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Disclaimer!
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These tests were conducted solely by me with the assistance of some friends, taking into account BiS (Best in Slot) gear and a stable testing environment. It's important to note that the results may vary depending on your own gear, stats, and the specific monsters you're targeting.
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Briefing
This guide has one primary objective: to assist players in understanding where to allocate their resources for optimal results when upgrading or creating their Wind Hawk.
To facilitate comparison, we will establish a base gear, excluding any enchants or gear that could potentially alter the test results. Therefore, no Varmundt enchants for Element or Race were utilized in this guide. Similarly, all tests were conducted on a single type of monster to ensure consistency across the board.
Additionally, with the exception of the [MvP] Ranger Cecil Card, the damage output of no other MvP Cards will be explicitly mentioned in these tests. This approach aims to minimize any potential interference with the market prices of the items and cards listed and tested.
All tests were carried out on the MuhRO Test Server.
Base Gear
To ensure consistency and clarity in the comparison guide, with the exception of a few tests, all evaluations were conducted using the same gear.
Disclaimer: During the recording of gifs for this guide, there was an oversight where the default card in the Armor slot was Realized Amdarais instead of the intended Two-Eyed Dollocaris. However, this error will not impact the results of the comparisons and tests, as both cards provide generic modifiers (class% and atk%), and no other item in the comparison relies on these modifiers.
Furthermore, it's important to highlight that the only buffs applied were: The One Potion, Celermine Juice, Awaken Potion, and self Wind Hawk buffs.
The Base Gear:
The Base Shadow Gear:
The Base Costume Enchants
Base Monster
For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.
Out of Scope Gears
You may observe that certain gears, such as Nebulas, Master Shadow Gear, and others, are not included in the tests. The reason for this is straightforward: either the gear is considered unsatisfactory and not worthy of testing, as is the case with Concentration Nebula, Aferde+Timbers, and Master Shadow Gear, or it is currently not the most suitable choice for our current game state, as is the case with Creative Nebula.
Stats and Traits
The purpose of this section of the guide is to provide you with a deeper understanding of how to compare and optimize your Status and Traits based on your Garment Slot Card and Varmundt Gear enchatments.
Below, you will find all the tests related to various Trait distributions. However, before delving into the results, there are some important observations to consider.
Important Notes !
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All builds with POW == 100 will be using Power of Varmundt.
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Builds with POW && CON == 100, will be using Power of Varmundt.
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Builds with CON == 100 && POW != 100 will be using Concentration of Varmundt.
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No builds will be using Creative of Varmundt.
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Some of the GIFs on this session and on the sessions onwards may contain some spikes in DPS that should be ignored. Consider the values on the tables.
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Traits Related Damage Tests
The objective of this section is to provide a clearer understanding of how each trait impacts the character's damage output. It's essential to remember that variations in your build and gear may influence the final results of your specific tests.
However, certain fundamental principles can be defined:
- POW should take precedence over CRT when the numbers are equal.
- C.RATE should surpass P.Atk when Total P.Atk is less than Total C.RATE.
- Critical Damage % holds precedence over Ranged Damage %, which in turn is prioritized over Atk%.
- CON should be reserved for hybrid Hawk builds or those sharing gear with another class.
Below, you'll find tests for various combinations of trait distributions.
POW+CRT Based Build
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POW |
CON |
CRT
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100 |
35 |
100
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1st CB Hit |
Last CB Hit |
10s DPS
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82m |
132m |
332m
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POW |
CON |
CRT
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100 |
45 |
90
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1st CB Hit |
Last CB Hit |
10s DPS
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82m |
131m |
332m
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CON+CRT Based Build
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POW |
CON |
CRT
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35 |
100 |
100
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1st CB Hit |
Last CB Hit |
10s DPS
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78m |
124m |
288m
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POW |
CON |
CRT
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45 |
100 |
90
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1st CB Hit |
Last CB Hit |
10s DPS
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78m |
126m |
291m
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POW+CON Based Build
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POW |
CON |
CRT
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100 |
100 |
35
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1st CB Hit |
Last CB Hit |
10s DPS
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82m |
131m |
304m
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POW |
CON |
CRT
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100 |
90 |
45
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1st CB Hit |
Last CB Hit |
10s DPS
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82m |
131m |
305m
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POW |
CON |
CRT
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90 |
100 |
45
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1st CB Hit |
Last CB Hit |
10s DPS
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80m |
129m |
298m
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Galensis Card Tests
The Galensis Card should be considered for Wind Hawks who lack access to the [MvP] Ranger Cecil Card. It significantly boosts Crit. Rate and Critical Damage, making it a strong choice for endgame builds that do not utilize Cecil.
