Translations:Miyu's Imperial Guard Devotion and Tank Guide/205/en

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Royal Guard Skills 📙
2307.png Cannon Spear
Max Level: 5
Requirement: Pinpoint Attack 1
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 1.70s
Recover: AP
AP Cost:

Description: Thrust your spear with the force of
a cannon, inflicting ranged damage to target
enemy, and all enemies around them.
Base damage is increased by (SkillLv x
STR)%
While the
Spear Scar status is active,
Base skill damage is increased by 400%.
(Spear Scar is a fourth job effect)
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
Requires
Spear.
[Lv 1]: ATK 120%, AoE: 3x3 cells
[Lv 2]: ATK 240%, AoE: 3x3 cells
[Lv 3]: ATK 360%, AoE: 5x5 cells
[Lv 4]: ATK 480%, AoE: 5x5 cells
[Lv 5]: ATK 600%, AoE: 7x7 cells
2308.png Banishing Point
Max Level: 10
Requirement: Spear Mastery 1
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Strike an enemy from 7 cells away
with your spear.
Base skill damage is increased by 70% for
every level of
Bash.
While the
Spear Scar status is active,
Base skill damage is increased by 800%.
(Spear Scar is a fourth job effect)
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill has increased
HIT.
Requires
Spear.
[Lv 1]: ATK 100%, HIT +5
[Lv 2]: ATK 200%, HIT +10
[Lv 3]: ATK 300%, HIT +15
[Lv 4]: ATK 400%, HIT +20
[Lv 5]: ATK 500%, HIT +25
[Lv 6]: ATK 600%, HIT +30
[Lv 7]: ATK 700%, HIT +35
[Lv 8]: ATK 800%, HIT +40
[Lv 9]: ATK 900%, HIT +45
[Lv 10]: ATK 1000%, HIT +50
2309.png Trample
Max Level: 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Trample over a 5x5 area around
yourself, destroying all nearby traps.
Explosive type traps that are destroyed will
still be activated to deal damage.

[Lv 1]: Chance of Success 50%
[Lv 2]: Chance of Success 75%
[Lv 3]: Chance of Success 100%
2310.png Shield Press
Max Level: 10
Requirement: Shield Charge 3
Skill Form: Active
Type: Physical Melee
Property: Neutral
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 2.00s
Recover: AP
AP Cost:

Description: Smash target enemy with your
shield 5 times, dealing melee physical damage.
Base damage is increased by 1% every 1
STR.
While the
Shield Power status is active,
Base skill damage is increased by:
(15 x SkillLv x
ShieldMasteryLv)%
(Shield Power is a fourth job effect)
Base skill damage is then increased by:
(
Shield Weight)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Finally Base skill damage is increased by:
(
VIT x Shield Refine)%
This skill is not affected by
Mastery ATK.
Requires
Shield.
[Lv 1]: ATK 200%
[Lv 2]: ATK 400%
[Lv 3]: ATK 600%
[Lv 4]: ATK 800%
[Lv 5]: ATK 1000%
[Lv 6]: ATK 1200%
[Lv 7]: ATK 1400%
[Lv 8]: ATK 1600%
[Lv 9]: ATK 1800%
[Lv 10]: ATK 2000%
2311.png Reflect Damage Reduction
Max Level: 5
Requirement: Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 60.00s
Recover: AP
AP Cost:

