Translations:Varmundt's Biosphere/16/de
Reformierte Runenausrüstung / -ringe
Informationen zur Reformierung
Beim Reformieren von Varmundt-Rüstungen und -Ringen bleiben ihre aktuelle Verfeinerung, Stufe und Verzauberung erhalten. Du verlierst also nichts, wenn du diese Ausrüstung reformierst.
Um Varmundt-Ausrüstung beim Item-Reformer Whoopi (grademk 51, 169) (@go 50) in ihre verbesserte Form zu bringen, benötigst du folgende Gegenstände:
Rune Equipment
| Plain | Flame | Ice | Death |
Armor engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of the glade. _______________________ For each 25 base VIT: STA +1 _______________________ Refine Level +7: MaxHP +5%, P.ATK +2 _______________________ Refine Level +9: Increases Physical Damage against enemies of every size by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 15%. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] STA +5 MaxHP +5% _______________________ [Grade B] Decreases After Cast Delay by 5%. _______________________ [Grade A] Decreases After Cast Delay by 10%, STA +5. _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Armor engraved with Varmundt's Fire Rune magic. The imprint is amplified with the essence of flame. _______________________ For each 25 base STR: POW +1 _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Increases Critical Damage by 15%. _______________________ Refine Level +11: Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] POW +5 ATK +5% _______________________ [Grade B] Increases Melee Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% POW +5. _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Armor engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ For each 25 base DEX: CON +1 _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Increases Critical Damage by 15%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] CON +5 ATK +5% _______________________ [Grade B] Increases Ranged Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% CON +5 _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Robe engraved with Varmundt's Death Rune magic. The imprint is amplified with the essence of death. _______________________ For each 25 base INT: SPL +1 _______________________ Refine Level +7: MATK +5%, S.MATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] SPL +5 MATK +5%. _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% SPL +5 _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
A manteau engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of the glade. _______________________ Refine Level +7: MaxHP +3% _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every race by 10%. _______________________ When equipped with Glade Rune Armor and Glade Rune Boots: For each 30 base VIT: STA +1 MaxHP +20% Decreases damage taken from enemies of Earth element by 10%. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] MaxHP +5% RES +5 MRES +5 _______________________ [Grade B] Decreases After Cast Delay by 5% RES +5 MRES +5 _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
A manteau engraved with Varmundt's Fire Rune magic. The imprint is amplified with the essence of flame. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: ATK +10% _______________________ When equipped with Fire Rune Armor and Fire Rune Boots: For each 30 base STR: POW +1 Increases Melee Physical Damage by 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] ATK +5% P.ATK +5 _______________________ [Grade B] Increases Melee Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
A manteau engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ When equipped with Ice Rune Armor and Ice Rune Boots: For each 30 base DEX: CON +1 Increases Ranged Physical Damage by additional 10%. Decreases Variable Casting Time by additional 15%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] ATK +5% P.ATK +5 _______________________ [Grade B] Increases Ranged Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
A manteau engraved with Varmundt's Death Rune magic. The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Boots engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of glade. _______________________ Refine Level +7: MaxHP +10%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MaxHP +7% Variable Casting Time -5%. _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Boots engraved with Varmundt's Flame Rune magic. The imprint is amplified with the essence of flame. _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +5% P.ATK +5 _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Boots engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Increases Critical Damage by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Ranged Physical Damage by 5%. Decreases Fixed Casting Time by additional 0.4 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +5% P.ATK +5 _______________________ [Grade A] C.RATE +1 P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Boots engraved with Varmundt's Death Rune magic. The imprint is amplified with the essence of death. _______________________ Refine Level +7: MATK +5%, S.MATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MATK +5% S.MATK +5 _______________________ [Grade A] Fixed Casting Time -0.2 seconds S.MATK +2. _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Rune Rings
| Soul | Venom | Temple |
Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
Increases Melee Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
Increases all elemental magical damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
Increases Melee Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
Increases all elemental magical damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
Rune Armors Enchant
| Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4>3>2 | No Grade | 7 | allowed | 1x 1,000,000z Chance: 100.00% | |
| 4>3>2 | No Grade | 7 | allowed | 1x 1,000,000z Chance: 100.00% | |
| 4>3>2 | No Grade | 7 | allowed | 1x 1,000,000z Chance: 100.00% | |
| 4>3>2 | No Grade | 7 | allowed | 1x 1,000,000z Chance: 100.00% | |
Rune Armor Enchants
| Slot 2 | Slot 3 | Slot 4 |
| 300,000z and 5x or 5x or 5x or 5x |
100,000z and 5x or 5x or 5x or 5x |
50,000z and 1x or 1x or 1x or 1x |
| Success Chance 100% | ||
| Grade Changes Grade D: none | ||
| Enchants | ||
Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +2%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +2%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +3%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +3%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Power. _______________________ POW +1 _______________________ For each 20 base POW: ATK +3, P.ATK +1 _______________________ [Enchanted Equipment's Grade] For each 20 base POW: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +1 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +3%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +4%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Power. _______________________ POW +2 _______________________ For each 20 base POW: ATK +4, P.ATK +2 _______________________ [Enchanted Equipment's Grade] For each 20 base POW: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +6%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Power. _______________________ POW +3 _______________________ For each 20 base POW: ATK +5, P.ATK +3 _______________________ [Enchanted Equipment's Grade] For each 20 base POW: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +2 _______________________ [Grade B]: P.ATK +2 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +7%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Wisdom. _______________________ SPL +1 _______________________ For each 20 base SPL: MATK +3, S.MATK +1 _______________________ [Enchanted Equipment's Grade] For each 20 base SPL: _______________________ [Grade D]: S.MATK +1 _______________________ [Grade C]: S.MATK +1 _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: S.MATK +1 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +7%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +7%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +8%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +8%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Wisdom. _______________________ SPL +2 _______________________ For each 20 base SPL: MATK +4, S.MATK +2 _______________________ [Enchanted Equipment's Grade] For each 20 base SPL: _______________________ [Grade D]: S.MATK +1 _______________________ [Grade C]: S.MATK +1 _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: S.MATK +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +2%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +2%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +3%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +3%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Wisdom. _______________________ SPL +3 _______________________ For each 20 base SPL: MATK +5, S.MATK +3 _______________________ [Enchanted Equipment's Grade] For each 20 base SPL: _______________________ [Grade D]: S.MATK +1 _______________________ [Grade C]: S.MATK +2 _______________________ [Grade B]: S.MATK +2 _______________________ [Grade A]: S.MATK +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +3%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +4%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Concentration. _______________________ CON +1 _______________________ For each 20 base CON: ATK +3, P.ATK +1 _______________________ [Enchanted Equipment's Grade] For each 20 base CON: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +1 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +6%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Concentration. _______________________ CON +2 _______________________ For each 20 base CON: ATK +4, P.ATK +2 _______________________ [Enchanted Equipment's Grade] For each 20 base CON: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +7%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Concentration. _______________________ CON +3 _______________________ For each 20 base CON: ATK +5, P.ATK +3 _______________________ [Enchanted Equipment's Grade] For each 20 base CON: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +2 _______________________ [Grade B]: P.ATK +2 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +7%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +7%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +8%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +8%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Creativity. _______________________ CRT +1 _______________________ For each 20 base CRT: ATK +3, P.ATK +1 Increases Critical Damage by 3%. _______________________ [Enchanted Equipment's Grade] For each 20 base CRT: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +1 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +2%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +2%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +3%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +3%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Creativity. _______________________ CRT +2 _______________________ For each 20 base CRT: ATK +4, P.ATK +2 Increases Critical Damage by 4%. _______________________ [Enchanted Equipment's Grade] For each 20 base CRT: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +3%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +4%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Creativity. _______________________ CRT +3 _______________________ For each 20 base CRT: ATK +5, P.ATK +2 Increases Critical Damage by 5%. _______________________ [Enchanted Equipment's Grade] For each 20 base CRT: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +6%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Restoration. _______________________ WIS +1 _______________________ For each 20 base WIS: MaxSP +1% Increases Healing skills effectiveness by 1%. _______________________ [Enchanted Equipment's Grade] For each 20 base WIS: _______________________ [Grade D]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade C]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade B]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade A]: MaxSP +1%, Healing effectiveness +2% _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +7%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Restoration. _______________________ WIS +2 _______________________ For each 20 base WIS: MaxSP +2% Increases Healing skills effectiveness by 2%. _______________________ [Enchanted Equipment's Grade] For each 20 base WIS: _______________________ [Grade D]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade C]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade B]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade A]: MaxSP +2%, H.PLUS +1 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +7%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +7%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +8%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +8%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Restoration. _______________________ WIS +3 _______________________ For each 20 base WIS: MaxSP +3% Increases Healing skills effectiveness by 3%. _______________________ [Enchanted Equipment's Grade] For each 20 base WIS: _______________________ [Grade D]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade C]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade B]: MaxSP +1%, H.PLUS +1 _______________________ [Grade A]: MaxSP +2%, H.PLUS +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +2%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +2%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +3%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +3%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Stamina. _______________________ STA +1 _______________________ For each 20 base STA: MaxHP +250, RES +1 _______________________ [Enchanted Equipment's Grade] For each 20 base STA: _______________________ [Grade D]: MaxHP +1%, RES +1 _______________________ [Grade C]: MaxHP +1%, RES +1 _______________________ [Grade B]: MaxHP +1%, RES +1 _______________________ [Grade A]: MaxHP +1%, RES +1 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +3%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +4%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Stamina. _______________________ STA +2 _______________________ For each 20 base STA: MaxHP +400, RES +2 _______________________ [Enchanted Equipment's Grade] For each 20 base STA: _______________________ [Grade D]: MaxHP +1%, RES +1 _______________________ [Grade C]: MaxHP +1%, RES +1 _______________________ [Grade B]: MaxHP +1%, RES +1 _______________________ [Grade A]: MaxHP +1%, RES +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +6%. _______________________ Type: Enchant Position: Unknown |
Essence of Varmundt's Stamina. _______________________ STA +3 _______________________ For each 20 base STA: MaxHP +600, RES +3 _______________________ [Enchanted Equipment's Grade] For each 20 base STA: _______________________ [Grade D]: MaxHP +1%, RES +1 _______________________ [Grade C]: MaxHP +1%, RES +1 _______________________ [Grade B]: MaxHP +1%, RES +2 _______________________ [Grade A]: MaxHP +2%, RES +2 _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +7%. _______________________ Type: Enchant Position: Unknown |
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Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +7%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +7%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +8%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +8%. _______________________ Type: Enchant Position: Unknown |
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Reroll Slot 2 Enchant
You can reroll your enchant on slot 2. The materials needed to upgrade the enchant depends on the type of equipment.
Example Plain Rune Equipment:
25x
Glade Rune (1000640) and 25x
Glade Essence (1001138) .
Example Flame Rune Equipment:
25x
Fire Rune (1000641) and 25x
Flame Essence (1001139) .
Example Ice Rune Equipment:
25x
Ice Rune (1000642) and 25x
Ice Essence (1001140) .
Example Death Rune Equipment:
25x
Death Rune (1000643) and 25x
Death Essence (1001141) .
Upgrade Slot 3 Enchant
You can upgrade your enchant on slot 3. The materials needed to upgrade the enchant depends on the type of equipment.
Example Plain Rune Equipment:
Concentration of Varmundt Lv1 (310926) to
Concentration of Varmundt Lv2 (310927) with 500x
Varmeal Ticket (1000103) , 50x
Glade Rune (1000640) and 30x
Glade Essence (1001138) .
Concentration of Varmundt Lv2 (310927) to
Concentration of Varmundt Lv3 (310928) with 750x
Varmeal Ticket (1000103) , 150x
Glade Rune (1000640) and 90x
Glade Essence (1001138) .
Example Flame Rune Equipment:
Concentration of Varmundt Lv1 (310926) to
Concentration of Varmundt Lv2 (310927) with 500x
Varmeal Ticket (1000103) , 50x
Fire Rune (1000641) and 30x
Flame Essence (1001139) .
Concentration of Varmundt Lv2 (310927) to
Concentration of Varmundt Lv3 (310928) with 750x
Varmeal Ticket (1000103) , 150x
Fire Rune (1000641) and 90x
Flame Essence (1001139) .
