Hyper Novice
Super Novice has no rebirth, he has one jobchange at base level 99 and job level 99 to Extended Super Novice.
Super Novice
Skills | ||
Sword Mastery Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Two-Handed Sword Mastery Max Level: 10 Requirement: Sword Mastery 1 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Bash Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50% |
Provoke Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55% |
Magnum Break Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 2s Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area) |
Endure Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: 10s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10 |
Aqua Benedicta Max Level: 1 Skill Form: Active Type: Crafting Target: Caster Cast Time: 0.20s Fixed / 0.80s Variable After Cast Delay: 0.5s Cool Down: None Description: Creates Holy Water with 1 Empty Bottle while standing in water. |
Blessing Max Level: 10 Requirement: Divine Protection 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases STR, INT, DEX and HIT rate of the specified character. Can also be used to cure a target from Curse and Stone Curse status. When used on Undead and Demon monsters, Blessing will reduce their STR, INT and DEX by 50%. [Lv 1]: STR,INT,DEX +1, HIT +2, 60 sec [Lv 2]: STR,INT,DEX +2, HIT +4, 80 sec [Lv 3]: STR,INT,DEX +3, HIT +6, 100 sec [Lv 4]: STR,INT,DEX +4, HIT +8, 120 sec [Lv 5]: STR,INT,DEX +5, HIT +10, 140 sec [Lv 6]: STR,INT,DEX +6, HIT +12, 160 sec [Lv 7]: STR,INT,DEX +7, HIT +14, 180 sec [Lv 8]: STR,INT,DEX +8, HIT +16, 200 sec [Lv 9]: STR,INT,DEX +9, HIT +18, 220 sec [Lv 10]: STR,INT,DEX +10, HIT +20, 240 sec |
Cure Max Level: 1 Requirement: Heal 2 Requirement: Faith 5 Requirement: Heal 2 Skill Form: Active Type: Supportive Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects. (Bitescar is caused by the Silvervine Root Twist skill). |
Decrease Agility Max Level: 10 Requirement: Increase Agility 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.25s Fixed / 0.75s Variable After Cast Delay: 1s Cool Down: None Description: Reduces target's Movement Speed and AGI stat for the skill's duration. [Lv 1]: AGI -3, 53% chance, Lasts 20 sec [Lv 2]: AGI -4, 56% chance, Lasts 25 sec [Lv 3]: AGI -5, 59% chance, Lasts 30 sec [Lv 4]: AGI -6, 62% chance, Lasts 35 sec [Lv 5]: AGI -7, 65% chance, Lasts 40 sec [Lv 6]: AGI -8, 68% chance, Lasts 45 sec [Lv 7]: AGI -9, 71% chance, Lasts 50 sec [Lv 8]: AGI -10, 74% chance, Lasts 55 sec [Lv 9]: AGI -11, 77% chance, Lasts 60 sec [Lv 10]: AGI -12, 80% chance, Lasts 65 sec |
Demon Bane Max Level: 10 Requirement: Divine Protection 3 Skill Form: Passive Description: Increase your Mastery ATK against Demon and Undead race enemies. Mastery ATK is increased by 1 for every 20 Base Levels. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Divine Protection Max Level: 10 Requirement: Cure 1 Skill Form: Passive Description: Reduce incoming damage taken from Demon and Undead race enemies. This reduction is a flat amount applied after your other damage reduction effects. This reduction is increased by 1 for every 25 Base Levels. [Lv 1]: Base Reduction: 3 [Lv 2]: Base Reduction: 6 [Lv 3]: Base Reduction: 9 [Lv 4]: Base Reduction: 12 [Lv 5]: Base Reduction: 15 [Lv 6]: Base Reduction: 18 [Lv 7]: Base Reduction: 21 [Lv 8]: Base Reduction: 24 [Lv 9]: Base Reduction: 27 [Lv 10]: Base Reduction: 30 |
Heal Max Level: 10 Skill Form: Active Type: Recovery Property: Holy Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Restore the HP of target friendly character. Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK. The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value. |
