Shadow Cross de

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Revision as of 05:51, 10 December 2024 by Schuuuubiiii (talk | contribs) (Created page with "==Wann wechsle ich den Job?== # Als Anfänger mit Joblevel 10 können Sie zum Dieb wechseln. # Als Dieb mit Joblevel 40-50 können Sie zum Assassinen wechseln. # Als Assassine mit Basislevel 99 und Joblevel 50 können Sie Wiedergeburt durchführen. # Als Wiedergeburt-Anfänger mit Joblevel 10 können Sie zum Dieb wechseln. # Als Dieb mit Joblevel 40-50 können Sie zum Assassinenkreuz 2. Klasse wechseln. # Als Assassinenkreuz mit Basislevel 99 und Joblevel 70 können Sie...")
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Wann wechsle ich den Job?

  1. Als Anfänger mit Joblevel 10 können Sie zum Dieb wechseln.
  2. Als Dieb mit Joblevel 40-50 können Sie zum Assassinen wechseln.
  3. Als Assassine mit Basislevel 99 und Joblevel 50 können Sie Wiedergeburt durchführen.
  4. Als Wiedergeburt-Anfänger mit Joblevel 10 können Sie zum Dieb wechseln.
  5. Als Dieb mit Joblevel 40-50 können Sie zum Assassinenkreuz 2. Klasse wechseln.
  6. Als Assassinenkreuz mit Basislevel 99 und Joblevel 70 können Sie zum Guillotinenkreuz 3. Klasse wechseln.
  7. Als Guillotinenkreuz mit Basislevel 200 und Joblevel 70 können Sie zum Schattenkreuz 4. Klasse wechseln.

Dieb

Fertigkeiten
48.png Double Attack
Max Level: 10
Skill Form: Passive
Description: When attacking with Dagger
class weapon, there is chance of
inflicting double attacks. Skill level
affects
Double Attack chance and HIT
bonus. This skill also affects
Left-Hand damage of
Katar class weapons.
[Lv 1]: 7% chance, HIT +1%
[Lv 2]: 14% chance, HIT +2%
[Lv 3]: 21% chance, HIT +3%
[Lv 4]: 28% chance, HIT +4%
[Lv 5]: 35% chance, HIT +5%
[Lv 6]: 42% chance, HIT +6%
[Lv 7]: 49% chance, HIT +7%
[Lv 8]: 56% chance, HIT +8%
[Lv 9]: 63% chance, HIT +9%
[Lv 10]: 70% chance, HIT +10%
49.png Improve Dodge
Max Level: 10
Skill Form: Passive
Description: Increases FLEE rate. FLEE
rate receives additional bonus upon
reaching 2nd classes. This skill also
slightly enhances the
Movement Speed
of
Assassin classes.
[Lv 1]: Flee +3, 2nd Classes: Flee +4
[Lv 2]: Flee +6, 2nd Classes: Flee +8
[Lv 3]: Flee +9, 2nd Classes: Flee +12
[Lv 4]: Flee +12, 2nd Classes: Flee +16
[Lv 5]: Flee +15, 2nd Classes: Flee +20
[Lv 6]: Flee +18, 2nd Classes: Flee +24
[Lv 7]: Flee +21, 2nd Classes: Flee +28
[Lv 8]: Flee +24, 2nd Classes: Flee +32
[Lv 9]: Flee +27, 2nd Classes: Flee +36
[Lv 10]: Flee +30, 2nd Classes: Flee +40
50.png Steal
Max Level: 10
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Steals an item from
a specified target. If target's
DEX is
higher than the caster, the success rate
of stealing an item is decreased. This
skill can't be used on
Boss monster and
Players.

[Lv 1]: 8% base chance
[Lv 2]: 14% base chance
[Lv 3]: 20% base chance
[Lv 4]: 26% base chance
[Lv 5]: 32% base chance
[Lv 6]: 38% base chance
[Lv 7]: 44% base chance
[Lv 8]: 50% base chance
[Lv 9]: 56% base chance
[Lv 10]: 62% base chance
51.png Hiding
Max Level: 10
Requirement: Steal 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hides under the ground to
avoid enemy attack.
Detection skills
can cancel
Hiding status. Demon, Insect
and
Boss monsters can detect character
in
Hiding status. Can be canceled by
using the skill again.

[Lv 1]: 30 sec, Drains 1 SP per 5 sec
[Lv 2]: 60 sec, Drains 1 SP per 6 sec
[Lv 3]: 90 sec, Drains 1 SP per 7 sec
[Lv 4]: 120 sec, Drains 1 SP per 8 sec
[Lv 5]: 150 sec, Drains 1 SP per 9 sec
[Lv 6]: 180 sec, Drains 1 SP per 10 sec
[Lv 7]: 210 sec, Drains 1 SP per 11 sec
[Lv 8]: 240 sec, Drains 1 SP per 12 sec
[Lv 9]: 270 sec, Drains 1 SP per 13 sec
[Lv 10]: 300 sec, Drains 1 SP per 14 sec
52.png Envenom
Max Level: 10
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Deals Poison elemental
damage to a target that has a chance
of inflicting
Poison status. Target
in
Poison status receives certain damage
according
MaxHP every second and reduced
physical defense by 25%.
Envenom
inflicts normal damage, but gets
additional
Mastery ATK according skill level.
[Lv 1]: Mastery ATK +15, 14% Poison chance
[Lv 2]: Mastery ATK +30, 18% Poison chance
[Lv 3]: Mastery ATK +45, 22% Poison chance
[Lv 4]: Mastery ATK +60, 26% Poison chance
[Lv 5]: Mastery ATK +75, 30% Poison chance
[Lv 6]: Mastery ATK +90, 34% Poison chance
[Lv 7]: Mastery ATK +105, 38% Poison chance
[Lv 8]: Mastery ATK +120, 42% Poison chance
[Lv 9]: Mastery ATK +135, 46% Poison chance
[Lv 10]: Mastery ATK +150, 50% Poison chance
53.png Detoxify
Max Level: 1
Requirement: Envenom 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Removes Poison status from
a targeted character.

