Temple God

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Prequest (Base Level 160+)

This quest introduces you to Tamarin, an adventurer which stumbled upon the entrance to the Fire Basin area. Completing this quest gives you access to the Fire Cave, which is the entry point for Bios Island, Morse's Cave, and Temple of the Demon God.

  1. Go to Pile of Rags (morroc 137, 238) and choose Remove it. You will find that there is a person under there.
  2. Choose to Shake the rags, to wake him up. He will ask for something to eat.
  3. Give him 1 Monster Feed, and he will wake up to introduce himself as Tamarin.
  4. Choose to Introduce yourself. He will appreciate your friendliness.
  5. He will ask about a place to wash up. Tell him the place, and finally Accompany him there.
  6. Go to the northwestern portal (or use the Warper > Dungeons > Pyramids and exit the dungeon), and head to Tamarin at (moc_ruins 107, 139)
  7. He will tell his story, choose I'm listening, and then Tell him you want to tag along.
  8. Use the Warper > Special Areas > Dimensional Time Gap. Tamarin is just south of where you spawn. (dali 112, 69)
  9. Go northwest and take the warp to access the second area (or use the Warper > Heroes' Trails > Ghost Palace) then, go to the south-east. On the second island, turn to the south-west and talk to the Sand Mound (dali02 88, 62) Tamarin will appear to talk to you. Choose Enter.
  10. You will arrive at the Fire Basin. Talk to Tamarin. Your conversation will be interrupted midway.
  11. Talk to Bargat Tiblack standing near you and accept her hunting quest. You have to help her kill 20 Fire Pits and collect 50 Burning Bug Skins. When you kill a Fire Pit, Fire Bug appear and they drop the skins at a 40% rate.
  12. Return to Bargat Tiblack and she will ask you to kill 50 Sonia and gather 50 Yummy Stems. Tamarin will call you before you finish the conversation.
  13. Talk to Tamarin and he will offer his help killing the Sonias. You will now only need to kill 25 of them and gather 25 of the stems.
  14. Meet Tamarin at the center of the map when you're done. (moro_vol 198, 179)He will offer you some of the stems to taste.
  15. Return to Bargat Tiblack. He will mention something about a cave, and tells you to meet Instructor Rugen.
  16. Find Instructor Rugen at the southwestern corner of the map (moro_vol 105, 71) and choose Talk to him.
  17. Talk to Intoxicated Patient below Rugen to feed him the Sonia stems, and return to Instructor Rugen.
  18. Go back to Bargat Tiblack, and you will be rewarded with EXP, as well as access to the Fire Cave.


Fire Basin Cards

Card Type Description
Fire Condor Card Accessory Reduce Variable Cast Time of Fire Ball by 50%. Increase Fire Ball damage by 100%.
Fire Sandman Card Armor DEF +50. Reduce physical and magical damage received from Fire property monsters by 10%.
Fire Frilldora Card Weapon Increase magic attack against Earth property monsters by 3%.

If refined to +7 or higher, increase magic attack against Earth property monsters by 5%.

If refined to +9 or higher, increase magic attack against Earth property monsters by 7%.

Fire Golem Card Shield Reduce physical and magical damage received from Fire property monsters by 20%. Increase physical damage against Fire property monsters by 5%.
Fire Bug Card Headgear Has a high chance of inflicting Burning status on enemies when dealing physical or magical damage.

Bios Island

Requirements and Rewards

  • Use the Warper > Instances > Bios Island
  • Base Level 160
  • 1 hour to complete this instance
  • Reward is 1 Token of Hero and 1 Prize of Hero

Instance

The instance is divided in 3 parts.

In parts 1 and 2, your objective is to kill every single mob on the map in order to get the warp, on the far right side, to open up.

  1. Enter the Fire Cave by talking to the Warper > Instances > Bios Island.
  2. Talk to the Wandering Old Man (moro_cav 45, 60) to begin the Bios Island quest.
  3. Click on the Yellow Seed (moro_cav 45, 60) which is right to the Wandering Old Man. You can generate and enter the instance from this NPC.
  4. Once you've entered, walk a bit on the east to get a dialogue scene between Vrid and Zeith.
  5. You will be asked to eliminate all the monsters in the first and second floor to proceed. They do a lot of damage so be careful!
  6. Once you reach the final room, you will meet Vrid and Zeith again. After the dialogue, 3 series of mobs will spawn. Kill them all to proceed.
  7. The Reaper Yanku will then spawn. He is relatively easy, just make sure to avoid the Comet attack (you can use spellbreak on this one).
  8. The MVP will drop a Prize of Hero (regular drop) after dying. You can then talk to Vrid to exit the area and be rewarded with a Token of Hero.

Monsters

Image Name Level HP Size/Race/Element
First Floor
Corrupt Orc Baby 250,000 Demi-human Earth 2
Corrupt Baby Desert Wolf 232,890 Brute Fire 2
Corrupt Familiar 222,550 Fish Water 2
Second Floor
Corrupt Orc Warrior 300,000 Demi-human Earth 2
Corrupt Desert Wolf 292,450 Brute Fire 2
Corrupt Phen 284,110 Fish Water 2
Third Floor
Corrupt Orc Zombie 375,000 Demi-human Undead 2
Corrupt Verit 352,715 Brute Undead 2
Corrupt Megalodon 347,413 Fish Undead 2
Reaper Yanku
(MVP)
50,000,000 Undead Undead 4

Cards

Card Type Effect
Corrupt Life Card Headgear
MAX HP + 500 MAX SP + 50
Increases damage taken from angel race monsters by 50%
+  Orc Baby Card
Reduces damage taken from neutral property by 5% FLEE + 5
+  Baby Desert Wolf Card
INT + 3 MAX SP + 100 MATK + 5%
+  Familiar Card
ATK + 15 Increase physical damage against shadow property enemies by 20%
+  Orc Warrior Card
Reduce damage taken from demihuman race enemies by 15%
+  Desert Wolf Card
Increases physical damage against medium and large enemies by 15%
+  Phen Card
Reduces variable casting time by 25%
+  Orc Zombie Card
HIT + 15 FLEE + 15 Increase critical damage by 15%
+  Verit Card
MAX HP + 4% MAX SP + 4% +  Megalodon Card DEF + 100
Grim Reaper Ankou Card Headgear
Transforms into Grim Reaper Ankou for 5 seconds when using First Aid.
When receiving physical or magical damage has a chance to: Curse all enemies in 17x17 cells around the user + 25% ATK for 10 seconds + 25% MATK for 10 seconds
The probability increases based on refine rate.

Morses Cave

Requirements and Rewards

  • Base Lvl 160
  • 1 Token of Hero and 2 Prize of Hero
  • You will be able to access this instance if you've completed Bios Island. It is recommended to bring minimal support classes and the maximum number of damage dealer as it will reduce the chances of having no damage dealer during the split in phase 3.
  • In the event where you end up in an uneven split where one group does not have any damage dealers, you are able to reshuffle the group by having a damage dealer exit the instance using Butterfly Wing and re-entering the instance. He will be randomly placed in one of the two groups. Repeat this process until the damage dealer joins the right group. Speak to Red Flower (moro_cav 57, 65) to re-enter.

Instance

To enter this instance, warp to Bios Island under instance tab.

Talk to Senior Tracker (moro_cav 61, 69) to generate the instance.

Talk to the Red Flower (moro_cav 57, 65) to enter.

The instance is divided into five phases.

  1. You fight 9 Morroc's Ghoul, kill them all to proceed.
  2. Weakened Morroc will spawn. Kill him and move on.
  3. Your party will be randomly split into 2 groups and be rooted in place. If the split is bad, you can have members re-enter the dungeon and get warped randomly again. Both parties must be alive and have killed all the mobs otherwise the instance will end.
  4. All party members will be teleported back into the same ice room and you'll get new waves of monsters to kill.
  5. Your party will face Morroc Necromancer (ghost form). It is fairly weak and easy to kill.
  6. Once killed, he will morph into his FINAL FORM (necromancer form). The MVP itself isn't too hard to deal with, he only spams Frost Joke and Meteor Storm. The hard part is the amount of slaves spawned every 20 seconds which can easily overcome your party if you're not careful. It is recommended to group your party alongside the walls and stick together for this phase.
  7. Morroc Necromancer will drop 2 Prize of Hero upon death.
  8. Talk to the teleportation device to exit the map and speak to Senior Tracker (moro_cav 61, 69) in order to receive your Token of Hero.

Monsters

Image Name HP Race Element
Morroc Ghoul 295,240 Demon Neutral 3
Morroc's Archer Skeleton 295,240 Demon Neutral 3
Morroc's Wraith 100,000 Demon Neutral 3
Morroc's Verit 442,860 Demon Neutral 3
Morroc's Osiris 442,860 Demon Neutral 3
Morroc's Plankton 295,240 Demon Neutral 3
Morroc Necromancer(First Form)

(MVP)

4,000,000 Human Neutral 3
Morroc Necromancer(Final Form)
(MVP)
80,000,000 Human Earth 4

Cards

Card Type Effects
Morocc's Minion Card Armor
ATK + 100 ASPD + 25% MAX HP - 20%
+ Despair God Morocc Card
MAX HP + 50%

Temple of the Demon God

Requirements and Rewards

  • Base Lvl 160
  • Completed Bios Island and Morse Cave
  • You have 1 hour to complete this instance
  • Reward: Squad Prize (Essences of Evil)

Instance

Talk to Commander Hiva Agip (moro_vol 108, 88) and Abidal to take the two quests to finish Satan Morocc.

