Beginners Guide

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How to play MuhRo

You have created an account, logged in and created a character, what now?

No problem, as soon as you log in with a new character you are automatically on a field and an NPC is waiting for you. Follow the instructions of the NPC and he will give you an introduction how playing on MuhRo works. You can simply skip this introduction for your other characters. Once you have successfully completed the introduction, you will land directly at the main office, where you can now select a class.

Furthermore, you will receive a fancy starter headgear and a few other items that will make your start easier. You now know how the game works in general. You can find out how to level up and get equipment is explained below.

  1. Register with Eden Group by talking to Secretary Lime Evenor /navi moc_para01 27/35
  2. Learn about Paradise Weapons and Armors by talking to Instructor Ur /navi moc_para01 23/35
  3. Learn about Paradise Shadow Equipment by talking to Instructor Boya /navi moc_para01 25/35

Eden Boards

  • In Eden there are various board quests for each level. These board quests give you experience upon successful completion.
  • In order to accept the board quests, you must join the Eden Group.


Eden Gear

  • All Paradise equipment are character bound and have 0 slots.
  • Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards.
  • Every job has two Advanced Weapons for their two main builds.
Required Level : 10
Name Effect
500032.png Paradise Sword (500032)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Swordsman, Merchant, Thief
520010.png Paradise Axe (520010)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Merchant
590025.png Paradise Mace (590025)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Acolyte, Merchant, Novice
510035.png Paradise Dagger (510035)
  • ATK + 15, MATK + 15 if the base level is 20 or higher.
  • If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
  • If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
  • Class: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker
700036.png Paradise Bow (700036)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Archer
550032.png Paradise Staff (550032)
  • If the base level is 20 or higher, MATK + 15.
  • If the base level is 30 or higher, MATK + 20 additional increases.
  • If the base level is 45 or higher, MATK + 25 additional increases.
  • Class: Wizard, Novice, Soul Linker
800004.png Paradise Revolver (800004)
  • ATK + 15 if the base level is 20 or higher
  • If the base level is 30 or higher, ATK + 20 additional increases.
  • If the base level is 45 or higher, ATK + 25 additional increases.
  • Class: Gunslinger
550033.png Paradise Foxtail (550033)
  • ATK + 15, MATK + 15 if the base level is 20 or higher.
  • If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
  • If the base level is 45 or higher, ATK + 25, MATK + 25 additional increase.
  • Class: Summoner (Doram)
Required Level : 45
Name Effect
630014.png Paradise Knight Lance (630014)
  • ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
  • If the base level is 75 or higher, increase Brandish Spear damage by 10%.
  • If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.
  • Class: Knight
600020.png Paradise Knight Two-Handed Sword (600020)
  • CRI + 10.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increase bowling bash damage by 10%.
  • If the base level is 90 or higher, increase bowling bash damage by additional 15%
  • Class: Knight
500033.png Paradise Crusader Sword (500033)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Grand Cross damage by 10%.
  • If the base level is 90 or higher, increases Grand Cross damage by additional 15%.
  • Class: Crusader
530017.png Paradise Crusader Spear (530017)
  • ATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increases Holy Cross damage by 10%.
  • If the base level is 90 or higher, increase Holy Cross damage by additional 15%.
  • Class: Crusader
520011.png Paradise Blacksmith Axe (520011)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases Kart Revolution damage by 10%.
  • If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
  • Class: Blacksmith
620011.png Paradise Blacksmith Two-Handed Axe (620011)
  • CRI + 10.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, critical damage increases by 5%.
  • If the base level is 90 or higher, increase critical damage by additional 10%.
  • Class: Blacksmith
590026.png Paradise Alchemist Mace (590026)
  • ATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Acid Terror damage by 10%.
  • If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.
  • Class: Alchemist
500034.png Paradise Alchemist Sword (500034)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases Kart Revolution damage by 10%.
  • If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
  • Class: Alchemist
610024.png Paradise Assassin Chakram (610024)
  • CRI + 5.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, critical damage increases by 5%.
  • If the base level is 90 or higher, increase critical damage by additional 10%.
  • Class: Assassin
610025.png Paradise Assassin Katar (610025)
  • ATK + 3%.
  • If the base level is 60 or higher, HIT + 15.
  • If the base level is 75 or higher, Sonic Blow damage increases by 10%.
  • If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.
  • Class: Assassin
510036.png Paradise Rogue Dagger (510036)
  • Increases attack speed (delays after attack by 10%).
  • If the base level is 60 or higher, increases Back Stab damage by 20%.
  • If the base level is 75 or higher, increase Raid damage by 10%.
  • If the base level is 90 or higher, increase Raid damage by an additional 15%.
  • Class: Rogue
700037.png Paradise Rogue Bow (700037)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, double strapping damage increases by 10%.
