Fuka's Serious Guide for FS Cardinal
About the guide
I am making this because there is no other guides and people ask on Discord if there is a Full Support (FS) guide every 2 days.
Here you will find builds on the cheaper side. Maybe I/someone else will bring a more end game build. (probably not me, as I haven't tested other stuff yet and most likely won't because the builds in this guide are sufficient for basically any map)
What is a FS Archbishop?
You basically buff everyone and don't die. You can tank most places as you have resistances, high HP and %MaxHP healing with Renovatio /
Mediale Votum
How deep is it?
No.
Because I am not that knowledgeable either.
Overview
Consumables
In places like Constellation Tower/Depth2, you will probably need:
- Brilliant Protection Scroll (23204) for DEF/MDEF
- Infinity Drink (23475) so your skills aren't interrupted
- Small Life Potion (14534) HP Regeneration (probably not)
- Small Mana Potion (23203) SP Regeneration (probably not)
- Mental Potion (14600) SP and SP Consumption (probably not)
- Almighty (12883) Some HP and ASPD (probably not)
- Limited Power Booster (14766) for ASPD (probably not)
- Red Booster (12796) for ASPD (probably not)
- Enhanced ASPD Potion (12684) for ASPD (probably not)
If you are lazy like me:
- The One Potion (50035)
Some Stats
Most of the stats from the next table are NOT REALLY necessary. You can have a little bit less and be fine. If you go to places with high damage and don't have instant cast, I recommend using Infinity Drink (23475) or
The One Potion (50035) so your
Reparatio doesn't get interrupted.
Stat | How much you need | Explanation |
---|---|---|
Attack Speed (ASPD) | 193 | Reduces animation time to help with spamming skills and recovering AP
using |
Variable Cast Time (VCT) | 100% | It will help you if you don't want to use ![]() ![]() |
After Cast Delay (ACD) | 94% | Reduces time to cast another skill, so it helps with spamming. |
Fixed Cast Time (FCT) | 1.5s | Most skills have 1.5s FCT, but you can have 2s that can help with ![]() ![]() ![]() It will help you if you don't want to use |
More Stats
Stat | Points | Priority | Note |
---|---|---|---|
STR | 1-50 | Somewhat Useless | You can put more in here if you want to carry more stuff like a billion gems idk |
AGI | 90-130 | Primary | More ASPD |
VIT | 130 | Primary | 1M HP dream |
INT | 90 or 120 | Primary? | For ![]() |
DEX | 1 | Useless | You will have Instant Cast with %VCT. No need putting points in here |
LUK | 80-100 | Secondary | Helps with Curse status. You need to have at least 100 combined (base+extra) (need confirmation) or have 0 LUK (Some cards subtract LUK). If you have the patience to use ![]() |
Equipments
For now I have 2 builds for you. First one is the main build which is more generic and second one is more specific for Constellation Tower, but can be used anywhere (you have to be more careful in end game places like Depth 1/2).
As you will see, some equipment/enchantment values will be a bit vague/loose. I wrote it that way, because you will have to balance, mainly, ASPD and %VCT. So if you get a good %VCT enchant in an equipment, you can get another ASPD equipment/enchantment/card.
Main build
Slot | Equipment | Description | Enchantment | Note |
---|---|---|---|---|
Headgear (Top) | +10 ![]() |
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
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|
Obtainable from Old Glast Heim Challenge Mode
Most important is |
Headgear (Middle) | ![]() |
Ears ornament known only given to a winner. Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
ACD 4~6% | Obtainable from Amicitia
You can enchant it with |
Headgear (Low) | ![]() |
Unknown energy surrounds the body. _______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Armor Position: Head Low Defense: 5 Armor Level: 1 Weight: 10 Required Level: 170 |
Obtainable from Bioresearch Laboratory's MVP (Usually cheap)
Combos with Gives lots of %VCT and %ACD | |
Armor | +9 ![]() |
The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power. _______________________ MaxHP +15% MaxSP +5% Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: MaxHP +2% _______________________ For each 3 Refine Levels: VIT +5 _______________________ For each 4 Refine Levels: Increases Physical Damage against Angel and Demon race by 10%. _______________________ When equipped with Clergy's Boots and Clergy's Manteau: VIT +8, DEF +50, MDEF +20 Decreases damage taken from Angel and Demon race monsters by 20%. _______________________ Total Refine Level of entire set at least +27: ATK +4% MATK +4% Decreases After Cast Delay by 20%. Decreases Fixed Casting Time by 20%. _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Weight: 80 Required Level: 170 |
![]() |
Obtainable from Odin's Past
You can follow this page to enchant it. IIRC %HP is better, but does it really matter? |
Weapon | +11 ![]() |
A hammer used to search the Einbech Tunnel. Originally used as a tunnel inspection tool, it is also used for combat due to it's unique design and durability. _______________________ MATK +180 MATK +7% _______________________ Indestructible in battle _______________________ Increases Healing effectiveness by 5%. Increases damage of Adoramus by 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 7%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Adoramus by additional 15%. Magical attacks have a chance to increase magical damage against all size enemies by 15% for 5 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 160 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 190 Required Level: 170 |
%VCT or %Heal Effectiveness | Obtainable from (einbech 151, 251)