Use the warper > Instances Bios Island > Talk to the Yggdrasil Lookalike - Tree to reserve and enter the instance.

Walk to the north part of the room close to Ahat where he will notice you. He will now teleport the party to a new room.

Ahat & Shnaim

Defeat Ahat & Shnaim. You will get Soul of Ahat and Soul of Shnaim.

At top center of the room, put each soul into the orbs to open the door to central room. Enter to proceed with the instance.

Be aware that some monsters have the element Ghost Lv 3 and that means that your damage needs to be from a different element besides neutral to cause them damage.

Morroc in his kid version will greet you to reach him. Loki and Nidhogg will appear and a brief conversation will roll. After a while a new portal will appear in the left side of the room.

Brinaranea

In this room you will face Brinaranea and Frost Spiders.

Most of the skill being used here either water or wind based, and can also freeze you, so having a way to not freeze and some reduction based on those elements is advised to be used when facing.

OPTIONAL: After killing the MVP, if you're not yet maxed, you can talk with Nidhogg before entering the room and proceed with the rest of the instance. She will give you a reward of 37.5M base exp and 12.5M job exp.

Morroc will once again show his face and after a brief talk a new portal will appear but this time on the right side of the room.

Muspelskoll

In this room you will face Muspelskoll along with Frenzied Kasas and Salamanders.

Almost every skill here is fire based so fire reductions are a must. MDEF based gear may help but be careful with the Fire Pillars since they ignore it at 100%.

To melee damage users: Be careful when you attack since everything besides the MVP can cast Reflect Shield and kill you.

This room is mostly a gear check. If your damage isn't high enough, you won't be able to out damage the heal spam from the MVP.

OPTIONAL: After killing the MVP, if you're not yet maxed, you can talk with Nidhogg before entering the room and proceed with the rest of the instance. She will give you a reward of 37.5M base exp and 12.5M job exp.

Morroc will salute your achievement in his glorious adult form but the game hasn't ended. A new portal will appear at the north side of the room where the final fight will start.

Morroc

The final fight has three stages:

Morroc in his kid form a.k.a. Demigod until you reach 50% of HP

Morroc summons Morroc of the Sabbath & Morroc of the Genesis and killing them reduces Demigod's HP to 20%

Morroc in his adult form a.k.a. Despair God Morroc

Besides Earthquake, that both Demigod and Despair God Morroc have, the rest doesn't hurt much. Both phases of Morroc are mostly HP sponges.

Demigod is Holy so physical damage dealers are advised to bring Cursed Waters or ammunition of the same element.

Despair God Morroc is Shadow so physical damage dealers are advised to bring Holy Elemental Converters, asking for Aspersio, or ammunition of the same element.

If you succeed to kill Despair God Morroc, Nidhogg will appear and give a  Squad Prize when you talk to her as a reward for completing the instance.

Monsters

Image Name Level HP Size / Race / Element
Gatekeeper Ahat 149 5,000,000 Large / Angel / Fire 2
Gatekeeper Shnaim 149 5,000,000 Medium / Demon / Ghost 3
Frost Spider 155 155,600 Medium / Plant / Water 1
Brinaranea

(MVP)

165 81,650,000 Large / Demon / Water 3
Frenzied Kasa 155 185,000 Large / Demon / Dark 2
Frenzied Salamander 155 217,650 Medium / Demon / Dark 2
Muspelskoll

(MVP)

165 55,620,000 Large / Demon / Fire 3
Morroc of the Sabbath 160 1,450,000 Large / Demon Dark 4
Morroc of the Genesis 160 3,258,000 Large / Demon / Dark 4
Demigod

(MVP)

175 80,000,000 Small / Demon / Holy 3
Despair God Morroc

(MVP)

175 120,000,000 Medium / Demon / Dark 2

Cards

Card Type Effects
Demon God's Apostle Ahat Card Accessory
MAX SP + 5%
+ Demon God's Apostle Shnaim Card
MAX HP + 5%.
MAX SP + 5%.
Demon God's Apostle Shnaim Card Accessory
MAX HP + 5%
+ Demon God's Apostle Ahat Card
MAX HP + 5%.
MAX SP + 5%.
Brinaranea Card Weapon
Increases water property magical damage by 15%
+ Muspellskoll Card
Increases water property magical damage by additional 10%
Reduces physical and magical damage taken from fire property enemies by additional 10%
Muspellskoll Card Shield
Reduces physical and magical damage taken from fire property enemies by 30%
+ Brinaranea Card
Increases water property magical damage by additional 10%
Reduces physical and magical damage taken from fire property enemies by additional 10%
Despair God Morocc Card Footgear
Transforms into Despair God Morocc for 5 seconds when using First Aid
ATK + 10%
MAX HP - 50%
Increases physical damage against demihuman and angel race enemies by 30%

Essences of Evil

Essences of Evil work similarly to cards, meaning they can be put in a piece of equipment that has a slot for a card.

