Varmundt's Biosphere Depth 2
Overview
Varmundt Biosphere Depth 2 (Depth Abyss) is the harder version of Varmundt Biosphere Depth 1 and be accessed at: (ba_maison 242, 122)
Requirements:
- Minumum Level: 250
- Minumum Biosphere Depth 1 Reputation: 2000
Reputation Quests
NPC |
Location | Quest | Level Requirement | Reward |
(ba_chess 25, 13) | Hunt 450 any monsters in Depth Level 2 | 250 | Base/Job Experience Reputation ![]() | |
Hunt 25 specific monster (10 quests) | 250 | Base/Job Experience Reputation ![]() |
Dungeon Mechanics
- Increased Health, ATK, MATK, DEF and MDEF. In addition to RES and MRES.
- Monster are above Level 250. This increases probability of inducing Status Debuffs on players.
- Race, Size, Element remains unchanged from their original counterparts.
- All monsters are boss
- All monster have 90% reduction
- No teleporting, saving, relogging, memoing
- Upon entering certain buffs will be removed: Competentia, Musical Interlude, Monlight Serenade, Talisman of Protection / Warrrior / Magician, Soul of Heaven Earth, Talisman of Five Elements, Spell Enchanting, Defensive Machine
Monsters Info
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![]() Depth Duneyrr (22252) 166,986,400 HP Fire 3 Demi-Human Large |
![]() Depth Naga (22253) 181,266,750 HP Earth 2 Brute Large |
![]() Depth Dollocaris (22255) 178,600,800 HP Earth 3 Fish Medium |
![]() Depth Frozen Gargoyle (22256) 162,858,710 HP Water 3 Demon Medium |
![]() Depth Flame Ghost (22257) 159,779,165 HP Fire 2 Undead Medium |
![]() Depth Acidus (22258) 171,678,990 HP Wind 2 Dragon Large |
![]() Depth Morroc Incarnation (22259) 155,392,230 HP Dark 1 Angel Large |
![]() Depth Salamander (22260) 155,742,230 HP Fire 2 Formless Large | |
![]() Depth Moskillro (22261) 155,812,230 HP Wind 3 Insect Medium |
![]() Bio Ancient Tree (22254) 164,463,460 HP Earth 2 Plant Large |
Materials Exchange
Material | Item Required | Zeny |
---|---|---|
![]() |
10x ![]() |
10,000z |
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10x ![]() |
10,000z |
![]() |
10x ![]() 10x ![]() |
20,000z |
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5x ![]() 15x ![]() |
30,000z |
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5x ![]() 15x ![]() 10x ![]() 3x ![]() |
50,000z |
Dimensions Weapons
![]() Depth Frozen Gargoyle (22256) | |||
![]() _______________________ MATK + 240. MATK + 3% Increases Genesis Ray damage by 25% Increases Cross Rain damage by 15%. _______________________ For each 2 Refine Levels: MATK + 25, MATK + 1%. _______________________ For each 3 Refine Levels: increases Genesis Ray damage by 7% Increases Cross Rain damage by 5%. _______________________ Refine Level +7: increases neutral and holy property magical damage by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10% Reduces skill cooldown of Genesis Ray by 1 second. _______________________ Refine Level +11: increases Genesis Ray damage by additional 45% Increases Cross Rain damage by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases Genesis Ray damage by 45% Reduces skill cooldown of Genesis Ray by 0.5 seconds Increases neutral and holy property magical damage by 10%, if grade of Dimensions Imperial Sword and Time Dimensions Rune Crown (Imperial Guard) is A or higher Increases Genesis Ray damage by additional percentage equal to the sum of refine rate of set Reduces skill cooldown of Cross Rain by 1 second. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5. _______________________ [Grade C]: Increases Cross Rain damage by 15%. _______________________ [Grade B]: Increases neutral and holy property magical damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.Matk + 3 _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 250 |
![]() _______________________ CRI + 5 Increases Mayhemic Thorns damage by 15%. _______________________ For each 2 Refine Levels: Atk + 25, Atk + 1%. _______________________ For each 3 Refine Levels: increases Mayhemic Thorns damage by 5%. _______________________ Refine Level +7: increases critical damage by 20%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%, C.RATE + 5. _______________________ Refine Level +11: increases Mayhemic Thorns damage by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Biolo): Increases Acidified Zone (Water/Wind/Ground/Fire) damage by 45% Increases Ranged Physical Damage by 15%, if grade of Dimensions Biological Sword and Time Dimensions Rune Crown (Biolo) is A or higher Increases Mayhemic Thorns damage by percentage equal to the sum of refine rate of set Reduces skill cooldown of Mayhemic Thorns by 0.2 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5. _______________________ [Grade C]: Increases Mayhemic Thorns damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