Increase Agility Max Level: 10 Requirement: Heal 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Increases targeted character's Movement and Attack Speed for the duration of skill. Drains 15 HP from the caster after each cast. When used on target that affected by Decrease Agility status, this skill will release target from that status then give target an Increase Agility status. [Lv 1]: AGI +3, ASPD +1%, Lasts 60 sec [Lv 2]: AGI +4, ASPD +2%, Lasts 80 sec [Lv 3]: AGI +5, ASPD +3%, Lasts 100 sec [Lv 4]: AGI +6, ASPD +4%, Lasts 120 sec [Lv 5]: AGI +7, ASPD +5%, Lasts 140 sec [Lv 6]: AGI +8, ASPD +6%, Lasts 160 sec [Lv 7]: AGI +9, ASPD +7%, Lasts 180 sec [Lv 8]: AGI +10, ASPD +8%, Lasts 200 sec [Lv 9]: AGI +11, ASPD +9%, Lasts 220 sec [Lv 10]: AGI +12, ASPD +10%, Lasts 240 sec |
Pneuma Max Level: 1 Requirement: Warp Portal 4 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to create barrier in 3x3 cells around targeted cell that for 10 sec will protect anyone inside it from long range physical attacks. |
Ruwach Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon Holy Spirit that will detect hidden characters in 5x5 cells area around the caster for 10 sec. If target is enemy, this skill will inflict Holy elemental magic damage that equal to 145% MATK. |
Signum Crucis Max Level: 10 Requirement: Demon Bane 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 2s Cool Down: None Description: Reduces physical defense of Undead elemental and Demon monsters in the caster's vicinity. [Lv 1]: DEF -14%, 27% chance [Lv 2]: DEF -18%, 31% chance [Lv 3]: DEF -22%, 35% chance [Lv 4]: DEF -26%, 39% chance [Lv 5]: DEF -30%, 43% chance [Lv 6]: DEF -34%, 47% chance [Lv 7]: DEF -38%, 51% chance [Lv 8]: DEF -42%, 55% chance [Lv 9]: DEF -46%, 59% chance [Lv 10]: DEF -50%, 63% chance |
Teleport Max Level: 2 Requirement: Ruwach 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 0.2s Description: Teleports caster to other area. Can't be used in an area that protected by Land Protector. [Lv 1]: Random spot, SP Consumption: 10 [Lv 2]: Save point, SP Consumption: 9 |
Warp Portal Max Level: 4 Requirement: Teleport 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Creates a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 8 people. Can't be used in an area that protected by Land Protector. Consumes 1 Blue Gemstone. [Lv 1]: Back to caster's Save Point [Lv 2]: Enables 1 Memo point [Lv 3]: Enables 2 Memo points [Lv 4]: Enables 3 Memo points [Memo Point]: Specific map area memorized as a destination for a Warp Portal. Type /memo to set current location as a Memo Point. |
Angelus Max Level: 10 Requirement: Divine Protection 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 3.5s Cool Down: None Description: Increases MaxHP and physical defense from VIT of all party members including caster, for the skill's duration. [Lv 1]: DEF +5%, HP +50, Lasts 30 sec [Lv 2]: DEF +10%, HP +100, Lasts 60 sec [Lv 3]: DEF +15%, HP +150, Lasts 90 sec [Lv 4]: DEF +20%, HP +200, Lasts 120 sec [Lv 5]: DEF +25%, HP +250, Lasts 150 sec [Lv 6]: DEF +30%, HP +300, Lasts 180 sec [Lv 7]: DEF +35%, HP +350, Lasts 210 sec [Lv 8]: DEF +40%, HP +400, Lasts 240 sec [Lv 9]: DEF +45%, HP +450, Lasts 270 sec [Lv 10]: DEF +50%, HP +500, Lasts 300 sec |
Napalm Beat Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK |
Cold Bolt Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATKWater elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption |
Stone Curse Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: None Cool Down: None From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60% |
Fire Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Lightning Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Increase SP Recovery Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Soul Strike Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)1.4s Cool Down: None Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption |
Frost Diver Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Cast Time: (Lv10)0.16s Fixed / 0.64s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65% |
Fire Ball Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: 0.7s Cool Down: None Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK |
Thunder Storm Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 4.5s Variable After Cast Delay: 2s Cool Down: None Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74 |
Safety Wall Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Aspersio 4, Sanctuary 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv10)0.08s Fixed / 0.32s Variable After Cast Delay: (Lv10)None Cool Down: None Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits |
Fire Wall Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)0.14s Fixed / 0.56s Variable After Cast Delay: None Cool Down: None Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds |
Extended Super Novice
Skills | ||
Faith Max Level: 10 Skill Form: Passive Description: Increase your MaxHP and resistance against Holy property attacks. [Lv 1]: MaxHP +200, Holy Resistance: +5% [Lv 2]: MaxHP +400, Holy Resistance: +10% [Lv 3]: MaxHP +600, Holy Resistance: +15% [Lv 4]: MaxHP +800, Holy Resistance: +20% [Lv 5]: MaxHP +1000, Holy Resistance: +25% [Lv 6]: MaxHP +1200, Holy Resistance: +30% [Lv 7]: MaxHP +1400, Holy Resistance: +35% [Lv 8]: MaxHP +1600, Holy Resistance: +40% [Lv 9]: MaxHP +1800, Holy Resistance: +45% [Lv 10]: MaxHP +2000, Holy Resistance: +50% |
Auto Guard Max Level: 10 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds. Whenever this skill blocks an enemies attack, you will be immobilized for a short time. Casting this skill again will cancel the Auto Guard status. Requires Shield. [Lv 1]: Block Chance: 5%, Immobilize 0.3s [Lv 2]: Block Chance: 10%, Immobilize 0.3s [Lv 3]: Block Chance: 14%, Immobilize 0.3s [Lv 4]: Block Chance: 18%, Immobilize 0.3s [Lv 5]: Block Chance: 21%, Immobilize 0.3s [Lv 6]: Block Chance: 24%, Immobilize 0.2s [Lv 7]: Block Chance: 26%, Immobilize 0.2s [Lv 8]: Block Chance: 28%, Immobilize 0.2s [Lv 9]: Block Chance: 29%, Immobilize 0.2s [Lv 10]: Block Chance: 30%, Immobilize 0.1s |
Shield Charge Max Level: 5 Requirement: Auto Guard 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Smash your shield into an enemy, knocking them back a few cells, with a chance of causing the Stun status. Requires Shield. [Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell [Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell [Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell [Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell [Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell |
Shield Boomerang Max Level: 5 Requirement: Shield Charge 3 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Cast Time: None After Cast Delay: 0.7s Cool Down: None Description: Throw your shield like a boomerang to deal ranged damage to target enemy. This skill gains bonus damage equal to [ ShieldRefine x 10 ] This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 80%, Range: 3 cells [Lv 2]: ATK 160%, Range: 5 cells [Lv 3]: ATK 240%, Range: 7 cells [Lv 4]: ATK 320%, Range: 9 cells [Lv 5]: ATK 400%, Range: 11 cells |
Holy Cross Max Level: 10 Requirement: Faith 7 Skill Form: Active Type: Physical Melee Property: Holy Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Strike an enemy in a cross motion, hitting them with Holy property damage. There is a (3 x SkillLv)% chance to cause the Blind status to any enemies hit. Damage is increased when using a Two Handed weapon. [Lv 1]: One Hand ATK 135%, Two Hand 270% [Lv 2]: One Hand ATK 170%, Two Hand 340% [Lv 3]: One Hand ATK 205%, Two Hand 410% [Lv 4]: One Hand ATK 240%, Two Hand 480% [Lv 5]: One Hand ATK 275%, Two Hand 550% [Lv 6]: One Hand ATK 310%, Two Hand 620% [Lv 7]: One Hand ATK 345%, Two Hand 690% [Lv 8]: One Hand ATK 380%, Two Hand 760% [Lv 9]: One Hand ATK 415%, Two Hand 830% [Lv 10]: One Hand ATK 450%, Two Hand 900% |
