Biolab 5

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Revision as of 00:12, 30 April 2024 by Yggm (talk | contribs) (→‎Crafting Headgears: minor fix to table)
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Entering the Tomb of Honor

There are multiple ways to enter the Tomb of Honor

  • A) The easiest way of entering is using 22687.png Fragment of Vicious Mind (22687) which teleports you to a random area of the map. It also acts as Fly Wing if you use it inside the map.
  • B) Use the Warper NPC and choose (Nightmare Dungeons > Bio Labs), from there you have some options:

1. Talk with Ohno Tohiro and choose "Return to the tomb of honor. ". It costs 100,000z per travel

2. Talk with A kid with black finger and select one option:

  1. "Where all the dead man roam."
    • Cost: 20x 22687.png Fragment of Vicious Mind (22687) + 150,000z
    • Puts you close enough to speak to the Craft/Enchant NPCs, but monsters may attack you.
  2. "Only thoughts can be met."
    • Cost: 20x 22687.png Fragment of Vicious Mind (22687) + 2,000,000z
    • Puts you in a special instance of the map without enemies and with access to Storage.

Materials

6820.png Energy Fragment (6820)

  • Needed to Craft the Headgears.
  • To get then, you need to break specific weapons.
  • Each weapon gives 1 ~ 3 fragments.
  • The best place to get weapons to break is Bio Labs 3 (lhz_dun03 149, 142) . Almost every weapon dropped there can be break.
  • You can access Bio Labs at: Warper > Dungeons > Bio Labs

To break weapons, talk to NPC Victimized Soul's Mind (lhz_dun_n 142, 265).

Be aware that you will lose HP everytime you use his services and you can die.

23016.png Grudge Fragment (23016)

  • Needed to Enchant the Headgears
  • Dropped from every monster from Bio5 at 14.57% ~ 23% chance.

Costume Headgears

  • Needed to craft the actual headgear.
  • Dropped from every monster from Bio5 at 5.45% chance.

Soul Classes

  • Needed to craft the headgear.
  • Dropped from every monster from Bio5 at 26.47% chance.

Silent Mind (lhz_dun_n 145, 265) will trade 3 of the same Souls item for 1x 22679.png Chest of Death (22679) , which gives 1 random Soul item

Crafting Headgears

Speak to Sorrowful Soul's Mind (lhz_dun_n 137, 265) to make the headgears.

Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).

Nightmare Biolabs Headgears
Headgear Requirement(s)
Safe Risk
18971.png Old Rune Circlet [1] (18971) 19961.png C. Rune Circlet (19961)
5x 6814.png Swordman Soul (6814) 1x 6814.png Swordman Soul (6814)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18983.png Old Crown of Guardian [1] (18983) 19972.png C. Crown of Guardian (19972)
5x 6814.png Swordman Soul (6814) 1x 6814.png Swordman Soul (6814)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18978.png Old Magic Stone Hat [1] (18978) 19968.png C. Magic Stone Hat (19968)
5x 6817.png Magician Soul (6817) 1x 6817.png Magician Soul (6817)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18980.png Old Wind Whisper [1] (18980) 19970.png C. Wind Whisper (19970)
5x 6817.png Magician Soul (6817) 1x 6817.png Magician Soul (6817)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18984.png Old Camouflage Rabbit Hood [1] (18984) 19974.png C. Camouflage Rabbit Hood (19974)
5x 6818.png Archer Soul (6818) 1x 6818.png Archer Soul (6818)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18976.png Old Minstrel Song's Hat [1] (18976) 19966.png C. Minstrel Song's Hat (red) (19966)
5x 6818.png Archer Soul (6818) 1x 6818.png Archer Soul (6818)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18981.png Old Dying Swan [1] (18981) 19971.png C. Dying Swan (19971)
5x 6818.png Archer Soul (6818) 1x 6818.png Archer Soul (6818)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18973.png Old Driver Band [1] (18973) 19963.png C. Driver Band (19963)
5x 6815.png Merchant Soul (6815) 1x 6815.png Merchant Soul (6815)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18974.png Old Driver Band (yellow) [1] (18974) 19964.png C. Driver Band (19964)
5x 6815.png Merchant Soul (6815) 1x 6815.png Merchant Soul (6815)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18977.png Old Midas Whisper [1] (18977) 19967.png C. Midas Whisper (19967)
5x 6815.png Merchant Soul (6815) 1x 6815.png Merchant Soul (6815)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18982.png Old Bone Circlet [1] (18982) 19973.png C. Circlet Of Bones (19973)
5x 6816.png Thief Soul (6816) 1x 6816.png Thief Soul (6816)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18975.png Old Shadow Handicraft [1] (18975) 19965.png C. Shadow Handicraft (19965)
5x 6816.png Thief Soul (6816) 1x 6816.png Thief Soul (6816)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18972.png Old Mitra [1] (18972) 19962.png C. Mitra (19962)
5x 6819.png Acolyte Soul (6819) 1x 6819.png Acolyte Soul (6819)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)
18979.png Old Blazing Soul [1] (18979) 19969.png C. Blazing Soul (19969)
5x 6819.png Acolyte Soul (6819) 1x 6819.png Acolyte Soul (6819)
100x 6820.png Energy Fragment (6820) 20x 6820.png Energy Fragment (6820)