Example Ice Rune Equipment:
Concentration of Varmundt Lv1 (310926) to
Concentration of Varmundt Lv2 (310927) with 500x
Varmeal Ticket (1000103) , 50x
Ice Rune (1000642) and 30x
Ice Essence (1001140) .
Concentration of Varmundt Lv2 (310927) to
Concentration of Varmundt Lv3 (310928) with 750x
Varmeal Ticket (1000103) , 150x
Ice Rune (1000642) and 90x
Ice Essence (1001140) .
Example Death Rune Equipment:
Concentration of Varmundt Lv1 (310926) to
Concentration of Varmundt Lv2 (310927) with 500x
Varmeal Ticket (1000103) , 50x
Death Rune (1000643) and 30x
Death Essence (1001141) .
Concentration of Varmundt Lv2 (310927) to
Concentration of Varmundt Lv3 (310928) with 750x
Varmeal Ticket (1000103) , 150x
Death Rune (1000643) and 90x
Death Essence (1001141) .
Reroll Slot 4 Enchant
You can reroll the stat enchant on slot 4. The materials needed to reroll the enchant depends on the type of equipment.
Example: Plain Rune Equipment:
100x
Glade Rune (1000640)
Example: Flame Rune Equipment:
100x
Fire Rune (1000641)
Example: Ice Rune Equipment:
100x
Ice Rune (1000642)
Example Death Rune Equipment:
100x
Death Rune (1000643)
Upgrade Slot 4 Enchant
You can also upgrade your enchant if it's not maxed. The materials needed to upgrade the enchant depends on the type of equipment.
Example Plain Rune Equipment.
STR+3 (4702) to
STR+4 (4703) with 75x
Varmeal Ticket (1000103) , 15x
Glade Rune (1000640) and 10x
Glade Essence (1001138) .
STR+4 (4703) to
STR+5 (4704) with 250x
Varmeal Ticket (1000103) , 50x
Glade Rune (1000640) and 30x
Glade Essence (1001138) .
Example Flame Rune Equipment:
STR+3 (4702) to
STR+4 (4703) with 75x
Varmeal Ticket (1000103) , 15x
Fire Rune (1000641) and 10x
Flame Essence (1001139) .
STR+4 (4703) to
STR+5 (4704) with 250x
Varmeal Ticket (1000103) , 50x
Fire Rune (1000641) and 30x
Flame Essence (1001139) .
Example Ice Rune Equipment:
STR+3 (4702) to
STR+4 (4703) with 75x
Varmeal Ticket (1000103) , 15x
Ice Rune (1000642) and 10x
Ice Essence (1001140) .
STR+4 (4703) to
STR+5 (4704) with 250x
Varmeal Ticket (1000103) , 50x
Ice Rune (1000642) and 30x
Ice Essence (1001140) .
Example Death Rune Equipment:
STR+3 (4702) to
STR+4 (4703) with 75x
Varmeal Ticket (1000103) , 15x
Death Rune (1000643) and 10x
Death Essence (1001141) .
STR+4 (4703) to
STR+5 (4704) with 250x
Varmeal Ticket (1000103) , 50x
Death Rune (1000643) and 30x
Death Essence (1001141) .