Aspersio Max Level: 5 Requirement: Aqua Benedicta 1, Impositio Manus 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 2s Cool Down: None Description: Endows the targeted player's weapon with the Holy elemental for the skill's duration. Consumes 1 Holy Water. [Lv 1]: Duration: 4 minutes [Lv 2]: Duration: 8 minutes [Lv 3]: Duration: 12 minutes [Lv 4]: Duration: 16 minutes [Lv 5]: Duration: 20 minutes |
Gloria Max Level: 5 Requirement: Kyrie Eleison 4, Magnificat 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: 2s Cool Down: None Description: Adds 30 LUK to the caster and party members for the duration of the skill. [Lv 1]: Lasts 10 seconds [Lv 2]: Lasts 15 seconds [Lv 3]: Lasts 20 seconds [Lv 4]: Lasts 25 seconds [Lv 5]: Lasts 30 seconds |
Impositio Manus Max Level: 5 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 30s Description: Blesses others by placing your hands on their head. Increases ATK and MATK of yourself and nearby party members for 120 seconds. [Lv 1]: ATK/MATK +5, [Lv 2]: ATK/MATK +10 [Lv 3]: ATK/MATK +15 [Lv 4]: ATK/MATK +20 [Lv 5]: ATK/MATK +25 |
Status Recovery Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 2s Cool Down: None Description: Cancels abnormal status effects such as Stun, Frozen or Stone Curse. Inflicts Blind status on Undead monsters. |
Sanctuary Max Level: 10 Requirement: Heal 1 Skill Form: Active Type: Recovery Target: Ground Cast Time: (Lv10)1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Creates a Holy area on the ground that will provide continuous HP restoration for the skill's duration. The duration, Recovery Amount and maximum amount of targets depends on the skill's level. If an Undead or Demon monster steps on it, it inflicts magical damage equal to half of the Recovery Amount and knocks it back two cells. Consumes 1 Blue Gemstone. [Lv 1]: Targets: 4, Healing: 100, Lasts 4 sec [Lv 2]: Targets: 5, Healing: 200, Lasts 7 sec [Lv 3]: Targets: 6, Healing: 300, Lasts 10 sec [Lv 4]: Targets: 7, Healing: 400, Lasts 13 sec [Lv 5]: Targets: 8, Healing: 500, Lasts 16 sec [Lv 6]: Targets: 9, Healing: 600, Lasts 19 sec [Lv 7]: Targets: 10, Healing: 777, Lasts 22 sec [Lv 8]: Targets: 11, Healing: 777, Lasts 25 sec [Lv 9]: Targets: 12, Healing: 777, Lasts 28 sec [Lv 10]: Targets: 13, Healing: 777, Lasts 31 sec |
Magnificat Max Level: 5 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: (Lv10)0.8s Fixed / 3.2s Variable After Cast Delay: 2s Cool Down: None Description: Doubles the caster and party's SP regen for the duration of the skill. [Lv 1]: Lasts 30 seconds [Lv 2]: Lasts 45 seconds [Lv 3]: Lasts 60 seconds [Lv 4]: Lasts 75 seconds [Lv 5]: Lasts 90 seconds |
Iron Hand Max Level: 10 Requirement: Demon Bane 10, Divine Protection 10 Skill Form: Passive Description: Increases Mastery ATK with Bare Hands and Knuckle class weapons. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Call Spirits Max Level: 5 Requirement: Iron Hand 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: None Cool Down: None Description: Summons a Spirit Sphere, which can be used to amplify different skill abilities. Each Spirit Sphere adds 3 Mastery ATK. [Lv 1]: Maximum Spirit Spheres: 1 [Lv 2]: Maximum Spirit Spheres: 2 [Lv 3]: Maximum Spirit Spheres: 3 [Lv 4]: Maximum Spirit Spheres: 4 [Lv 5]: Maximum Spirit Spheres: 5 |
