Acolyte
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Basis Job: |
Novice
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Job Typ: |
1. Klasse
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min. Job Level: |
40
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max. Job Level: |
50
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Job Bonus
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STR |
AGI |
VIT |
INT |
DEX |
LUK
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+3 |
+2 |
+3 |
+3 |
+3 |
+4
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Allgemeines
Akolythen sind aufmerksame Beschützer und Heiler von allem, was in Rune Midgards gut ist. Obwohl sie noch neu in der heiligen Magie sind, sind ihre Fähigkeiten "Heilen(Heal)", "Segnen(Blessing)" und "Geschwindigkeit erhöhen(Agi UP)" unerlässlich, um das Blatt in der Schlacht zu wenden. Sie wuchsen in der Hauptstadt Prontera auf und lernten dort, wie ihre Fähigkeiten andere Abenteurer vor dem Bösen schützen können.
Akolythen sind nicht in der Lage, Klingenwaffen zu tragen, aber ihre Hingabe an das Gute erlaubt es ihnen, andere in allen Situationen zu unterstützen. Mit dem richtigen Attribut und der richtigen Rüstung können sie solide Kämpfer sein.
Jobwechsel
Main Office (Hauptbüro) in Prontera beim NPC Jobmaster.
Builds
Unterstützer
Spielweise
Dieser Build konzentriert sich darauf, deine Gruppenmitglieder im Kampf durch Heilung, Segen und Erhöhen von Agi zu unterstützen. Es ist wichtig, die MATK von INT und Ausrüstung zu erhöhen, um die Effektivität der Suport-Skills zu erhöhen.
Mit Heal kann er untote Monster töten und auf diese Weise seine Gruppenmitglieder direkt unterstüzen.
Verteilung der Statuspunkte
Die Zuweisung der Statuspunkte ist abhängig von den Monstern die du töten willst, deiner Überlebensfähigkeit, deinen Fähigkeiten das Spiel zu spielen und dem geplanten Charakteraufbau.
- STR.: 1
- AGI: 1
- VIT: 1
- INT: 53
- DEX: 30
- LUK: 1
Kampf
Spielweise
Dieser Build konzentriert sich darauf, Monster mit Waffen der Mace-Klasse zu schlagen. Da Acolyteklassen keine scharfen Waffen (z. B. Dolche, einhändige Schwerter, Axt) führen dürfen. Er tötet die Monster selbst und nutzt seine Unterstützungsfähigkeiten (z. B. Heilung, Segen und Erhöhen von Agi) um sich selbst am Leben zu erhalten. Ein hoher AGI für hohe ASPD macht diesen Build effizient.
- Dieser Build eignet sich gut als Vorstufe für den Monk!
Verteilung der Statuspunkte
Die Zuweisung der Statuspunkte ist abhängig von den Monstern die du töten willst, deiner Überlebensfähigkeit, deinen Fähigkeiten das Spiel zu spielen und dem geplanten Charakteraufbau.
- STR.: 10
- AGI: 40
- VIT: 1
- INT: 34
- DEX: 20
- LUK: 1
Fähigkeiten
Fertigkeiten
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Divine Protection Max Level: 10 Requirement: Cure 1 Skill Form: Passive Description: Reduce incoming damage taken from Demon and Undead race enemies. This reduction is a flat amount applied after your other damage reduction effects. This reduction is increased by 1 for every 25 Base Levels. [Lv 1]: Base Reduction: 3 [Lv 2]: Base Reduction: 6 [Lv 3]: Base Reduction: 9 [Lv 4]: Base Reduction: 12 [Lv 5]: Base Reduction: 15 [Lv 6]: Base Reduction: 18 [Lv 7]: Base Reduction: 21 [Lv 8]: Base Reduction: 24 [Lv 9]: Base Reduction: 27 [Lv 10]: Base Reduction: 30
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Demon Bane Max Level: 10 Requirement: Divine Protection 3 Skill Form: Passive Description: Increase your Mastery ATK against Demon and Undead race enemies. Mastery ATK is increased by 1 for every 20 Base Levels. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30
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Ruwach Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon Holy Spirit that will detect hidden characters in 5x5 cells area around the caster for 10 sec. If target is enemy, this skill will inflict Holy elemental magic damage that equal to 145% MATK.
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Pneuma Max Level: 1 Requirement: Warp Portal 4 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to create barrier in 3x3 cells around targeted cell that for 10 sec will protect anyone inside it from long range physical attacks.
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Teleport Max Level: 2 Requirement: Ruwach 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 0.2s Description: Teleports caster to other area. Can't be used in an area that protected by Land Protector. [Lv 1]: Random spot, SP Consumption: 10 [Lv 2]: Save point, SP Consumption: 9
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Warp Portal Max Level: 4 Requirement: Teleport 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Creates a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 8 people. Can't be used in an area that protected by Land Protector. Consumes 1 Blue Gemstone. [Lv 1]: Back to caster's Save Point [Lv 2]: Enables 1 Memo point [Lv 3]: Enables 2 Memo points [Lv 4]: Enables 3 Memo points [Memo Point]: Specific map area memorized as a destination for a Warp Portal. Type /memo to set current location as a Memo Point.
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Heal Max Level: 10 Skill Form: Active Type: Recovery Property: Holy Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Restore the HP of target friendly character. Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK.
The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value.