Reformed Varmundt Rings
| Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4>3>2 | No Grade | 0 | allowed | 2x 1,000,000z Chance: 100.00% | |
| 2x 1,000,000z Chance: 100.00% | |||||
| 2x 1,000,000z Chance: 100.00% | |||||
Varmundt Ring Enchants
| Slot 2 | Slot 3 | Slot 4 |
| 300,000z and 5x or 5x or 5x |
300,000z and 5x or 5x or 5x |
100,000z and 2x or 2x or 2x |
| Success Chance: 100% | ||
| Grade Changes
Grade D: none | ||
| Enchants | ||
Increases Physical and Magical Damage against Fish and Dragon race by 15%. _______________________ Type: Enchant Position: Unknown |
RES + 3, STA + 1. _______________________ Type: Enchant Position: Unknown |
POW +1. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Fish and Dragon race by 30%. _______________________ Type: Enchant Position: Unknown |
RES + 6, STA + 2. _______________________ Type: Enchant Position: Unknown |
POW +2. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Fish and Dragon race by 45%. _______________________ Type: Enchant Position: Unknown |
RES + 9, STA + 3. _______________________ Type: Enchant Position: Unknown |
POW +3. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Demon and Plant race by 15%. _______________________ Type: Enchant Position: Unknown |
RES + 12, STA + 4. _______________________ Type: Enchant Position: Unknown |
POW +4. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Demon and Plant race by 30%. _______________________ Type: Enchant Position: Unknown |
RES + 15, STA + 5. _______________________ Type: Enchant Position: Unknown |
POW +5. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Demon and Plant race by 45%. _______________________ Type: Enchant Position: Unknown |
P.ATK+ 3, POW + 1. _______________________ Type: Enchant Position: Unknown |
CON + 1. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Angel and Formless race by 15%. _______________________ Type: Enchant Position: Unknown |
P.ATK+ 6, POW + 2. _______________________ Type: Enchant Position: Unknown |
CON + 2. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Angel and Formless race by 30%. _______________________ Type: Enchant Position: Unknown |
P.ATK+ 9, POW + 3. _______________________ Type: Enchant Position: Unknown |
CON + 3. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Angel and Formless race by 45%. _______________________ Type: Enchant Position: Unknown |
P.ATK+ 12, POW + 4. _______________________ Type: Enchant Position: Unknown |
CON + 4. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Demi-Human and Insect race by 15%. _______________________ Type: Enchant Position: Unknown |
P.ATK+ 15, POW + 5. _______________________ Type: Enchant Position: Unknown |
|
Increases Physical and Magical Damage against Demi-Human and Insect race by 30%. _______________________ Type: Enchant Position: Unknown |
S.MATK+ 3, SPL + 1. _______________________ Type: Enchant Position: Unknown |
CRT +1. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Demi-Human and Insect race by 45%. _______________________ Type: Enchant Position: Unknown |
S.MATK+ 6, SPL + 2. _______________________ Type: Enchant Position: Unknown |
CRT +2. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Brute and Undead race by 15%. _______________________ Type: Enchant Position: Unknown |
S.MATK+ 9, SPL + 3. _______________________ Type: Enchant Position: Unknown |
CRT +3. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Brute and Undead race by 30%. _______________________ Type: Enchant Position: Unknown |
S.MATK+ 12, SPL + 4. _______________________ Type: Enchant Position: Unknown |
CRT +4. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Brute and Undead race by 45%. _______________________ Type: Enchant Position: Unknown |
S.MATK+ 15, SPL + 5. _______________________ Type: Enchant Position: Unknown |
CRT +5. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Normal class by 30%. _______________________ Type: Enchant Position: Unknown |
C.RATE + 2, CRT + 1. _______________________ Type: Enchant Position: Unknown |
STA + 1. _______________________ Type: Enchant Position: Unknown |
Increases Physical and Magical Damage against Boss class by 30%. _______________________ Type: Enchant Position: Unknown |
C.RATE + 4, CRT + 2. _______________________ Type: Enchant Position: Unknown |
STA + 2. _______________________ Type: Enchant Position: Unknown |
C.RATE + 6, CRT + 3. _______________________ Type: Enchant Position: Unknown |
STA + 3. _______________________ Type: Enchant Position: Unknown | |
C.RATE + 8, CRT + 4. _______________________ Type: Enchant Position: Unknown |
STA + 4. _______________________ Type: Enchant Position: Unknown | |
C.RATE + 10, CRT + 5. _______________________ Type: Enchant Position: Unknown |
STA + 5. _______________________ Type: Enchant Position: Unknown | |
P.ATK+ 3, CON + 1. _______________________ Type: Enchant Position: Unknown |
SPL + 1. _______________________ Type: Enchant Position: Unknown | |
P.ATK+ 6, CON + 2. _______________________ Type: Enchant Position: Unknown |
SPL + 2. _______________________ Type: Enchant Position: Unknown | |
P.ATK+ 9, CON + 3. _______________________ Type: Enchant Position: Unknown |
SPL + 3. _______________________ Type: Enchant Position: Unknown | |
P.ATK+ 12, CON + 4. _______________________ Type: Enchant Position: Unknown |
SPL + 4. _______________________ Type: Enchant Position: Unknown | |
P.ATK+ 15, CON + 5. _______________________ Type: Enchant Position: Unknown |
SPL + 5. _______________________ Type: Enchant Position: Unknown | |
MRES + 2, WIS +1. _______________________ Type: Enchant Position: Unknown |
WIS +1. _______________________ Type: Enchant Position: Unknown | |
MRES + 4, WIS +2. _______________________ Type: Enchant Position: Unknown |
WIS +2. _______________________ Type: Enchant Position: Unknown | |
MRES + 6, WIS +3. _______________________ Type: Enchant Position: Unknown |
WIS +3. _______________________ Type: Enchant Position: Unknown | |
MRES + 8, WIS +4. _______________________ Type: Enchant Position: Unknown |
WIS +4. _______________________ Type: Enchant Position: Unknown | |
MRES + 10, WIS +5. _______________________ Type: Enchant Position: Unknown |
WIS +5. _______________________ Type: Enchant Position: Unknown | |
Reroll Slot 2 Enchant
Slot 2 of the reformed rings cost the following:
Example Soul Magic Ring:
30x
Soul Rune (1001182) and 15x
Varmundt Soul Water (1001186) .