Quest-Fertigkeiten
149.png Sprinkle Sand
Requirement: Finish Quest
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Kicks sand into enemy's
face which will inflict 130% ATK
Earth
elemental physical damage and can inflict
Blind
on the target.
152.png Throw Stone
Requirement: Finish Quest
Skill Form: Active
Type: Special Physical
Target: 1 Character
Cast Time: None
After Cast Delay: 0.1s
Cool Down: None
Description: Attacks an enemy with a
Stone which inflicts 50 damage that
pierce enemy's defense and has a low
chance of inflicting
Stun or Blind statuses.
Consumes 1
Stone.
151.png Pick Stone
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Picks up a Stone from the
ground. This skill fails, if the current
Weight
is more than 70%.
150.png Back Slide
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Description: Quickly move 5 cells
backwards to position yourself safely away
from threats.

Assassine

Fertigkeiten
132.png Righthand Mastery
Max Level: 5
Skill Form: Passive
Description: Increases the damage of the
weapon in the right hand when equipped
with dual weapons. Without learning
this skill, equipping two weapons at
once reduces the
Attack Power of the
weapon in the right hand to only 50%.

[Lv 1]: 60% Damage
[Lv 2]: 70% Damage
[Lv 3]: 80% Damage
[Lv 4]: 90% Damage
[Lv 5]: 100% Damage
133.png Lefthand Mastery
Max Level: 5
Requirement: Righthand Mastery 2
Skill Form: Passive
Description: Increases the damage of the
weapon in the left hand when equipped
with dual weapons. Without learning
this skill, equipping two weapons at
once reduces the
Attack Power of the
weapon in the left hand to only 30%.

[Lv 1]: 40% Damage
[Lv 2]: 50% Damage
[Lv 3]: 60% Damage
[Lv 4]: 70% Damage
[Lv 5]: 80% Damage
134.png Katar Mastery
Max Level: 10
Skill Form: Passive
Description: Increases Mastery ATK
with
Katar class weapon.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
135.png Cloaking
Max Level: 10
Requirement: Hiding 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Initiates Cloaking status,
which hide the caster from enemies
without disabling movement. At Level 1
to 2,
Cloaking will only work when
caster is adjacent to a wall. At higher
levels, caster can move freely in
Cloaking status, but will move more
slowly when away from walls. After the
effect is released, you can't pick up items
for 3 seconds.
Demon, Insect
and
Boss monsters are able to detect you.
[Lv 1]: Wall only, Wall: 100%, 1 SP/0.5 sec.
[Lv 2]: Wall only, Wall: 103%, 1 SP/1.0 sec.
[Lv 3]: Cell: 79%, Wall: 106%, 1 SP/2.0 sec.
[Lv 4]: Cell: 82%, Wall: 109%, 1 SP/3.0 sec.
[Lv 5]: Cell: 85%, Wall: 112%, 1 SP/4.0 sec.
[Lv 6]: Cell: 88%, Wall: 115%, 1 SP/5.0 sec.
[Lv 7]: Cell: 91%, Wall: 118%, 1 SP/6.0 sec.
[Lv 8]: Cell: 94%, Wall: 121%, 1 SP/7.0 sec.
[Lv 9]: Cell: 97%, Wall: 124%, 1 SP/8.0 sec.
[Lv 10]: Cell: 100%, Wall: 125%, 1 SP/9.0 sec.
136.png Sonic Blow
Max Level: 10
Requirement: Katar Mastery 4
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 1s
Description: Directs a flurry of rapid
Katar strikes that will have a chance
of inflicting the
Stun status on the
target. The chance of
Stun is reduced by the
target's immunity and the damage is increased
by 50% when the target's current
HP is
less than 50%.
Requires
Katar.
[Lv 1]: ATK 300%, Stun Chance: 12%
[Lv 2]: ATK 400%, Stun Chance: 14%
[Lv 3]: ATK 500%, Stun Chance: 16%
[Lv 4]: ATK 600%, Stun Chance: 18%
[Lv 5]: ATK 700%, Stun Chance: 20%
[Lv 6]: ATK 800%, Stun Chance: 22%
[Lv 7]: ATK 900%, Stun Chance: 24%
[Lv 8]: ATK 1000%, Stun Chance: 26%
[Lv 9]: ATK 1100%, Stun Chance: 28%
[Lv 10]: ATK 1200%, Stun Chance: 30%
137.png Grimtooth
Max Level: 5
Requirement: Cloaking 2, Sonic Blow 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Strikes an enemy and
surrounding enemies of a 3x3 radius with a
Katar from afar while in Hiding status.
Skill levels 1 and 2 counts as physical melee
damage and from level 3 up, it counts as long
range physical damage. Monsters which has
been damaged will have their
Movement
Speed
reduced by 50% for 1 second.
Requires
Katar.
[Lv 1]: ATK 120%, Range: 2 cells
[Lv 2]: ATK 140%, Range: 3 cells
[Lv 3]: ATK 160%, Range: 4 cells
[Lv 4]: ATK 180%, Range: 5 cells
[Lv 5]: ATK 200%, Range: 6 cells
138.png Enchant Poison
Max Level: 10
Requirement: Envenom 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Temporarily coats
equipped weapon of yourself or ally with
the
Poison elemental. Poison coated
weapons have a chance of inflicting the target
with the
Poison status.
The effect will be canceled if the weapon
has been exchanged or removed.

