Lucknut's Shadow Cross Guide
Introduction
Hello! It's me Lucknut, who's addicted with Shadow Cross ( SX ) for the whole of my life. So far no one made guide about SX so i decided to made it, even so i know i'm still lack of knowledge but still i hope this page can help even a bit. Shadow Cross is one of some interested class, have a lots of builds and game play. As far i know, this class can be nominated being best melee damage dealer but while having problem with how sustain ( some people called this class as 'Glass Cannon' high dmg but pretty struggle as glass ). Okay so, this is it! i'm sure you guys does'nt like to read anything about me it anyways.
Stats and Traits
Benefits of each Stat:
- Str: Provides ATK and additional weight capacity. Main status for physical damage dealer.
- Luk: Provides Critical, Critical Rate, Hit, ATK and Perfect Dodge. Most needed for critical build character, but for me i would just put Luk stat to help reach critical rate that i needed.
- Vit: Provides HP, SoftDEF, and SoftMDEF. Since SX is melee dealer, i would suggest to put atleast 90 stat here.
- Agi: Provides ASPD, FLEE, and SoftDEF.
- Dex: Provides ATK, Hit, SoftMDEF, and ASPD. increase ASPD here doesnt give as much Agi stats, but it would help to gain more if you need ASPD.
- Int: Provides SP, and SoftMDEF. I'm not sure it's necessary for SX, but if you have some point left why not ? haha!
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:
- POW (100): Provides Status ATK, P.ATK and some of abilities will additionally scale off POW. ( Main Trait for Physical Damage Dealer )
- CRT (100): Provides C.RATE. Maybe some of you think this trait would goes for 3rd, but for your information. this Trait will gave more damage if your build is based by critical damage, you can check it by your self if you doesn't trust me enough mdfk.
- CON (0-35): Provides Hit, Flee, and P.ATK. go with this one if you are so desperate with damage.
- WIS (0-35): Provides Magical Resistance.
- STA (0-35): Provides Physical Resistance.
Stats should be based on what best suits you.
Gears
This is gear progression with based Savage Impact skill build, why Savage Impact ? it's pretty flexible, easy to used, can be used for Bossing or just farming.
Early
Description & Enchants | ||
---|---|---|
Item | Description | Enchants |
Illusion Hot-Blooded Headband [1] (19344) |
ItemID: 19344 |
2 x Rune of Strength Lv2 (4995) |
Sealed Chain [1] (410094) |
ItemID: 410094 |
|
Bondage Necklace (420076) |
ItemID: 420076 |
|
Grace Assassin Suit [1] (450103) |
ItemID: 450103 |
|
Paradise Guillotine Cross Chakram (610026) |
ItemID: 610026 |
|
Grace Attack Manteau [1] (480018) |
ItemID: 480018 |
|
Grace Attack Boots [1] (470020) |
ItemID: 470020 |
|
Automatic Booster R [1] (490024) |
ItemID: 490024 |
Automatic Modification Module (Fatal) (1000117) Automatic Modification Module (Attack Speed) (1000116) Automatic Modification Module (All Force) (1000143) |
Automatic Booster L [1] (490025) |
ItemID: 490025 |
Automatic Modification Module (Fatal) (1000117) Automatic Modification Module (Attack Speed) (1000116) Automatic Modification Module (All Force) (1000143) |
Mid
Description & Enchants | ||
---|---|---|
Item | Description | Enchants |
Old Bone Circlet [1] (18982) |
ItemID: 18982 |
Acute Lv5 (29085) or more STR+5 (4704) STR+5 (4704) |
Automatic Armor Type A [1] (450127) |
ItemID: 450127 |
Automatic Modification Module (Attack Power) (1000122) Automatic Modification Module (Attack Power) (1000122) Automatic Modification Module (Attacker Force) (1000129) |
Gray Wolf Suit [1] (450177) |
ItemID: 450177 |
Wolf Orb (Melee Duple) (310542) Wolf Orb (Warrior) Lv.3 (310509) Wolf Orb (Warrior) Lv.2 (310506) |
Glacier Katar (610037) |
ItemID: 610037 |
Glacier Flower Spell (CRI) (311344) Glacier Flower Spell (Physical - Race) (311348) Glacier Flower Spell (Physical - Size) (311350) Glacier Flower Spell (Physical - Element) (311352) |
Temporal STR Manteau [1] (20963) |
ItemID: 20963 |
increases critical damage 10 % or Atk 6 % |
Illusion Sprint Shoes [1] (470066) |
ItemID: 470066 |
2 x Rune of Strength Lv2 (4995) |
Automatic Leg Type A [1] (470022) |
ItemID: 470022 |
Automatic Modification Module (Robust) (1000141) Automatic Module (Over Power) (1000147) Automatic Module (Fatal Flash) (1000148) |