Example Venom Magic Ring:
30x
Venom Rune (1001180) and 15x
Varmundt Venom Water (1001189) .
Example Temple Magic Ring:
30x
Temple Rune (1001178) and 15x
Varmundt Temple Water (1001188) .
Upgrade Slot 3 Enchant
You can upgrade your enchant on slot 3. The materials needed to upgrade the enchant depends on the type of equipment. Any EnchantLv can be upgraded up to lv5.
Example Soul Magic Ring:
Intelligence of Varmundt Lv1 (311954) to
Intelligence of Varmundt Lv2 (311955) with 250x
Varmeal Ticket (1000103) , 15x
Soul Rune (1001182) and 1x
Varmundt Soul Water (1001186) .
Intelligence of Varmundt Lv2 (311955) to
Intelligence of Varmundt Lv3 (311956) with 500x
Varmeal Ticket (1000103) , 45x
Soul Rune (1001182) and 5x
Varmundt Soul Water (1001186) .
Intelligence of Varmundt Lv3 (311956) to
Intelligence of Varmundt Lv4 (311957) with 750x
Varmeal Ticket (1000103) , 135x
Soul Rune (1001182) and 15x
Varmundt Soul Water (1001186) .
Intelligence of Varmundt Lv4 (311957) to
Intelligence of Varmundt Lv5 (311958) with 1000x
Varmeal Ticket (1000103) , 250x
Soul Rune (1001182) and 50x
Varmundt Soul Water (1001186) .
Example Venom Magic Ring:
Intelligence of Varmundt Lv1 (311954) to
Intelligence of Varmundt Lv2 (311955) with 250x
Varmeal Ticket (1000103) , 15x
Venom Rune (1001180) and 1x
Varmundt Venom Water (1001189) .
Intelligence of Varmundt Lv2 (311955) to
Intelligence of Varmundt Lv3 (311956) with 500x
Varmeal Ticket (1000103) , 45x
Venom Rune (1001180) and 5x
Varmundt Venom Water (1001189) .
Intelligence of Varmundt Lv3 (311956) to
Intelligence of Varmundt Lv4 (311957) with 750x
Varmeal Ticket (1000103) , 135x
Venom Rune (1001180) and 15x
Varmundt Venom Water (1001189) .
Intelligence of Varmundt Lv4 (311957) to
Intelligence of Varmundt Lv5 (311958) with 1000x
Varmeal Ticket (1000103) , 250x
Venom Rune (1001180) and 50x
Varmundt Venom Water (1001189) .
Example Temple Magic Ring:
Intelligence of Varmundt Lv1 (311954) to
Intelligence of Varmundt Lv2 (311955) with 250x
Varmeal Ticket (1000103) , 15x
Temple Rune (1001178) and 1x
Varmundt Temple Water (1001188) .
Intelligence of Varmundt Lv2 (311955) to
Intelligence of Varmundt Lv3 (311956) with 500x
Varmeal Ticket (1000103) , 45x
Temple Rune (1001178) and 5x
Varmundt Temple Water (1001188) .