[Lv 1]: Lasts 30 seconds
[Lv 2]: Lasts 45 seconds
[Lv 3]: Lasts 60 seconds
[Lv 4]: Lasts 75 seconds
[Lv 5]: Lasts 90 seconds
[Lv 6]: Lasts 105 seconds
[Lv 7]: Lasts 120 seconds
[Lv 8]: Lasts 135 seconds
[Lv 9]: Lasts 150 seconds
[Lv 10]: Lasts 165 seconds
139.png Poison React
Max Level: 10
Requirement: Enchant Poison 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Once this skill activated,
the caster will automatically retaliate
normal attack with
Envenom.
If you've learned
Double Attack,
your
Counterattack chance is doubled.
If the enemy uses
Poison elemental
attack, the caster will reflect the
damage instead.

[Lv 1]: ATK 130%, Counters: 1
[Lv 2]: ATK 160%, Counters: 1
[Lv 3]: ATK 190%, Counters: 2
[Lv 4]: ATK 220%, Counters: 2
[Lv 5]: ATK 250%, Counters: 3
[Lv 6]: ATK 280%, Counters: 3
[Lv 7]: ATK 310%, Counters: 4
[Lv 8]: ATK 340%, Counters: 4
[Lv 9]: ATK 370%, Counters: 5
[Lv 10]: ATK 400%, Counters: 5
140.png Venom Dust
Max Level: 10
Requirement: Enchant Poison 5
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Contaminates a targeted
3x3 area with toxin that will inflict the
Poison status on enemies that come
into contact with it.
Consumes 1
Red Gemstone.
[Lv 1]: Lasts 5 seconds
[Lv 2]: Lasts 10 seconds
[Lv 3]: Lasts 15 seconds
[Lv 4]: Lasts 20 seconds
[Lv 5]: Lasts 25 seconds
[Lv 6]: Lasts 30 seconds
[Lv 7]: Lasts 35 seconds
[Lv 8]: Lasts 40 seconds
[Lv 9]: Lasts 45 seconds
[Lv 10]: Lasts 50 seconds
141.png Venom Splasher
Max Level: 10
Requirement: Poison React 5,
Venom Dust 5

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: (Lv10)0.5s Fixed / 0.5s Variable
After Cast Delay: None
Cool Down: (Lv10)2s
Description: Plants a time bomb on an
target, which explodes after a certain time
with a 5x5 radius dealing physical damage
around and inflict
Poison status by
chance. The chance is decreased by the
targets immunity.

[Lv 1]: ATK 500%, Timer: 11 seconds
[Lv 2]: ATK 600%, Timer: 10 seconds
[Lv 3]: ATK 700%, Timer: 9 seconds
[Lv 4]: ATK 800%, Timer: 8 seconds
[Lv 5]: ATK 900%, Timer: 7 seconds
[Lv 6]: ATK 1000%, Timer: 6 seconds
[Lv 7]: ATK 1100%, Timer: 5 seconds
[Lv 8]: ATK 1200%, Timer: 4 seconds
[Lv 9]: ATK 1300%, Timer: 3 seconds
[Lv 10]: ATK 1400%, Timer: 2 seconds
Quest-Fähigkeiten
1003.png Sonic Acceleration
Requirement: Finish Quest
Skill Form: Passive
Description: Increases Sonic Blow
skill's success rate by 90% and enhance
it's damage by 90%.
1004.png Venom Knife
Requirement: Finish Quest
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Poisons an enemy from a
distance by throwing 1
Venom Knife.
Venom Knife must be equipped to use
this skill.