![]() _______________________ CRI + 5 Increases Mega Sonic Blow damage by 15%. _______________________ For each 2 Refine Levels: Atk + 25, Atk + 1%. _______________________ For each 3 Refine Levels: increases Mega Sonic Blow damage by 5%. _______________________ Refine Level +7: increases critical damage by 20%. _______________________ Refine Level +9: Cri + 15, C.Rate + 5. _______________________ Refine Level +11: increases Mega Sonic Blow damage by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Hyper Novice): Increases Double Bowling Bash damage by 45% Increases Melee Physical Damage by 15%, if grade of Dimensions Hyper Sword and Time Dimensions Rune Crown (Hyper Novice) is A or higher Increases Double Bowling Bash damage by additional percentage equal to the sum of refine rate of set, enables to use Cross Impact level 5. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5. _______________________ [Grade C]: Increases Mega Sonic Blow damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
![]() _______________________ ATK + 3% Increases Deft Stab damage by 15%. _______________________ For each 2 Refine Levels: ATK + 25, ATK + 1%. _______________________ For each 3 Refine Levels: increases Deft Stab damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%, P.Atk + 7. _______________________ Refine Level +11: increases Deft Stab damage by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Abyss Chaser): Increases Abyss Dagger damage by 45% Increases Melee Physical Damage by 10%, if grade of Dimensions Abyss Knife and Time Dimensions Rune Crown (Abyss Chaser) is A or higher Increases Deft Stab and Abyss Dagger damage by additional percentage equal to the sum of refine rate of set Reduces skill cooldown of Deft Stab by 0.2 seconds, when using Deft Stab, auto-cast Abyss Dagger at the maximum level the user has learned (the user must have learned Abyss Dagger level 1 or higher for auto-casting). _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5. _______________________ [Grade C]: Increases Deft Stab damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
22252 | |||
600054 | 610065 | 610064 | |
22253 | |||
640049 | 630041 | 620037 | |
22255 | |||
840032 | 810040 | 700094 | 700093 |
22257 | |||
540081 | 540079 | 540080 | 530054 |
22258 | |||
550130 | 540082 | 540083 | 550131 |
22259 | |||
550133 | 550134 | 550135 | 550132 |
22260 | |||
560061 | 560060 | 580061 | 570062 |
22261 | |||
590080 | 590079 | 570063 | 580062 |
22254 | |||
700092 | 640050 | 650046 | 650047 |
Time Dimensions Rune Crowns
Time Dimensions Rune Crowns are crafted using 50x Abyss Magic Jewel (1001552) , 50x
Time Dimension Magic Jewel (1001553) and 75x
Temporal Gemstone (25865) at (ba_chess 22, 16)
Requires 500 Depth 2 Reputation
Item | Description |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Hack and Slasher and Dragonic Breath damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Cross Rain and Overslash damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 10% Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Mighty Smash and Triple Laser damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Atk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Meister _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Mayhemic Thorns and Explosive Powder damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3%, MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Biolo _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Savage Impact and Eternal Slash damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 15. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Deft Stab and Frenzy Shot damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Matk + 2%. _______________________ For each 4 Refine Levels: increases Frozen Slash, Storm Cannon, Crimson Arrow and Rock Down damage by 5%. _______________________ Refine Level +7: Increases all elemental magic damage by 10%. _______________________ Refine Level +9: S.Matk + 5. _______________________ Refine Level +10: increases magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Matk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases magical damage against all size enemies by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Matk + 2%. _______________________ For each 4 Refine Levels: increases Conflagration, Diamond Storm, Lightning Land and Terra Drive damage by 5%. _______________________ Refine Level +7: Increases all elemental magic damage by 10%. _______________________ Refine Level +9: S.Matk + 5. _______________________ Refine Level +10: increases magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Matk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases magical damage against all size enemies by 15%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Arbitrium and Petitio damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% _______________________ Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Cardinal _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Third Flame Bomb and Explosion Blaster damage by 5%. _______________________ Refine Level +7: increases melee and long Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: MHP + 3%, CRI + 10. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases melee and long Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Crescive Bolt and Hawk Rush damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Windhawk _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Rose Blossom and Metallic Fury damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: MaxHP + 3% Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Troubadour, Trouvere _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Shadow Flash, Red Flame Cannon and Thundering Cannon damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: increases physical damage against all property enemies by 3% per each level of Empty Shadow user learned Increases magical damage against all property enemies by 3% per each level of Moonlight Fantasy user learned. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3 _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Spiral Shooting and Wild Fire damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%. _______________________ For each 4 Refine Levels: increases Sunset Blast and Dawn Break damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.Atk + 5. _______________________ Refine Level +10: increases physical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases physical damage against all size enemies by 15%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Matk + 2%. _______________________ For each 4 Refine Levels: increases Talisman of Blue Dragon, Talisman of White Tiger, Talisman of Red Phoenix and Talisman of Black Tortoise damage by 5%. _______________________ Refine Level +7: Increases all elemental magic damage by 10%. _______________________ Refine Level +9: S.Matk + 5. _______________________ Refine Level +10: increases magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Matk + 50 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases magical damage against all size enemies by 15%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Mega Sonic Blow, Meteor Storm Buster and Hell's Drive damage by 5%. _______________________ Refine Level +7: increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP + 120, MaxSP + 30. _______________________ For each 3 Refine Levels: Atk + 2%, Matk + 2%. _______________________ For each 4 Refine Levels: increases Hogogong Strike and Hyunrok Breeze damage by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ Refine Level +9: P.Atk + 5, S.Matk + 5. _______________________ Refine Level +10: increases physical and magical damage against all race monsters (except players) by 15%. _______________________ Refine Level +11: Cri + 10 Reduces fixed casting time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 3 S.Matk + 3. _______________________ [Grade C]: MaxHP + 3% MaxSP + 3%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases all elemental magic damage by 10%. _______________________ [Grade A]: Increases physical and magical damage against all size enemies by 15%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Enchants
Dimensions Weapons
Perfect Enchants - Slot 3
Slot 3 Enchant | Enchantment Process | |
---|---|---|
Materials | Zeny | |
![]() Increases Physical and Magical Damage against Fish and Dragon race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Demon and Plant race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Angel and Formless race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Demi-Human and Insect race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Brute and Undead race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() |
Perfect Enchants - Slot 2
Slot 2 Enchant | Enchantment Process | |
---|---|---|
Materials | Zeny | |
![]() Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases physical and magical damage against neutral and poison property enemies by 10%. _______________________ [Grade D]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade C]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade B]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ [Grade A]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() |
Time Dimensions Rune Crowns
Normal Enchants
Perfect Enchants Slot 2
Slot 2 Enchant | Materials |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
Perfect Upgrade Enchants Slot 2
Slot 2 Enchant | Materials | ||
---|---|---|---|
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→ | ![]() |
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Random Upgrade Enchants Slot 2
Slot 2 Enchant | Enchantment Process | |||
---|---|---|---|---|
Chance | Materials | |||
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→ | ![]() |
80% | ![]() |
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→ | ![]() |
65% | ![]() |
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→ | ![]() |
50% | ![]() |
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→ | ![]() |
35% | ![]() |
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→ | ![]() |
25% | ![]() |
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→ | ![]() |
20% | ![]() |
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→ | ![]() |
10% | ![]() |
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→ | ![]() |
7% | ![]() |
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→ | ![]() |
5% | ![]() |
- Item will not be destroyed upon failure
- If you fail at Level 2 or higher the enchant level will downgrade by 1.
- Failing to upgrade at Level 1 will keep the enchant at level 1.
- Materials are consumed on every attempt to upgrade