Introduction
Hello! It's me Lucknut, who's addicted with Shadow Cross ( SX ) for the whole of my life. So far no one made guide about SX so i decided to made it, even so i know i'm still lack of knowledge but still i hope this page can help even a bit. Shadow Cross is one of some interested class, have a lots of builds and game play. As far i know, this class can be nominated being best melee damage dealer but while having problem with how sustain ( some people called this class as 'Glass Cannon' high dmg but pretty struggle as glass ).
Okay so, this is it! i'm sure you guys does'nt like to read anything about me it anyways.
Stats and Traits
Benefits of each Stat:
- Str: Provides ATK and additional weight capacity. Main status for physical damage dealer.
- Luk: Provides Critical, Critical Rate, Hit, ATK and Perfect Dodge. Most needed for critical build character, but for me i would just put Luk stat to help reach critical rate that i needed.
- Vit: Provides HP, SoftDEF, and SoftMDEF. Since SX is melee dealer, i would suggest to put atleast 90 stat here.
- Agi: Provides ASPD, FLEE, and SoftDEF.
- Dex: Provides ATK, Hit, SoftMDEF, and ASPD. increase ASPD here doesnt give as much Agi stats, but it would help to gain more if you need ASPD.
- Int: Provides SP, and SoftMDEF. I'm not sure it's necessary for SX, but if you have some point left why not ? haha!
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:
- POW (100): Provides Status ATK, P.ATK and some of abilities will additionally scale off POW. ( Main Trait for Physical Damage Dealer )
- CRT (100): Provides C.RATE. Maybe some of you think this trait would goes for 3rd, but for your information. this Trait will gave more damage if your build is based by critical damage, you can check it by your self if you doesn't trust me enough mdfk.
- CON (0-35): Provides Hit, Flee, and P.ATK. go with this one if you are so desperate with damage.
- WIS (0-35): Provides Magical Resistance.
- STA (0-35): Provides Physical Resistance.
Stats should be based on what best suits you.
Gears
This is gear progression with based Savage Impact skill build, why Savage Impact ? it's pretty flexible, easy to used, can be used for Bossing or just farming.
Early
Mid
Late
Description & Enchants
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Item
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Description
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Enchants
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Boitata Hat [1] (400109)
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ItemID: 400109 _______________________ POW + 5, CRT + 5, HIT - 25. Increases Attack Speed by 10%. _______________________ For each 2 Refine Levels: ATK + 20, DEF + 10. _______________________ Refine Level +7: Increases melee and Ranged Physical Damage by 15%. _______________________ Refine Level +9: ATK + 30, ATK + 10%. _______________________ Refine Level +11: P.ATK + 8. Increases Critical Damage by 25%. _______________________ When equipped with Boitata Card: Increases Physical Damage against Poison and Water elemental enemies by 40%. _______________________ When equipped with Sealed Boitata Card: Increases Physical Damage against Poison and Water elemental enemies by 25%. _______________________ [Bonus by Grade] [Grade D]: ATK + 5%. POW + 5. _______________________ [Grade C]: C.Rate + 3. CRI + 15. _______________________ [Grade B]: Decreases Fixed Casting Time by 0.3 seconds. _______________________ [Grade A]: C.Rate + 1. For each 3 Refine Levels: Increases Critical Damage by 14%. _______________________ Type: Headgear Defense: 25 Position: Top Weight: 40 Armor Level: 2 _______________________ Requirement: Base Level 240 _______________________ Can be crafted at: <NAVI>Boit<INFO>bra_dun02,189,278,0,100,0,0</INFO></NAVI>
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Nebula Armor of Power [1] (450169)
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ItemID: 450169 _______________________ A armor that received the energy of physics among the power of stars. The physical ability will be increased. _______________________ POW +1 ATK +125 _______________________ For each 2 Refine Levels: ATK +15 _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +11: Increases Melee Physical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: For each 2 Refine Levels: ATK +2 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade C]: For each 2 Refine Levels: ATK +3 and ATK +1%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. _______________________ [Grade B]: For each 2 Refine Levels: ATK +2%. For each 3 Refine Levels: Increases Melee Physical Damage by 1%. For each 4 Refine Levels: P.ATK +1. _______________________ [Grade A]: For each 2 Refine Levels: ATK +3%. For each 3 Refine Levels: Increases Melee Physical Damage by 2%. For each 4 Refine Levels: P.ATK +2. _______________________ Type: Armor Defense: 175 Weight: 250 Armor Level: 2 _______________________ Requirement: Base Level 240