  • If the base level is 90 or higher, double strapping damage is increased by an additional 15%.
  • Class: Rogue
550034.png Paradise Wizard Staff (550034)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.
  • When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.
  • Class: Wizard
550035.png Paradise Wizard Wand (550035)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.
  • If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.
  • Class: Wizard
540027.png Paradise Sage Magic Book (540027)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increase Heaven's Drive damage by 10%.
  • If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.
  • Class: Sage
540028.png Paradise Sage Spellbook (540028)
  • MATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.
  • If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
  • Class: Sage
590027.png Paradise Priest Mace (590027)
  • CRI + 10
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, critical damage increases by 5%.
  • If the base level is 90 or higher, increase critical damage by additional 10%.
  • Class: Priest
550036.png Paradise Priest Staff (550036)
  • MATK + 3%
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.
  • If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.
  • Class: Priest
560022.png Paradise Monk Knuckles (560022)
  • ATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increase the damage of the reversal height by 20%.
  • If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.
  • Class: Monk
560023.png Paradise Monk Claws (560023)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, tanji magic damage is increased by 10%.
  • If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.
  • Class: Monk
700038.png Paradise Hunter Bow (700038)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, increases Arrow Shower damage by 20%.
  • If the base level is 90 or higher, double strapping damage increases by 20%.
  • Class: Hunter
700039.png Paradise Hunter Crossbow (700039)
  • ATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increases Blitz Beat damage by 15%.
  • If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.
  • Class: Hunter
700040.png Paradise Bard&Dancer Bow (700040)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, increases Arrow Shower damage by 20%.
  • If the base level is 90 or higher, double strapping damage increases by 20%.
  • Class: Bard, Dancer
570021.png Paradise Bard Violin (570021)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the bass level is 75 or higher, increases Musical Strike damage by 10%.
  • If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.
  • Class: Bard
580021.png Paradise Dancer Rope (580021)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • When the base level is 75 or higher, increases arrow roll damage by 10%.
  • If the base level is 90 or higher, increase arrow roll damage by additional 15%.
  • Class: Dancer
650011.png Paradise Ninja Cross Petal Shuriken (650011)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, increases Kunai throw damage by 20%.
  • If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.
  • Class: Ninja
650010.png Paradise Ninja Punishment Shuriken (650010)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.
  • If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.
  • Class: Ninja
810003.png Paradise Gunslinger Rifle (810003)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, tracking damage increases by 10%.
  • If the base level is 90 or higher, tracking damage is increased by an additional 15%.
  • Class: Gunslinger
800005.png Paradise Gunslinger Revolver (800005)
  • ATK + 3%.
  • If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
  • If the base level is 75 or higher, increases Rapid Shower damage by 20%.
  • If the base level is 90 or higher, Desperado damage increases by 20%.
  • Class: Gunslinger
540029.png Paradise Taekwon Martial Arts Book (540029)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.
  • If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.
  • Class: Taekwon
540030.png Paradise Taekwon Power Book (540030)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases knock down and counter kick damage by 10%.
  • If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.
  • Class: Taekwon
510037.png Paradise Soul Linker Dagger (510037)
  • CRI + 15.
  • If the base level is above 60, CRI + 30 additional increase.
  • If the base level is 75 or higher, critical damage increases by 5%.
  • If the base level is 90 or higher, increase critical damage by additional 10%.
  • Class: Soul Linker
550037.png Paradise Soul Linker Staff (550037)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, Esma damage increases by 10%.
  • If the base level is 90 or higher, Esma damage increases by additional 15%.
  • Class: Soul Linker
550038.png Paradise Doram Foxtail (550038)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, increases Picky Peck damage by 10%.
  • If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.
  • Class: Summoner (Doram)
550039.png Paradise Doram Foxtail Model (550039)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Catnip Meteor damage by 10%.
  • If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
  • Class: Summoner (Doram)
500035.png Paradise Super Novice Sword (500035)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases bash damage by 20%.
  • If the base level is 90 or higher, bash damage increases by additional 20%.
  • Class: Novice
550040.png Paradise Super Novice Staff (550040)
  • MATK + 3%
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.
  • If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
  • Class: Novice
Required Level : 10
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Required Level : 10
Name Effect
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Required Level : 10
Name Effect
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