Dispellable: Clearance
Description: Decrease the amount of melee
reflect damage you receive for 300 seconds.
This skill can not be used with
Reflect Shield.
Requires a
Shield.
[Lv 1]: Reflect Damage Received -10%
[Lv 2]: Reflect Damage Received -20%
[Lv 3]: Reflect Damage Received -30%
[Lv 4]: Reflect Damage Received -40%
[Lv 5]: Reflect Damage Received -50%
2312.png Pinpoint Attack
Max Level: 5
Requirement: Banishing Point 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Quickly move close to target enemy
and strike them in a vital point, with a chance
to cause various abnormal status effects.
Base damage is increased by 5% every 1
AGI.
Base damage of this skill is multiplied by
(BaseLevel / 120).
This skill always deals Critical Hits.
Requires
Spear.
[Lv 1]: ATK 100%, Cause Bleeding
[Lv 2]: ATK 200%, Break enemies Headgear
[Lv 3]: ATK 300%, Break enemies Shield
[Lv 4]: ATK 400%, Break enemies Armor
[Lv 5]: ATK 500%, Break enemies Weapon
2313.png Vanguard Force
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Bolster your defenses and gather
Rage Counters by chance when receiving
physical attacks.
Skill level affects the maximum amount of
Rage
Counters
you can have, as well as the MaxHP
and
DEF increasing bonuses.
Rage Counters can be consumed by the
Burst Attack skill.
Casting this skill again will the effects.
This skill continuously drains SP, if you run out
of SP the skill will be cancelled.

[Lv 1]: Counter Chance: 20%, Max Counter: 7,
MaxHP +3%, DEF +2%, SP Drain: 20 per 10s

[Lv 2]: Counter Chance: 32%, Max Counter: 9,
MaxHP +6%, DEF +4%, SP Drain: 16 per 10s

[Lv 3]: Counter Chance: 44%, Max Counter: 11,
MaxHP +9%, DEF +6%, SP Drain: 12 per 10s

[Lv 4]: Counter Chance: 56%, Max Counter: 13,
MaxHP +12%, DEF +8%, SP Drain: 8 per 10s

[Lv 5]: Counter Chance: 68%, Max Counter: 15,
MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
2314.png Burst Attack
Max Level: 1
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 3.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Release all of the Rage Counters
you have gathered with
Vanguard Force,
in order to deal great damage to a single enemy.
Damage is based on this formula:
ATK (
Rage Counter x 200)%
then add: ((
MaxHP - CurrentHP) / 100)%
Base damage of this skill is then multiplied by
(BaseLevel / 100).
2315.png Shield Spell
Max Level: 3
Requirement: Shield Press 3, Earth Drive 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: 2.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Use the magical power of your
shield in order to grant various bonuses for
90 seconds.
You can only have one effect at a time.
Requires
Shield.
[Lv 1]: Recovers 3% of MaxHP every 3 seconds
[Lv 2]: Recovers 3% of MaxSP every 5 seconds
[Lv 3]: Weapon ATK +150, MATK +150
2316.png Exceed Break
Max Level: 5
Requirement: Banishing Point 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Gather your strength, empowering
your next autoattack.
While this effect is active, your
Movement Speed
is decreased, and the effect is cancelled
if you take any damage.
Base damage of this skill is increased by
(
JobLv x 15)%,
then increased by
(
WeaponWeight x WeaponLv x (BaseLv / 100))%
[Lv 1]: Autoattack Damage: ATK 100%
[Lv 2]: Autoattack Damage: ATK 200%
[Lv 3]: Autoattack Damage: ATK 300%
[Lv 4]: Autoattack Damage: ATK 400%
[Lv 5]: Autoattack Damage: ATK 500%
2317.png Over Brand
Max Level: 5
Requirement: Moon Slasher 3,
Pinpoint Attack 1

Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 1.00s
Cool Down: 0.30s
Recover: AP
AP Cost:

Description: Draw a cross on the ground around
yourself, hitting all enemies in a 7x7 area
3 times with melee physical damage.
This skill does increased damage while the
Overbrand Ready status is active.
Base skill damage is increased by 50% for
every level of
Spear Quicken.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 350%/hit, (Overbrand Ready 500%)
[Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%)
[Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%)
[Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%)
[Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
2318.png Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2.00s Fixed / 1.00s Variable
After Cast Delay: 0s
Cool Down: 60.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to
completely dodge magic attacks.
The chance to dodge magic attacks is based
on this formula:
(
INT + LUK) x SkillLv / 20 * BaseLv / 200
+ SkillLv
The
DEF bonus is based on this formula:
(SkillLv x 15) + (10 x
DefenderSkillLv)
Which is then multipled by (
BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
2319.png Banding
Max Level: 5
Requirement: Pinpoint Attack 3,
Burst Attack 1