Enchantments

Requirements

  • The headgear must be equipped. All enchant processes are safe and will not break the headgear.
  • The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.

Speak to Wandering Grudge (lhz_dun_n 134, 265) to start the enchanting process.

Reset

3rd and 4th Slot Enchant

Each enchant costs 10x 23016.png Grudge Fragment (23016) and will give a random value stat.

Enchants
Stat Value
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

The second slot can be enchanted in two different ways, random or guaranteed.

Random

  • It can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like 29081.png Acute Lv1 (29081) ).
  • If it's a special enchant, it will start at level 1 and can be upgraded with 23016.png Grudge Fragment (23016) .
  • Failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
Random Way
Level 23016.png Grudge Fragment (23016) Required Success Chance
1 10 -
2 20 70%
3 40 50%
4 50 35%
5 70 25%
6 100 18%
7 150 13%
8 250 9%
9 500 6%
10 1,000 4%

Garanteed

  • Chose the desired Special Enchant.
  • Can also choose to level the Special Enchant until Level 5. After Level 5, need to go with the Random method.
Garanteed Way
Level 23016.png Grudge Fragment (23016) Required Zeny Cost
1 (Choose) 200 5,000,000
2 100 3,500,000
3 200 5,000,000
4 250 8,000,000
5 350 14,000,000
Total 1,100 35,500,000