The primary challenge of using the Galensis Card is reaching 125 LUK. However, this should be less difficult now than in the past, as players typically have 120 LUK due to the Corrupt Death armor.
One drawback of using Galensis is the difficulty of achieving Instant Cast without Bless/Clementia buffs. Even with these buffs, heavy investment in INT is required, resulting in reduced VIT, AGI, and possibly STR for additional weight capacity.
Stats build suggestion
STR |
AGI |
VIT |
INT |
DEX |
LUK
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2 |
80 |
90 |
90 |
130 |
125
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Expected Status
Weight |
Crit.Rate |
ASPD |
Flee |
HP
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3.230 / 5.230 |
212 |
189 |
696 |
97.400
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Damage Output
Galensis Card (300261)
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1st CB Hit |
Last CB Hit |
10s DPS
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82m |
132m |
335m
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[MvP] Ranger Cecil Card Tests
The Ranger Cecil card is likely the first MvP Card Wind Hawks should pursue. While it may occasionally yield slightly lower damage output than the Galensis Card (less than 2%), its bonuses of +20 Crit. Rate and +20 to all stats significantly ease the process of stat and gear optimization, making it a valuable investment.
Stats build suggestion
STR |
AGI |
VIT |
INT |
DEX |
LUK
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35 |
100 |
100 |
60 |
130 |
120
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Expected Status
Weight |
Crit.Rate |
ASPD |
Flee |
HP
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4.250 / 6.250 |
212 |
193 |
735 |
110.400
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Damage Output
Varmundt Gear and Enchants
Armor Enchants
Accessories Enchants
Stellar + Varmundt
Dual Varmundt
Varmundt Combination
Ice vs Glade
Ice Rune Manteau vs Pirate's Captain Coat (PCC)
Dimensions Rune Crown Enchants
Refinement Scale for Dimensions Gear
Armor's Card Tier List
Tier List
Tier |
Items |
Explanation
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S+ |
Item 1 |
Explanation of why it's in Tier S+
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S |
Item 2 |
Explanation of why they're in Tier S
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Item 3
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Item 4
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Item 5
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A |
Item 6 |
Explanation of why they're in Tier A
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Item 7
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Item 8
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B |
Item 9 |
Explanation of why they're in Tier B
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Item 10
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C |
Item 11 |
Explanation of why they're in Tier C
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F |
Item 12 |
Explanation of why they're in Tier F
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MvP's Card Tier List
Tier List
Tier |
Items |
Explanation
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S+ |
Item 1 |
Explanation of why it's in Tier S+
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S |
Item 2 |
Explanation of why they're in Tier S
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Item 3
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Item 4
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Item 5
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A |
Item 6 |
Explanation of why they're in Tier A
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Item 7
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Item 8
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B |
Item 9 |
Explanation of why they're in Tier B
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C |
Item 10 |
Explanation of why they're in Tier C
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Item 11
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F |
Item 12 |
Explanation of why they're in Tier F
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Item 13
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Item 14
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Item 15
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F- |
Item 16 |
Explanation of why they're in Tier F-
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MvPs Use Guide
The Mystery Behind the Thanatos Card and Optimal Shadow Gear Setup
The Fall of the Drake Card: A Cautionary Tale
Unveiling the Mirage: The Truth Behind the Miguel Card
Transitioning to the Ranger Cecil Card: A Life-Altering Journey