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed
After Cast Delay: 0s
Cool Down: 5.00s
Recover: AP
AP Cost:

Dispellable: No
Description: Increase your DEF based on the
amount of party members in an 11x11 area
around yourself.
This skill can only be cast while in a party.
This bonus does not stack with
Prestige.
This skill continuously drains SP, if you run out
of SP the skill will be cancelled.

[Lv 1]: DEF +18 for each party member,
Duration 60 seconds, SP Drain: 6 per 5s

[Lv 2]: DEF +21 for each party member,
Duration 90 seconds, SP Drain: 5 per 5s

[Lv 3]: DEF +24 for each party member,
Duration 120 seconds, SP Drain: 4 per 5s

[Lv 4]: DEF +27 for each party member,
Duration 150 seconds, SP Drain: 3 per 5s

[Lv 5]: DEF +30 for each party member,
Duration 180 seconds, SP Drain: 2 per 5s
2320.png Moon Slasher
Max Level: 5
Requirement: Spear Mastery 1
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 2.00s
Recover: AP
AP Cost:

Description: Swing your spear around yourself,
dealing damage to all enemies in a 7x7 area,
and granting yourself the
Overbrand Ready
status for a short duration.
Overbrand Ready increases the damage of
the
Over Brand skill.
Base skill damage of this skill is increased
by (
OverBrandLv x 80)%.
Base damage of this skill is then multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 120%, Duration: 2 seconds
[Lv 2]: ATK 240%, Duration: 4 seconds
[Lv 3]: ATK 360%, Duration: 6 seconds
[Lv 4]: ATK 480%, Duration: 8 seconds
[Lv 5]: ATK 600%, Duration: 10 seconds
2321.png Genesis Ray
Max Level: 10
Requirement: Grand Cross 5
Skill Form: Active
Type: Magical
Property: Holy
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 1.00s
Cool Down: 2.00s
Recover: AP
AP Cost:

Description: Use the power of god to inflict
Holy property magic damage to all enemies in
an 11x11 area around yourself.
When this skill deals damage to
Demon, or
Undead race enemies, it has a 50% chance
to inflict them with the
Blind status.
While the
Inspiration status is active, this
skill will deal Neutral magic damage instead.
Base damage is increased by 1% every 1
INT.
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 350%
[Lv 2]: MATK 700%
[Lv 3]: MATK 1050%
[Lv 4]: MATK 1400%
[Lv 5]: MATK 1750%
[Lv 6]: MATK 2100%
[Lv 7]: MATK 2450%
[Lv 8]: MATK 2800%
[Lv 9]: MATK 3150%
[Lv 10]: MATK 3500%
2322.png Piety
Max Level: 5
Requirement: Faith 3
Skill Form: Active
Type: Supportive
Target: Self, Party Member
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Endow yourself and nearby party
members armor with the Holy Property.
Consumes 2
Holy Water.
[Lv 1]: Duration: 60 seconds
[Lv 2]: Duration: 80 seconds
[Lv 3]: Duration: 100 seconds
[Lv 4]: Duration: 120 seconds
[Lv 5]: Duration: 140 seconds
2323.png Earth Drive
Max Level: 5
Requirement: Reflect Damage Reduction 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 2.50s
Recover: AP
AP Cost:

