Varmundt's Biosphere Depth 2
Overview
Varmundt Biosphere Depth 2 (Depth Abyss) is the harder version of Varmundt Biosphere Depth 1 and be accessed at: (ba_maison 242, 122)
Requirements:
- Minumum Level: 250
- Minumum Biosphere Depth 1 Reputation: 2000
Reputation Quests
NPC |
Location | Quest | Level Requirement | Reward |
(ba_chess 25, 13) | Hunt 450 any monsters in Depth Level 2 | 250 | Base/Job Experience Reputation ![]() | |
Hunt 25 specific monster (10 quests) | 250 | Base/Job Experience Reputation ![]() |
Dungeon Mechanics
- Increased Health, ATK, MATK, DEF and MDEF. In addition to RES and MRES.
- Monster are above Level 250. This increases probability of inducing Status Debuffs on players.
- Race, Size, Element remains unchanged from their original counterparts.
- All monsters are boss
- All monster have 90% reduction
- No teleporting, saving, relogging, memoing
- Upon entering certain buffs will be removed: Competentia, Musical Interlude, Monlight Serenade, Talisman of Protection / Warrrior / Magician, Soul of Heaven Earth, Talisman of Five Elements, Spell Enchanting, Defensive Machine
Monsters Info
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![]() Depth Duneyrr (22252) 166,986,400 HP Fire 3 Demi-Human Large |
![]() Depth Naga (22253) 181,266,750 HP Earth 2 Brute Large |
![]() Depth Dollocaris (22255) 178,600,800 HP Earth 3 Fish Medium |
![]() Depth Frozen Gargoyle (22256) 162,858,710 HP Water 3 Demon Medium |
![]() Depth Flame Ghost (22257) 159,779,165 HP Fire 2 Undead Medium |
![]() Depth Acidus (22258) 171,678,990 HP Wind 2 Dragon Large |
![]() Depth Morroc Incarnation (22259) 155,392,230 HP Dark 1 Angel Large |
![]() Depth Salamander (22260) 155,742,230 HP Fire 2 Formless Large | |
![]() Depth Moskillro (22261) 155,812,230 HP Wind 3 Insect Medium |
![]() Bio Ancient Tree (22254) 164,463,460 HP Earth 2 Plant Large |
Materials Exchange
Material | Item Required | Zeny |
---|---|---|
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10x ![]() |
10,000z |
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10x ![]() |
10,000z |
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10x ![]() 10x ![]() |
20,000z |
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5x ![]() 15x ![]() |
30,000z |
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5x ![]() 15x ![]() 10x ![]() 3x ![]() |
50,000z |
Dimensions Weapons
Time Dimensions Rune Crowns
Time Dimensions Rune Crowns are crafted using 50x Abyss Magic Jewel (1001552) , 50x
Time Dimension Magic Jewel (1001553) and 75x
Temporal Gemstone (25865) at (ba_chess 22, 16)
Requires 500 Depth 2 Reputation
Item | Description |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Hack and Slasher and Dragonic Breath damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Cross Rain and Overslash damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 10% Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Mighty Smash and Triple Laser damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Atk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Meister _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Mayhemic Thorns and Explosive Powder damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3%, MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Biolo _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Savage Impact and Eternal Slash damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 15. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Deft Stab and Frenzy Shot damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Matk + 2%. _______________________ For each 4 Refine Levels: increases Frozen Slash, Storm Cannon, Crimson Arrow and Rock Down damage by 5%. _______________________ Refine Level +7: Increases all elemental magic damage by 10%. _______________________ Refine Level +9: S.Matk + 5. _______________________ Refine Level +10: increases magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Matk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases magical damage against all size enemies by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Matk + 2%. _______________________ For each 4 Refine Levels: increases Conflagration, Diamond Storm, Lightning Land and Terra Drive damage by 5%. _______________________ Refine Level +7: Increases all elemental magic damage by 10%. _______________________ Refine Level +9: S.Matk + 5. _______________________ Refine Level +10: increases magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Matk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases magical damage against all size enemies by 15%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Arbitrium and Petitio damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% _______________________ Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Cardinal _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Third Flame Bomb and Explosion Blaster damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: MHP + 3%, CRI + 10. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Crescive Bolt and Hawk Rush damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Windhawk _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Rose Blossom and Metallic Fury damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: MaxHP + 3% Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Troubadour, Trouvere _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Shadow Flash, Red Flame Cannon and Thundering Cannon damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: increases physical damage against all property enemies by 3% per each level of Empty Shadow user learned Increases magical damage against all property enemies by 3% per each level of Moonlight Fantasy user learned. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Spiral Shooting and Wild Fire damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Sunset Blast and Dawn Break damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Matk + 2%. _______________________ For each 4 Refine Levels: increases Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 5%. _______________________ Refine Level +7: Increases all elemental magic damage by 10%. _______________________ Refine Level +9: S.Matk + 5. _______________________ Refine Level +10: increases magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Matk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases magical damage against all size enemies by 15%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Mega Sonic Blow, Meteor Storm Buster and Hell's Drive damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Hogogong Strike and Hyunrok Breeze damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Enchants
Dimensions Weapons
Perfect Enchants - Slot 3
Slot 3 Enchant | Enchantment Process | |
---|---|---|
Materials | Zeny | |
![]() Increases Physical and Magical Damage against Fish and Dragon race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Demon and Plant race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Angel and Formless race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Demi-Human and Insect race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Brute and Undead race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() |
Perfect Enchants - Slot 2
Slot 2 Enchant | Enchantment Process | |
---|---|---|
Materials | Zeny | |
![]() Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases physical and magical damage against neutral and poison property enemies by 10%. _______________________ [Grade D]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade C]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade B]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ [Grade A]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() |
Time Dimensions Rune Crowns
Normal Enchants
Perfect Enchants Slot 2
Slot 2 Enchant | Materials |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
Perfect Upgrade Enchants Slot 2
Slot 2 Enchant | Materials | ||
---|---|---|---|
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→ | ![]() |
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Random Upgrade Enchants Slot 2
Slot 2 Enchant | Enchantment Process | |||
---|---|---|---|---|
Chance | Materials | |||
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→ | ![]() |
80% | ![]() |
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→ | ![]() |
65% | ![]() |
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→ | ![]() |
50% | ![]() |
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→ | ![]() |
35% | ![]() |
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→ | ![]() |
25% | ![]() |
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→ | ![]() |
20% | ![]() |
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→ | ![]() |
10% | ![]() |
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→ | ![]() |
7% | ![]() |
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→ | ![]() |
5% | ![]() |
- Item will not be destroyed upon failure
- If you fail at Level 2 or higher the enchant level will downgrade by 1.
- Failing to upgrade at Level 1 will keep the enchant at level 1.
- Materials are consumed on every attempt to upgrade