Absorp Spirits Max Level: 1 Requirement: Call Spirits 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Absorbs certain amount of SP from a Spirit Sphere, which can be stolen from other Monks during PvP and WoE. When used on monsters, this skill has a 20% chance to give the caster an amount of SP that is determined by the level of the targeted monster. Ineffective against Boss monsters and WoE Guardians. |
Explosion Spirits Max Level: 5 Requirement: Absorp Spirits 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases caster's Critical rate for 180 seconds. During the Explosion Spirits status, SP regen is reduced by 50%. Consumes 5 Spirit Spheres. [Lv 1]: Critical +10 [Lv 2]: Critical +12.5 [Lv 3]: Critical +15 [Lv 4]: Critical +17.5 [Lv 5]: Critical +20 |
Dangerous Soul Collect (Zen) Max Level: 1 Requirement: Explosion Spirits 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons 5 Spirit Spheres at once. The Fixed Casting Time of this skill is 1 second. |
Breakthrough Max Level: 5 Skill Form: Passive Description: Extreme physical skills obtained through steady training. MaxHP, MaxSP, Mastery ATK and Healing amount increases per level. [Lv 1]: Mastery ATK +15, MaxHP +350, MaxSP +30, Healing Amount +2% [Lv 2]: Mastery ATK +30, MaxHP +700 MaxSP +60, Healing Amount +4% [Lv 3]: Mastery ATK +45, MaxHP +1050 MaxSP +90, Healing Amount +6% [Lv 4]: Mastery ATK +60, MaxHP +1400 MaxSP +120, Healing Amount +8% [Lv 5]: Mastery ATK +100, MaxHP +2000 MaxSP +200, Healing Amount +10% |
Angel, Help me! Max Level: 1 Skill Form: Active Type: Recovery Target: Caster and Party Members Cast Time: None After Cast Delay: 0.5s Cool Down: 300s Description: I can feel the angel's desire to save Novices in crisis. Recovers HP and SP of party members within 15x15 including caster. [Lv 1]: HP Recovery per second: 1000, SP Recovery per second: 350, Lasts 20 seconds, Cooldown: 300 seconds |
Transcendence Max Level: 5 Skill Form: Passive Description: Extreme mental skills obtained through steady training. MaxHP, MaxSP, MATK and Healing amount increases per level. [Lv 1]: MATK +15, MaxHP +350, MaxSP +30, Healing Amount +2% [Lv 2]: MATK +30, MaxHP +700, MaxSP +60, Healing Amount +4% [Lv 3]: MATK +45, MaxHP +1050, MaxSP +90, Healing Amount +6% [Lv 4]: MATK +60, MaxHP +1400, MaxSP +120, Healing Amount +8% [Lv 5]: MATK +100, MaxHP +2000, MaxSP +200, Healing Amount +10% |
Hyper Novice
Skills | ||
Self Study Tactics Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills. Increases damage of Double Bowling Bash, Mega Sonic Blow, Spiral Pierce Max by (Skill Level +5)% and Shield Chain Rush by (Skill Level x2+10)%. [Lv 1]: P.ATK +1 [Lv 2]: P.ATK +2 [Lv 3]: P.ATK +3 [Lv 4]: P.ATK +4 [Lv 5]: P.ATK +5 [Lv 6]: P.ATK +6 [Lv 7]: P.ATK +7 [Lv 8]: P.ATK +8 [Lv 9]: P.ATK +9 [Lv 10]: P.ATK +10 |
Self Study Sorcery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills. Increases damage of Meteor Storm Buster (Fall Damage), Jupitel Thunderstorm, Jack Frost Nova (Explosion Damage), Hell's Drive, Ground Gravitation (Gravitation Field Damage) by (Skill Level)% and Napalm Vulcan Strike by (Skill Level x2)%. [Lv 1]: S.MATK +1 [Lv 2]: S.MATK +2 [Lv 3]: S.MATK +3 [Lv 4]: S.MATK +4 [Lv 5]: S.MATK +5 [Lv 6]: S.MATK +6 [Lv 7]: S.MATK +7 [Lv 8]: S.MATK +8 [Lv 9]: S.MATK +9 [Lv 10]: S.MATK +10 |
Double Bowling Bash Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.7s Cool Down: 1s Recover: 3 AP Description: Inflicts melee physical damage to the target and surrounding enemies within 9x9 cells and knocks them back. The number of attacks increases according to the number of enemies within range, and attacks up to 5 times. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1 second after using this skill. [Lv 1]: ATK 650+(Tactics Lv x3)% per Hit [Lv 2]: ATK 1050+(Tactics Lv x6)% per Hit [Lv 3]: ATK 1450+(Tactics Lv x9)% per Hit [Lv 4]: ATK 1850+(Tactics Lv x12)% per Hit [Lv 5]: ATK 2250+(Tactics Lv x15)% per Hit [Lv 6]: ATK 2650+(Tactics Lv x18)% per Hit [Lv 7]: ATK 3050+(Tactics Lv x21)% per Hit [Lv 8]: ATK 3450+(Tactics Lv x24)% per Hit [Lv 9]: ATK 3850+(Tactics Lv x27)% per Hit [Lv10]: ATK 4250+(Tactics Lv x30)% per Hit |