Description: Brandish your shield to deal melee
physical damage to all nearby enemies.
This skill will remove the
Hiding status from
any enemies in the area.
This skill also removes most ground effects
in the area it is cast.
Base damage is increased by 1% every 1
STR.
Base damage is increased by 1% every 1
VIT.
While the
Shield Power status is active,
Base skill damage is increased by:
(37 x SkillLv x
ShieldMasterySkillLv)%
(Shield Power is a fourth job effect)
Base damage of this skill is then multiplied by
(BaseLevel / 100).
This skill is not affected by
Mastery ATK.
Requires a
Shield.
[Lv 1]: ATK 380%, AoE: 3x3
[Lv 2]: ATK 760%, AoE: 3x3
[Lv 3]: ATK 1140%, AoE: 5x5
[Lv 4]: ATK 1520%, AoE: 5x5
[Lv 5]: ATK 1900%, AoE: 7x7
2324.png Hesperus Lit
Max Level: 5
Requirement: Prestige 3, Banding 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: 0.20s
Recover: AP
AP Cost:

Description: Strike an enemy with the power
of light, hitting them 3 times.
This skill does increased damage while the
Inspiration status is active.
Base damage is increased by (
VIT / 6)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 300%/hit, (Inspiration 450%)
[Lv 2]: ATK 600%/hit, (Inspiration 900%)
[Lv 3]: ATK 900%/hit, (Inspiration 1350%)
[Lv 4]: ATK 1200%/hit, (Inspiration 1800%)
[Lv 5]: ATK 1500%/hit, (Inspiration 2250%)
2325.png Inspiration
Max Level: 5
Requirement: Shield Spell 3,
Genesis Ray 4, Piety 5

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 2.00s
Cool Down: (Lv5) 180.00s
Recover: AP
AP Cost:

Dispellable: No
Description: Accept the holy spirit into your body
granting you the
Inspiration status, greatly
increasing your
HIT, Basic Stats, Weapon ATK,
MATK, and MaxHP.
When you cast
Inspiration, it will remove various
negative status effects from yourself, and the
Inspiration status will continue to prevent them
for the skills duration.
Every 5 seconds this skill drains some
MaxHP
and
MaxSP, if your HP or SP reach 0, this skills
effects are cancelled.
You are protected from the following effects:
Poison, Blind, Stun, Silence, Confusion,
Stone Curse, Sleep, Bleeding, Curse, Burning,
Frozen, Freezing, Fear, Toxin, Paralyze,
Venom Bleed, Magic Mushroom, Death Hurt,
Pyrexia, Oblivion, Leech End, Deep Sleep,
Frenzy
and every Masquerade effect.
[Lv 1]: HIT +12, All Stats +6, MaxHP +4%,
Weapon ATK +40, MATK +40, Duration: 60s,
Consumes 3% HP/4% SP every 5 seconds

[Lv 2]: HIT +24, All Stats +12, MaxHP +8%,
Weapon ATK +80, MATK +80, Duration: 90s,
Consumes 2.5% HP/3.5% SP every 5 seconds

[Lv 3]: HIT +36, All Stats +18, MaxHP +12%,
Weapon ATK +120, MATK +120, Duration: 120s,
Consumes 2% HP/3% SP every 5 seconds

[Lv 4]: HIT +48, All Stats +24, MaxHP +16%,
Weapon ATK +160, MATK +160, Duration: 150s,
Consumes 1.5% HP/2.5% SP every 5 seconds

[Lv 5]: HIT +60, All Stats +30, MaxHP +20%,
Weapon ATK +200, MATK +200, Duration: 180s,
Consumes 1% HP/2% SP every 5 seconds
5013.png King's Grace
Max Level: 5
Requirement: Reflect Damage 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: (Lv5)60s
Description: Bestows royal blessing to
the caster and allies around the caster
to recover
HP and protect against
status effects. Remove the following
status effects:
Poison, Blind, Frozen,
Stone Curse, Stun, Sleep, Bleeding,
Curse, Chaos, Hallucination, Silence,
Burning, Crystalization, Freezing,
Sleep, Fear
and Mandragora Howling.
[Lv 1]: Recover 4% of HP every 5 seconds
[Lv 2]: Recover 5% of HP every 5 seconds
[Lv 3]: Recover 6% of HP every 5 seconds
[Lv 4]: Recover 7% of HP every 5 seconds
[Lv 5]: Recover 8% of HP every 5 seconds
5014.png Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: 3000.00s
Recover: AP
AP Cost:

