Elemente
Einführung in die Elemente
In RO gibt es zehn verschiedene Elemente. Einige Angriffe, wie etwa die Nahkampfangriffe von Monstern, haben kein Element und werden von Elementmodifikatoren überhaupt nicht beeinflusst. Solche Angriffe werden als nicht-elementar bezeichnet.
- Neutral – Grundlegende Elementareigenschaft. Ein großer Teil der Fertigkeiten/Monster hat die Eigenschaft Neutral. Neutral hat keine elementare Schwäche, aber die Eigenschaft Geist ist dagegen nicht so effektiv wie der Rest. Alle Waffen haben, sofern nicht anders angegeben, die Eigenschaft Neutral.
- Wasser – Gegenteil der Windeigenschaft. Wasser verursacht den größten Schaden an Monstern/Rüstungen mit Feuereigenschaft und ist gegenüber der Windeigenschaft am schwächsten. Waffen mit der Wassereigenschaft können mit einem Mystic Frozen (995) geschmiedet werden.
- Erde – Erde wird am meisten durch die Feuereigenschaft beschädigt und verursacht den größten Schaden durch die Windeigenschaft. Waffen mit der Erd-Eigenschaft können mithilfe eines Great Nature (997) geschmiedet werden.
- Feuer – Feuer ist das Gegenteil von Erde und verursacht den größten Schaden gegen sie. Wasser verursacht den größten Schaden an Monstern/Rüstungen mit Feuereigenschaft. Waffen mit der Feuereigenschaft können mit einem Flame Heart (994) geschmiedet werden.
- Wind – Wind hat eine Schwäche gegenüber Erde und verursacht zusätzlichen Schaden bei der Eigenschaft Wasser. Waffen mit der Eigenschaft Wind können mithilfe eines Rough Wind (996) geschmiedet werden.
- Gift - Die Eigenschaft Gift sollte nicht mit dem Statuseffekt verwechselt werden. Die Fertigkeit Assassine Enchant Poison kann das Element einer Waffe in Gift verwandeln.
- Holy - The Holy element is weak against the Shadow element, and does extra damage against the Shadow element. Weapons can be temporarily enchanted with the Holy property using the Priest's Aspersio skill, while armors can be blessed with Benedictio Sanctissimi Sacramenti and Royal Guard's Piety skill.
- Shadow - Not to be confused with the Demon and Undead types. Shadow is the opposite of Holy, and does the most damage against it. Cursed Water (12020) temporarily enchants weapons with the Shadow Property.
- Ghost - Ghost is only weak to the Ghost element.
- Undead - Undead elemental players and monsters can be damaged using the skills Heal, Turn Undead, Resurrection, Sanctuary, and Highness Heal. Undead elemental players and monsters are also not affected by the knockback from the Fire Wall skill and are immune to Frozen and Stone status and the Provoke skill.
Damage Tables
In RO, Elements/de can be grouped into two types: attacking and defending. Defending elements are separated into four levels; the resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels.
Players have both an attacking and defending element, which are both naturally Neutral, but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. A player's defending element is always Level 1.
Monsters have only a defending element, but can inflict elemental attacks using skills.
Column is based on the attacking element and row is based on the defending element.
Elemental Attribute Table
Level 1
Defensive → | Neutral | Water | Earth | Fire | Wind | Poison | Holy | Shadow | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Offensive ↓ | ||||||||||
Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 90% | 100% |
Water | 100% | 25% | 100% | 150% | 90% | 150% | 100% | 100% | 100% | 100% |
Earth | 100% | 100% | 25% | 90% | 150% | 150% | 100% | 100% | 100% | 100% |
Fire | 100% | 90% | 150% | 25% | 100% | 150% | 100% | 100% | 100% | 125% |
Wind | 100% | 150% | 90% | 100% | 25% | 150% | 100% | 100% | 100% | 100% |
Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 75% |
Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 125% | 100% | 125% |
Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 125% | 0% | 100% | 0% |
Ghost | 90% | 100% | 100% | 100% | 100% | 75% | 90% | 90% | 125% | 100% |
Undead | 100% | 100% | 100% | 90% | 100% | 75% | 125% | 0% | 100% | 0% |
Level 2
Defensive → | Neutral | Water | Earth | Fire | Wind | Poison | Holy | Shadow | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Offensive ↓ | ||||||||||
Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 70% | 100% |
Water | 100% | 0% | 100% | 175% | 80% | 150% | 100% | 100% | 100% | 100% |
Earth | 100% | 100% | 0% | 80% | 175% | 150% | 100% | 100% | 100% | 100% |
Fire | 100% | 80% | 175% | 0% | 100% | 150% | 100% | 100% | 100% | 150% |
Wind | 100% | 175% | 80% | 100% | 0% | 150% | 100% | 100% | 100% | 100% |
Poison | 100% | 150% | 150% | 150% | 150% | 0% | 75% | 75% | 75% | 50% |
Holy | 100% | 100% | 100% | 100% | 100% | 75% | 0% | 150% | 100% | 150% |
Shadow | 100% | 100% | 100% | 100% | 100% | 75% | 150% | 0% | 100% | 0% |
Ghost | 70% | 100% | 100% | 100% | 100% | 75% | 80% | 80% | 150% | 125% |
Undead | 100% | 100% | 100% | 80% | 100% | 50% | 150% | 0% | 125% | 0% |
Level 3
Defensive → | Neutral | Water | Earth | Fire | Wind | Poison | Holy | Shadow | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Offensive ↓ | ||||||||||
Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% |
Water | 100% | 0% | 100% | 200% | 70% | 125% | 100% | 100% | 100% | 100% |
Earth | 100% | 100% | 0% | 70% | 200% | 125% | 100% | 100% | 100% | 100% |
Fire | 100% | 70% | 200% | 0% | 100% | 125% | 100% | 100% | 100% | 175% |
Wind | 100% | 200% | 70% | 100% | 0% | 125% | 100% | 100% | 100% | 100% |
Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 25% |
Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 175% | 100% | 175% |
Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 175% | 0% | 100% | 0% |
Ghost | 50% | 100% | 100% | 100% | 100% | 50% | 70% | 70% | 175% | 150% |
Undead | 100% | 100% | 100% | 70% | 100% | 25% | 175% | 0% | 150% | 0% |
Level 4
Defensive → | Neutral | Water | Earth | Fire | Wind | Poison | Holy | Shadow | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Offensive ↓ | ||||||||||
Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
Water | 100% | −50% | 100% | 200% | 60% | 125% | 100% | 100% | 100% | 100% |
Earth | 100% | 100% | −50% | 60% | 200% | 125% | 100% | 100% | 100% | 100% |
Fire | 100% | 60% | 200% | −50% | 100% | 125% | 100% | 100% | 100% | 200% |
Wind | 100% | 200% | 60% | 100% | −50% | 125% | 100% | 100% | 100% | 100% |
Poison | 100% | 125% | 125% | 125% | 125% | 0% | 50% | 50% | 50% | 0% |
Holy | 100% | 100% | 100% | 100% | 100% | 50% | 0% | 200% | 100% | 200% |
Shadow | 100% | 100% | 100% | 100% | 100% | 50% | 200% | 0% | 100% | 0% |
Ghost | 0% | 100% | 100% | 100% | 100% | 50% | 60% | 60% | 200% | 175% |
Undead | 100% | 100% | 100% | 60% | 100% | 0% | 200% | 0% | 175% | 0% |