Biolab 5
Entering the Tomb of Honor
There are multiple ways to enter the Tomb of Honor
A) The easiest way of entering is using Fragment of Vicious Mind (22687) which teleports you to a random area of the map. It also acts as Fly Wing if you use it inside the map.
B) Use the Warper NPC and choose (Nightmare Dungeons > Bio Labs), from there you have some options.
- Talk with Ohno Tohiro and choose "Return to the tomb of honor. ". It costs 100,000z per travel
- Talk with 'A kid with black finger'.
- "Where all the dead man roam" for 150,000z, which puts you close enough to speak to the NPC, but monsters may attack you.
- "Only thoughts can be met" for 2,000,000z which puts you in a special instance of the map without enemies and with access to Storage.
Materials
Energy Fragment (6820)
- Needed to Craft the Headgears.
- To get then, you need to break specific weapons.
- Each weapon gives 1 ~ 3 fragments.
- The best place to get weapons to break is Bio Labs 3 (lhz_dun03 149, 142) . Almost every weapon dropped there can be break.
- You can access Bio Labs at: Warper > Dungeons > Bio Labs
To break weapons, talk to NPC Victimized Soul's Mind (lhz_dun_n 142, 265).
Be aware that you will lose HP everytime you use his services and you can die.
Grudge Fragment (23016)
- Needed to Enchant the Headgears
- Dropped from every monster from Bio5 at 14.57% ~ 23% chance.
Costume Headgears
- Needed to craft the actual headgear.
- Dropped from every monster from Bio5 at 5.45% chance.
Soul Classes
- Needed to craft the headgear.
- Dropped from every monster from Bio5 at 26.47% chance.
Silent Mind (lhz_dun_n 145, 265) will trade 3 of the same Souls item for 1x Chest of Death (22679) , which gives 1 random Soul item
Crafting Headgears
Speak to Sorrowful Soul's Mind (lhz_dun_n 137, 265) to make the headgears.
Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).
Enchantments
Requirements
- The headgear must be equipped. All enchant processes are safe and will not break the headgear.
- The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
Speak to Wandering Grudge (lhz_dun_n 134, 265) to start the enchanting process.
Reset
- Cost: 10x
Fragment of Vicious Mind (22687)
- ALL enchantments are reset.
3rd and 4th Slot Enchant
Each enchant costs 10x Grudge Fragment (23016) and will give a random value stat.
Enchants | |
---|---|
Stat | Value |
STR | 1 ~ 5 |
AGI | 1 ~ 5 |
VIT | 1 ~ 5 |
INT | 1 ~ 5 |
DEX | 1 ~ 5 |
LUK | 1 ~ 5 |
2nd Slot Enchant
The second slot can be enchanted in two different ways, random or guaranteed.
Random
- It can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like
Acute Lv1 (29081) ).
- If it's a special enchant, it will start at level 1 and can be upgraded with
Grudge Fragment (23016) .
- Failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
Random Way | ||
---|---|---|
Level | ![]() |
Success Chance |
1 | 10 | - |
2 | 20 | 70% |
3 | 40 | 50% |
4 | 50 | 35% |
5 | 70 | 25% |
6 | 100 | 18% |
7 | 150 | 13% |
8 | 250 | 9% |
9 | 500 | 6% |
10 | 1,000 | 4% |
Garanteed
- Chose the desired Special Enchant.
- Can also choose to level the Special Enchant until Level 5. After Level 5, need to go with the Random method.