Special Enchants

29061.png Mettle Lv1 (29061)
Level Enchant Description
1 29061.png Mettle Lv1 (29061) ATK +4%
HIT +10
_______________________
Type: Enchant
Position: Unknown
2 29062.png Mettle Lv2 (29062) ATK +8%
HIT +20
_______________________
Type: Enchant
Position: Unknown
3 29063.png Mettle Lv3 (29063) ATK +12%
HIT +30
_______________________
Type: Enchant
Position: Unknown
4 29064.png Mettle Lv4 (29064) ATK +16%
HIT +40
_______________________
Type: Enchant
Position: Unknown
5 29065.png Mettle Lv5 (29065) ATK +20%
HIT +50
_______________________
Type: Enchant
Position: Unknown
6 29066.png Mettle Lv6 (29066) ATK +24%
HIT +60
_______________________
Type: Enchant
Position: Unknown
7 29067.png Mettle Lv7 (29067) ATK +28%
HIT +70
_______________________
Type: Enchant
Position: Unknown
8 29068.png Mettle Lv8 (29068) ATK +32%
HIT +80
_______________________
Type: Enchant
Position: Unknown
9 29069.png Mettle Lv9 (29069) ATK +36%
HIT +90
_______________________
Type: Enchant
Position: Unknown
10 29070.png Mettle Lv10 (29070) ATK +44%
HIT +100
_______________________
Type: Enchant
Position: Unknown
29706.png Tenacity Lv1 (29706)
Level Enchant Description
1 29706.png Tenacity Lv1 (29706) Increases Melee Physical Damage by 4%.
Perfect HIT +1
_______________________
Type: Enchant
Position: Unknown
2 29707.png Tenacity Lv2 (29707) Increases Melee Physical Damage by 8%.
Perfect HIT +2
_______________________
Type: Enchant
Position: Unknown
3 29708.png Tenacity Lv3 (29708) Increases Melee Physical Damage by 12%.
Perfect HIT +3
_______________________
Type: Enchant
Position: Unknown
4 29709.png Tenacity Lv4 (29709) Increases Melee Physical Damage by 16%.
Perfect HIT +4
_______________________
Type: Enchant
Position: Unknown
5 29710.png Tenacity Lv5 (29710) Increases Melee Physical Damage by 20%.
Perfect HIT +5
_______________________
Type: Enchant
Position: Unknown
6 29711.png Tenacity Lv6 (29711) Increases Melee Physical Damage by 24%.
Perfect HIT +6
_______________________
Type: Enchant
Position: Unknown
7 29712.png Tenacity Lv7 (29712) Increases Melee Physical Damage by 28%.
Perfect HIT +7
_______________________
Type: Enchant
Position: Unknown
8 29713.png Tenacity Lv8 (29713) Increases Melee Physical Damage by 32%.
Perfect HIT +8
_______________________
Type: Enchant
Position: Unknown
9 29714.png Tenacity Lv9 (29714) Increases Melee Physical Damage by 36%.
Perfect HIT +9
_______________________
Type: Enchant
Position: Unknown
10 29715.png Tenacity Lv10 (29715) Increases Melee Physical Damage by 44%.
Perfect HIT +10
_______________________
Type: Enchant
Position: Unknown
29091.png Master Archer Lv1 (29091)
Level Enchant Description
1 29091.png Master Archer Lv1 (29091) Increases Ranged Physical Damage by 4%.
Increases Attack Speed by 1%.
_______________________
Type: Enchant
Position: Unknown
2 29092.png Master Archer Lv2 (29092) Increases Ranged Physical Damage by 8%.
Increases Attack Speed by 2%.
_______________________
Type: Enchant
Position: Unknown
3 29093.png Master Archer Lv3 (29093) Increases Ranged Physical Damage by 12%.
Increases Attack Speed by 3%.
_______________________
Type: Enchant
Position: Unknown
4 29094.png Master Archer Lv4 (29094) Increases Ranged Physical Damage by 16%.
Increases Attack Speed by 4%.
_______________________
Type: Enchant
Position: Unknown
5 29095.png Master Archer Lv5 (29095) Increases Ranged Physical Damage by 20%
Decreases After Attack Delay by 5%.
_______________________
Type: Enchant
Position: Unknown
6 29096.png Master Archer Lv6 (29096) Increases Ranged Physical Damage by 24%.
Increases Attack Speed by 6%.
_______________________
Type: Enchant
Position: Unknown
7 29097.png Master Archer Lv7 (29097) Increases Ranged Physical Damage by 28%.
Increases Attack Speed by 7%.
_______________________
Type: Enchant
Position: Unknown
8 29098.png Master Archer Lv8 (29098) Increases Ranged Physical Damage by 32%.
Increases Attack Speed by 8%.
_______________________
Type: Enchant
Position: Unknown
9 29099.png Master Archer Lv9 (29099) Increases Ranged Physical Damage by 36%.
Increases Attack Speed by 9%.
_______________________
Type: Enchant
Position: Unknown
10 29100.png Master Archer Lv10 (29100) Increases Ranged Physical Damage by 44%.
Increases Attack Speed by 10%.
_______________________
Type: Enchant
Position: Unknown
29081.png Acute Lv1 (29081)
Level Enchant Description
1 29081.png Acute Lv1 (29081) CRI +3
Increases Critical Damage by 20%.
_______________________
Type: Enchant
Position: Unknown
2 29082.png Acute Lv2 (29082) CRI +6
Increases Critical Damage by 35%.
_______________________
Type: Enchant
Position: Unknown
3 29083.png Acute Lv3 (29083) CRI +9
Increases Critical Damage by 50%.
_______________________
Type: Enchant
Position: Unknown
4 29084.png Acute Lv4 (29084) CRI +12
Increases Critical Damage by 65%.
_______________________
Type: Enchant
Position: Unknown
5 29085.png Acute Lv5 (29085) CRI +15
Increases Critical Damage by 80%.
