Constellation Tower
Übersicht
- Levelanforderung: 240+
- Startpunkt: (e_tower 74, 116)
- Zeitlimit: 60 Minuten
- Abklingzeit: 1 Tag
Instance
Constellation Tower ist die umfassende Überarbeitung von Endless Tower.
Erneut von Oscar geleitet, greift Constellation Tower mit seinem einzigartigen Zufallssystem und Zeitlimit in Sachen Schwierigkeitsgrad nach den Sternen.
Im Gegensatz zu Endless Tower, wo es bestimmte Monster und MVPs auf bestimmten Etagen gab, sind die Monster auf den Etagen von Constellation Tower alle zufällig ausgewählt.
Skips
In jedem fünften Stockwerk kannst du vier Stockwerke überspringen, indem du mit der obersten blauen Feuerschale am Anfang des aktuellen Stockwerks interagierst.
Die Nutzung eines Sprungs kostet 50x Meteorite Powder (1000372) und erhöht sich mit jedem Sprung um 25.
Monsters
Monster unterscheiden sich von ihrer ursprünglichen Endless Tower- oder Feldversion und haben nicht die ursprüngliche Beutetabelle.
Monster werden mit jeder Etage stärker, was sowohl ihre Gesundheit als auch ihren Schaden erhöht.
Jede fünfte Etage beherbergt zusätzlich ein zufälliges Bossmonster.
Bossmonster sind nicht vom Schwierigkeitsmodifikator des Etagenfortschritts betroffen und müssen nicht besiegt werden, um in die nächste Etage zu gelangen.
Normal Monsters | ||||
![]() Jakk (20998) |
![]() Stone Shooter (20999) |
![]() Grizzly (21000) |
![]() Stalactic Golem (21001) |
![]() Chimera (21002) |
![]() Karakasa (21003) |
![]() Rideword (21004) |
![]() Parasite (21005) |
![]() Wraith (21006) |
![]() Sky Petite (21007) |
![]() Wind Ghost (21008) |
![]() Clock (21009) |
![]() Raydric Archer (21010) |
![]() Increase Soil (21011) |
![]() Penomena (21012) |
![]() Ground Petite (21013) |
![]() Alarm (21014) |
![]() Zombie Prisoner (21015) |
![]() Marionette (21016) |
![]() Permeter (21017) |
![]() Skeleton Prisoner (21018) |
![]() Owl Duke (21019) |
![]() Deviruchi (21020) |
![]() Bloody Butterfly (21021) |
![]() Stapo (21022) |
![]() Taoist Hermit (21023) |
![]() The Paper (21024) |
![]() Tengu (21025) |
![]() Alice (21026) |
![]() Anacondaq (21027) |
![]() Gargoyle (21028) |
![]() Carat (21029) |
![]() Sting (21030) |
![]() Gryphon (21031) |
![]() Gibbet (21032) |
![]() Nightmare Terror (21033) |
![]() Anolian (21034) |
![]() Bloody Murderer (21035) |
![]() Aliot (21036) |
![]() Venatu (21037) |
![]() Deathword (21038) |
![]() Plasma (21039) |
![]() Dimik (21040) |
![]() Mini Demon (21041) |
![]() Leib Olmai (21042) |
![]() Wanderer (21043) |
![]() Retribution (21044) |
![]() Flame Skull (21045) |
![]() Abysmal Knight (21046) |
![]() Banshee (21047) |
5th Floor Bosses | ||||
![]() Mastering (21325) |
![]() Vagabond Wolf (21326) |
![]() Vocal (21327) |
![]() Golden Thief Bug (21328) |
![]() Mistress (21329) |
![]() Maya (21330) |
![]() Phreeoni (21331) |
![]() Drake (21332) |
![]() Moonlight Flower (21333) |
![]() Bacsojin (21334) |
![]() Goblin Leader (21335) |
![]() Kobold Leader (21336) |
![]() Turtle General (21337) |
![]() Samurai Specter (21338) |
![]() Toad (21339) |
![]() Osiris (21340) |
![]() Pharaoh (21341) |
![]() Amon Ra (21342) |
![]() Dark Snake Lord (21343) |
![]() Arc Angeling (21344) |
![]() Deviling (21345) |
![]() Angeling (21346) |
![]() Ghostring (21347) |
![]() Ygnizem Seniar (21348) |
![]() Doppelganger (21349) |
![]() Atroce (21350) |
![]() Orc Hero (21351) |
![]() Orc Lord (21352) |
![]() Baphomet (21353) |
![]() Dark Lord (21354) |
![]() Falling Bishop (21355) |
![]() Ifrit (21356) |
![]() Randgris (21357) |
![]() Beelzebub (21358) |
![]() Beelzebub (21359) |
Final Boss
Wenn Sie Etage 25 erreichen, können Sie gegen Naght Sieger kämpfen oder weiter aufsteigen.