Garanteed Way | ||
---|---|---|
Level | ![]() |
Zeny Cost |
1 (Choose) | 200 | 5,000,000 |
2 | 100 | 3,500,000 |
3 | 200 | 5,000,000 |
4 | 250 | 8,000,000 |
5 | 350 | 14,000,000 |
Total | 1,100 | 35,500,000 |
Special Enchants
![]() | ||
---|---|---|
Level | Enchant | Description |
1 | ![]() |
ATK +4% HIT +10 _______________________ Type: Enchant Position: Unknown |
2 | ![]() |
ATK +8% HIT +20 _______________________ Type: Enchant Position: Unknown |
3 | ![]() |
ATK +12% HIT +30 _______________________ Type: Enchant Position: Unknown |
4 | ![]() |
ATK +16% HIT +40 _______________________ Type: Enchant Position: Unknown |
5 | ![]() |
ATK +20% HIT +50 _______________________ Type: Enchant Position: Unknown |
6 | ![]() |
ATK +24% HIT +60 _______________________ Type: Enchant Position: Unknown |
7 | ![]() |
ATK +28% HIT +70 _______________________ Type: Enchant Position: Unknown |
8 | ![]() |
ATK +32% HIT +80 _______________________ Type: Enchant Position: Unknown |
9 | ![]() |
ATK +36% HIT +90 _______________________ Type: Enchant Position: Unknown |
10 | ![]() |
ATK +44% HIT +100 _______________________ Type: Enchant Position: Unknown |
![]() | ||
---|---|---|
Level | Enchant | Description |
1 | ![]() |
Increases Melee Physical Damage by 4%. Perfect HIT +1 _______________________ Type: Enchant Position: Unknown |
2 | ![]() |
Increases Melee Physical Damage by 8%. Perfect HIT +2 _______________________ Type: Enchant Position: Unknown |
3 | ![]() |
Increases Melee Physical Damage by 12%. Perfect HIT +3 _______________________ Type: Enchant Position: Unknown |
4 | ![]() |
Increases Melee Physical Damage by 16%. Perfect HIT +4 _______________________ Type: Enchant Position: Unknown |
5 | ![]() |
Increases Melee Physical Damage by 20%. Perfect HIT +5 _______________________ Type: Enchant Position: Unknown |
6 | ![]() |
Increases Melee Physical Damage by 24%. Perfect HIT +6 _______________________ Type: Enchant Position: Unknown |
7 | ![]() |
Increases Melee Physical Damage by 28%. Perfect HIT +7 _______________________ Type: Enchant Position: Unknown |
8 | ![]() |
Increases Melee Physical Damage by 32%. Perfect HIT +8 _______________________ Type: Enchant Position: Unknown |
9 | ![]() |
Increases Melee Physical Damage by 36%. Perfect HIT +9 _______________________ Type: Enchant Position: Unknown |
10 | ![]() |
Increases Melee Physical Damage by 44%. Perfect HIT +10 _______________________ Type: Enchant Position: Unknown |
![]() | ||
---|---|---|
Level | Enchant | Description |
1 | ![]() |
Increases Ranged Physical Damage by 4%. Increases Attack Speed by 1%. _______________________ Type: Enchant Position: Unknown |
2 | ![]() |
Increases Ranged Physical Damage by 8%. Increases Attack Speed by 2%. _______________________ Type: Enchant Position: Unknown |
3 | ![]() |
Increases Ranged Physical Damage by 12%. Increases Attack Speed by 3%. _______________________ Type: Enchant Position: Unknown |
4 | ![]() |
Increases Ranged Physical Damage by 16%. Increases Attack Speed by 4%. _______________________ Type: Enchant Position: Unknown |
5 | ![]() |
Increases Ranged Physical Damage by 20% Decreases After Attack Delay by 5%. _______________________ Type: Enchant Position: Unknown |
6 | ![]() |
Increases Ranged Physical Damage by 24%. Increases Attack Speed by 6%. _______________________ Type: Enchant Position: Unknown |
7 | ![]() |
Increases Ranged Physical Damage by 28%. Increases Attack Speed by 7%. _______________________ Type: Enchant Position: Unknown |
8 | ![]() |
Increases Ranged Physical Damage by 32%. Increases Attack Speed by 8%. _______________________ Type: Enchant Position: Unknown |
9 | ![]() |
Increases Ranged Physical Damage by 36%. Increases Attack Speed by 9%. _______________________ Type: Enchant Position: Unknown |
10 | ![]() |
Increases Ranged Physical Damage by 44%. Increases Attack Speed by 10%. _______________________ Type: Enchant Position: Unknown |
![]() | ||
---|---|---|
Level | Enchant | Description |
1 | ![]() |
CRI +3 Increases Critical Damage by 20%. _______________________ Type: Enchant Position: Unknown |
2 | ![]() |
CRI +6 Increases Critical Damage by 35%. _______________________ Type: Enchant Position: Unknown |
3 | ![]() |
CRI +9 Increases Critical Damage by 50%. _______________________ Type: Enchant Position: Unknown |
4 | ![]() |
CRI +12 Increases Critical Damage by 65%. _______________________ Type: Enchant Position: Unknown |
