Flame of Annihilation - An Inquisitor Guide by Cruro
Disclaimer | |
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This guide is still a work in progress and is very much incomplete. I plan to add more infos over the upcoming days and weeks.
Always double-check any info you find here with others from the community. Especially #acolyte in muhro-discord |
Prologue
ToDo:
- more basic description/explanations
- generally more images/gifs/showcases
Strengths | Weaknesses |
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Beginner Chapter: Basic Techniques
ToDo:
- stats/traits
- describe general utility skills
- sphere management
Intermediate Chapter: Explosion Blaster
Explosion Blaster is a 9x9 AOE based on ranged dmg and crit.
It is highly recommended to build for Aftercastdelay-reduction (ACDR), even far beyond the point needed to reduce the 1s ACD to match its 0.7s CD.
While the former would only require 30% ACDR, getting 50% and higher will allow you to snap away to the next target noticably faster.
ToDo:
- Relevant self-buffs
- Crit-shield and aftercastdelay reduction
- Shadow gears/costume stones
- stats/traits
Slot | Items | Cards | Notes |
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Headgear (Top) | +12 Temporal Circlet (Sura) [1] (19481) with Acute Lv5 (29085) | Limacina Card (300363) | - |
Headgear (Mid) |
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Any other mid headgear with ACDR-enchant can also be useful here |
Headgear (Low) |
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- | Blood sucker helps a lot with sustain, and would be the prefered choice for farming when a minor damage-loss is usually acceptable |
Armor |
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- |
Weapon | +12 [A] Dim Glacier Knuckle [1] (560037) | White Knight Card (4608) | - |
Shield |
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Khalitzburg Knight Card (4609) | - |
Garment | +12 [A] Pirate Captain's Coat [1] (480174) |
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- |
Shoes | +12 [A] Ice Rune Boots [1] (470175) | Entangled Intermediate Rgan Card (300380) | - |
Accessories |
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Void Mimic Card (300278) | At least 1xGW Ring with +30 Cri can help a lot when using hybrid TFB/EB build which lacks natural cri. |
Slot | Item | Notes |
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Headgear (Top) | Assassin Cross Stone II (Top) (1000222) | - |
Headgear (Mid) | Critical Stone (25060) | - |
Headgear (Low) | Guillotine Cross Stone (Low) (1000976) | - |
Armor | +10 Maximum Mammoth Shadow Armor (24679) | - |
Weapon | +10 Infinity Shadow Weapon (24386) | - |
Shield | +9/10 Separate Reload Shadow Shield (24746) | - |
Garment | Guillotine Cross Stone II (Garment) (1000221) and Critical Stone (Dual) (1000855) | - |
Shoes | +10 Maximum Mammoth Shadow Shoes (24680) | - |
Accessories | +9/10 Full Penetration Shadow Earring (24661) and +9/10 Full Penetration Shadow Pendant (24662) | - |
The Final Chapter: Third Flame Bomb
Third Flame Bomb is a three-step combo that ends in a 9x9 AOE finisher based on melee dmg and your total health. With the recent rebalance update, ACDR is not a lost stat anymore and I would recommend going for roughly 40%+ ACDR to be able to still perform the full combo within 1s.
Additionally getting 190~193 aspd will be also necessary for a fluid combo.
ToDo:
- Relevant self-buffs
- Brand mechanic
- Shadow gears/costume stones
- stats/traits
Slot | Items | Cards | Notes |
---|---|---|---|
Headgear (Top) | +11/12 [A] Crown of Beelzebub [1] (400110) | Melted Poring Card (300174) | - |
Headgear (Mid) | Gambler's Seal [1] (410233) | Melted Poring Card (300174) | Alternatively any mid-headgear with hp% enchants |
Headgear (Low) |
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- | Blood Sucker is especially strong on TFB build - extremely high sustain |
Armor |
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Use Two Eyes Dollocaris Card only if armor is +12, otherwise Shelter Card unless you have these MVP cards |
Weapon | +12 [A] Dim Glacier Knuckle [1] (560037) |
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With my current setup I found Wanderer Card to be about 0.5% stronger, but Punch Bug also works against small monsters |
Shield | +11 Illusion Guard [1] (460017) with 2x Rune of Vitality Lv2 (29010) | Mushy Ant Egg Card (300235) | - |
Garment | +11 [A] Glade Rune Manteau [1] (480231) |
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Happy Card is required when using Shelter Card in Armor |
Shoes | +11 [C] Boots of Unknown Life [1] (470073) |
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The boots proc often (especially when mobbing) and roughly double the damage of TFB |
Accessories |
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Broken Beta Guards Card (300076) | - |
Slot | Item | Notes |
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Headgear (Top) | Melee Stone (Top) (1000377) | - |
Headgear (Mid) | Melee Stone (1000378) | - |
Headgear (Low) | Melee Stone (Low) (1000379) | - |
Armor | +10 Maximum Mammoth Shadow Armor (24679) | - |
Weapon | +10 Infinity Shadow Weapon (24386) | - |
Shield |
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Durable Shadow Shield is stronger, but Reload helps with the recently added 0.7s ACD in TFB |
Garment | Melee Physical Attack Stone (Garment) (1001053) and Melee Stone (Dual) (1000524) | - |
Shoes | +10 Maximum Mammoth Shadow Shoes (24680) | - |
Accessories | +9/10 Full Penetration Shadow Earring (24661) and +9/10 Full Penetration Shadow Pendant (24662) | - |
Note: I believe Infinity Shadow Weapon is necessary since we use Knuckles (100/100/75 size-mods), but was told that the partial RES-pierce of fully enchanted Master Shadow Set does outperform blue shadow gears in most endgame-places.
However, since I don't have a concrete number-comparison I'm partial to blue shadow gears for its flexibility to swap pieces as needed.
Thanks
Special thanks to these players which helped me along the road with build discussions, theory-crafting and hints:
- Binho
- IntrepidEnigma
- Rgasm
- Toru
And another huge thanks to the GM team and their dedication!