases Variable Casting Time by 10%.
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When equipped with Violet Halo and Magical Booster[1]:
Increases Magical Damage with every element by 5%.

Refine Level of Violet Halo is +7 or higher:
Increases Magical Damage against monsters of Boss class by 15%.

Refine Level of Violet Halo is +9 or higher:
Increases Magical Damage with every element by additional 5%.
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When equipped with Violet Halo and Crimson Booster[1]:
Increases Ranged Physical Damage by 5%.

Refine Level of Violet Halo is +7 or higher:
CRI +10

Refine Level of Violet Halo is +9 or higher:
Increases Ranged Physical Damage by additional 5%.
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When equipped with Violet Halo and Sigrun's Wings[1]:
Increases Melee Physical Damage by 5%.

Refine Level of Violet Halo is +7 or higher:
Perfect HIT +10%

Refine Level of Violet Halo is +9 or higher:
Increases Melee Physical Damage by additional 10%.
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When equipped with Violet Halo and Dark Blinder[1]:
Decreases After Cast Delay by 5%.

Refine Level of Violet Halo is +7 or higher:
Increases Physical Damage against monsters of Boss class by 15%.

Refine Level of Violet Halo is +9 or higher:
Decreases Fixed Casting Time by 0.2 seconds.

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Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 1
Weight: 50
Required Level: 150

Monsters

Level 1

Monster Level HP Size/Race/Element Card
20924.gif
[1] (20924)
227 27,974,600 Medium/Brute/Earth 3 MaxHP +10%
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Base Level at least 200:
MaxHP +10%

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Type: Card
Compound on: Armor
Weight: 1
20925.gif
[2] (20925)
228 23,160,150 Medium/DemiHuman/Wind 3 MATK +15
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Increases Magical Damage with Wind element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
20926.gif
[3] (20926)
229 23,252,650 Medium/Brute/Fire 3 MATK +15
_______________________
Increases Magical Damage with Fire element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
20927.gif
[4] (20927)
230 25,505,670 Medium/Formless/Water 3 MATK +15
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Increases Magical Damage with Water element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1

Level 2

Monster Level HP Size/Race/Element Card
20920.gif
[5] (20920)
243 33,910,920 Small/Formless/Fire 3 MATK +15
_______________________
Increases Magical Damage with Shadow element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
20921.gif
[6] (20921)
244 36,820,210 Medium/Brute/Water 3 MATK +15
_______________________
Increases Magical Damage with Earth element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
20922.gif
[7] (20922)
244 30,324,840 Medium/Plant/Wind 3 For each 10 base INT:
MATK +5
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Base INT at least 125:
MATK +60

_______________________
Type: Card
Compound on: Garment
Weight: 1
20923.gif
[8] (20923)
244 35,885,800 Medium/DemiHuman/Earth 3 For each 10 base LUK:
CRI +2
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Base LUK at least 125:
Increases Critical Damage by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
20928.gif
[9] (20928)
245 875,042,400 Large/Formless/Neutral 3 MATK +10%
_______________________
Increases SP Consumption by 50%.
Increases Magical Damage against Undead and Dragon race by 50%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1


Fortified Weapons

These Weapons can be obtained from 41078.png Amicitia Equipment Box (41078) , which drops from monsters inside of Amicitia Level 1 and 2.

Item Drop
640013.png Fortified Staff [2] (640013)

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
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Indestructible in battle
_______________________
MATK +240
_______________________
For each 2 Refine Levels:
Increases damage of Frozen Slash by 5%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 2%.
_______________________
Class Restrictions:
Arch Mage
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Type: 2hStaff
Position: Right Hand
Physical Attack: 140
Magic Attack: 240
Weapon Level: 5
Refinable / Gradable
Weight: 210
Required Level: 200

510053.png Fortified Dagger [2] (510053)

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
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MATK +180
_______________________
For each 2 Refine Levels:
Increases damage of Red Flame Cannon and Cold Blooded Cannon by 4%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 2%.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 160
Magic Attack: 180
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 200

530009.png Fortified Spear [2] (530009)

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Shield Shooting by 5%.
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For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Class Restrictions:
Imperial Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 200

540013.png Fortified Book [2] (540013)

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
_______________________
Indestructible in battle
_______________________
MATK +210
_______________________
For each 2 Refine Levels:
Increases damage of Conflagration by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 2%.
_______________________
Class Restrictions:
Elemental Master
_______________________
Type: Book
Position: Right Hand
Physical Attack: 190
Magic Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 200

600013.png Fortified Claymore [2] (600013)

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Storm Slash by 5%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Class Restrictions:
Dragon Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 200

550059.png Fortified Wand [2] (550059)

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
_______________________
Indestructible in battle
_______________________
MATK +210
_______________________
For each 2 Refine Levels:
Increases damage of Talisman of Four Bearing God by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
Class Restrictions:
Soul Ascetic
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 170
Magic Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 200

510054.png Fortified Edge [2] (510054)

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Double Bowling Bash by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 2%.
_______________________
Class Restrictions:
Hyper Novice
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 170
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 200

550057.png Fortified Rod [2] (550057)

A weapon enhanced by using Etel's magical power.
New abilities that had not been discovered before began to emerge.
_______________________
Indestructible in battle
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
Increases damage of Meteor Storm Buster and Jupitel Thunderstorm by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
Class Restrictions:
Hyper Novice
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 120
Magic Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 90
Required Level: 200