Mega Sonic Blow Max Level: 10 Requirement: Double Bowling Bash 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.35s Recover: 2 AP Description: Inflicts powerful melee physical damage to the target and has a chance to inflict Stun status. The Stun chance and duration are affected by target's resistance to status abnormalities. Doubles damage to the target whose HP is less than 50%. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage based on the caster's Critical chance. [Lv 1]: ATK 1650+(Self Study Tactics Lv x5)% [Lv 2]: ATK 2400+(Self Study Tactics Lv x10)% [Lv 3]: ATK 3150+(Self Study Tactics Lv x15)% [Lv 4]: ATK 3900+(Self Study Tactics Lv x20)% [Lv 5]: ATK 4650+(Self Study Tactics Lv x25)% [Lv 6]: ATK 5400+(Self Study Tactics Lv x30)% [Lv 7]: ATK 6150+(Self Study Tactics Lv x35)% [Lv 8]: ATK 6900+(Self Study Tactics Lv x40)% [Lv 9]: ATK 7650+(Self Study Tactics Lv x45)% [Lv10]: ATK 8400+(Self Study Tactics Lv x50)% |
Shield Chain Rush Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.3s Fixed / 1.2s Variable After Cast Delay: 0.5s Cool Down: 0.35s Recover: 2 AP Description: Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 9x9 cells. Enemies hit have their Movement Speed decreased by 20% for 5 seconds and the damage received by them is increased by 10% (excluding Boss class monsters). Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1.2 seconds after using this skill. Requires a Shield. [Lv 1]: ATK 1900+(Self Study Tactics Lv x3)% [Lv 2]: ATK 2950+(Self Study Tactics Lv x6)% [Lv 3]: ATK 4000+(Self Study Tactics Lv x9)% [Lv 4]: ATK 5050+(Self Study Tactics Lv x12)% [Lv 5]: ATK 6100+(Self Study Tactics Lv x15)% [Lv 6]: ATK 7150+(Self Study Tactics Lv x18)% [Lv 7]: ATK 8200+(Self Study Tactics Lv x21)% [Lv 8]: ATK 9250+(Self Study Tactics Lv x24)% [Lv 9]: ATK 10300+(Self Study Tactics Lv x27)% [Lv10]: ATK 11350+(Self Study Tactics Lv x30)% |
Spiral Pierce Max Max Level: 10 Requirement: Shield Chain Rush 7 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.3s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 0.35s Recover: 2 AP Description: Inflicts ranged physical damage with a powerful spinning stab to a target. Enemies hit become immobilized for 2 seconds. (Excludig Boss class monsters.) The damage factor depends on the target's size. (Small: x1.5 / Medium: x1.3 / Large: x1.2) Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. [Lv 1]: ATK (2500+ (Self Study Tactics Lv x3)x Damage Factor)% [Lv 2]: ATK (4000+ (Self Study Tactics Lv x6)x Damage Factor)% [Lv 3]: ATK (5500+ (Self Study Tactics Lv x9)x Damage Factor)% [Lv 4]: ATK (7000+ (Self Study Tactics Lv x12)x Damage Factor)% [Lv 5]: ATK (8500+ (Self Study Tactics Lv x15)x Damage Factor)% [Lv 6]: ATK (10000+ (Self Study Tactics Lv x18)x Damage Factor)% [Lv 7]: ATK (11500+ (Self Study Tactics Lv x21)x Damage Factor)% [Lv 8]: ATK (13000+ (Self Study Tactics Lv x24)x Damage Factor)% [Lv 9]: ATK (14500+ (Self Study Tactics Lv x27)x Damage Factor)% [Lv 10]: ATK (16000+ (Self Study Tactics Lv x30)x Damage Factor)% |
