Translations:WoE TE/17/de

Revision as of 09:41, 25 April 2025 by Reeen (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Fertigkeiten

  • Alle unterstützenden Buff-/Debuff-Fertigkeiten der dritten Klasse, Kagerou und Oboro sind in WoE TE-Burgen deaktiviert.
  • Die folgenden Fertigkeiten sind ebenfalls deaktiviert.
Deaktivierte Fertigkeiten
426.png Leap
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: (Lv5) 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Leaps to a targeted cell
within the skill's range. So long as the
targeted cell is accessable, the caster
can leap over walls and obstacles.
Leap
cannot be used in areas where
Fly Wings
are disabled, except for WoE maps.

Cast Time & Skill Range per Level
[Lv 1]: 5 sec, 2 cells
[Lv 2]: 4 sec, 4 cells
[Lv 3]: 3 sec, 6 cells
[Lv 4]: 2 sec, 8 cells
[Lv 5]: 1 sec, 10 cells
526.png Throw Zeny
Max Level: 10
Requirement: Throwing Mastery 10,
Throw Huuma Shuriken 5

Skill Form: Active
Type: Special Physical Ranged
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 5.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Throws coins at a target to
inflict an amount of
Defense piercing
damage equal to the amount of
Zeny
spent in the attack. This skill has 5 sec
After Cast Delay, and it's damage is
reduced against
Boss monsters and in
PvP area.

[Lv 1]: 500~1,000 zeny
[Lv 2]: 1,000~2,000 zeny
[Lv 3]: 1,500~3,000 zeny
[Lv 4]: 2,000~4,000 zeny
[Lv 5]: 2,500~5,000 zeny
[Lv 6]: 3,000~6,000 zeny
[Lv 7]: 3,500~7,000 zeny
[Lv 8]: 4,000~8,000 zeny
[Lv 9]: 4,500~9,000 zeny
[Lv 10]: 5,000~10,000 zeny
529.png Shadow Leap
Max Level: 5
Requirement: Flip Tatami 1
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Shadow Leap can only be
performed when the caster is in
Hiding
status, which can be enabled by the
Haze Slasher skill. This skill instantly
moves the caster to a targeted cell,
ignoring obstacles in the caster's way.

[Lv 1]: Leap 6 cells
[Lv 2]: Leap 7 cells
[Lv 3]: Leap 8 cells
[Lv 4]: Leap 9 cells
[Lv 5]: Leap 10 cells
359.png Berserk
Max Level: 1
Requirement: Lord Knight Over Job Level 50
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Enhance your physical ability to the
limits for 300 seconds by using your rage.
Upon casting
Berserk, restore your HP to 100%,
and reduce your
SP to 0%.
Effects of
Berserk while it is active:
[1]: Increase your MaxHP by 200%,
[2]: Increase Normal attack damage by 200%,
[3]: Increased Movement Speed,
[4]: Increase ASPD by 30%,
[5]: Ignore flinching effect when taking damage,
[6]: Increase Scaling ASPD by 15,
[7]: Can not use items,
[8]: Chat is disabled,
[9]: Can not change equipment.
[10]: Can not cast skills (except autocasts),
[11]: Can not be healed by most sources,
[12]: Disable natural HP/SP regeneration,
[13]: Lose 5% MaxHP every 10 seconds,
[14]: Reduce Flee by 50%,
[15]: Reduce DEF/MDEF to 0.
396.png Marionette Control
Max Level: 1
Requirement: Musical Lesson 5,
Requirement: Dancing Lesson 5,
Improve Concentration 10

Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Targeted party member
receives a bonus to all
Stats equal to
half of the
Stats of the caster.
However, each of the target's
Stats
cannot exceed 99. This skill is
canceled if this party member is more
than 7 cells away from the caster.
150.png Back Slide
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Description: Quickly move 5 cells
backwards to position yourself safely away
from threats.
87.png Ice Wall
Max Level: 10
Requirement: Stone Curse 1, Frost Diver 1
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Creates a frozen wall
of ice in 1x5 cells that will block enemies,
but it can be destroyed using attacks.
The
HP of the Ice Wall depends
on skill level and when placed, it's
HP is
reduced by 50 per second. It will disappear
when it's
HP reaches zero.
[Lv 1]: Ice Wall HP: 400
[Lv 2]: Ice Wall HP: 600
[Lv 3]: Ice Wall HP: 800
[Lv 4]: Ice Wall HP: 1000
[Lv 5]: Ice Wall HP: 1200
[Lv 6]: Ice Wall HP: 1400
[Lv 7]: Ice Wall HP: 1600
[Lv 8]: Ice Wall HP: 1800
[Lv 9]: Ice Wall HP: 2000
[Lv 10]: Ice Wall HP: 2200