Wenn Sie Etage 50 erreichen, können Sie gegen Betelgeuse kämpfen oder weiter bis zur 75. Etage aufsteigen, um gegen eine noch stärkere Version von Betelgeuse zu kämpfen.
Easy Final Bosses | Hard Final Bosses | ||
![]() Naght Sieger (20996) |
![]() Thorny Skeleton (20997) |
![]() Betelgeuse (20994) |
![]() Dead Soul (20995) |
Schwierigkeit
Betelgeuse hat fünf Werte: Gesundheit, Angriff, Erholung, Verteidigung und Fallen. Diese Werte reichen von Versiegelt (0 Sterne) bis 5 Sterne.
Auf Ebene 50 liegt der maximale Schwierigkeitsgrad bei 3 Sternen.
Auf Ebene 75 liegt der maximale Schwierigkeitsgrad bei 5 Sternen, wobei zufällige Würfe von 3 auf 5 Sterne reichen.
Indem du vor dem Betreten des Bossraums mit dem Brunnen sprichst, kannst du den Schwierigkeitsgrad des Kampfes ändern:
- Alle Werte neu würfeln – 10
Meteorite Powder (1000372)
- Max. 1 ausgewählter Wert – 300
Meteorite Powder (1000372)
- 1 ausgewähltes Ergebnis versiegeln – 150
Meteorite Powder (1000372)
Das Versiegeln eines Wertes sperrt ihn auf 0 Sterne und macht ihn unveränderbar.
Alle Werteänderungen werden auch auf die aktuelle Karte übertragen.
Stat | Sealed | ★ | ★★ | ★★★ | ★★★★ | ★★★★★ |
Health | 0% | 15% | 30% | 45% | 60% | 75% |
Attack | 0% | 20% | 40% | 60% | 80% | 100% |
Recovery | 0% | 30% | 60% | 90% | 120% | 150% |
Defense | 0% | 50% | 100% | 150% | 200% | 250% |
Traps | 0% | 85% | 170% | 235% | 340% | 425% |
Schwierigkeitspunkte werden durch Addition der Statistikmodifikatoren berechnet.
Stat | Stars | Points |
---|---|---|
Health | ★★ | 30 |
Attack | ★ | 20 |
Recovery | ★★ | 60 |
Defense | ★★★ | 150 |
Trap | ★★ | 170 |
Total | 430 |
Belohnungen
Jedes Monster hat die Chance, Meteorite Powder (1000372) fallen zu lassen.
Wenn du Nachtsieger besiegst, erhältst du 1x Meteorite Fragment (1000373) und 1x
Naght Sieger Soul (1000396) .
Wenn du Betelgeuse besiegst, erhältst du je nach Schwierigkeitsgrad die folgenden Gegenstände:
Meteorite Powder (1000372)
Meteorite Fragment (1000373)
Betelgeuse Soul (1000397)
Unknown Meteorite Fragment (1001599) als persönliche Belohnung (einmalig pro Master-Account)
Zusätzlich erscheinen besondere Schatztruhen, wobei in höheren Schwierigkeitsgraden mehr Truhen erscheinen. Diese Truhen können folgende Gegenstände enthalten:
Power Meteorite Powder (1000398)
Stamina Meteorite Powder (1000399)
Agile Meteorite Powder (1000400)
Lucky Meteorite Powder (1000401)
Meteorite Powder of Spell (1000402)
Meteorite Powder of Wisdom (1000403)
Power Meteorite Fragment (1000442)
Stamina Meteorite Fragment (1000443)
Lucky Meteorite Fragment (1000445)
Meteorite Fragment of Spell (1000446)
Meteorite Fragment of Wisdom (1000447)
Unknown Meteorite Fragment (1001599)
Faint Magical Rune Stone (1001593)
Ab Schwierigkeitsgrad 400 besteht außerdem die Chance auf diese Kostüme:
C. Dropping Betelgeuse (400147)
C. Black Dragon Wig (400148)
C. White Fox (62385)
Item Exchange
You can head back to the Misty Island to use the vending machines to exchange your rewards.