The Wise Old Woman (Decarder NPC) in Main Office will also treat Essences of Evil like any other cards.

Unlike normal cards, Essences of Evil can be put in any piece of equipment.

Item Name Effect
Essence of Evil STR2 STR +2. ATK +6. INT -2.
Essence of Evil STR3 STR +4. ATK +12. INT -4.
Essence of Evil INT2 INT +2. MATK +6. STR -2.
Essence of Evil INT3 INT +4. MATK +12. STR -4.
Essence of Evil AGI2 AGI +2. Flee +4. VIT -2.
Essence of Evil AGI3 AGI +4. Flee +8. VIT -4.
Essence of Evil VIT2 VIT +2. DEF +6. MDEF +4. AGI -2.
Essence of Evil VIT3 VIT +4. DEF +12. MDEF +8. AGI -4.
Essence of Evil DEX2 DEX +2. HIT +4. LUK -2.
Essence of Evil DEX3 DEX +4. HIT +8. LUK -4.
Essence of Evil LUK2 LUK +2. Critical +2. DEX -2.
Essence of Evil LUK3 LUK +4. Critical +4. DEX -4.

Prize of Hero

The equipment listed below are attainable only through opening Prizes of Hero. They all require Base Level 160 to be worn, and each of the armor pieces are exclusive to their respective classes. The footgear items are wearable by all classes.

Image Name Type Description
15093.png Heroic Plate [1] (15093) Armor 120 DEF. MDEF +5. MaxHP/SP +5%.
ATK +10, MATK +10, HIT +10, FLEE +10.

Banishing Point and Storm Blast damage +10%.

Has a chance to cast Heal Lv10 or Storm Gust Lv10 when doing physical attack.
The chance is increased based on refine level.

15095.png Heroic Judgement Shawl [1] (15095) Armor 77 DEF. MaxHP/SP +5%.
ATK +10, MATK +10, HIT +10, FLEE +10.

Dragon Combo, Skynet Blow, and Earth Shaker damage +10%.
Judex and Adoramus damage +10%.

Has a chance to cast Lex Aeterna Lv1 when doing magical attack.
Has a chance to cast Kyrie Eleison Lv10 when doing physical attack.
The chances are increased based on refine level.

15094.png Heroic Magic Coat [1] (15094) Armor 50 DEF. MaxHP/SP +5%. MATK +10, Flee +10.
Crimson Rock and Psychic Wave damage +10%.

If refine number is odd, prevents casting interruption
and increases variable cast time by +20%.

If refine number is even, MDEF +1
and reduces variable cast time by -1%.

15098.png Heroic Target Suit [1] (15098) Armor 60 DEF. MaxHP/SP +5%.
All Stats +1. Ranged damage +3%. ASPD +1.

Has a chance of casting Improve Concentration Lv10 or
Double Strafe Lv10 when doing physical attack.
The chance is increased based on refine level.

15097.png Heroic Hidden Clothes [1] (15097) Armor 70 DEF. MaxHP/SP +5%.

Fatal Menace and Triangle Shot damages +10%.
Cross Impact and Cross Ripper Slasher damage +10%.

Has a chance to add CRI +20, Flee +20, ATK +10%, and MATK + 10%
for 10 seconds when doing physical attack.
The chance is increased based on refine level.

15096.png Heroic Trade Mail [1] (15096) Armor 100 DEF. MDEF +5. Max HP/SP +5%.
ATK +10, MATK +10.

If base STR is 90 or greater, then STR +1 every 2 refine levels.
If base AGI is 90 or greater, then AGI +1 every 2 refine levels.
If base VIT is 90 or greater, then VIT +1 every 2 refine levels.
If base INT is 90 or greater, then INT +1 every 2 refine levels.
If base DEX is 90 or greater, then DEX +1 every 2 refine levels.
If base LUK is 90 or greater, then LUK +1 every 2 refie levels.

Has a chance of casting Stun, Poison, Silence, and Curse when doing melee physical attack.
The chance is increased based on refine level.

22035.png Heoric Nepenthes Shoes [1] (22035) Footgear Reduces variable cast time by -10%.

If refined to +8, reduces variable cast time by an additional -5%.
Additional -1% reduction per refine level past +8.

If refined to +11, reduces variable cast time by an additional -3%.
Additional -3% reduction per refine level past +11 up to +13.

22036.png Heroic Silver Fox Leather Boots [1] (22036) Footgear Ranged Damage +5%.
Ranged Damage +1% per refine level past +8 up to +13.
22037.png Heroic Ungoliant Upgrade Boots [1] (22037) Footgear Reduce SP cost of skills by -5%.
Additional -1% reduction per refine level past +8 up to +13.