Assassin Cross

Fähigkeiten
376.png Advanced Katar Mastery
Max Level: 5
Requirement: Double Attack 5,
Katar Mastery 7

Skill Form: Passive
Description: Enhances damage inflicted
with
Katar class weapon.
[Lv 1]: Damage +12%
[Lv 2]: Damage +14%
[Lv 3]: Damage +16%
[Lv 4]: Damage +18%
[Lv 5]: Damage +20%
378.png Enchant Deadly Poison
Max Level: 5
Requirement: Create Deadly Poison 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: 2s
Description: Enchants equipped Weapon
with deadly poison to enhance it's
damage and poison targets by chance,
causing the target's
HP to
dramatically decrease for the
Poison's
duration.
Consumes 1
Poison Bottle.
379.png Soul Destroyer
Max Level: 10
Requirement: Double Attack 5,
Envenom 5, Cloaking 3, Enchant Poison 6

Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.25s Fixed / 0.25s Variable
After Cast Delay: 1s
Cool Down: 0.25
Description: A ranged attack to a target,
which inflicts ranged physical damage.
Damage additionally increases according
to the caster's
Base Level, STR and INT,
can inflict half of the total
Critical Damage
based on half the caster's
Critical chance.
[Lv 1]: ATK 150%
[Lv 2]: ATK 300%
[Lv 3]: ATK 450%
[Lv 4]: ATK 600%
[Lv 5]: ATK 750%
[Lv 6]: ATK 900%
[Lv 7]: ATK 1050%
[Lv 8]: ATK 1200%
[Lv 9]: ATK 1350%
[Lv 10]: ATK 1500%
406.png Meteor Assault
Max Level: 10
Requirement: Katar Mastery 5,
Righthand Mastery 3, Sonic Blow 5,
Soul Destroyer 1

Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: 0.25s Fixed / 0.25s Variable
After Cast Delay: None
Cool Down: None
Description: Attacks all enemies in a
5x5 cell area around the caster with
the chance of causing statuses such as
Stun, Blind or Bleed. The damage
is further increased according
to the caster's
Base Level.
[Lv 1]: 320% damage
[Lv 2]: 440% damage
[Lv 3]: 560% damage
[Lv 4]: 680% damage
[Lv 5]: 800% damage
[Lv 6]: 920% damage
[Lv 7]: 1040% damage
[Lv 8]: 1160% damage
[Lv 9]: 1280% damage
[Lv 10]: 1400% damage
407.png Create Deadly Poison
Max Level: 1
Requirement: Envenom 10, Detoxify 1,
Enchant Poison 5

Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Creates a bottle of Deadly
Poison
that will increase the ASPD of
Assassin Crosses with the risk of being
inflicted with the
Poison status, but
will instantly kill characters in any
other job if they drink it. Caster's
DEX and LUK affect this skill's success
rate. If this skill fails, the caster
loses an amount of
HP equal to 25%
of his
MaxHP.
Items required to create
Deadly Poison:
1
Empty Bottle
1
Poison Spore
1
Venom Canine
1
Bee Sting
1
Cactus Needle
1
Berserk Potion
1
Karvodailnirol

Guillotine-Kreuz

Fertigkeiten
2021.png Venom Impress
Max Level: 5
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: None
After Cast Delay: (Lv5)1s
Cool Down: None
Description: Weakens the enemy's
resistance against
Poison elemental
attack. Has 10 cells range.

[Lv 1]: Poison Resistance -10%
[Lv 2]: Poison Resistance -20%
[Lv 3]: Poison Resistance -30%
[Lv 4]: Poison Resistance -40%
[Lv 5]: Poison Resistance -50%
2022.png Cross Impact
Max Level: 5
Requirement: Sonic Blow 10
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: (Lv5)0.5s
Cool Down: 0.35s
Range: 7 cells
Description: Quickly approaches one
target and inflicts 7 fast hits.
Damage additionally increases according
to the caster's
Base Level,
can inflict
Critical Damage
based on half the caster's
Critical chance.
[Lv 1]: 1550% Damage
[Lv 2]: 1700% Damage
[Lv 3]: 1850% Damage
[Lv 4]: 2000% Damage
[Lv 5]: 2150% Damage
2023.png Dark Illusion
Max Level: 5
Requirement: Cross Impact 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 1.5s
Cool Down: None
Description: Quickly reaches and attacks
an enemy. Has a low chance of
activating
Cross Impact.
[Lv 1]: 100% Damage, 5 cells range
[Lv 2]: 100% Damage, 6 cells range
[Lv 3]: 100% Damage, 7 cells range
[Lv 4]: 100% Damage, 8 cells range
[Lv 5]: 100% Damage, 9 cells range
2024.png Research New Poison
Max Level: 10
Skill Form: Passive
Description: Enables to create new
poisons. This skill extends the duration
of the
Enchant Deadly Poison skill by
30+(15*Skill Level) seconds. Requires
Medicine
Bowl
and Poison Kit, along with
additional materials, depending on the
type of poison being made.

[Lv 1]: Success Chance 35%, Paralysis:
20
Poison Toad Skins, 1 Poison Herb
Amoena

[Lv 2]: Success Chance 40%, Pyrexia:
20
Anolian Skins, 1 Poison Herb Rantana
[Lv 3]: Success Chance 45%, Death Hurt:
25
Decayed Nails, 1 Poison Herb Seratum
[Lv 4]: Success Chance 50%, Leech End:
1
Poison Herb Scopolia, 1 Poison Herb
Nerium