The vending machine will also break down 1 Meteorite Fragment (1000373) into 40
Meteorite Powder (1000372) .
You can break down 1 Stat Meteorite Fragment into 4 Stat Meteorite Powders.
Also you can swap Fragments between each other at a rate of 3:1.
Basic Shop
Item | Currency Amount |
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Advanced Shop
Faint and Nebula Armors
Item | Description |
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A robe faintly infused with the magic of stars. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable Weight: 50 Required Level: 240 |
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A suit faintly infused with the magic of stars. _______________________ ATK +75, MATK +75 _______________________ For each 2 Refine Levels: ATK +10, MATK +10 _______________________ Refine Level +9: Increases Attach Speed (Decreases After Attack Delay by 7%). _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable Weight: 150 Required Level: 240 |
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A armor faintly infused with the magic of stars. _______________________ ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: MaxHP +7% _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable Weight: 250 Required Level: 240 |
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A armor that received the energy of physics among the power of stars. The physical ability will be increased. _______________________ POW +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +11: Increases Melee Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +2 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade C]: For each 2 Refine Levels: ATK +3 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade B]: For each 2 Refine Levels: ATK +2%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1. _______________________ [Grade A]: For each 2 Refine Levels: ATK +3%. For each 3 Refine Levels: Increases Melee Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2. _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 |
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A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. _______________________ STA +1 MaxHP +10% _______________________ For each 2 Refine Levels: DEF +15 _______________________ Refine Level +9: Increases Healing skills effectiveness by 10%. _______________________ Refine Level +11: MaxHP +15% _______________________ [Bonus by Grade] [Grade D]: DEF +5 For each 2 Refine Levels: Increases Healing skills effectiveness by 2%. For each 4 Refine Levels: RES +1 _______________________ [Grade C]: DEF +7 For each 2 Refine Levels: Increases Healing skills effectiveness by 3%. For each 4 Refine Levels: RES +2 _______________________ [Grade B]: For each 3 Refine Levels: MaxHP +1% For each 4 Refine Levels: RES +3 _______________________ [Grade A]: For each 3 Refine Levels: MaxHP +2% For each 4 Refine Levels: RES +4 _______________________ Type: Armor Position: Armor Defense: 175 Armor Level: 2 Refinable / Gradable Weight: 250 Required Level: 240 |
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A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. _______________________ CON +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: ATK +2 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +1% [Grade C]: ATK +3 For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -1%). ATK +2% _______________________ [Grade B]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1 _______________________ [Grade A]: For each 2 Refine Levels: Increases Attack Speed (After Attack Delay -2%). For each 3 Refine Levels: Increases Ranged Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 |
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A suit that received the energy of luck among the power of stars. Critical ability will be increased. _______________________ CRT +1 ATK +100 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +9: CRI +5 _______________________ Refine Level +11: Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +1 For each 3 Refine Levels: Critical Damage +2% CRI +1 _______________________ [Grade C]: For each 2 Refine Levels: ATK +2 For each 3 Refine Levels: Critical Damage +3% CRI +2 _______________________ [Grade B]: For each 3 Refine Levels: Critical Damage +5% For each 4 Refine Levels: C.Rate +1 P.ATK +1 _______________________ [Grade A]: For each 3 Refine Levels: Critical Damage +7% For each 4 Refine Levels: C.Rate +1 P.ATK +2 _______________________ Type: Armor Position: Armor Defense: 135 Armor Level: 2 Refinable / Gradable Weight: 150 Required Level: 240 |
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A robe that received the energy of spell among the power of stars. Magic ability will be increased. _______________________ SPL +1 MATK +125 _______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +9: MATK +5% _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: MATK +2 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade C]: For each 2 Refine Levels: MATK +3 MATK +1% For each 3 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Grade B]: For each 2 Refine Levels: MATK +2% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +1 _______________________ [Grade A]: For each 2 Refine Levels: MATK +3% For each 3 Refine Levels: Increases Magical Damage with every element by 5%. For each 4 Refine Levels: S.MATK +2 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
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A robe that received the energy of wisdom among the power of stars. Magic defense and recovery ability will be increased. _______________________ WIS +1 MATK +125 _______________________ For each 2 Refine Levels: MaxSP +2% Increases Healing skills effectiveness by 1%. _______________________ Refine Level +9: Increases SP Recovery Rate by 30%. _______________________ Refine Level +11: Decreases Variable Casting Time by 10%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: SP Recovery Rate +2%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +1 _______________________ [Grade C]: For each 2 Refine Levels: SP Recovery Rate +3%. Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: M.RES +2 _______________________ [Grade B]: For each 2 Refine Levels: MaxSP +1% For each 3 Refine Levels: MRES +2 For each 4 Refine Levels: H.PLUS +2 _______________________ [Grade A]: For each 2 Refine Levels: MaxSP +2% For each 3 Refine Levels: MRES +3 For each 4 Refine Levels: H.PLUS +3 _______________________ Type: Armor Position: Armor Defense: 105 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 240 |
Stellar Seal Accessories
Item | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
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4>3>2 | No Grade | 0 | allowed | 30x ![]() 500,000z Chance: 100.00% |
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Item | Description |
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A seal imbued with the power of strength from the stars. _______________________ ATK +7%, P.ATK +3. _______________________ When equipped with Nebula Armor of Power: ATK +5%, P.ATK +2. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
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A seal imbued with the power of stamina from the stars. _______________________ MaxHP +7%, RES +3. _______________________ When equipped with Nebula Armor of Stamina: MaxHP +5%, RES +3. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
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A seal imbued with the power of agility from the stars. _______________________ Increases Attack Speed by 7%. CRI +3 _______________________ When equipped with Nebula Suit of Agility: ASPD +1, CRI +7. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
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A seal imbued with the power of luck from the stars. _______________________ Increases Critical Damage by 7%. P.ATK +2 _______________________ When equipped with Nebula Suit of Creative: Increases Critical Damage by additional 5%. P.ATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
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A seal imbued with the power of spell from the stars. _______________________ Increases Magical Damage with every element by 7%. S.MATK +2 _______________________ When equipped with Nebula Robe of Spell: Increases Magical Damage with every element by additional 5%. S.MATK +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
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A seal imbued with the power of wisdom from the stars. _______________________ Decreases Variable Casting Time by 7%. H.PLUS +2 _______________________ When equipped with Nebula Robe of Wisdom: Increases Healing skills effectiveness by 10%. H.PLUS +2 _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 50 Required Level: 240 |
Nebula Armor Enchantment
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | Enchanting | ||||||
Grade | Refine | Slot 2 | Slot 3 | Slot 4 | |||||||
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4>3>2 | No Grade | 9 | allowed | 10x ![]() 1,000,000z Chance: 100.00% |
5x ![]() 1,000,000 z |
5x ![]() 100,000z |
5x ![]() 50,000z | |||
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4>3>2 | No Grade | 9 | allowed | 10x ![]() 1,000,000z Chance: 100.00% |
5x ![]() 1,000,000 z |
5x ![]() 100,000z |
5x ![]() 50,000z | |||
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4>3>2 | No Grade | 9 | allowed | 10x ![]() 1,000,000z Chance: 100.00% |
5x ![]() 1,000,000 z |
5x ![]() 100,000z |
5x ![]() 50,000z | |||
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4>3>2 | No Grade | 9 | allowed | 10x ![]() 1,000,000z Chance: 100.00% |
5x ![]() 1,000,000 z |
5x ![]() 100,000z |
5x ![]() 50,000z | |||