5 | ![]() |
CRI +15 Increases Critical Damage by 80%. _______________________ Type: Enchant Position: Unknown |
6 | ![]() |
CRI +18 Increases Critical Damage by 95%. _______________________ Type: Enchant Position: Unknown |
7 | ![]() |
CRI +21 Increases Critical Damage by 110%. _______________________ Type: Enchant Position: Unknown |
8 | ![]() |
CRI +24 Increases Critical Damage by 125%. _______________________ Type: Enchant Position: Unknown |
9 | ![]() |
CRI +27 Increases Critical Damage by 140%. _______________________ Type: Enchant Position: Unknown |
10 | ![]() |
CRI +30 Increases Critical Damage by 170%. _______________________ Type: Enchant Position: Unknown |
![]() | ||
---|---|---|
Level | Enchant | Description |
1 | ![]() |
MATK +4% Decreases Fixed Casting Time by 0.1 second. _______________________ Type: Enchant Position: Unknown |
2 | ![]() |
MATK +8% Decreases Fixed Casting Time by 0.2 seconds. _______________________ Type: Enchant Position: Unknown |
3 | ![]() |
MATK +12% Decreases Fixed Casting Time by 0.3 seconds. _______________________ Type: Enchant Position: Unknown |
4 | ![]() |
MATK +16% Decreases Fixed Casting Time by 0.4 seconds. _______________________ Type: Enchant Position: Unknown |
5 | ![]() |
MATK +20% Decreases Fixed Casting Time by 0.5 seconds. _______________________ Type: Enchant Position: Unknown |
6 | ![]() |
MATK +24% Decreases Fixed Casting Time by 0.6 seconds. _______________________ Type: Enchant Position: Unknown |
7 | ![]() |
MATK +28% Decreases Fixed Casting Time by 0.7 seconds. _______________________ Type: Enchant Position: Unknown |
8 | ![]() |
MATK +32% Decreases Fixed Casting Time by 0.8 seconds. _______________________ Type: Enchant Position: Unknown |
9 | ![]() |
MATK +36% Decreases Fixed Casting Time by 0.9 seconds. _______________________ Type: Enchant Position: Unknown |
10 | ![]() |
MATK +44% Decreases Fixed Casting Time by 1 second. _______________________ Type: Enchant Position: Unknown |
![]() | ||
---|---|---|
Level | Enchant | Description |
1 | ![]() |
Increases Healing skills effectiveness by 5%. MaxSP +3% _______________________ Type: Enchant Position: Unknown |
2 | ![]() |
Increases Healing skills effectiveness by 10%. MaxSP +6% _______________________ Type: Enchant Position: Unknown |
3 | ![]() |
Increases Healing skills effectiveness by 15%. MaxSP +9% _______________________ Type: Enchant Position: Unknown |
4 | ![]() |
Increases Healing skills effectiveness by 20% MaxSP +12% _______________________ Type: Enchant Position: Unknown |
5 | ![]() |
Increases Healing skills effectiveness by 25%. MaxSP +15% _______________________ Type: Enchant Position: Unknown |
6 | ![]() |
Increases Healing skills effectiveness by 30%. MaxSP +18% _______________________ Type: Enchant Position: Unknown |
7 | ![]() |
Increases Healing skills effectiveness by 35%. MaxSP +21% _______________________ Type: Enchant Position: Unknown |
8 | ![]() |
Increases Healing skills effectiveness by 40%. MaxSP +24% _______________________ Type: Enchant Position: Unknown |
9 | ![]() |
Increases Healing skills effectiveness by 45%. MaxSP +27% _______________________ Type: Enchant Position: Unknown |
10 | ![]() |
Increases Healing skills effectiveness by 55%. MaxSP +30% _______________________ Type: Enchant Position: Unknown |
![]() | ||
---|---|---|
Level | Enchant | Description |
1 | ![]() |
MaxHP +5% DEF +140 MDEF +20 _______________________ Type: Enchant Position: Unknown |
2 | ![]() |
MaxHP +10% DEF +180 MDEF +40 _______________________ Type: Enchant Position: Unknown |
3 | ![]() |
MaxHP +15% DEF +220 MDEF +60 _______________________ Type: Enchant Position: Unknown |
4 | ![]() |
MaxHP +20% DEF +260 MDEF +80 _______________________ Type: Enchant Position: Unknown |
5 | ![]() |
MaxHP +25% DEF +300 MDEF +100 _______________________ Type: Enchant Position: Unknown |
6 | ![]() |
MaxHP +30% DEF +340 MDEF +120 _______________________ Type: Enchant Position: Unknown |
7 | ![]() |
MaxHP +35% DEF +380 MDEF +140 _______________________ Type: Enchant Position: Unknown |
8 | ![]() |
MaxHP +40% DEF +420 MDEF +160 _______________________ Type: Enchant Position: Unknown |
9 | ![]() |
MaxHP +45% DEF +460 MDEF +180 _______________________ Type: Enchant Position: Unknown |
10 | ![]() |
MaxHP +55% DEF +500 MDEF +200 _______________________ Type: Enchant Position: Unknown |