[Lv 5]: Success Chance 55%, Antidote:
2
Green Herbs, 1 Blue Herb, 1 White Herb
[Lv 6]: Success Chance 60%, Venom Bleed:
10
Sticky Poisons, 1 Izidor
[Lv 7]: Success Chance 65%, Magic Mushroom:
10
Poison Spores, 1 Poison Herb Makulata
[Lv 8]: Success Chance 70%, Toxin:
10
Sticky Poisons, 1 Poison Herb Nerium
[Lv 9]: Success Chance 75%, Oblivion Curse:
10
Heart of Mermaids, 1 Izidor
[Lv 10]: Success Chance 80%
2025.png Create New Poison
Max Level: 1
Requirement: Research New Poison 1
Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Creates new poison from
the list of possible poisons shown
according to the level of
New Poison
Research
and the materials you have.
2026.png Antidote
Max Level: 1
Requirement: Research New Poison 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Removes Guillotine Cross's
poison effect on 1 target.
Consumes 1
Antidote.
2027.png Poisoning Weapon
Max Level: 5
Requirement: Research New Poison 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Endows the caster's weapon
with
Guillotine Cross's new poison.
During the duration, the caster's melee
physical damage is increased and grants various
effects depending on the endowed poison.
You can also inflict
Poison status
on the enemy while physically attacking.

[Lv 1]: 4% Poisoning Chance, Duration: 60 sec
[Lv 2]: 6% Poisoning Chance, Duration: 120 sec
[Lv 3]: 8% Poisoning Chance, Duration: 180 sec
[Lv 4]: 10% Poisoning Chance, Duration: 240 sec
[Lv 5]: 12% Poisoning Chance, Duration: 300 sec
[Paralysis]: Increases Movement Speed.
[Pyrexia]: Increases critical damage by 15% and
melee attack damage by 15%.

[Death Hurt]: Recovers 1% of MaxHP per second.
[Leech End]: Grants immunity to Blind and Stun.
[Venom Bleed]: Decreases damage taken from
melee reflected damage by 30%.

[Magic Mushroom]: Decreases After Cast Delay
by 10%.

[Toxin]: Recovers 1% of MaxSP per second.
[Oblivion Curse]: Grants immunity to Silence
and
Curse.
2028.png Weapon Blocking
Max Level: 5
Requirement: Lefthand Mastery 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Has a chance to cancel
enemy's melee physical attack when skill
is active. Can use
Weapon Crush when
successful. When an enemy's attack has been
canceled, you'll gain the
Counter state
for 10 seconds and
Counter Slash can be
used until this state ends.
Continuously consumes
SP while this skill is
activated. If skill is recasted,
Weapon
Blocking
will be canceled. Skill Duration
is 180 seconds.

[Lv 1]: 12% Block Chance
[Lv 2]: 14% Block Chance
[Lv 3]: 16% Block Chance
[Lv 4]: 18% Block Chance
[Lv 5]: 20% Block Chance
2029.png Counter Slash
Max Level: 10
Requirement: Weapon Blocking 1
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Can only be used in Counter state.
Inflict damage to all enemies around the caster.
Increase damage based on caster's
Base
Level
, Job Level and AGI.
[Lv 1]: 450% Damage, AoE: 3x3 cells
[Lv 2]: 600% Damage, AoE: 3x3 cells
[Lv 3]: 750% Damage, AoE: 3x3 cells
[Lv 4]: 900% Damage, AoE: 3x3 cells
[Lv 5]: 1050% Damage, AoE: 3x3 cells
[Lv 6]: 1200% Damage, AoE: 5x5 cells
[Lv 7]: 1350% Damage, AoE: 5x5 cells
[Lv 8]: 1500% Damage, AoE: 5x5 cells
[Lv 9]: 1650% Damage, AoE: 5x5 cells
[Lv 10]: 1800% Damage, AoE: 5x5 cells
2030.png Weapon Crush
Max Level: 5
Requirement: Weapon Blocking 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: When an attack successfully
blocked by
Weapon Blocking, you can
attack the enemy successively with
Weapon Crush. Able to divest target's
weapon. Skill level affects the
duration and success rate.
2031.png Venom Pressure
Max Level: 5
Requirement: Weapon Blocking 1,
Poisoning Weapon 3

Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Poisons the enemy with the
poisoned weapon. After casting the skill,
the effect of
Poisoning Weapon is canceled.
[Lv 1]: Poisoning Chance 75%, HIT +14
[Lv 2]: Poisoning Chance 80%, HIT +18
[Lv 3]: Poisoning Chance 85%, HIT +22
[Lv 4]: Poisoning Chance 90%, HIT +26
[Lv 5]: Poisoning Chance 95%, HIT +30
2032.png Poison Smoke
Max Level: 5
Requirement: Venom Pressure 5,
Poisoning Weapon 5

Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 2s
Cool Down: None
Description: With Poisoning Weapon
is active, spreads a poisonous smoke
around 5x5 cells. Enemy in the range have
a 50% chance of getting
poisoned every 2
seconds. Has 5 cells range.

[Lv 1]: 10 sec. duration
[Lv 2]: 12 sec. duration
[Lv 3]: 14 sec. duration
[Lv 4]: 16 sec. duration
[Lv 5]: 18 sec. duration
2033.png Cloaking Exceed
Max Level: 5
Requirement: Cloaking 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Cannot be detected by Insect
and
Demon monsters. Ables to endure
damage for a few times, depends on the
skill level. Increases
Movement Speed
according to skill Level.