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4>3>2 | No Grade | 9 | allowed | 10x ![]() 1,000,000z Chance: 100.00% |
5x ![]() 1,000,000 z |
5x ![]() 100,000z |
5x ![]() 50,000z | |||
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4>3>2 | No Grade | 9 | allowed | 10x ![]() 1,000,000z Chance: 100.00% |
5x ![]() 1,000,000 z |
5x ![]() 100,000z |
5x ![]() 50,000z |
Normale Verzauberungen und ihre Chancen
Slot 2
Enchant | ![]() |
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![]() A stellar essence that strengthens the wearer. |
42.00% | 7.70% | 7.70% | 7.70% | 7.70% | 7.70% |
![]() A stellar essence that strengthens the wearer. |
7.20% | 2.00% | 2.00% | 2.00% | 2.00% | 2.00% |
![]() A stellar essence that strengthens the wearer. |
0.90% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
![]() A stellar essence that strengthens the wearer. |
7.70% | 42.00% | 7.70% | 7.70% | 7.70% | 7.70% |
![]() A stellar essence that strengthens the wearer. |
2.00% | 7.20% | 2.00% | 2.00% | 2.00% | 2.00% |
![]() A stellar essence that strengthens the wearer. |
0.30% | 0.90% | 0.30% | 0.30% | 0.30% | 0.30% |
![]() A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 42.00% | 7.70% | 7.70% | 7.70% |
![]() A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 7.20% | 2.00% | 2.00% | 2.00% |
![]() A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.90% | 0.30% | 0.30% | 0.30% |
![]() A stellar essence that strengthens the wearer. |
7.60% | 7.60% | 7.60% | 42.00% | 7.60% | 7.60% |
![]() A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 7.20% | 2.00% | 2.00% |
![]() A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.90% | 0.30% | 0.30% |
![]() A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.70% | 42.00% | 7.70% |
![]() A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 7.20% | 2.00% |
![]() A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.90% | 0.30% |
![]() A stellar essence that strengthens the wearer. |
7.70% | 7.70% | 7.70% | 7.60% | 7.70% | 42.00% |
![]() A stellar essence that strengthens the wearer. |
2.00% | 2.00% | 2.00% | 2.00% | 2.00% | 7.20% |
![]() A stellar essence that strengthens the wearer. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.90% |
Slot 3
Enchant | ![]() |
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![]() ATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
![]() ATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
![]() ATK +20 |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
![]() Increases Ranged Physical Damage by 3%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
![]() Increases Ranged Physical Damage by 5%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
![]() Increases Ranged Physical Damage by 7%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
![]() Increases Critical Damage by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
![]() Increases Critical Damage by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
![]() Increases Critical Damage by 10%. |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
![]() MATK +10 |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
![]() MATK +15 |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
![]() MATK +20 |
0.20% | 0.20% | 0.20% | 0.20% | 0.20% | 0.20% |
![]() Increases Healing skills effectiveness by 5%. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
![]() Increases Healing skills effectiveness by 7%. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
![]() Increases Healing skills effectiveness by 10%. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
![]() MaxHP +3%, DEF +25. |
14.00% | 14.00% | 14.00% | 14.00% | 14.00% | 14.00% |
![]() MaxHP +5%, DEF +30. |
2.40% | 2.40% | 2.40% | 2.40% | 2.40% | 2.40% |
![]() MaxHP +7%, DEF +45. |
0.30% | 0.30% | 0.30% | 0.30% | 0.30% | 0.30% |
Slot 4
Enchant | ![]() |
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![]() STR +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
![]() STR +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
![]() STR +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
![]() INT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
![]() INT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
![]() INT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
![]() DEX +2 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
![]() DEX +3 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
![]() DEX +4 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
![]() AGI +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
![]() AGI +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
![]() AGI +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
![]() VIT +3 |
15.00% | 15.00% | 15.00% | 15.00% | 15.00% | 15.00% |
![]() VIT +4 |
4.50% | 4.50% | 4.50% | 4.50% | 4.50% | 4.50% |
![]() VIT +5 |
0.50% | 0.50% | 0.50% | 0.50% | 0.50% | 0.50% |
Du kannst Verzauberungsplatz 4 neu würfeln, was 500x Meteorite Powder (1000372) kostet.