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Star Cluster of Power Lv.3 (310676) Nebula of Sharp Lv.3 (310735) STR+5 (4704)
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Dim Glacier Katar [1] (610041)
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ItemID: 610041 _______________________ A katar that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ MATK +220 _______________________ Type: Katar Attack: 240 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 230 Guillotine Cross classes
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Glacier Flower Spell (Physical Grade) Lv5 (311453) Glacier Flower Spell (Savage Impact) (311281) Glacier Flower Spell (Savage Impact) (311281)
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Pirate Captain's Coat [1] (480174)
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ItemID: 480174 _______________________ CRI + 3, C.Rate + 5. _______________________ For each 2 Refine Levels: ATK + 15. Increases Critical Damage by 3%. _______________________ For each 3 Refine Levels: Increases Physical Damage against all sizes by 5%. _______________________ Refine Level +7: ATK + 5%, P.Atk + 7 _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: DEF + 150. Decreases After Cast Delay by 5%. _______________________ When equipped with Drake Card: Cri + 15, C.Rate + 10 Increases Melee and Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D] Cri +3 CRT + 3 _______________________ [Grade C] Increases Critical Damage by 15%. _______________________ [Grade B] POW + 3 CON + 3 _______________________ [Grade A] P.Atk + 7 _______________________ Type: Garment Defense: 15 Weight: 60 Armor Level: 2 _______________________ Requirement: Base Level 200 _______________________ Can be crafted at: <NAVI>Pirate Mayne<INFO>treasure01,74,120,0,100,0,0</INFO></NAVI>
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Varmundt Fire Rune Boots [1] (470109)
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ItemID: 470109 _______________________ Boots engraved with Varmundt's Fire Rune magic. It is stamped of power. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Melee Physical Damage by 5%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +2% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +2% P.ATK +2 _______________________ [Grade A] Fixed Casting Time -0.2 seconds. _______________________ Type: Shoes Defense: 45 Weight: 100 Armor Level: 2 _______________________ Requirement: Base Level 210
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Power of Varmundt Lv3 (310922) or any level or Power Any
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Stellar Power Seal [1] (490132)
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ItemID: 490132 _______________________ A seal imbued with the power of strength from the stars. _______________________ ATK +7%, P.ATK +3. _______________________ When equipped with Nebula Armor of Power: ATK +5%, P.ATK +2. _______________________ Type: Accessory Position: Right Defense: 10 Weight: 50 Armor Level: 2 _______________________ Requirement: Base Level 240
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2 x Star of Sharp Lv.5 (310706)
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Varmundt Venom Ring [1] (490300)
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ItemID: 490300 _______________________ Increases Melee Physical Damage by 10%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Accessory Defense: 10 Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 210
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Tenacity of Varmundt Lv3 (311951) or more Fragment of Varmundt (POW) Lv3 (311976) or more
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Final
Description & Enchants
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Item
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Description
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Enchants
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Crown of Good and Evil (Shadow Cross) [1] (400382)
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ItemID: 400382 _______________________ A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with The Ripper: For each 3 Refine Levels of The Ripper: Increases damage of Impact Crater by 4%. Increases Melee Physical Damage by 10%.
If The Ripper's Grade is B or higher: Increases damage of Impact Crater by additional 10%.
When equipped with Evil Spell: Increases damage of Impact Crater by additional 15%. Increases Melee Physical Damage by additional 20%. _______________________ When equipped with Shining Light Kater: For each 3 Refine Levels of Shining Light Kater: Increases damage of Eternal Slash by 4%. Increases damage of Savage Impact by 5%.
If Shining Light Kater's Grade is B or higher: Increases damage of Eternal Slash by additional 10%.