[Lv 1]: 100% Movement Speed, endure 1
attack, consume 9 SP/sec

[Lv 2]: 110% Movement Speed, endure 1
attack, consume 8 SP/sec

[Lv 3]: 120% Movement Speed, endure 2
attacks, consume 7 SP/sec

[Lv 4]: 130% Movement Speed, endure 2
attacks, consume 6 SP/sec

[Lv 5]: 140% Movement Speed, endure 3
attacks, consume 5 SP/sec
2034.png Phantom Menace
Max Level: 1
Requirement: Dark Illusion 5,
Cloaking Exceed 5

Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Guillotine Cross attacks all
hidden enemies within a 7x7 range for
300% damage. The enemies who get hit
by this will be revealed.
2035.png Hallucination Walk
Max Level: 5
Requirement: Phantom Menace 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: 300s
Description: Increases caster's speed
to the maximum, increases
FLEE and
certain chance to avoid magic attacks.
Consumes
HP when casting, decreases
Movement Speed and ASPD by half for 25
seconds after using the skill.

[Lv 1]: FLEE +50, Avoid Chance 10%
[Lv 2]: FLEE +100, Avoid Chance 20%
[Lv 3]: FLEE +150, Avoid Chance 30%
[Lv 4]: FLEE +200, Avoid Chance 40%
[Lv 5]: FLEE +250, Avoid Chance 50%
2036.png Rolling Cutter
Max Level: 5
Requirement: Sonic Blow 10
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 0.2s
Cool Down: None
Description: Inflicts damage to enemies
within range by spinning with a
Katar.
Your spinning counter is accumulated
whenever you spin and it increase the
damage of
Cross Ripper Slasher.
Spinning counter lasts for 5 seconds and can
be accumulated maximum 10 times and will be
reset on position changes, like
Back Slide.
Requires
Katar.
[Lv 1]: 130% Damage, AoE: 3x3 cells
[Lv 2]: 210% Damage, AoE: 3x3 cells
[Lv 3]: 290% Damage, AoE: 5x5 cells
[Lv 4]: 370% Damage, AoE: 5x5 cells
[Lv 5]: 450% Damage, AoE: 7x7 cells
2037.png Cross Ripper Slasher
Max Level: 5
Requirement: Rolling Cutter 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 0.3s
Cool Down: 0.2s
Description: Can only be used when
spinning counts from
Rolling Cutter
are present. Throws a spinning blade at a
target in range, inflicting significant
amount of damage.
(Cannot be used without spinning counter)
Damage additionally increases according
to the number of counters * 200 and
to the caster's
Base Level and AGI.
[Lv 1]: 80% Damage+Rolling Cutter rotations,
9 Cells Range

[Lv 2]: 160% Damage+Rolling Cutter rotations,
10 Cells Range

[Lv 3]: 240% Damage+Rolling Cutter rotations,
11 Cells Range

[Lv 4]: 320% Damage+Rolling Cutter rotations,
12 Cells Range

[Lv 5]: 400% Damage+Rolling Cutter rotations,
13 Cells Range
5001.png Dark Claw
Max Level: 5
Requirement: Dark Illusion 5
Skill Form: Active
Type: Special Physical
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 60s
Description: This leaves a painful wound
on the enemy and removes some melee physical
damage reflect effects. This wound lasts for
20 seconds, during this time melee physical
damage reflect effects are not available and
the enemy will receive additional damage from
melee physical attacks.
Boss class monsters
only receive 50% of the increased damage.

[Lv 1]: 100% Damage, Physical Damage +30%
[Lv 2]: 200% Damage, Physical Damage +60%
[Lv 3]: 300% Damage, Physical Damage +90%
[Lv 4]: 400% Damage, Physical Damage +120%
[Lv 5]: 500% Damage, Physical Damage +150%
5014.png Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 1800s (30 Minutes)
Dispellable: No
Description: Push your body to its limits,
allowing you maximize your power for a short
time.
During this time you will gain these bonuses:
[1]: All stats +20%,
[2]: Increased Movement Speed,
[3]: Restore 100% MaxHP when cast,
[4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly
exhausted, and inflicted with
Rebound status.
[
Rebound Status ]:
[1]: Duration: 10 seconds,
[2]: Reduced Movement Speed,
[3]: HP Natural Recovery -100%,
[4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s

Schattenkreuz

Fähigkeiten
5285.png Shadow Exceed
Max Level: 10
Requirement: Shadow Sense 7,
Enchanting Shadow 5, Potent Venom 3