Meteor Storm Buster Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 0.5s Cool Down: (Lv10) 3s Recover: 3 AP Description: Drops meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status. Afterwards, it explodes, inflicting secondary Fire elemental magic damage. The Stun chance and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The number of meteorites ranges from 3~6 depending on the skill level. [Lv 1]: MATK 620+(Sorcery Lv x5)% Explosion: MATK 610+(Sorcery Lv x5)%, AoE: 7x7 cells [Lv 2]: MATK 940+(Sorcery Lv x10)% Explosion: MATK 770+(Sorcery Lv x10)%, AoE: 7x7 cells [Lv 3]: MATK 1260+(Sorcery Lv x15)% Explosion: MATK 930+(Sorcery Lv x15)%, AoE: 7x7 cells [Lv 4]: MATK 1580+(Sorcery Lv x20)% Explosion: MATK 1090+(Sorcery Lv x20)%, AoE: 7x7 cells [Lv 5]: MATK 1900+(Sorcery Lv x25)% Explosion: MATK 1250+(Sorcery Lv x25)%, AoE: 7x7 cells [Lv 6]: MATK 2220+(Sorcery Lv x30)% Explosion: MATK 1410+(Sorcery Lv x30)%, AoE: 7x7 cells [Lv 7]: MATK 2540+(Sorcery Lv x35)% Explosion: MATK 1570+(Sorcery Lv x35)%, AoE: 7x7 cells [Lv 8]: MATK 2860+(Sorcery Lv x40)% Explosion: MATK 1730+(Sorcery Lv x40)%, AoE: 9x9 cells [Lv 9]: MATK 3180+(Sorcery Lv x45)% Explosion: MATK 1890+(Sorcery Lv x45)%, AoE: 9x9 cells [Lv 10]: MATK 3500+(Sorcery Lv x50)% Explosion: MATK 2050+(Sorcery Lv x50)%, AoE: 9x9 cells |
Jupitel Thunderstorm Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / (Lv10)2s Variable After Cast Delay: 0.5s Cool Down: 1.8s Recover: 2 AP Description: Fires a highly concentrated lightning ball, inflicting Wind elemental magic damage at the target and surrounding enemies. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1800+(Sorcery Lv x3)% AoE: 5x5 cells [Lv 2]: MATK 3600+(Sorcery Lv x6)% AoE: 5x5 cells [Lv 3]: MATK 5400+(Sorcery Lv x9)% AoE: 5x5 cells [Lv 4]: MATK 7200+(Sorcery Lv x12)% AoE: 5x5 cells [Lv 5]: MATK 9000+(Sorcery Lv x15)% AoE: 7x7 cells [Lv 6]: MATK 10800+(Sorcery Lv x18)% AoE: 7x7 cells [Lv 7]: MATK 12600+(Sorcery Lv x21)% AoE: 7x7 cells [Lv 8]: MATK 14400+(Sorcery Lv x24)% AoE: 7x7 cells [Lv 9]: MATK 16200+(Sorcery Lv x27)% AoE: 9x9 cells [Lv 10]: MATK 18000+(Sorcery Lv x30)% AoE: 9x9 cells |
Jack Frost Nova Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / (Lv10) 2.5s Variable After Cast Delay: 0.5s Cool Down: 3s Recover: 3 AP Description: Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range. The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds. Bitter Cold: Increases Damage received from Water elemental attacks by 15%. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The AoE is 7x7 cells for skill level 1~5 and 9x9 cells for skill level 6~10. [Lv 1]: MATK 200+(Sorcery Lv x3)% Explosion: MATK 900+(Sorcery Lv x3)% per Hit [Lv 2]: MATK 400+(Sorcery Lv x6)% Explosion: MATK 1400+(Sorcery Lv x6)% per Hit [Lv 3]: MATK 600+(Sorcery Lv x9)% Explosion: MATK 1900+(Sorcery Lv x9)% per Hit [Lv 4]: MATK 800+(Sorcery Lv x12)% Explosion: MATK 2400+(Sorcery Lv x12)% per Hit [Lv 5]: MATK 1000+(Sorcery Lv x15)% Explosion: MATK 2900+(Sorcery Lv x15)% per Hit [Lv 6]: MATK 1200+(Sorcery Lv x18)% Explosion: MATK 3400+(Sorcery Lv x18)% per Hit [Lv 7]: MATK 1400+(Sorcery Lv x21)% Explosion: MATK 3900+(Sorcery Lv x21)% per Hit [Lv 8]: MATK 1600+(Sorcery Lv x24)% Explosion: MATK 4400+(Sorcery Lv x24)% per Hit [Lv 9]: MATK 1800+(Sorcery Lv x27)% Explosion: MATK 4900+(Sorcery Lv x27)% per Hit [Lv 10]: MATK 2000+(Sorcery Lv x30)% Explosion: MATK 5400+(Sorcery Lv x30)% per Hit |
Hell's Drive Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Cast Time: 1s Fixed / 0.95s Variable After Cast Delay: 1s Cool Down: (Lv 10) 0.7s Recover: 1 AP Description: Twists the ground around you to inflict Earth elemental magic damage to enemies within range. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)% AoE: 3x3 cells [Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)% AoE: 3x3 cells [Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)% AoE: 3x3 cells [Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)% AoE: 5x5 cells [Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)% AoE: 5x5 cells [Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)% AoE: 5x5 cells [Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)% AoE: 7x7 cells [Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)% AoE: 7x7 cells [Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)% AoE: 7x7 cells [Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)% AoE: 9x9 cells |
