Set's End Game Journey for Windhawks
Briefing
This guide has one primary objective: to assist players in understanding where to allocate their resources for optimal results when upgrading or creating their Wind Hawk.
To facilitate comparison, we will establish a base gear, excluding any enchants or gear that could potentially alter the test results. Therefore, no Varmundt enchants for Element or Race were utilized in this guide. Similarly, all tests were conducted on a single type of monster to ensure consistency across the board.
Additionally, with the exception of the [MvP] Ranger Cecil Card, the damage output of no other MvP Cards will be explicitly mentioned in these tests. This approach aims to minimize any potential interference with the market prices of the items and cards listed and tested.
All tests were carried out on the MuhRO Test Server.
Base Gear
To ensure consistency and clarity in the comparison guide, with the exception of a few tests, all evaluations were conducted using the same gear.
Disclaimer: During the recording of gifs for this guide, there was an oversight where the default card in the Armor slot was Realized Amdarais instead of the intended Two-Eyed Dollocaris. However, this error will not impact the results of the comparisons and tests, as both cards provide generic modifiers (class% and atk%), and no other item in the comparison relies on these modifiers.
Furthermore, it's important to highlight that the only buffs applied were: The One Potion, Celermine Juice, Awaken Potion, and self Wind Hawk buffs.
The Base Gear:
The Base Shadow Gear:
+10 Maximum Mammoth Shadow Armor (24679) | C.RATE+5 |
+10 Infinity Shadow Weapon (24386) | C.RATE+5 |
+10 Maximum Mammoth Shadow Armor (24679) | C.RATE+5 |
+10 Maximum Mammoth Shadow Shoes (24680) | C.RATE+5 |
+10 Full Penetration Shadow Earring (24661) | C.RATE+5 |
+10 Full Penetration Shadow Pendant (24662) | C.RATE+5 |
The Base Costume Enchants
Top | Assassin Cross Stone II (Top) (1000222) | |
Middle | Critical Stone (25060) | |
Lower | Guillotine Cross Stone (Low) (1000976) | |
Garment | Guillotine Cross Stone II (Garment) (1000221) | Critical Stone (Dual) (1000855) |
Base Monster
For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.
Depth Morroc Incarnation (22259) | |
DEF | 444 |
RES | 300 |
Crit Shield | 78 |
Out of Scope Gears
You might notice the absence of tests for certain gears such as Nebulas, Master Shadow Gear, and others. The reason for this is simple: either the gear is deemed unsatisfactory and not worthy of testing, as is the case with Concentration Nebula, Aferde+Timbers, and Master Shadow Gear, or the gear is currently not the most suitable for our current game state, as is the case with Creative Nebula.
Stats and Traits
The purpose of this section of the guide is to provide you with a deeper understanding of how to compare and optimize your Status and Traits based on your Garment Slot Card and Varmundt Gear enchatments.
Below, you will find all the tests related to various Trait distributions. However, before delving into the results, there are some important observations to consider.
Important Notes ! |
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All builds with POW == 100 will be using Power of Varmundt. |
Builds with POW && CON == 100, will be using Power of Varmundt. |
Builds with CON == 100 && POW != 100 will be using Concentration of Varmundt. |
No builds will be using Creative of Varmundt. |
Some of the GIFs on this session and on the sessions onwards may contain some spikes in DPS that should be ignored. Consider the values on the tables. |