Alice Twisted Madness
Alice Twisted Madness
- Erforderliches Level: 175
- Anzahl der Partys: 1+
- Zeitlimit 30 Min.
- Ort: (dali 66, 98)
- Abklingzeit: 1 Tag
Übersicht
Helfen Sie der verwirrten Alice, in einem verwinkelten Labyrinth ihre Erinnerungen wiederzuerlangen.
- Es gibt 2 Modi: Normal/Schwer
- Ihr Hauptziel ist es, Ihren Weg durch das Labyrinth zu finden und einem bösen Schurken gegenüberzutreten.
- Die Widerstände sind auf 50 % begrenzt
Normal Mode
- Wenn Sie die Instanz betreten, landen Sie im Labyrinth. Ihr Ziel ist es, durch dieses Labyrinth zu navigieren, um den letzten Raum zu erreichen, in dem Sie nur gegen Nightmare Keyholder (30239) kämpfen können.
Erstes Labyrinth (Erste Zone)
- In der ersten Zone gibt es fünf Portale an den folgenden Koordinaten:
- (1@alice_mad 113, 151)
- (1@alice_mad 208, 114)
- (1@alice_mad 220, 114)
- (1@alice_mad 289, 246)
- (1@alice_mad 289, 256)
- Wenn Sie einen davon betreten, werden Sie zufällig in einen von fünf Korridoren in einem separaten Bereich teleportiert.
- Sobald Sie das Portal am Ende des Korridors betreten, tritt eines dieser Ereignisse ein:
- Wenn Sie das richtige Portal vom ersten Labyrinth aus betreten haben, werden Sie zum sechsten Korridor (ganz rechts) teleportiert, der Sie zur nächsten Zone (Uhrenbereich) führt.
- „Das richtige Portal für jede Person wird bei jedem Lauf zufällig ausgewählt.“
- Andernfalls werden Sie zum ersten Labyrinth (erste Zone) zurückgeschickt und müssen stattdessen andere Portale ausprobieren.
- Zusätzlicher Hinweis: Wenn Sie ein Portal am Ende des Korridors (für alle sechs Korridore) betreten, besteht eine geringe Chance, dass Sie stattdessen zu einem Minilabyrinth teleportiert werden – der Weg ist unkompliziert, aber mühsam. Trotzdem werden Sie zurück zu Ihrem jeweiligen Korridor teleportiert, wenn Sie das Ausgangsportal dieses Minilabyrinths erreichen.
Uhrenbereich
- In diesem Bereich müssen Sie zwei Portale betreten (oben links und oben rechts in diesem Bereich), um das rote Portal im mittleren Bereich (vor der Uhr selbst) zu öffnen.
- Es besteht eine geringe Chance, dass Sie beim Betreten eines der Portale in den Korridor/das Minilabyrinth geschickt werden und erneut hindurch navigieren müssen.
Erstes Labyrinth (Zweite Zone)
- In diesem Bereich müssen Sie durch ein weiteres kleineres Labyrinth navigieren
- Der Ausgang befindet sich bei (1@alice_mad 325, 76)
- Achten Sie darauf, alle Duckworth (30245) auf Ihrem Weg schnell zu töten. Sie können einen Wasserball auf sehr hohem Level werfen, der Sie durch Betäubung töten kann (mehrere Wasserbälle tun immer noch weh, selbst wenn Sie Lord Bearer tragen, um die Betäubung abzumildern)
Schachzimmer
- Das ist ganz einfach: ein Schachzimmer voller Duckworth (30245) .
- Das Ausgangsportal befindet sich oben, bei (1@alice_mad 58, 392).
Erstes Labyrinth (Erste Zone, erneut besucht)
- Dieser kurze, winzige Korridor führt Sie zum Boss Room am Portal (1@alice_mad 141, 222).
Bossraum
- Sprich beim Betreten der Arena mit Alice, um den Bosskampf mit Nightmare Keyholder (30239) auszulösen.
- Im Normalmodus erleidet er Schaden aus allen Quellen.
Hard Mode
Beachten Sie, dass Sie diese Instanz nicht alleine bewältigen können! Es wird empfohlen, mit mindestens 4+ Gruppenmitgliedern zu gehen!