Dispellable: No
Description: Push your body to its limits,
allowing you maximize your power for a short
time.
During this time you will gain these bonuses:
[1]: All stats +20%,
[2]: Increased Movement Speed,
[3]: Restore 100% MaxHP when cast,
[4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly
exhausted, and inflicted with
Rebound status.
[
Rebound Status ]:
[1]: Duration: 10 seconds,
[2]: Reduced Movement Speed,
[3]: HP Natural Recovery -100%,
[4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s

Imperial Guard 5️⃣

Imperial Guard Skills 📕
5255.png Guard Stance
Max Level: 5
Requirement: Shield Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Increase your DEF at the cost
of reducing your
Weapon ATK.
Requires
Shield.
[Lv 1]: DEF +100, Weapon ATK -50
[Lv 2]: DEF +150, Weapon ATK -100
[Lv 3]: DEF +200, Weapon ATK -150
[Lv 4]: DEF +250, Weapon ATK -200
[Lv 5]: DEF +300, Weapon ATK -250
5256.png Guardian Shield
Max Level: 5
Requirement: Guard Stance 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 0.30s
Cool Down: 25.00s
Recover: AP
AP Cost: 35

Dispellable: Dispell, Clearance, Banishing
Description: Using the protective energy of your
shield, grant a massive physical damage
shield to yourself and party members in a
21x21 AoE around you for 40 seconds.
Guardian Shield can only be used in
Guard Stance.
The durability of a shield is determined by
30% of the caster's MaxHP, plus base level and STA.

[Lv 1]: Shield Durability percentage: 25%
[Lv 2]: Shield Durability Percentage: 50%
[Lv 3]: Shield Durability Percentage: 75%
[Lv 4]: Shield Durability Percentage: 100%
[Lv 5]: Shield Durability Percentage: 125%
5257.png Rebound Shield
Max Level: 5
Requirement: Guard Stance 4
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: 15.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself for heavy combat
reducing the damage taken through
Devotion
by a massive amount for 60 seconds.
Rebound Shield can only be used in
Guard Stance.
[Lv 1]: Damage Reduction: 10%
[Lv 2]: Damage Reduction: 20%
[Lv 3]: Damage Reduction: 30%
[Lv 4]: Damage Reduction: 40%
[Lv 5]: Damage Reduction: 50%
5258.png Shield Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your RES, and the
base skill damage of
Cross Rain.
These bonuses only apply while equipped with
a
Shield.
[Lv 1]: Res +3
[Lv 2]: Res +6
[Lv 3]: Res +9
[Lv 4]: Res +12
[Lv 5]: Res +15
[Lv 6]: Res +18
[Lv 7]: Res +21
[Lv 8]: Res +24
[Lv 9]: Res +27
[Lv 10]: Res +30
5259.png Spear & Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your HIT and the
base skill damage of
Overslash,
Shield Shooting, and Cross Rain.
These bonuses only apply when equipped with
a
One-Handed Sword, One-Handed Spear,
or
Two-Handed Spear class weapon.
[Lv 1]: HIT +3
[Lv 2]: HIT +6
[Lv 3]: HIT +9
[Lv 4]: HIT +12
[Lv 5]: HIT +15
[Lv 6]: HIT +18
[Lv 7]: HIT +21
[Lv 8]: HIT +24
[Lv 9]: HIT +27
[Lv 10]: HIT +30
5260.png Attack Stance
Max Level: 5
Requirement: Spear & Sword Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Enter the attack stance, increasing
your
P.Atk, and S.Matk at the cost of DEF.
[Lv 1]: DEF -40, P.Atk +3, S.Matk+3
[Lv 2]: DEF -80, P.Atk +6, S.Matk+6
[Lv 3]: DEF -120, P.Atk +9, S.Matk+9
[Lv 4]: DEF -160, P.Atk +12, S.Matk+12
[Lv 5]: DEF -200, P.Atk +15, S.Matk+15
5261.png Ultimate Sacrifice
Max Level: 5
Requirement: Rebound Shield 3,
Guardian Shield 3