You can follow this page to enchant it. Can give up to 20% VCT! If you have enough %VCT, you can get %Heal Effectiveness or just skip enchanting. |
Shield | +11 ![]() |
A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
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|
Obtainable from Illusion of Twins
+11 is for the enchantment's requirements. |
Garment | +10 ![]() |
Manteau of legendary hero whose died in battle. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% _______________________ Base STR at least 90: ATK +10 _______________________ For each Refine Level: ATK +2 _______________________ Base INT at least 90: MATK +20 _______________________ For each Refine Level: MATK +3 _______________________ Base VIT at least 90: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +8: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +10: Decreases damage taken from Neutral elemental attacks by 4%. _______________________ Base AGI at least 90: Decreases After Attack Delay by 3%. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Refine Level +10: ASPD +1 _______________________ Base DEX at least 90: Increases Ranged Physical Damage by 3%. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 1%. _______________________ Base LUK at least 90: Increases Critical Damage by 5%. _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Type: Armor Position: Garment Defense: 30 Armor Level: 1 Refinable Weight: 60 Required Level: 170 |
Base version (![]() You have to transform it into the slotted version. (transformation process in the same page) Gives good ASPD, some neutral resist. | |
Shoes | +11[C] ![]() |
An improved version of the boots said to have been worn by great heroes. It resonates with the improved hero's armor. _______________________ MaxHP +1500, MaxSP +150. _______________________ Base Level at least 210: P.ATK +1, S.MATK +1. _______________________ For each 3 Refine Levels: MaxHP +1%, MaxSP +1%. _______________________ Refine Level +7: ATK +5%, MATK +5%. _______________________ Refine Level +9: CRI +5, Perfect Hit +10% Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.8 seconds. Decreases After Cast Delay by 5%. _______________________ [Bonus by Grade] [Grade D]: RES +50 MRES +50 _______________________ [Grade C]: Physical and Magical damage against all elemental enemies +10%. _______________________ [Grade B]: STA +5 WIS +5 _______________________ [Grade A]: P.ATK +5 S.MATK +3 Refine Level +13: Fixed Casting Time -0.2 seconds. _______________________ Type: Armor Position: Shoes Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 190 |
Don't even mind looking | Base version ![]() You have to transform 2 times. This will give you good FCT, really good resistances and some %VCT/%ACD. |
Accessory (Right) | ![]() ![]() |
Medal awarded to those responsible for the safety of the Einbech mine. A very rare medal that has never been awarded. _______________________ All Basic Stats +5 Decreases Variable Casting Time by 5%. _______________________ When equipped with Safety Epolet B: MaxHP +10% Decreases Variable Casting Time by additional 15%. _______________________ When equipped with Safety Epolet R: MaxHP +10% Increases Attack Speed by 15%. _______________________ When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons: Decreases Fixed Casting Time by 0.3 seconds. Decreases After Cast Delay by 7%. Decreases Magical Damage taken from all size enemies by 3%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.
All possible combos give %ACD and FCT. | |
Accessory (Left) | ![]() ![]() |
Epaulets awarded to those responsible for the safety of the Einbech mine. A very rare strap that has never been awarded. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.
All possible combos give %ACD and FCT. |
Alternative build (WIP)
Slot | Equipment | Description | Enchantment | Note |
---|---|---|---|---|
Headgear (Top) | +10 ![]() |
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
![]()
|
Obtainable from Old Glast Heim Challenge Mode
Most important is |
Headgear (Middle) | ![]() |
Ears ornament known only given to a winner. Wear it to show off your splendor. _______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Armor Position: Head Mid Armor Level: 1 Weight: 10 |
ACD 4~6% | Obtainable from Amicitia
You can enchant it with |
Headgear (Low) | ![]() |
Unknown energy surrounds the body. _______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Armor Position: Head Low Defense: 5 Armor Level: 1 Weight: 10 Required Level: 170 |
Obtainable from Bioresearch Laboratory's MVP (Usually cheap)
Combos with Gives lots of %VCT and %ACD | |
Armor | +9 ![]() |
The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power. _______________________ MaxHP +15% MaxSP +5% Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: MaxHP +2% _______________________ For each 3 Refine Levels: VIT +5 _______________________ For each 4 Refine Levels: Increases Physical Damage against Angel and Demon race by 10%. _______________________ When equipped with Clergy's Boots and Clergy's Manteau: VIT +8, DEF +50, MDEF +20 Decreases damage taken from Angel and Demon race monsters by 20%. _______________________ Total Refine Level of entire set at least +27: ATK +4% MATK +4% Decreases After Cast Delay by 20%. Decreases Fixed Casting Time by 20%. _______________________ Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Weight: 80 Required Level: 170 |
![]() |
Obtainable from Odin's Past
You can follow this page to enchant it. IIRC %HP is better, but does it really matter? |
Weapon | +11 ![]() |