Gray Wolf Boots [1] (470087) |
ItemID: 470087 |
Wolf Orb (Over Power) (310612) Wolf Orb (Physical Force) Lv.3 (310608) Wolf Orb (Health) Lv.3 (310594) |
Gray Wolf Pendant [1] (490106) |
ItemID: 490106 |
Wolf Orb (Critical) Lv.4 (310632) Wolf Orb (Critical) Lv.4 (310632) Wolf Orb (STR) Lv.3 (310490) |
Gray Wolf Ring [1] (490107) |
ItemID: 490107 |
Wolf Orb (Critical) Lv.4 (310632) Wolf Orb (Critical) Lv.4 (310632) Wolf Orb (STR) Lv.3 (310490) |
Late
Description & Enchants | ||
---|---|---|
Item | Description | Enchants |
Boitata Hat [1] (400109) |
ItemID: 400109 |
|
Nebula Armor of Power [1] (450169) |
ItemID: 450169 |
Star Cluster of Power Lv.3 (310676) Nebula of Sharp Lv.3 (310735) STR+5 (4704) |
Dim Glacier Katar [1] (610041) |
ItemID: 610041 |
Glacier Flower Spell (Physical Grade) Lv5 (311453) Glacier Flower Spell (Savage Impact) (311281) Glacier Flower Spell (Savage Impact) (311281) |
Pirate Captain's Coat [1] (480174) |
ItemID: 480174 |
|
Varmundt Fire Rune Boots [1] (470109) |
ItemID: 470109 |
Power of Varmundt Lv3 (310922) or any level or Power Any |
Stellar Power Seal [1] (490132) |
ItemID: 490132 |
2 x Star of Sharp Lv.5 (310706) |
Varmundt Venom Ring [1] (490300) |
ItemID: 490300 |
Tenacity of Varmundt Lv3 (311951) or more Fragment of Varmundt (POW) Lv3 (311976) or more |
Final
Description & Enchants | ||
---|---|---|
Item | Description | Enchants |
Crown of Good and Evil (Shadow Cross) [1] (400382) |
ItemID: 400382 |
Good Spell (312014) Acute Lv3 (29083) |
Gambler's Seal [1] (410233) |
ItemID: 410233 |
2 x increases critical damage 5% |
Ace of Hearts in Mouth (Melee Physical) (420210) |
ItemID: 420210 |
Str 5 increases critical damage 7% |
Engraved Flame Earth Rune Armor [1] (450282) |
ItemID: 450282 |
Flame Earth Rune 10Lv (312334) Earth Rune 5Lv (312324) Flame Rune 5Lv (312319) |
Fire Rune Boots [1] (470173) |
ItemID: 470173 |
Any Lv5 Power of Varmundt Lv3 (310922) STR+5 (4704) |
Boots of Good and Evil (Shadow Cross) [1] (470222) |
ItemID: 470222 |
Good Vigor (Shadow Cross) (312650) Expert Fighter Lv5 (311388) |
Venom Rune Ring [1] (490303) |
ItemID: 490303 |
Brilliant Biosphere Gem (Boss Type) (311943) or Any Tenacity of Varmundt Lv5 (311953) Fragment of Varmundt (POW) Lv5 (311978) |
Venom Magic Ring [1] (490306) |
ItemID: 490306 |
Brilliant Biosphere Gem (Boss Type) (311943) or Any Tenacity of Varmundt Lv5 (311953) Fragment of Varmundt (POW) Lv5 (311978) |
Costume Stones
Costume Stones | |||||
---|---|---|---|---|---|
Item | Description | ||||
Assassin Cross Stone II (Top) (1000222) | ItemID: 1000222 _______________________ A stone that awakens the potential of Assassin Crosses. Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For each Level of Soul Destroyer: Decreases After Cast Delay by 1%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 | ||||
Ranged Stone (25061) | ItemID: 25061 _______________________ A stone that raise Ranged Physical Damages. Adds enchantment on mid slot costume. Ranged Physical Damages +3% <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 | ||||
Guillotine Cross Stone (Low) (1000976) | ItemID: 1000976 _______________________ A stone that awakens the potential of Guillotine Cross. Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each 2 Levels of Cross Ripper Slasher: Increases Ranged Physical Damage by 2%. _______________________ When equipped with Guillotine Cross Stone (Garment): Increases damage of Cross Ripper Slasher by 15%. _______________________ When equipped with Guillotine Cross Stone II (Garment): Increases physical damage against all races (Except Players) by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 | ||||
Guillotine Cross Stone II (Garment) (1000221) | ItemID: 1000221 _______________________ A stone that awakens the potential of Guillotine Crosses. Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases Critical Damage by 15%. Enables the use of Double Attack Level 3 if you have learned Katar Mastery Level 10 (if learned at a higher Level of Double Attack, use that instead). _______________________ When equipped with Assassin Cross Stone II (Top): ATK + 5% Increases Critical Damage by additional 15%. _______________________ When equipped with Assassin Cross Stone II: Increases damage of Counter Slash by 20%. _______________________ When equipped with Assassin Cross Stone II (Low): Decreases After Cast Delay by 5%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 | ||||