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Increase Agility Max Level: 10 Requirement: Heal 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Increases targeted character's Movement and Attack Speed for the duration of skill. Drains 15 HP from the caster after each cast. When used on target that affected by Decrease Agility status, this skill will release target from that status then give target an Increase Agility status. [Lv 1]: AGI +3, ASPD +1%, Lasts 60 sec [Lv 2]: AGI +4, ASPD +2%, Lasts 80 sec [Lv 3]: AGI +5, ASPD +3%, Lasts 100 sec [Lv 4]: AGI +6, ASPD +4%, Lasts 120 sec [Lv 5]: AGI +7, ASPD +5%, Lasts 140 sec [Lv 6]: AGI +8, ASPD +6%, Lasts 160 sec [Lv 7]: AGI +9, ASPD +7%, Lasts 180 sec [Lv 8]: AGI +10, ASPD +8%, Lasts 200 sec [Lv 9]: AGI +11, ASPD +9%, Lasts 220 sec [Lv 10]: AGI +12, ASPD +10%, Lasts 240 sec
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Decrease Agility Max Level: 10 Requirement: Increase Agility 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.25s Fixed / 0.75s Variable After Cast Delay: 1s Cool Down: None Description: Reduces target's Movement Speed and AGI stat for the skill's duration. [Lv 1]: AGI -3, 53% chance, Lasts 20 sec [Lv 2]: AGI -4, 56% chance, Lasts 25 sec [Lv 3]: AGI -5, 59% chance, Lasts 30 sec [Lv 4]: AGI -6, 62% chance, Lasts 35 sec [Lv 5]: AGI -7, 65% chance, Lasts 40 sec [Lv 6]: AGI -8, 68% chance, Lasts 45 sec [Lv 7]: AGI -9, 71% chance, Lasts 50 sec [Lv 8]: AGI -10, 74% chance, Lasts 55 sec [Lv 9]: AGI -11, 77% chance, Lasts 60 sec [Lv 10]: AGI -12, 80% chance, Lasts 65 sec
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Aqua Benedicta Max Level: 1 Skill Form: Active Type: Crafting Target: Caster Cast Time: 0.20s Fixed / 0.80s Variable After Cast Delay: 0.5s Cool Down: None Description: Creates Holy Water with 1 Empty Bottle while standing in water.
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Signum Crucis Max Level: 10 Requirement: Demon Bane 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 2s Cool Down: None Description: Reduces physical defense of Undead elemental and Demon monsters in the caster's vicinity. [Lv 1]: DEF -14%, 27% chance [Lv 2]: DEF -18%, 31% chance [Lv 3]: DEF -22%, 35% chance [Lv 4]: DEF -26%, 39% chance [Lv 5]: DEF -30%, 43% chance [Lv 6]: DEF -34%, 47% chance [Lv 7]: DEF -38%, 51% chance [Lv 8]: DEF -42%, 55% chance [Lv 9]: DEF -46%, 59% chance [Lv 10]: DEF -50%, 63% chance
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Angelus Max Level: 10 Requirement: Divine Protection 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 3.5s Cool Down: None Description: Increases MaxHP and physical defense from VIT of all party members including caster, for the skill's duration. [Lv 1]: DEF +5%, HP +50, Lasts 30 sec [Lv 2]: DEF +10%, HP +100, Lasts 60 sec [Lv 3]: DEF +15%, HP +150, Lasts 90 sec [Lv 4]: DEF +20%, HP +200, Lasts 120 sec [Lv 5]: DEF +25%, HP +250, Lasts 150 sec [Lv 6]: DEF +30%, HP +300, Lasts 180 sec [Lv 7]: DEF +35%, HP +350, Lasts 210 sec [Lv 8]: DEF +40%, HP +400, Lasts 240 sec [Lv 9]: DEF +45%, HP +450, Lasts 270 sec [Lv 10]: DEF +50%, HP +500, Lasts 300 sec
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Blessing Max Level: 10 Requirement: Divine Protection 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases STR, INT, DEX and HIT rate of the specified character. Can also be used to cure a target from Curse and Stone Curse status. When used on Undead and Demon monsters, Blessing will reduce their STR, INT and DEX by 50%. [Lv 1]: STR,INT,DEX +1, HIT +2, 60 sec [Lv 2]: STR,INT,DEX +2, HIT +4, 80 sec [Lv 3]: STR,INT,DEX +3, HIT +6, 100 sec [Lv 4]: STR,INT,DEX +4, HIT +8, 120 sec [Lv 5]: STR,INT,DEX +5, HIT +10, 140 sec [Lv 6]: STR,INT,DEX +6, HIT +12, 160 sec [Lv 7]: STR,INT,DEX +7, HIT +14, 180 sec [Lv 8]: STR,INT,DEX +8, HIT +16, 200 sec [Lv 9]: STR,INT,DEX +9, HIT +18, 220 sec [Lv 10]: STR,INT,DEX +10, HIT +20, 240 sec
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Cure Max Level: 1 Requirement: Heal 2 Requirement: Faith 5 Requirement: Heal 2 Skill Form: Active Type: Supportive Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects. (Bitescar is caused by the Silvervine Root Twist skill).
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Quest-Fähigkeiten
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Holy Light Requirement: Finish Quest Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: None Cool Down: None Description: Summons a holy light to inflict 125% MATK as Holy elemental magic damage to counter evil. If the target had Kyrie Eleison effect active, it will be canceled.
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