Intelligence of Varmundt Lv3 (311956) to
Intelligence of Varmundt Lv4 (311957) with 750x
Varmeal Ticket (1000103) , 135x
Temple Rune (1001178) and 15x
Varmundt Temple Water (1001188) .
Intelligence of Varmundt Lv4 (311957) to
Intelligence of Varmundt Lv5 (311958) with 1000x
Varmeal Ticket (1000103) , 250x
Temple Rune (1001178) and 50x
Varmundt Temple Water (1001188) .
Reroll Slot 4 Enchant
Rerolling slot 4 of the reformed rings cost the following:
Example Soul Magic Ring:
100x
Soul Rune (1001182)
Example Venom Magic Ring:
100x
Venom Rune (1001180)
Example Temple Magic Ring:
100x
Temple Rune (1001178)
Upgrade Slot 4 Enchant
You can also upgrade your enchant on slot 4. The materials needed to upgrade the enchant depends on the type of equipment. Any EnchantLv can be upgraded up to lv5.
Example Soul Magic Ring:
Fragment of Varmundt (POW) Lv1 (311974) to
Fragment of Varmundt (POW) Lv2 (311975) with 50x
Varmeal Ticket (1000103) , 10x
Soul Rune (1001182) and 1x
Varmundt Soul Water (1001186) .
Fragment of Varmundt (POW) Lv2 (311975) to
Fragment of Varmundt (POW) Lv3 (311976) with 100x
Varmeal Ticket (1000103) , 20x
Soul Rune (1001182) and 2x
Varmundt Soul Water (1001186) .
Fragment of Varmundt (POW) Lv3 (311976) to
Fragment of Varmundt (POW) Lv4 (311977) with 150x
Varmeal Ticket (1000103) , 30x
Soul Rune (1001182) and 5x
Varmundt Soul Water (1001186) .
Fragment of Varmundt (POW) Lv4 (311977) to
Fragment of Varmundt (POW) Lv5 (311978) with 250x
Varmeal Ticket (1000103) , 50x
Soul Rune (1001182) and 10x
Varmundt Soul Water (1001186) .
Example Venom Magic Ring:
Fragment of Varmundt (POW) Lv1 (311974) to
Fragment of Varmundt (POW) Lv2 (311975) with 50x
Varmeal Ticket (1000103) , 10x
Venom Rune (1001180) and 1x
Varmundt Venom Water (1001189) .
Fragment of Varmundt (POW) Lv2 (311975) to
Fragment of Varmundt (POW) Lv3 (311976) with 100x
Varmeal Ticket (1000103) , 20x
Venom Rune (1001180) and 2x
Varmundt Venom Water (1001189) .
Fragment of Varmundt (POW) Lv3 (311976) to
Fragment of Varmundt (POW) Lv4 (311977) with 150x
Varmeal Ticket (1000103) , 30x
Venom Rune (1001180) and 5x
Varmundt Venom Water (1001189) .
Fragment of Varmundt (POW) Lv4 (311977) to
Fragment of Varmundt (POW) Lv5 (311978) with 250x
Varmeal Ticket (1000103) , 50x
Venom Rune (1001180) and 10x
Varmundt Venom Water (1001189) .
Example Temple Magic Ring:
Fragment of Varmundt (POW) Lv1 (311974) to
Fragment of Varmundt (POW) Lv2 (311975) with 50x
Varmeal Ticket (1000103) , 10x
Temple Rune (1001178) and 1x
Varmundt Temple Water (1001188) .
Fragment of Varmundt (POW) Lv2 (311975) to
Fragment of Varmundt (POW) Lv3 (311976) with 100x
Varmeal Ticket (1000103) , 20x
Temple Rune (1001178) and 2x
Varmundt Temple Water (1001188) .
Fragment of Varmundt (POW) Lv3 (311976) to
Fragment of Varmundt (POW) Lv4 (311977) with 150x
Varmeal Ticket (1000103) , 30x
Temple Rune (1001178) and 5x
Varmundt Temple Water (1001188) .
Fragment of Varmundt (POW) Lv4 (311977) to
Fragment of Varmundt (POW) Lv5 (311978) with 250x
Varmeal Ticket (1000103) , 50x
Temple Rune (1001178) and 10x
Varmundt Temple Water (1001188) .