Hinweis: Sie müssen das Labyrinth immer noch im Normalmodus durchqueren, aber wenn Sie das Portal bei (1@alice_mad 141, 222) betreten, werden Sie in ein anderes Labyrinth teleportiert, bei dem die gesamte Gruppe zusammenarbeiten muss (siehe Abschnitt unten).
- Upon talking with Alice different monsters will spawn than in normal mode.
- the purple worms are magical immune the green ones physical immune.
- Make sure to listen to what Alice tells you it might give you important hints.
- There is an extra time limit (approximate 20 minutes after instance creation time) where, if the whole party takes longer than said limit to finish the instance, everyone will not get the bonus
Monster's Stone (1001082) .
- You will know when you are too late when the rabbit makes the second map-wide announcement (the first announcement appears as soon as you have entered the instance)
The last maze
- Here you have to search for the portal, make sure that no one enter the portal before the half party + 1 member reached it.
- If the party has 7 members, 4 need to be at the warp portal and enter it, party leader can talk to NPC and recall the whole party to mvp fight.
- It doesn't matter if player is alive or dead
- Party leader can be changed
- The maze is really huge and it would be easier if you walk straight to all possible portal positions, here are the coordinates:
1. (2@alice_mad 154, 543) 8. (2@alice_mad 127, 81) 2. (2@alice_mad 55, 550) 9. (2@alice_mad 39, 115) 3. (2@alice_mad 61, 438) 10. (2@alice_mad 284, 14) 4. (2@alice_mad 13, 329) 11. (2@alice_mad 287, 198) 5. (2@alice_mad 11, 201) 12. (2@alice_mad 231, 209) 6. (2@alice_mad 11, 89) 13. (2@alice_mad 277, 579) 7. (2@alice_mad 100, 57) 14. (2@alice_mad 285, 333)
Boss Fight
- If someone dies the Boss will get completely immune to all attacks until everyone is alive again.
- The Cheshire Cats spawn indefinitely make sure to not let them overwhelm you.
- You have to fight 3 different MVPs
- First MVP gets only damage from melee dps
- Second MVP gets only damage from magic dps
- Third MVP gets only damage from ranged dps
- A LP is very useful here
Monsters
Monster | Race/Element/Size | Drops | Mode | Immunity |
![]() Duckworth (30245) |
Fish/Water 2/Medium | ![]() |
Normal Mode | - |
![]() Heart (30248) |
Plant/Earth 3/Medium | ![]() |
Normal Mode | - |
![]() Spades (30246) |
Plant/Earth 3/Medium | ![]() |
Hard Mode | Physical Immune |
![]() Absolem (30247) |
Insect/Poison 1/Small | ![]() |
Hard Mode | Magical Immune |
![]() Cheshire (30249) |
Brute/Wind 1/Small | - | Hard Mode | - |
![]() Nightmare Keyholder (30239) |
Demi-Human/Dark 2/Medium | ![]() ![]() |
Normal/Hard Mode | ? |
![]() Jabberwocky (30250) |
Dragon/Dark 2/Large | ![]() ![]() |
Hard Mode | ? |
NPC's
Item | Materials |
---|---|
![]() A rag doll that Piamette uses for both attack and defense? It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ Type: Armor Position: Left Hand Armor Level: 1 Refinable Weight: 10 |
1x ![]() 50x ![]() 50x ![]() 5,000,000 zeny |
![]() A sticker that gamblers put on their cheeks. It can be attached and detached. _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
5x ![]() 150x ![]() 150x ![]() 5,000,000 zeny |
![]() Ace of Hearts in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Melee Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
5x ![]() 15x ![]() 300x ![]() 300x ![]() 300x ![]() 30,000,000 zeny |
![]() Ace of Spades in Mouth. _______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
5x ![]() 15x ![]() 300x ![]() 300x ![]() 300x ![]() 30,000,000 zeny |
![]() Ace of Diamonds in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
5x ![]() 15x ![]() 300x ![]() 300x ![]() 300x ![]() 30,000,000 zeny |
![]() Ace of Clovers in Mouth. _______________________ When equipped with Gambler's Seal [1]: MaxHP +5%, DEF +200, MDEF +30. _______________________ Additional abilities can be activated by using the Loki's Advice (Defense). Loki's Advice (Defense) can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
5x ![]() 15x ![]() 300x ![]() 300x ![]() 300x ![]() 30,000,000 zeny |