When equipped with Good Spell:: Increases damage of Eternal Slash by additional 15%. Increases damage of Savage Impact by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 215 Shadow Cross
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Good Spell (312014) Acute Lv3 (29083)
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Gambler's Seal [1] (410233)
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ItemID: 410233 _______________________ A sticker that gamblers put on their balls. It can be attached and detached. _______________________ Additional abilities can be activated by using the Loki's Coin. Loki's Coin can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150
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2 x increases critical damage 5%
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Ace of Hearts in Mouth (Melee Physical) (420210)
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ItemID: 420210 _______________________ Ace of Hearts in Mouth. _______________________ When equipped with Gambler's Seal [1]: ATK +5% Increases Melee Physical Damage by 10%. _______________________ Additional abilities can be activated by using the Loki's Advice. Loki's Advice can be obtained from <NAVI>[Muzaszir]<INFO>muh_market,168,207,0,100,0,0</INFO></NAVI>, by using Nyangvine Cat Fruit or Zeny. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 150
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Str 5 increases critical damage 7%
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Engraved Flame Earth Rune Armor [1] (450282)
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ItemID: 450282 _______________________ Armor created from deep energy research in the Varmund Biosphere. Runic energies of fire and earth are imprinted along with your own. _______________________ POW + 3, CON + 3, CRI - 10. ATK + 140. _______________________ For each 2 Refine Levels: ATK + 15, DEF + 30. _______________________ Refine Level +7: ATK + 5%, P.ATK + 2, MDEF + 25. _______________________ Refine Level +9: P.ATK + 5, MDEF + 25. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK + 25 ATK + 5% _______________________ [Grade C]: ATK + 45 ATK + 8% Increases Melee Physical Damage by 3%. _______________________ [Grade B]: ATK + 13% Increases Melee Physical Damage by 5% POW + 10. _______________________ [Grade A]: ATK + 16% Increases Melee Physical Damage by 7% CON + 10 _______________________ Type: Armor Defense: 200 Weight: 0 Armor Level: 2 _______________________ Requirement: Base Level 250
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Flame Earth Rune 10Lv (312334) Earth Rune 5Lv (312324) Flame Rune 5Lv (312319)
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Fire Rune Boots [1] (470173)
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ItemID: 470173 _______________________ Boots engraved with Varmundt's Flame Rune magic. The imprint is amplified with the essence of flame. _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +5% P.ATK +5 _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Shoes Defense: 45 Weight: 100 Armor Level: 2 _______________________ Requirement: Base Level 230
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Any Lv5 Power of Varmundt Lv3 (310922) STR+5 (4704)
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Boots of Good and Evil (Shadow Cross) [1] (470222)
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ItemID: 470222 _______________________ Boots containing the power of good and evil. _______________________ MaxHP + 500, MaxSP + 100. _______________________ For each 2 Refine Levels: MaxHP + 1%, MaxSP + 1%. _______________________ Refine Level +7: Atk + 7%. _______________________ Refine Level +9: Increases Melee Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: Res + 50 Mres + 50 _______________________ [Grade C]: Increases Physical Damage against all sizes by 10%. _______________________ [Grade B]: P.Atk + 7 S.Matk + 7 _______________________ [Grade A]: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Type: Shoes Defense: 20 Weight: 60 Armor Level: 2 _______________________ Requirement: Base Level 210 Shadow Cross
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Good Vigor (Shadow Cross) (312650) Expert Fighter Lv5 (311388)
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Venom Rune Ring [1] (490303)
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ItemID: 490303 _______________________ Increases Melee Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Accessory (Right) Defense: 10 Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 230
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Brilliant Biosphere Gem (Boss Type) (311943) or Any Tenacity of Varmundt Lv5 (311953) Fragment of Varmundt (POW) Lv5 (311978)
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Venom Magic Ring [1] (490306)
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ItemID: 490306 _______________________ Increases Melee Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Accessory (Left) Defense: 10 Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 230
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Brilliant Biosphere Gem (Boss Type) (311943) or Any Tenacity of Varmundt Lv5 (311953) Fragment of Varmundt (POW) Lv5 (311978)
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Costume Stones
Costume Stones
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Item
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Description
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Assassin Cross Stone II (Top) (1000222)
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ItemID: 1000222 _______________________ A stone that awakens the potential of Assassin Crosses. Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For each Level of Soul Destroyer: Decreases After Cast Delay by 1%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Ranged Stone (25061)