Critical Stone (Dual) (1000855) | ItemID: 1000855 _______________________ A stone that increases concentration. Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ CRI +10 Increases Critical Damage by 10%. _______________________ <NAVI>Lace La Zard<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
Costume Stones
Costume Stones | |||||
---|---|---|---|---|---|
Item | Description | ||||
Assassin Cross Stone II (Top) (1000222) | ItemID: 1000222 _______________________ A stone that awakens the potential of Assassin Crosses. Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For each Level of Soul Destroyer: Decreases After Cast Delay by 1%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 | ||||
Guillotine Cross Stone (1000975) | ItemID: 1000975 _______________________ A stone that awakens the potential of Guillotine Cross. Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Dark Illusion: Increases Melee Physical Damage by 2%. _______________________ When equipped with Guillotine Cross Stone (Garment): Increases damage of Rolling Cutter by 15%. _______________________ When equipped with Guillotine Cross Stone II (Garment): Increases damage of Cross Impact by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 | ||||
Guillotine Cross Stone (Low) (1000976) | ItemID: 1000976 _______________________ A stone that awakens the potential of Guillotine Cross. Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each 2 Levels of Cross Ripper Slasher: Increases Ranged Physical Damage by 2%. _______________________ When equipped with Guillotine Cross Stone (Garment): Increases damage of Cross Ripper Slasher by 15%. _______________________ When equipped with Guillotine Cross Stone II (Garment): Increases physical damage against all races (Except Players) by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 | ||||
Guillotine Cross Stone II (Garment) (1000221) | ItemID: 1000221 _______________________ A stone that awakens the potential of Guillotine Crosses. Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases Critical Damage by 15%. Enables the use of Double Attack Level 3 if you have learned Katar Mastery Level 10 (if learned at a higher Level of Double Attack, use that instead). _______________________ When equipped with Assassin Cross Stone II (Top): ATK + 5% Increases Critical Damage by additional 15%. _______________________ When equipped with Assassin Cross Stone II: Increases damage of Counter Slash by 20%. _______________________ When equipped with Assassin Cross Stone II (Low): Decreases After Cast Delay by 5%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 | ||||
Critical Stone (Dual) (1000855) | ItemID: 1000855 _______________________ A stone that increases concentration. Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ CRI +10 Increases Critical Damage by 10%. _______________________ <NAVI>Lace La Zard<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10 |
Shadow Gear
Body | Early | Mid/late game |
---|---|---|
Weapon | Guillotine Cross Advanced Paradise Shadow Weapon (24702) | Infinity Shadow Weapon (24386) Physical Power Shadow Weapon (24751) |
Shield | Advanced Paradise Shadow Shield (24693) | Mega Blitz Shadow Shield (24767) Physical Power Shadow Shield (24752) |
Body | Advanced Paradise Shadow Armor (24694) | Maximum Mammoth Shadow Armor (24679) |
Boots | Advanced Paradise Shadow Shoes (24695) | Maximum Mammoth Shadow Shoes (24680) |
Acc1 | Advanced Paradise Shadow Earring (24696) | Full Penetration Shadow Earring (24661) |
Acc2 | Advanced Paradise Shadow Pendant (24697) | Full Penetration Shadow Pendant (24662) |
Notes:
- Best enchants is C.Rate + 5 for critical build, POW + 5 it's ok but if can prefer to get C.Rate + 5.
- Shadow gear is considered a massive zeny sink, consider this after being comfy in your mid game gear.
you can see about comparison gear that i've been made lately here! https://youtu.be/zj3FZjGNpl0?si=L03aBIl7VK7kevVv
Thanks for reading!
If you have any suggestion feel free to dm me on discord: rein_lucknut