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2.00s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 100.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare to make the ultimate
sacrifice, reducing your
Current HP to 1,
and granting the
Ultimate Sacrifice status
to all nearby party members.
Ultimate Sacrifice status will immediately
resurrect the player with the status, with
100%
HP, and 100% SP, if they die.
Ultimate Sacrifice can only be used in
Guard Stance.
[Lv 1]: Cooldown: 40 seconds, 3x3 AoE
[Lv 2]: Cooldown: 60 seconds, 3x3 AoE
[Lv 3]: Cooldown: 80 seconds, 5x5 AoE
[Lv 4]: Cooldown: 100 seconds, 5x5 AoE
[Lv 5]: Cooldown: 120 seconds, 7x7 AoE
5262.png Holy Shield
Max Level: 5
Requirement: Shield Mastery 5, Cross Rain 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 120.00s
Recover: AP
AP Cost:

Dispellable: No
Description: Bless your shield with holy magic
reducing damage taken from
Shadow and
Undead property attacks, and increasing
your Holy Property magic damage.
While the
Holy Shield status is active, it will
increase the base damage of
Cross Rain.
Requires
Shield.
[Lv 1]: Damage Reduction: 7%,
Holy Elemental Magic Damage +7%,
Duration: 60 seconds.

[Lv 2]: Damage Reduction: 9%,
Holy Elemental Magic Damage +9%,
Duration: 90 seconds.

[Lv 3]: Damage Reduction: 11%,
Holy Elemental Magic Damage +11%,
Duration: 120 seconds.

[Lv 4]: Damage Reduction: 13%,
Holy Elemental Magic Damage +13%,
Duration: 150 seconds.

[Lv 5]: Damage Reduction: 15%,
Holy Elemental Magic Damage +15%,
Duration: 180 seconds.

5263.png Grand Judgement
Max Level: 10
Requirement: Overslash 5,
Spear & Sword Mastery 5

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 1.00s Fixed / 1.00s Variable
After Cast Delay: 0s
Cool Down: 0.50s
Recover: AP
AP Cost: 15

Dispellable: Yes
Description: Inflict your judgement upon target
enemy, dealing great damage to them.
Grand Judgement only be used in Attack Stance.
After casting this skill, you will gain the
Spear Scar status for 150 seconds.
Spear Scar increases the base damage of
Banishing Point, and Cannon Spear.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
POW.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
Requires
Spear.
[Lv 1]: ATK 1750%, (Plant/Insect 2000%)
[Lv 2]: ATK 3250%, (Plant/Insect 3650%)
[Lv 3]: ATK 4750%, (Plant/Insect 5300%)
[Lv 4]: ATK 6250%, (Plant/Insect 6950%)
[Lv 5]: ATK 7750%, (Plant/Insect 8600%)
[Lv 6]: ATK 9250%, (Plant/Insect 10250%)
[Lv 7]: ATK 10750%, (Plant/Insect 11900%)
[Lv 8]: ATK 12250%, (Plant/Insect 13550%)
[Lv 9]: ATK 13750%, (Plant/Insect 15200%)
[Lv 10]: ATK 15250%, (Plant/Insect 16850%)
5264.png Judgement Cross
Max Level: 10
Requirement: Cross Rain 5, Holy Shield 3
Skill Form: Active
Type: Magical
Property: Neutral
Target: Enemy
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 0s
Cool Down: 0.50s
Recover: AP
AP Cost: 10