Ground Gravitation Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Cast Time: 1.5s Fixed / (Lv10)5s Variable After Cast Delay: (Lv10) 1s Cool Down: 5s Recover: 5 AP Description: Spreads a powerful gravitational field around you, which inflicts Neutral elemental magic damage due to strong impact to enemies within range. The gravitational field lasts for 5 seconds and inflicts additional Neutral elemental magic damage to enemies within range every 0.5 seconds. During it's duration, it applies Gravitational Field effect to the targets. Gravitational Field: Decreases Movement Speed and increases received Physical and Magical Damage by 10%. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]:MATK 4500+(Sorcery Lv x4)%, AoE: 5x5 Field: MATK 1500+(Sorcery Lv x2)% per Hit [Lv 2]:MATK 6000+(Sorcery Lv x8)%, AoE: 5x5 Field: MATK 2200+(Sorcery Lv x4)% per Hit [Lv 3]:MATK 7500+(Sorcery Lv x12)%, AoE: 5x5 Field: MATK 2900+(Sorcery Lv x6)% per Hit [Lv 4]:MATK 9000+(Sorcery Lv x16)%, AoE: 7x7 Field: MATK 3600+(Sorcery Lv x8)% per Hit [Lv 5]:MATK 10500+(Sorcery Lv x20)%, AoE: 7x7 Field: MATK 4300+(Sorcery Lv x10)% per Hit [Lv 6]:MATK 12000+(Sorcery Lv x24)%, AoE: 7x7 Field: MATK 5000+(Sorcery Lv x12)% per Hit [Lv 7]:MATK 13500+(Sorcery Lv 28x)%, AoE: 9x9 Field: MATK 5700+(Sorcery Lv x14)% per Hit [Lv 8]:MATK 15000+(Sorcery Lv x32)%, AoE: 9x9 Field: MATK 6400+(Sorcery Lv x16)% per Hit [Lv 9]:MATK 16500+(Sorcery Lv x36)%, AoE: 9x9 Field: MATK 7100+(Sorcery Lv x18)% per Hit [Lv 10]:MATK 18000+(Sorcery Lv x40)%, AoE: 9x9 Field: MATK 7800+(Sorcery Lv x20)% per Hit |
Napalm Vulcan Strike Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: 0.3s Recover: 2 AP Description: Unleashes a strong wave attack through telekinesis on a target and enemies within a 7x7 cell range around it, inflicting Ghost elemental magic damage and has a chance to inflict Curse status. The Curse status and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1000+(Self Study Sorcery Lv x4)% [Lv 2]: MATK 1650+(Self Study Sorcery Lv x8)% [Lv 3]: MATK 2300+(Self Study Sorcery Lv x12)% [Lv 4]: MATK 2950+(Self Study Sorcery Lv x16)% [Lv 5]: MATK 3600+(Self Study Sorcery Lv x20)% [Lv 6]: MATK 4250+(Self Study Sorcery Lv x24)% [Lv 7]: MATK 4900+(Self Study Sorcery Lv x28)% [Lv 8]: MATK 5550+(Self Study Sorcery Lv x32)% [Lv 9]: MATK 6200+(Self Study Sorcery Lv x36)% [Lv 10]: MATK 6850+(Self Study Sorcery Lv x40)% |
Breaking Limit Max Level: 1 Requirement: Double Bowling Bash 7,\n Shield Chain Rush 7, Mega Sonic Blow 7,\n Spiral Pierce Max 7 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: 60s AP Cost: 150 Dispellable: No Description: Break through one's own physical limits to exert powerful physical power. Increases the damge of Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max for 300 seconds. Double Bowling Bash: +120% Damage Mega Sonic Blow: +100% Damage Shield Chain Rush: +120% Damage Spiral Pierce Max: +100% Damage |
Rule Break Max Level: 1 Requirement: Meteor Storm Buster 5,\n Jupitel Thunderstorm 5, Jack Frost Nova 5,\n Hell's Drive 5, Ground Gravitation 5,\n Napalm Vulcan Strike 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: 60s AP Cost: 150 Dispellable: No Description: Break through one's own magical limits to exert powerful magical power. Increases the damge of Meteor Storm Buster, Jupitel Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike for 300 seconds. Meteor Storm Buster: +50% Damage Jupitel Thunderstorm: +70% Damage Jack Frost Nova: +70% Damage Hell's Drive: +70% Damage Ground Gravitation: +50% Damage Napalm Vulcan Strike: +40% Damage |