Du kannst deine Verzauberung auch verbessern:
Zum Beispiel Platz 4 bei der Nebelrüstung der Macht.
Wenn du beispielsweise STR+3 (4702) erhältst, kannst du es sicher für 25x
Meteorite Powder (1000372) und 250.000 Z auf
STR+4 (4703) verbessern.
Derselbe Fortschritt gilt, wenn du STR+4 (4703) erhältst und es für 75x
Meteorite Powder (1000372) und 750.000 Z auf
STR+5 (4704) verbessern möchtest.
Zum Beispiel Platz 3 bei der Nebelrüstung der Macht.
Beispiel: Du erhältst Nebula of Fighting Lv.1 (310727) und kannst es für 25x
Power Meteorite Powder (1000398) und 500.000 Z gefahrlos auf
Nebula of Fighting Lv.2 (310728) aufwerten.
Derselbe Fortschritt gilt, wenn du Nebula of Fighting Lv.2 (310728) erhältst und es für 75x
Power Meteorite Powder (1000398) und 1.500.000 Z auf
Nebula of Fighting Lv.3 (310729) aufwerten möchtest.
Beispiel: Slot 2 bei Nebula Armor of Power.
Beispiel: Du erhältst Star Cluster of Power Lv.1 (310674) und kannst es für 25x
Power Meteorite Fragment (1000442) und 5.000.000 Z gefahrlos auf
Star Cluster of Power Lv.2 (310675) aufwerten.
Derselbe Fortschritt, wenn Sie Star Cluster of Power Lv.2 (310675) erhalten und es für 75x
Power Meteorite Fragment (1000442) und 15.000.000 Z auf
Star Cluster of Power Lv.3 (310676) upgraden möchten.
Stellar Seal Accessories Verzauberungen
Random Enchant Slot 3 and 4
Sternenzubehör-Verzauberungen können aufgewertet werden.
Zum Beispiel Verzauberungen auf Slot 4:
Wenn du Star of Sharp Lv.1 (310702) erhältst, kannst du es für 25 x
Meteorite Fragment (1000373) und 1.500.000 Z auf
Star of Sharp Lv.2 (310703) aufwerten.
Wenn du Star of Sharp Lv.2 (310703) erhältst, kannst du es für 75 x
Meteorite Fragment (1000373) und 4.500.000 Z auf
Star of Sharp Lv.3 (310704) aufwerten.
Wenn du Star of Sharp Lv.3 (310704) erhältst, kannst du es für 150 x
Meteorite Fragment (1000373) und 9.000.000 Z auf
Star of Sharp Lv.4 (310705) aufwerten.
Wenn du Star of Sharp Lv.4 (310705) erhältst, kannst du es für 250x
Meteorite Fragment (1000373) und 15.000.000 Z auf
Star of Sharp Lv.5 (310706) aufwerten.
Beispiel: Verzauberungen auf Slot 3:
Wenn du Star of Sharp Lv.1 (310702) erhältst, kannst du es für 50x
Meteorite Fragment (1000373) und 2.500.000 Z auf
Star of Sharp Lv.2 (310703) aufwerten.
Wenn du Star of Sharp Lv.2 (310703) erhältst, kannst du es für 150x
Meteorite Fragment (1000373) und 7.500.000 Z auf
Star of Sharp Lv.3 (310704) aufwerten.
Wenn du Star of Sharp Lv.3 (310704) erhältst, kannst du es für 300 x
Meteorite Fragment (1000373) und 15.000.000 Z auf
Star of Sharp Lv.4 (310705) upgraden.
Wenn du Star of Sharp Lv.4 (310705) erhältst, kannst du es für 500 x
Meteorite Fragment (1000373) und 25.000.000 Z auf
Star of Sharp Lv.5 (310706) upgraden.
Normale Verzauberungen, z. B. Fighting Spirit Lv4 (4808) , können nur einmal um 25x
Meteorite Fragment (1000373) und 1.500.000 Z auf Slot 3 oder um 50x
Meteorite Fragment (1000373) und 2.500.000 Z auf Slot 4 aufgewertet werden.