Skill Form: Active(AP)
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: 60s
AP Cost: 152 AP~125
Dispellable: No
Description: Maximizes one's ability by
increases the damage of
Savage Impact and
Eternal Slash during the skill duration.
[Lv 1]: Duration: 30 seconds, AP Cost: 152
[Lv 2]: Duration: 60 seconds, AP Cost: 149
[Lv 3]: Duration: 90 seconds, AP Cost: 146
[Lv 4]: Duration: 120 seconds, AP Cost: 143
[Lv 5]: Duration: 150 seconds, AP Cost: 140
[Lv 6]: Duration: 180 seconds, AP Cost: 137
[Lv 7]: Duration: 210 seconds, AP Cost: 134
[Lv 8]: Duration: 240 seconds, AP Cost: 131
[Lv 9]: Duration: 270 seconds, AP Cost: 128
[Lv 10]: Duration: 300 seconds, AP Cost: 125
5286.png Dancing Knife
Max Level: 5
Requirement: Shadow Sense 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: 30s
Description: Swirls small blades around you,
inflicting damage to surrounding enemies
within 5x5 cells around the caster. When swapping
to any other weapon than a
Dagger,
the skill effect will be canceled immediately.
Damage additionally increases according
to the caster's
Base Level and POW.
Requires a
Dagger.
[Lv 1]: ATK 200%
[Lv 2]: ATK 400%
[Lv 3]: ATK 600%
[Lv 4]: ATK 800%
[Lv 5]: ATK 1000%
5287.png Savage Impact
Max Level: 10
Requirement: Cross Impact 5, Shadow Sense 3
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 0.3s
Cool Down: 0.7s
AP Recovery: 2
Description: Instantly dashes to the target
and inflicts 3 melee physical damage hits
to the target and surrounding enemies.
(If used while under Cloaking Exceed buff, increases number of hits to 5).
The damager further increases based on
the caster's
Base Level and POW,
can inflict half of the total
Critical Damage
based on half the caster's
Critical chance.
Requires a
Katar.
[Lv 1]: Per Hit: ATK 105%/125%(Shadow Exceed)
Area: 5x5 cells
[Lv 2]: Per Hit: ATK 210%/250%(Shadow Exceed)
Area: 5x5 cells
[Lv 3]: Per Hit: ATK 315%/375%(Shadow Exceed)
Area: 5x5 cells
[Lv 4]: Per Hit: ATK 420%/500%(Shadow Exceed)
Area: 5x5 cells
[Lv 5]: Per Hit: ATK 525%/625%(Shadow Exceed)
Area: 5x5 cells
[Lv 6]: Per Hit: ATK 630%/750%(Shadow Exceed)
Area: 7x7 cells
[Lv 7]: Per Hit: ATK 735%/875%(Shadow Exceed)
Area: 7x7 cells
[Lv 8]: Per Hit: ATK 840%/1000%(Shadow Exceed)
Area: 7x7 cells
[Lv 9]: Per Hit: ATK 945%/1125%(Shadow Exceed)
Area: 7x7 cells
[Lv 10]: Per Hit: ATK 1050%/1250%(Shadow Exceed)
Area: 7x7 cells
5288.png Shadow Sense
Max Level: 10
Skill Form: Passive
Description: Increases FLEE and when
equipped with a
Katar or Dagger it
increases
Critical chance as well.
[Lv 1]: FLEE +10, Dagger: Critical +14,
Katar: Critical +7

[Lv 2]: FLEE +20, Dagger: Critical +18,
Katar: Critical +9

[Lv 3]: FLEE +30, Dagger: Critical +22,
Katar: Critical +11

[Lv 4]: FLEE +40, Dagger: Critical +26,
Katar: Critical +13

[Lv 5]: FLEE +50, Dagger: Critical +30,
Katar: Critical +15

[Lv 6]: FLEE +60, Dagger: Critical +34,
Katar: Critical +17

[Lv 7]: FLEE +70, Dagger: Critical +38,
Katar: Critical +19

[Lv 8]: FLEE +80, Dagger: Critical +42,
Katar: Critical +21

[Lv 9]: FLEE +90, Dagger: Critical +46,
Katar: Critical +23

[Lv 10]: FLEE +100, Dagger: Critical +50,
Katar: Critical +25
5289.png Eternal Slash
Max Level: 5
Requirement: Weapon Blocking 5,
Shadow Sense 5, Dancing Knife 3

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.5s
Dispellable: No
Description: Can be used while
Weapon Blocking is activated.
Inflicts melee physical damage to the target
and each time if it's used within 3 seconds
again, the number of hits increases up to 5.
Damage additionally increases according
to the caster's
Base Level and POW,
can inflict half of the
Critical Damage
based on half the caster's
Critical chance.
[Lv 1]: ATK 300%/420%(Shadow Exceed)
[Lv 2]: ATK 600%/840%(Shadow Exceed)
[Lv 3]: ATK 900%/1260%(Shadow Exceed)
[Lv 4]: ATK 1200%/1680%(Shadow Exceed)
[Lv 5]: ATK 1500%/2100%(Shadow Exceed)
5290.png Potent Venom
Max Level: 10
Requirement: Shadow Sense 5,
Enchanting Shadow 3

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: 3s
Description: Can only be used if Enchant
Deadly Poison
is active. Grants the ability
to ignore physical resistance (
RES)
of your enemies.

[Lv 1]: Ignore Res: 2%, Duration: 75 seconds
[Lv 2]: Ignore Res: 4%, Duration: 100 seconds
[Lv 3]: Ignore Res: 6%, Duration: 125 seconds
[Lv 4]: Ignore Res: 8%, Duration: 150 seconds
[Lv 5]: Ignore Res: 10%, Duration: 175 seconds
[Lv 6]: Ignore Res: 12%, Duration: 200 seconds
[Lv 7]: Ignore Res: 14%, Duration: 225 seconds
[Lv 8]: Ignore Res: 16%, Duration: 250 seconds
[Lv 9]: Ignore Res: 18%, Duration: 275 seconds
[Lv 10]: Ignore Res: 20%, Duration: 300 seconds
5291.png Shadow Stab
Max Level: 5
Requirement: Cloaking Exceed 5,
Shadow Sense 5, Dancing Knife 5,
Eternal Slash 3