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ItemID: 25061 _______________________ A stone that raise Ranged Physical Damages. Adds enchantment on mid slot costume. Ranged Physical Damages +3% <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Guillotine Cross Stone (Low) (1000976)
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ItemID: 1000976 _______________________ A stone that awakens the potential of Guillotine Cross. Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each 2 Levels of Cross Ripper Slasher: Increases Ranged Physical Damage by 2%. _______________________ When equipped with Guillotine Cross Stone (Garment): Increases damage of Cross Ripper Slasher by 15%. _______________________ When equipped with Guillotine Cross Stone II (Garment): Increases physical damage against all races (Except Players) by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Guillotine Cross Stone II (Garment) (1000221)
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ItemID: 1000221 _______________________ A stone that awakens the potential of Guillotine Crosses. Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases Critical Damage by 15%. Enables the use of Double Attack Level 3 if you have learned Katar Mastery Level 10 (if learned at a higher Level of Double Attack, use that instead). _______________________ When equipped with Assassin Cross Stone II (Top): ATK + 5% Increases Critical Damage by additional 15%. _______________________ When equipped with Assassin Cross Stone II: Increases damage of Counter Slash by 20%. _______________________ When equipped with Assassin Cross Stone II (Low): Decreases After Cast Delay by 5%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Critical Stone (Dual) (1000855)
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ItemID: 1000855 _______________________ A stone that increases concentration. Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ CRI +10 Increases Critical Damage by 10%. _______________________ <NAVI>Lace La Zard<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Costume Stones
Costume Stones
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Item
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Description
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Assassin Cross Stone II (Top) (1000222)
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ItemID: 1000222 _______________________ A stone that awakens the potential of Assassin Crosses. Gives the following effects when compounded on a slot of a Costume Top Headgear. _______________________ For each Level of Soul Destroyer: Decreases After Cast Delay by 1%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Guillotine Cross Stone (1000975)
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ItemID: 1000975 _______________________ A stone that awakens the potential of Guillotine Cross. Gives the following effects when compounded on slot of a Costume Mid Headgear. _______________________ For each Level of Dark Illusion: Increases Melee Physical Damage by 2%. _______________________ When equipped with Guillotine Cross Stone (Garment): Increases damage of Rolling Cutter by 15%. _______________________ When equipped with Guillotine Cross Stone II (Garment): Increases damage of Cross Impact by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Guillotine Cross Stone (Low) (1000976)
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ItemID: 1000976 _______________________ A stone that awakens the potential of Guillotine Cross. Gives the following effects when compounded on slot of a Costume Low Headgear. _______________________ For each 2 Levels of Cross Ripper Slasher: Increases Ranged Physical Damage by 2%. _______________________ When equipped with Guillotine Cross Stone (Garment): Increases damage of Cross Ripper Slasher by 15%. _______________________ When equipped with Guillotine Cross Stone II (Garment): Increases physical damage against all races (Except Players) by 15%. _______________________ <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Guillotine Cross Stone II (Garment) (1000221)
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ItemID: 1000221 _______________________ A stone that awakens the potential of Guillotine Crosses. Gives the following effects when compounded on a slot of a Costume Garment. _______________________ Increases Critical Damage by 15%. Enables the use of Double Attack Level 3 if you have learned Katar Mastery Level 10 (if learned at a higher Level of Double Attack, use that instead). _______________________ When equipped with Assassin Cross Stone II (Top): ATK + 5% Increases Critical Damage by additional 15%. _______________________ When equipped with Assassin Cross Stone II: Increases damage of Counter Slash by 20%. _______________________ When equipped with Assassin Cross Stone II (Low): Decreases After Cast Delay by 5%. _______________________ <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Critical Stone (Dual) (1000855)
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ItemID: 1000855 _______________________ A stone that increases concentration. Gives the following effects when compounded on the 2nd slot of a Costume Garment. _______________________ CRI +10 Increases Critical Damage by 10%. _______________________ <NAVI>Lace La Zard<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI> _______________________ Weight: 10
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Notes:
- Best enchants is C.Rate + 5 for critical build, POW + 5 it's ok but if can prefer to get C.Rate + 5.
- Shadow gear is considered a massive zeny sink, consider this after being comfy in your mid game gear.
you can see about comparison gear that i've been made lately here!
https://youtu.be/zj3FZjGNpl0?si=L03aBIl7VK7kevVv
Thanks for reading!
If you have any suggestion feel free to dm me on discord: rein_lucknut