Flame of Annihilation - An Inquisitor Guide by Cruro
Disclaimer | |
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This guide is still a work in progress and is very much incomplete. I plan to add more infos over the upcoming days and weeks.
Always double-check any info you find here with others from the community. Especially #acolyte in muhro-discord |
Prologue
ToDo:
- more basic description/explanations
- generally more images/gifs/showcases
Strengths | Weaknesses |
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Beginner Chapter: Basic Techniques
ToDo:
- stats/traits
- describe general utility skills
- sphere management
Intermediate Chapter: Explosion Blaster
Explosion Blaster is a 9x9 AOE based on ranged dmg and crit.
It is highly recommended to build for Aftercastdelay-reduction (ACDR), even far beyond the point needed to reduce the 1s ACD to match its 0.7s CD.
While the former would only require 30% ACDR, getting 50% and higher will allow you to snap away to the next target noticably faster.
ToDo:
- Relevant self-buffs
- Crit-shield and aftercastdelay reduction
- Shadow gears/costume stones
- stats/traits
Regular Gears
Slot | Items | Cards | Notes |
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Headgear (Top) | +12 Temporal Circlet (Sura) [1] (19481) Acute Lv5 (29085) Temporal Jewel (LUK) Lv 3 (29689) |
Limacina Card (300363) | It's important to get the luk jewel lv3 correctly first as it cannot be rerolled or receive an determined enchant |
Headgear (Mid) |
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Any other mid headgear with ACDR-enchant can also be useful here |
Headgear (Low) |
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- | Blood sucker helps a lot with sustain, and would be the prefered choice for farming when a minor damage-loss is usually acceptable |
Armor |
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Weapon | +12 [A] Dim Glacier Knuckle [1] (560037) Glacier Flower Spell (Explosion Blaster) (311306) Glacier Flower Spell (Explosion Blaster) (311306) Glacier Flower Spell (Physical Grade) Lv5 (311453) |
White Knight Card (4608) | - |
Shield |
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Khalitzburg Knight Card (4609) | - |
Garment | +12 [A] Pirate Captain's Coat [1] (480174) |
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Empathize Card is mandatory when using Observation Card in Armor |
Shoes | +12 [A] Ice Rune Boots [1] (470175) | Entangled Intermediate Rgan Card (300380) | - |
Accessories |
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Void Mimic Card (300278) | At least 1xGW Ring with +30 Cri can help a lot when using hybrid TFB/EB build which lacks natural cri. |
Shadow Gears and Costume Stones
Slot | Item | Notes |
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Headgear (Top) | Assassin Cross Stone II (Top) (1000222) | - |
Headgear (Mid) | Critical Stone (25060) | - |
Headgear (Low) | Guillotine Cross Stone (Low) (1000976) | - |
Armor | +10 Maximum Mammoth Shadow Armor (24679) | - |
Weapon | +10 Infinity Shadow Weapon (24386) | - |
Shield | +9/10 Separate Reload Shadow Shield (24746) | - |
Garment | Guillotine Cross Stone II (Garment) (1000221) and Critical Stone (Dual) (1000855) | - |
Shoes | +10 Maximum Mammoth Shadow Shoes (24680) | - |
Accessories | +9/10 Full Penetration Shadow Earring (24661) and +9/10 Full Penetration Shadow Pendant (24662) | - |
Buffs and Consumables
- Gentle Touch-Change (Sura): Minor attack (flat and percentage) boost
- Powerful Faith (Inquisitor): Nice +15 P.Atk for free
- Awakening Potion (656) / Infinite Awakening Potion (12885)
- Red Herb Activator (100232)
- Abrasive (14536)
The Final Chapter: Third Flame Bomb
Third Flame Bomb is a three-step combo that ends in a 9x9 AOE finisher based on melee dmg and your total health.
With the recent rebalance update, ACDR is not a lost stat anymore and I would recommend going for roughly 40%+ ACDR to be able to still perform the full combo within 1s.
Additionally getting 190~193 aspd will be also necessary for a fluid combo.
ToDo:
- Relevant self-buffs
- Brand mechanic
- Shadow gears/costume stones
- stats/traits
Regular Gears
Slot | Items | Cards | Notes |
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Headgear (Top) | +11/12 [A] Crown of Beelzebub [1] (400110) | Melted Poring Card (300174) | - |
Headgear (Mid) | Gambler's Seal [1] (410233) Melee% or HP% enchants |
Melted Poring Card (300174) | Alternatively any mid-headgear with hp% enchants |
Headgear (Low) |
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- | Blood Sucker is especially strong on TFB build - extremely high sustain |
Armor |
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Use Two Eyes Dollocaris Card only if armor is +12, otherwise Shelter Card unless you have these MVP cards |
Weapon | +12 [A] Dim Glacier Knuckle [1] (560037) Glacier Flower Spell (Extermination) (311305) Glacier Flower Spell (Extermination) (311305) Glacier Flower Spell (Physical Grade) Lv5 (311453) |
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With my current setup I found Wanderer Card to be about 0.5% stronger, but Punch Bug also works against small monsters |
Shield | +11 Illusion Guard [1] (460017) Rune of Vitality Lv2 (29010) Rune of Vitality Lv2 (29010) |
Mushy Ant Egg Card (300235) | - |
Garment | +11 [A] Glade Rune Manteau [1] (480231) |
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Happy Card is required when using Shelter Card in Armor |
Shoes | +11 [C] Boots of Unknown Life [1] (470073) |
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The boots proc often (especially when mobbing) and roughly double the damage of TFB |
Accessories |
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Broken Beta Guards Card (300076) | - |
Shadow Gears and Costume Stones
Slot | Item | Notes |
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Headgear (Top) | Melee Stone (Top) (1000377) | - |
Headgear (Mid) | Melee Stone (1000378) | - |
Headgear (Low) | Melee Stone (Low) (1000379) | - |
Armor | +10 Maximum Mammoth Shadow Armor (24679) | - |
Weapon | +10 Infinity Shadow Weapon (24386) | - |
Shield |
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Durable Shadow Shield is stronger, but Reload helps with the recently added 0.7s ACD in TFB |
Garment | Melee Physical Attack Stone (Garment) (1001053) and Melee Stone (Dual) (1000524) | - |
Shoes | +10 Maximum Mammoth Shadow Shoes (24680) | - |
Accessories | +9/10 Full Penetration Shadow Earring (24661) and +9/10 Full Penetration Shadow Pendant (24662) | - |
Note: I believe Infinity Shadow Weapon is necessary since we use Knuckles (100/100/75 size-mods), but was told that the partial RES-pierce of fully enchanted Master Shadow Set does outperform blue shadow gears in most endgame-places.
However, since I don't have a concrete number-comparison I'm partial to blue shadow gears for its flexibility to swap pieces as needed.
Buffs and Consumables
- Gentle Touch-Revitalize (Sura): Another +10% maxhp.
- Firm Faith or Powerful Faith (Inquisitor): Firm Faith will win in the end when you have high hp% amounts from gear, but Powerful Faith is usually better during early/mid game.
- First Faith Power -> Judge -> Third Exorcism Flame (Inquisitor): Required in order to be able to perform the Third Flame Bomb combo at all.
- Awakening Potion (656) / Infinite Awakening Potion (12885)
- HP Increase Potion (Large) (12424)
- Red Herb Activator (100232)
- Trans Candy Red (11592)
Thanks
Special thanks to these players which helped me along the road with build discussions, theory-crafting and hints:
- Binho
- IntrepidEnigma
- Rgasm
- Toru
- Zapallo
And another huge thanks to the GM team and their dedication!