A hammer used to search the Einbech Tunnel. Originally used as a tunnel inspection tool, it is also used for combat due to it's unique design and durability. _______________________ MATK +180 MATK +7% _______________________ Indestructible in battle _______________________ Increases Healing effectiveness by 5%. Increases damage of Adoramus by 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 7%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Adoramus by additional 15%. Magical attacks have a chance to increase magical damage against all size enemies by 15% for 5 seconds. _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 160 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 190 Required Level: 170 |
%VCT or %Heal Effectiveness | Obtainable from (einbech 151, 251)
You can follow this page to enchant it. Can give up to 20% VCT! If you have enough %VCT, you can get %Heal Effectiveness or just skip enchanting. |
Shield | +11 ![]() |
A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
![]()
|
Obtainable from Illusion of Twins
+11 is for the enchantment's requirements. |
Garment | +10 ![]() |
Manteau of legendary hero whose died in battle. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% _______________________ Base STR at least 90: ATK +10 _______________________ For each Refine Level: ATK +2 _______________________ Base INT at least 90: MATK +20 _______________________ For each Refine Level: MATK +3 _______________________ Base VIT at least 90: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +8: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +10: Decreases damage taken from Neutral elemental attacks by 4%. _______________________ Base AGI at least 90: Decreases After Attack Delay by 3%. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Refine Level +10: ASPD +1 _______________________ Base DEX at least 90: Increases Ranged Physical Damage by 3%. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 1%. _______________________ Base LUK at least 90: Increases Critical Damage by 5%. _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Type: Armor Position: Garment Defense: 30 Armor Level: 1 Refinable Weight: 60 Required Level: 170 |
Base version (![]() You have to transform it into the slotted version. (transformation process in the same page) Gives good ASPD, some neutral resist. | |
Shoes | +11[C] ![]() |
An improved version of the boots said to have been worn by great heroes. It resonates with the improved hero's armor. _______________________ MaxHP +1500, MaxSP +150. _______________________ Base Level at least 210: P.ATK +1, S.MATK +1. _______________________ For each 3 Refine Levels: MaxHP +1%, MaxSP +1%. _______________________ Refine Level +7: ATK +5%, MATK +5%. _______________________ Refine Level +9: CRI +5, Perfect Hit +10% Decreases Variable Casting Time by 5%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.8 seconds. Decreases After Cast Delay by 5%. _______________________ [Bonus by Grade] [Grade D]: RES +50 MRES +50 _______________________ [Grade C]: Physical and Magical damage against all elemental enemies +10%. _______________________ [Grade B]: STA +5 WIS +5 _______________________ [Grade A]: P.ATK +5 S.MATK +3 Refine Level +13: Fixed Casting Time -0.2 seconds. _______________________ Type: Armor Position: Shoes Defense: 15 Armor Level: 2 Refinable / Gradable Weight: 60 Required Level: 190 |
Don't even mind looking | Base version ![]() You have to transform 2 times. This will give you good FCT, really good resistances and some %VCT/%ACD. |
Accessory (Right) | ![]() ![]() |
Medal awarded to those responsible for the safety of the Einbech mine. A very rare medal that has never been awarded. _______________________ All Basic Stats +5 Decreases Variable Casting Time by 5%. _______________________ When equipped with Safety Epolet B: MaxHP +10% Decreases Variable Casting Time by additional 15%. _______________________ When equipped with Safety Epolet R: MaxHP +10% Increases Attack Speed by 15%. _______________________ When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons: Decreases Fixed Casting Time by 0.3 seconds. Decreases After Cast Delay by 7%. Decreases Magical Damage taken from all size enemies by 3%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.
All possible combos give %ACD and FCT. | |
Accessory (Left) | ![]() ![]() |
Epaulets awarded to those responsible for the safety of the Einbech mine. A very rare strap that has never been awarded. _______________________ MATK +5% _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 1 Weight: 10 Required Level: 170 |
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.
All possible combos give %ACD and FCT. |
Costume Stones
WIP
Cards
Didn't too much attention when i was making this build. If you have a recommendation you can DM me.
Equipment | Card | Note |
---|---|---|
Headgear (Top) | ![]() |
MORE HP! Expensive because it is hard to farm. Will give alternatives later. |
Headgear (Middle) | ![]() |
MORE HP! Expensive because it is hard to farm. Will give alternatives later. |
Armor | ![]() |
MORE HP!and some DEF |
Weapon | ![]() ![]() ![]() |
%Heal Effectiveness, ASPD and %Size Damage Reduction combo with ![]() Choose what you need. |
Shield | ![]() ![]() |
%Size Damage Reduction combo with ![]() |
Garment | ![]() |
MORE HP! |
Shoes | ![]() |
MORE HP! |
Accessory (Right) | ![]() |
MORE HP! |
Accessory (Left) | ![]() |
Some %ACD |
Shadow Gear
You will use Eden's Advanced Paradise. It cost 230 Eden Coins to buy all pieces.
It gives 15% ACD and 10% VCT and 7% ASPD. REALLY cheap when compared to the Shadow Gears you would have to make.
Pet
Wouldn't bother getting one
Blue Moon Loli Ruri Egg (9140)