Description: Cast your judgement onto enemies
dealing neutral property magic damage to them.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
SPL.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
[Lv 1]: MATK 1950%, (Plant/Insect 2100%)
[Lv 2]: MATK 3900%, (Plant/Insect 4200%)
[Lv 3]: MATK 5850%, (Plant/Insect 6300%)
[Lv 4]: MATK 7800%, (Plant/Insect 8400%)
[Lv 5]: MATK 9750%, (Plant/Insect 10500%)
[Lv 6]: MATK 11700%, (Plant/Insect 12600%)
[Lv 7]: MATK 13650%, (Plant/Insect 14700%)
[Lv 8]: MATK 15600%, (Plant/Insect 16800%)
[Lv 9]: MATK 17550%, (Plant/Insect 18900%)
[Lv 10]: MATK 19500%, (Plant/Insect 21000%)
5265.png Shield Shooting
Max Level: 5
Requirement: Shield Mastery 5, Attack Stance 2
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.50s Fixed / 0.50s Variable
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: 5 AP
AP Cost:

AP Recovery: 5
Description: Throw your shield at an enemy
dealing damage to them, and nearby enemies.
Shield Shooting only be used in Attack Stance.
After casting this skill, you will gain the
Shield Power status for 10 seconds.
Shield Power increases the base damage of
Shield Chain, Shield Press, and Earth Drive.
Shield Power is dispellable by Dispel,
Clearance, and Banishing Buster.
Base damage is increased by 10% every 1
POW.
Base skill damage is increased by:
(
ShieldWeight)% + (ShieldRefine x 100)%
+ (
ShieldMasteryLv x 150 x ShieldShootingLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Shield.
[Lv 1]: ATK 4500%, 5x5 AoE
[Lv 2]: ATK 8000%, 5x5 AoE
[Lv 3]: ATK 11500%, 5x5 AoE
[Lv 4]: ATK 15000%, 7x7 AoE
[Lv 5]: ATK 18500%, 7x7 AoE
5266.png Overslash
Max Level: 10
Requirement: Attack Stance 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0.50s Fixed
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: 5 AP
AP Cost:

AP Recovery: 5
Description: Stab your weapon into target
enemy before tearing it away, dealing damage
to all enemies with a 7x7 AoE around them.
Overslash can only be used in Attack Stance.
This skill hits more times if more enemies
are hit by it.
1 Enemies: 3 Hits.
2-3 Enemies: 5 Hits.
4+ Enemies: 7 Hits.
Base damage is increased by 5% every 1
POW.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 50 x OverslashLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: ATK 220%/hit
[Lv 2]: ATK 440%/hit
[Lv 3]: ATK 660%/hit
[Lv 4]: ATK 880%/hit
[Lv 5]: ATK 1100%/hit
[Lv 6]: ATK 1320%/hit
[Lv 7]: ATK 1540%/hit
[Lv 8]: ATK 1760%/hit
[Lv 9]: ATK 1980%/hit
[Lv 10]: ATK 2200%/hit
5267.png Cross Rain
Max Level: 10
Requirement: Shield Mastery 1
Skill Form: Active
Type: Magical
Property: Holy
Target: Ground
Cast Time: 1.50s Fixed / 4.00s Variable
After Cast Delay: 0.15s
Cool Down: 2.40s
Recover: 6 AP
AP Cost:

AP Recovery: 6
Description: Bless an area with sacred energy
raining down swords upon any enemies
inside that area, inflicting Holy property magic
damage every 0.3 seconds for 2.4 seconds.
Base damage is increased while the
Holy
Shield
status is active.
Base damage is increased by 7% every 1
SPL.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 10 x CrossRainLv)%
If the
Holy Shield status is active, base skill
damage is increased by:
(
SpearSwordMasteryLv x 5 x CrossRainLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 450%/hit, (Holy Shield 650%),
3x3 AoE