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 0.35s
AP Recovery: 2
Description: Inflicts melee physical damage
to the target, which ignores physical defense.
If used when
Cloaking Exceed
status is active, skill hits thrice with higher ATK.
Damage additionally increases according
to the caster's
Base Level and POW.
Requires a
Dagger.
[Lv 1]: Per Hit: ATK 550%/650%(Cloaking Exceed)
[Lv 2]: Per Hit: ATK 1100%/1300%(Cloaking Exceed)
[Lv 3]: Per Hit: ATK 1650%/1950%(Cloaking Exceed)
[Lv 4]: Per Hit: ATK 2200%/2600%(Cloaking Exceed)
[Lv 5]: Per Hit: ATK 2750%/3250%(Cloaking Exceed)
5292.png Impact Crater
Max Level: 5
Requirement: Rolling Cutter 5, Shadow Sense 5,
Savage Impact 5, Weapon Blocking 3

Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: 1.5s
AP Recovery: 3
Description: Inflicts melee physical damage
to the target and surrounding enemies, number
of hits is equal to the accumulated
spinning counter and gain
Weapon Blocking
status for 10 seconds when used.
(Cannot be used without spinning counter)
Damage additionally increases according
to the caster's
Base Level and POW,
can inflict half of the total
Critical Damage
based on half of the caster's
Critical chance.
Requires a
Katar.
[Lv 1]: ATK 80%, AoE: 3x3 cells
[Lv 2]: ATK 160%, AoE: 3x3 cells
[Lv 3]: ATK 240%, AoE: 5x5 cells
[Lv 4]: ATK 320%, AoE: 5x5 cells
[Lv 5]: ATK 400%, AoE: 7x7 cells
5293.png Enchanting Shadow
Max Level: 5
Requirement: Poisoning Weapon 5,
Shadow Sense 3

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1.5s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: 30s
Description: Enchants the power of shadow
to your weapon. Attacking has a chance to inflict
Shadow Wound on the target, which.
increases the damage taken for the enemy
based on the number of wounds.

[Lv 1]: Shadow Wound Chance: 1%, Duration: 60 seconds
[Lv 2]: Shadow Wound Chance: 2%, Duration: 90 seconds
[Lv 3]: Shadow Wound Chance: 3%, Duration: 120 seconds
[Lv 4]: Shadow Wound Chance: 4%, Duration: 150 seconds
[Lv 5]: Shadow Wound Chance: 5%, Duration: 180 seconds
5294.png Fatal Shadow Crow
Max Level: 10
Requirement: Shadow Stab 5, Impact Crater 5
Skill Form: Active(AP)
Type: Physical Melee
Target: 1 Character
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: None
Cool Down: 60s
AP Cost: 150
Description: Dashes to the target, inflicting
melee physical damage to the target and
surrounding enemies as well as trigger
Dark Claw with the same level as the caster
learned it, to all targets which were hit
by this skill. This skill inflicts ,
additional damage against
Demi-Human
and
Dragon race monsters.
Damage additionally increases according
to the caster's
Base Level and POW.
[Lv 1]: ATK 1300%, Demihuman/Dragon: 1450%
AoE: 3x3 cells
[Lv 2]: ATK 2600%, Demihuman/Dragon: 2900%
AoE: 3x3 cells
[Lv 3]: ATK 3900%, Demihuman/Dragon: 4350%
AoE: 3x3 cells
[Lv 4]: ATK 5200%, Demihuman/Dragon: 5800%
AoE: 3x3 cells
[Lv 5]: ATK 6500%, Demihuman/Dragon: 7250%
AoE: 5x5 cells
[Lv 6]: ATK 7800%, Demihuman/Dragon: 8700%
AoE: 5x5 cells
[Lv 7]: ATK 9100%, Demihuman/Dragon: 10150%
AoE: 5x5 cells
[Lv 8]: ATK 10400%, Demihuman/Dragon: 11600%
AoE: 5x5 cells
[Lv 9]: ATK 11700%, Demihuman/Dragon: 13050%
AoE: 7x7 cells
[Lv 10]: ATK 13000%, Demihuman/Dragon: 14500%
AoE: 7x7 cells
6511.png Cross Slash
Max Level: 5
Requirement: Weapon Blocking 3,
Dancing Knife 3

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 1s
AP Recovery: 2
Description: Deals melee physical damage
3 times to the target and enemies
in the surrounding area.
Grants the Weapon Blocking Counter
effect for 10 seconds.
Damage increases based on the caster's
base level and POW.
While in Shadow Exceed state,
deals even greater damage.
This skill can deal Critical Hits. Critical Chance
for this skill is based on half your
Critical Rate.
[Lv 1] :
ATK 300%/360%(Shadow Exceed)
AoE: 5x5 cells

[Lv 2] : ATK 600%/720%(Shadow Exceed)
AoE: 5x5 cells

[Lv 3] : ATK 900%/1080%(Shadow Exceed)
AoE: 5x5 cells

[Lv 4] : ATK 1200%/1440%(Shadow Exceed)
AoE: 7x7 cells

[Lv 5] : ATK 1500%/1800%(Shadow Exceed)
AoE: 7x7 cells