Verzauberung | |||||||
Slot 3 | Slot 4 | ||||||
10x ![]() 500.000 Z 100% Erfolgsrate Grade D: none Grade C: none Grade B: none |
5x ![]() 300,000z 100% Erfolgsrate Grade D: none Grade C: none Grade B: none | ||||||
Mögliche Verzauberungen at Slot 3 and 4 | |||||||
![]() ATK +15 |
![]() ATK +12 |
![]() MATK +15 |
![]() MATK +12 |
![]() CRI +12 |
![]() (10,05%) Increases Ranged Physical Damage by 6%. |
![]() (1,75%) Increases Ranged Physical Damage by 8%. |
![]() (1,75%) CRI +14 |
![]() (4,00%) ATK +3% |
![]() (4,00%) Increases Ranged Physical Damage by 2%. |
![]() (4,00%) CRI +2 |
![]() (4,00%) MATK +5 |
![]() (4,00%) FLEE +5 |
![]() (4,00%) MaxHP +2% |
![]() (4,00%) Increases Healing skills effectiveness by 5%. |
|
![]() (2,00%) ATK +5% |
![]() (2,00%) Increases Ranged Physical Damage by 3%. |
![]() (2,00%) CRI +3 |
![]() (2,00%) MATK +7 |
![]() (2,00%) FLEE +10 |
![]() (2,00%) MaxHP +3%. |
![]() (2,00%) Increases Healing skills effectiveness by 7%. |
|
![]() (1,25%) ATK +7% |
![]() (1,25%) Increases Ranged Physical Damage by 5%. |
![]() (1,25%) CRI +5 |
![]() (1,25%) MATK +11 |
![]() (1,25%) FLEE +15 |
![]() (1,25%) MaxHP +5% |
![]() (1,25%) Increases Healing skills effectiveness by 10%. |
|
![]() (0,25%) ATK +10% |
![]() (0,25%) Increases Ranged Physical Damage by 7%. |
![]() (0,25%) CRI +6 |
![]() (0,25%) MATK +17 |
![]() (0,25%) FLEE +20 |
![]() (0,25%) MaxHP +7% |
![]() (0,25%) Increases Healing skills effectiveness by 10%. |
|
![]() (0,05%) ATK +15% |
![]() (0,05%) Increases Ranged Physical Damage by 10%. |
![]() (0,05%) CRI +8 |
![]() (0,05%) MATK +25 |
![]() (0,05%) FLEE +30 |
![]() (0,05%) MaxHP +10% |
![]() (0,05%) Increases Healing skills effectiveness by 15%. |
Perfect Enchant Slot 2
Enchant | Description | Materials |
![]() |
Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CON, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x ![]() 10x ![]() 15x ![]() 20x ![]() 5,000,000 Zeny |
![]() |
Star essence that strengthens the wearer. Increases physical damage against all race monsters (except players) by 5%. Every 20 base POW, P.ATK +1. Every 20 base CRT, ATK + 5. _______________________ When equipped with Token of Life: increases physical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
10x ![]() 15x ![]() 15x ![]() 20x ![]() 5,000,000 Zeny |
![]() |
Star essence that strengthens the wearer. Increases magical damage against all race monsters (except players) by 5%. Every 20 base SPL, S.MATK +1. Every 20 base CON, MATK + 5. _______________________ When equipped with Token of Life: increases magical damage against normal and boss type enemies by 3%. _______________________ Type: Enchant Position: Unknown |
15x ![]() 10x ![]() 15x ![]() 20x ![]() 5,000,000 Zeny |
![]() |
Star essence that strengthens the wearer. RES + 10, MRES + 10. Every 20 base STA, DEF + 10. Every 20 base WIS, MDEF + 5. _______________________ When equipped with Token of Life: MHP + 1%, MSP + 1%. _______________________ Type: Enchant Position: Unknown |
15x ![]() 15x ![]() 10x ![]() 20x ![]() 5,000,000 Zeny |
Random Upgrade Enchant Slot 2
Note: Verzauberungen werden beim Fehlschlag NICHT runtergestuft