![]() A cape with long, floppy bunny ears. _______________________ Available at: Alice Instance _______________________ Type: Costume Position: Garment Recolor: Not available |
3x ![]() 300x ![]() 10,000,000 zeny |
![]() A magical circle that's so cute and cuddly, it's like being transported to some kind of wonderland. _______________________ Available at: Alice Instance _______________________ Type: Costume Position: Garment Recolor: Not available |
3x ![]() 2x ![]() 300x ![]() 10,000,000 zeny |
![]() A large stuffed animal, looks maybe really angry. _______________________ Available at: Alice Instance _______________________ Type: Costume Position: Garment Recolor: Not available |
3x ![]() 300x ![]() 10,000,000 zeny |
Gear
Mad Bunny
Mad Bunny
Reform | ||||
Mad Bunny | Option | Materials | Refine Change | Mad Bunny LT |
+9-+20 ![]() |
![]() |
100x ![]() 10x ![]() 250x ![]() 250x ![]() 3x ![]() 250x ![]() |
-5 | ![]() |
OR | ||||
![]() |
100x ![]() 20x ![]() 500x ![]() 500x ![]() 6x ![]() 500x ![]() |
-1 |
Item
Item | ![]() It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ Type: Armor Position: Left Hand Armor Level: 1 Refinable Weight: 10 |
![]() A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from enemies of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
Enchant Items | None | ![]() You can obtain the Enchant Ticket here. |
Enchants
Enchants | ||
Level 1 | Level 2 | Level 3 |
![]() Decreases After Cast Delay by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Cast Delay by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Cast Delay by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 7%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 5%. ATK +3 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 7%. ATK +5 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 10%. P.ATK +1 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 5%. MATK +3 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 7%. MATK +5 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 10%. S.MATK +1 _______________________ Type: Enchant Position: Unknown |
![]() DEF +100 _______________________ Type: Enchant Position: Unknown |
![]() DEF +150 _______________________ Type: Enchant Position: Unknown |
![]() DEF +200 Decreases damage taken from all elemental attacks by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 1% . _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 5%. _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +3% _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +5%. _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +7% _______________________ Type: Enchant Position: Unknown |
![]() MaxSP +3% _______________________ Type: Enchant Position: Unknown |
![]() MaxSP +5% _______________________ Type: Enchant Position: Unknown |
![]() MaxSP +7% _______________________ Type: Enchant Position: Unknown |
Upgrade/Reset
Each enchant can be upgraded into better version, or resetted with 100% success rate.
Enchant | Enchantment Process | ||
From | To | Materials | Zeny |
any Lv.1 enchant | same enchant but Lv.2 | 3 ![]() 50 |
0 |
any Lv.2 enchant | same enchant but Lv.3 | 5 ![]() 150 |
0 |
any enchant of any Lv. | empty enchant socket | - | 500,000 |
Gambler's Seal
Item
Item | ![]() A sticker that gamblers put on their cheeks. It can be attached and detached. _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 Required Level: 150 |
Enchant Items | ![]() ![]() ![]() ![]() Enchant-Coins are available at NPC Muzaszir for 1m zeny or 2 Nyangvine Fruits. |
Enchants
![]() | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
MaxHP | 300~1000 | MaxHP | 300~1000 |
MaxSP | 300~1000 | MaxSP | 300~1000 |
%MaxHP | 1~5 | %MaxHP | 1~5 |
%MaxSP | 1~5 | %MaxSP | 1~5 |
%Atk | 1~5 | %Atk | 1~5 |
Atk | 1~20 | Atk | 1~20 |
Def | 10~30 | Def | 10~30 |
Mdef | 5~10 | Mdef | 5~10 |
Crit | 1~5 | Crit | 1~5 |
%increases melee physical damage | 1~5 | %increases melee physical damage | 1~5 |
%increases critical damage | 1~5 | %increases critical damage | 1~5 |
%reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
%reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
![]() | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
MaxHP | 300~1000 | MaxHP | 300~1000 |
MaxSP | 300~1000 | MaxSP | 300~1000 |
%MaxHP | 1~5 | %MaxHP | 1~5 |
%MaxSP | 1~5 | %MaxSP | 1~5 |
%Matk | 1~5 | %Matk | 1~5 |
Matk | 1~20 | Matk | 1~20 |
Def | 10~30 | Def | 10~30 |
Mdef | 5~10 | Mdef | 5~10 |
%increases heal effectiveness | 1~5 | %increases heal effectiveness | 1~5 |
%increases all property magical damage | 1~5 | %increases all property magical damage | 1~5 |
S.Matk | 1~5 | S.Matk | 1~5 |
%reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
%reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
![]() | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
MaxHP | 300~1000 | MaxHP | 300~1000 |
MaxSP | 300~1000 | MaxSP | 300~1000 |
%MaxHP | 1~5 | %MaxHP | 1~5 |
%MaxSP | 1~5 | %MaxSP | 1~5 |
%Atk | 1~5 | %Atk | 1~5 |
Atk | 1~20 | Atk | 1~20 |
Def | 10~30 | Def | 10~30 |
Mdef | 5~10 | Mdef | 5~10 |
Crit | 1~5 | Crit | 1~5 |
%increases long ranged physical damage | 1~5 | %increases long ranged physical damage | 1~5 |
%increases critical damage | 1~5 | %increases critical damage | 1~5 |
%reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
%reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
![]() | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
MaxHP | 300~1000 | MaxHP | 300~1000 |
MaxSP | 300~1000 | MaxSP | 300~1000 |
%MaxHP | 1~5 | %MaxHP | 1~5 |
%MaxSP | 1~5 | %MaxSP | 1~5 |
Def | 20~100 | Def | 20~100 |
Mdef | 5~25 | Mdef | 5~25 |
Res | 1~20 | Res | 1~20 |
Mres | 1~10 | Mres | 1~10 |
STA | 1~10 | STA | 1~10 |
%reduces variable casting time | 1~5 | %reduces variable casting time | 1~5 |
%reduces global cooldown | 1~5 | %reduces global cooldown | 1~5 |
Cards in Mouth
Items
![]() Ace of Hearts in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Melee Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
![]() Ace of Spades in Mouth. _______________________ When equipped with Gambler's Seal [1]: MATK +5% Increases Magical Damage with every element by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
![]() Ace of Diamonds in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Ranged Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
![]() Ace of Clovers in Mouth. _______________________ When equipped with Gambler's Seal [1]: MaxHP +5%, DEF +200, MDEF +30. _______________________ Additional abilities can be activated by using the Loki's Advice (Defense). Loki's Advice (Defense) can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Armor Position: Head Low Armor Level: 1 Weight: 10 Required Level: 150 |
Enchants
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1st enchant list | Min~Max | 2nd enchant list | Min~Max |
Str | 1~5 | Cri | 1~5 |
Dex | 1~5 | %increases critical damage | 1~7 |
Vit | 1~5 | %increases melee physical damage | 1~7 |
Int | 1~5 | %reduces variable casting time | 1~5 |
Luk | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |
Agi | 1~5 |
![]() | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
Str | 1~5 | %increases heal effectiveness | 1~5 |
Dex | 1~5 | S.Matk | 1~7 |
Vit | 1~5 | %increases all property magical damage | 1~7 |
Int | 1~5 | %reduces variable casting time | 1~5 |
Luk | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |
Agi | 1~5 |
![]() | |||
1st enchant list | Min~Max | 2nd enchant list | Min~Max |
Str | 1~5 | Cri | 1~5 |
Dex | 1~5 | %increases critical damage | 1~7 |
Vit | 1~5 | %increases long ranged physical damage | 1~7 |
Int | 1~5 | %reduces variable casting time | 1~5 |
Luk | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |
Agi | 1~5 |
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1st enchant list | Min~Max | 2nd enchant list | Min~Max |
Str | 1~5 | Def | 50~100 |
Dex | 1~5 | Mdef | 5~25 |
Vit | 1~5 | Res | 1~20 |
Int | 1~5 | Mres | 1~10 |
Luk | 1~5 | %reduces variable casting time | 1~5 |
Agi | 1~5 | %increases attack speed (reduces delay after attack) | 1~5 |