[Lv 2]: MATK 900%/hit, (Holy Shield 1300%),
3x3 AoE

[Lv 3]: MATK 1350%/hit, (Holy Shield 1950%),
3x3 AoE

[Lv 4]: MATK 1800%/hit, (Holy Shield 2600%),
5x5 AoE

[Lv 5]: MATK 2250%/hit, (Holy Shield 3250%),
5x5 AoE

[Lv 6]: MATK 2700%/hit, (Holy Shield 3900%),
5x5 AoE

[Lv 7]: MATK 3150%/hit, (Holy Shield 4550%),
7x7 AoE

[Lv 8]: MATK 3600%/hit, (Holy Shield 5200%),
7x7 AoE

[Lv 9]: MATK 4050%/hit, (Holy Shield 5850%),
7x7 AoE

[Lv 10]: MATK 4500%/hit, (Holy Shield 6500%),
9x9 AoE
6503.png Radiant Spear
Max Level: 10
Requirement: Over Slash 3, Shield Shooting 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 1.00s Fixed / 1.00s Variable
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: A skill for one-handed spears only,
usable only in attack stance. Deals ranged
physical damage to a single target and
enemies around it. Deals additional
damage if the Spear Scar effect is active.
Damage increases based on the level
of Spear & Sword Mastery, caster's base level,
and POW.
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
[Lv 1]:
ATK 4650+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 4900+(Spear&Sword Mastery Lv x50)%
AoE: 3x3 cells

[Lv 2]:ATK 5800+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 6300+(Spear&Sword Mastery Lv x50)%
AoE: 3x3 cells

[Lv 3]:ATK 6950+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 7700+(Spear&Sword Mastery Lv x50)%
AoE: 3x3 cells

[Lv 4]:ATK 8100+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 9100+(Spear&Sword Mastery Lv x50)%
AoE: 3x3 cells

[Lv 5]:ATK 9250+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 10500+(Spear&Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 6]:ATK 10400+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 11900+(Spear&Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 7]:ATK 11550+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 13300+(Spear&Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 8]:ATK 12700+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 14700+(Spear&Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 9]:ATK 13850+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 16100+(Spear&Sword Mastery Lv x50)%
AoE: 7x7 cells

[Lv10]:ATK 15000+(Spear&Sword Mastery Lv x50)%
Spear Scar:
ATK 17500+(Spear&Sword Mastery Lv x50)%
AoE: 7x7 cells
6504.png Imperial Cross
Max Level: 5
Requirement: Over Slash 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 0.70s
Cool Down: 0.40s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: Usable only in attack stance.
Deals melee physical damage to a single target
3 times. Deals additional damage if the
Spear Scar effect is active.
Damage increases based on Spear & Sword
Mastery, caster's base level, and POW.

[Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 3400+(Spear&Sword Mastery Lv x25)%

[Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 5050+(Spear&Sword Mastery Lv x25)%

[Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 6700+(Spear&Sword Mastery Lv x25)%

[Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 8350+(Spear&Sword Mastery Lv x25)%

[Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 10000+(Spear&Sword Mastery Lv x25)%
6505.png Imperial Pressure
Max Level: 5
Requirement: Spear & Sword Mastery 7,\n Guard Stance 3
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.50s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: 0.45s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: Crush the target with the power of
unwavering faith. Deals neutral magic damage
to the target and nearby enemies. If in Guard
Stance, the attack's element changes to
Holy.
Damage increases based on the caster's
Base Level, SPL and the level of
Spear & Sword Mastery.

[Lv 1]: 7450% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 2]: 9300% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 5x5 cells

[Lv 3]: 11150% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 7x7 cells

[Lv 4]: 13000% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 7x7 cells

[Lv 5]: 14850% MATK
+ (Spear & Sword Mastery Lv x50)%
AoE: 9x9 cells