_______________________
Type: Enchant
Position: Unknown
6 29086.png Acute Lv6 (29086) CRI +18
Increases Critical Damage by 95%.
_______________________
Type: Enchant
Position: Unknown
7 29087.png Acute Lv7 (29087) CRI +21
Increases Critical Damage by 110%.
_______________________
Type: Enchant
Position: Unknown
8 29088.png Acute Lv8 (29088) CRI +24
Increases Critical Damage by 125%.
_______________________
Type: Enchant
Position: Unknown
9 29089.png Acute Lv9 (29089) CRI +27
Increases Critical Damage by 140%.
_______________________
Type: Enchant
Position: Unknown
10 29090.png Acute Lv10 (29090) CRI +30
Increases Critical Damage by 170%.
_______________________
Type: Enchant
Position: Unknown
29071.png Magic Essence Lv1 (29071)
Level Enchant Description
1 29071.png Magic Essence Lv1 (29071) MATK +4%
Decreases Fixed Casting Time by 0.1 second.
_______________________
Type: Enchant
Position: Unknown
2 29072.png Magic Essence Lv2 (29072) MATK +8%
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Type: Enchant
Position: Unknown
3 29073.png Magic Essence Lv3 (29073) MATK +12%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Type: Enchant
Position: Unknown
4 29074.png Magic Essence Lv4 (29074) MATK +16%
Decreases Fixed Casting Time by 0.4 seconds.
_______________________
Type: Enchant
Position: Unknown
5 29075.png Magic Essence Lv5 (29075) MATK +20%
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Type: Enchant
Position: Unknown
6 29076.png Magic Essence Lv6 (29076) MATK +24%
Decreases Fixed Casting Time by 0.6 seconds.
_______________________
Type: Enchant
Position: Unknown
7 29077.png Magic Essence Lv7 (29077) MATK +28%
Decreases Fixed Casting Time by 0.7 seconds.
_______________________
Type: Enchant
Position: Unknown
8 29078.png Magic Essence Lv8 (29078) MATK +32%
Decreases Fixed Casting Time by 0.8 seconds.
_______________________
Type: Enchant
Position: Unknown
9 29079.png Magic Essence Lv9 (29079) MATK +36%
Decreases Fixed Casting Time by 0.9 seconds.
_______________________
Type: Enchant
Position: Unknown
10 29080.png Magic Essence Lv10 (29080) MATK +44%
Decreases Fixed Casting Time by 1 second.
_______________________
Type: Enchant
Position: Unknown
29111.png Affection Lv1 (29111)
Level Enchant Description
1 29111.png Affection Lv1 (29111) Increases Healing skills effectiveness by 5%.
MaxSP +3%
_______________________
Type: Enchant
Position: Unknown
2 29112.png Affection Lv2 (29112) Increases Healing skills effectiveness by 10%.
MaxSP +6%
_______________________
Type: Enchant
Position: Unknown
3 29113.png Affection Lv3 (29113) Increases Healing skills effectiveness by 15%.
MaxSP +9%
_______________________
Type: Enchant
Position: Unknown
4 29114.png Affection Lv4 (29114) Increases Healing skills effectiveness by 20%
MaxSP +12%
_______________________
Type: Enchant
Position: Unknown
5 29115.png Affection Lv5 (29115) Increases Healing skills effectiveness by 25%.
MaxSP +15%
_______________________
Type: Enchant
Position: Unknown
6 29116.png Affection Lv6 (29116) Increases Healing skills effectiveness by 30%.
MaxSP +18%
_______________________
Type: Enchant
Position: Unknown
7 29117.png Affection Lv7 (29117) Increases Healing skills effectiveness by 35%.
MaxSP +21%
_______________________
Type: Enchant
Position: Unknown
8 29118.png Affection Lv8 (29118) Increases Healing skills effectiveness by 40%.
MaxSP +24%
_______________________
Type: Enchant
Position: Unknown
9 29119.png Affection Lv9 (29119) Increases Healing skills effectiveness by 45%.
MaxSP +27%
_______________________
Type: Enchant
Position: Unknown
10 29120.png Affection Lv10 (29120) Increases Healing skills effectiveness by 55%.
MaxSP +30%
_______________________
Type: Enchant
Position: Unknown
29101.png Adamantine Lv1 (29101)
Level Enchant Description
1 29101.png Adamantine Lv1 (29101) MaxHP +5%
DEF +140
MDEF +20
_______________________
Type: Enchant
Position: Unknown
2 29102.png Adamantine Lv2 (29102) MaxHP +10%
DEF +180
MDEF +40
_______________________
Type: Enchant
Position: Unknown
3 29103.png Adamantine Lv3 (29103) MaxHP +15%
DEF +220
MDEF +60
_______________________
Type: Enchant
Position: Unknown
4 29104.png Adamantine Lv4 (29104) MaxHP +20%
DEF +260
MDEF +80
_______________________
Type: Enchant
Position: Unknown
5 29105.png Adamantine Lv5 (29105) MaxHP +25%
DEF +300
MDEF +100
_______________________
Type: Enchant
Position: Unknown
6 29106.png Adamantine Lv6 (29106) MaxHP +30%
DEF +340
MDEF +120
_______________________
Type: Enchant
Position: Unknown
7 29107.png Adamantine Lv7 (29107) MaxHP +35%
DEF +380
MDEF +140
_______________________
Type: Enchant
Position: Unknown
8 29108.png Adamantine Lv8 (29108) MaxHP +40%
DEF +420
MDEF +160
_______________________
Type: Enchant
Position: Unknown
9 29109.png Adamantine Lv9 (29109) MaxHP +45%
DEF +460
MDEF +180
_______________________
Type: Enchant
Position: Unknown
10 29110.png Adamantine Lv10 (29110) MaxHP +55%
DEF +500
MDEF +200
_______________________
Type: Enchant
Position: Unknown