Dimensions Rune Crowns
Time Dimensions Rune Crowns
Time Dimensions Rune Crowns are crafted using 50x Abyss Magic Jewel (1001552) , 50x
Time Dimension Magic Jewel (1001553) and 75x
Temporal Gemstone (25865) at (ba_chess 22, 16)
Requires 500 Depth 2 Reputation
Item | Description |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Hack and Slasher and Dragonic Breath damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Cross Rain and Overslash damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 10% Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Mighty Smash and Triple Laser damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Atk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Meister _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Mayhemic Thorns and Explosive Powder damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3%, MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Biolo _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Savage Impact and Eternal Slash damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 15. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Deft Stab and Frenzy Shot damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Matk + 2%. _______________________ For each 4 Refine Levels: increases Frozen Slash, Storm Cannon, Crimson Arrow and Rock Down damage by 5%. _______________________ Refine Level +7: Increases all elemental magic damage by 10%. _______________________ Refine Level +9: S.Matk + 5. _______________________ Refine Level +10: increases magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Matk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases magical damage against all size enemies by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Matk + 2%. _______________________ For each 4 Refine Levels: increases Conflagration, Diamond Storm, Lightning Land and Terra Drive damage by 5%. _______________________ Refine Level +7: Increases all elemental magic damage by 10%. _______________________ Refine Level +9: S.Matk + 5. _______________________ Refine Level +10: increases magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Matk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases magical damage against all size enemies by 15%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Arbitrium and Petitio damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% _______________________ Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Cardinal _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Third Flame Bomb and Explosion Blaster damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: MHP + 3%, CRI + 10. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Crescive Bolt and Hawk Rush damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Windhawk _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Rose Blossom and Metallic Fury damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: MaxHP + 3% Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Troubadour, Trouvere _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Shadow Flash, Red Flame Cannon and Thundering Cannon damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: increases physical damage against all property enemies by 3% per each level of Empty Shadow user learned Increases magical damage against all property enemies by 3% per each level of Moonlight Fantasy user learned. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Spiral Shooting and Wild Fire damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Sunset Blast and Dawn Break damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Matk + 2%. _______________________ For each 4 Refine Levels: increases Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 5%. _______________________ Refine Level +7: Increases all elemental magic damage by 10%. _______________________ Refine Level +9: S.Matk + 5. _______________________ Refine Level +10: increases magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Matk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases magical damage against all size enemies by 15%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Mega Sonic Blow, Meteor Storm Buster and Hell's Drive damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Hogogong Strike and Hyunrok Breeze damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |