Flame of Annihilation - An Inquisitor Guide by Cruro

From MuhRO
Revision as of 01:02, 7 March 2024 by Cruro (talk | contribs) (minor formatting)
Jump to navigation Jump to search
Warning Disclaimer
This guide is still a work in progress and is very much incomplete. I plan to add more infos over the upcoming days and weeks.

Always double-check any info you find here with others from the community. Especially #acolyte in muhro-discord

Prologue

ToDo:

  • more basic description/explanations
  • generally more images/gifs/showcases
Strengths Weaknesses
  • Fastest movement in the game with Snap
  • Very quick and decently strong farmer with self-targeted AOE (Explosion Blaster)
  • Very strong, AP-dependant, melee, big damage number nuke (Third Flame Bomb)
  • Hybrid build can cover weaknesses of respective other build
  • Third Flame Bomb build has very high sustain in endgame maps due to scaling with health
  • Very expensive to gear if you want to utilize both builds
  • Far from a one-button class -> can be tiring in long farming sessions
  • Third Flame Bomb gets countered by reflect, NPC_AGIUP, or simply dying (loss of AP)
  • Third Flame Bomb can be mechanically tricky to use consistently
  • Getting dispelled stops any momentum - regardless of your build - until you rebuff

Beginner Chapter: Basic Techniques

ToDo:

  • stats/traits
  • describe general utility skills
  • sphere management

Intermediate Chapter: 5244.png Explosion Blaster

Explosion Blaster is a 9x9 AOE based on ranged dmg and crit.

It is highly recommended to build for Aftercastdelay-reduction (ACDR), even far beyond the point needed to reduce the 1s ACD to match its 0.7s CD.

While the former would only require 30% ACDR, getting 50% and higher will allow you to snap away to the next target noticably faster.

ToDo:

  • Relevant self-buffs
  • Crit-shield and aftercastdelay reduction
  • Shadow gears/costume stones
  • stats/traits
Slot Items Cards Notes
Headgear (Top) 19481.png Temporal Circlet (Sura) [1] (19481) with 29085.png Acute Lv5 (29085) 300363.png Limacina Card (300363) -
Headgear (Mid) Any other mid headgear with ACDR-enchant can also be useful here
Headgear (Low) - Blood sucker helps a lot with sustain, and would be the prefered choice for farming when a minor damage-loss is usually acceptable
Armor -
Weapon 560037.png Dim Glacier Knuckle [1] (560037) 4608.png White Knight Card (4608) -
Shield 4609.png Khalitzburg Knight Card (4609) -
Garment 480174.png Pirate Captain's Coat [1] (480174) -
Shoes 470175.png Ice Rune Boots [1] (470175) 300380.png Entangled Intermediate Rgan Card (300380) -
Accessories 300278.png Void Mimic Card (300278) At least 1xGW Ring with +30 Cri can help a lot when using hybrid TFB/EB build which lacks natural cri.

The Final Chapter: 5252.png Third Flame Bomb

Third Flame Bomb is a three-step combo that ends in a 9x9 AOE finisher based on melee dmg and your total health. With the recent rebalance update, ACDR is not a lost stat anymore and I would recommend going for roughly 40%+ ACDR to be able to still perform the full combo within 1s.

Additionally getting 190~193 aspd will be also necessary for a fluid combo.

ToDo:

  • Relevant self-buffs
  • Brand mechanic
  • Shadow gears/costume stones
  • stats/traits
Slot Items Cards Notes
Headgear (Top) 400110.png Crown of Beelzebub [1] (400110) 300174.png Melted Poring Card (300174) -
Headgear (Mid) 410233.png Gambler's Seal [1] (410233) 300174.png Melted Poring Card (300174) Alternatively any mid-headgear with hp% enchants
Headgear (Low) - Blood Sucker is especially strong on TFB build - extremely high sustain
Armor Use Two Eyes Dollocaris Card only if armor is +12, otherwise Shelter Card unless you have these MVP cards
Weapon 560037.png Dim Glacier Knuckle [1] (560037) With my current setup I found Wanderer Card to be about 0.5% stronger, but Punch Bug also works against small monsters
Shield 460017.png Illusion Guard [1] (460017) with 2x 29010.png Rune of Vitality Lv2 (29010) 300235.png Mushy Ant Egg Card (300235) -
Garment 480231.png Glade Rune Manteau [1] (480231) Happy Card is required when using Shelter Card in Armor
Shoes 470073.png Boots of Unknown Life [1] (470073) The boots proc often (especially when mobbing) and roughly double the damage of TFB
Accessories 300076.png Broken Beta Guards Card (300076) -

Thanks

Special thanks to these players which helped me along the road with build discussions, theory-crafting and hints:

  • Binho
  • IntrepidEnigma
  • Rgasm
  • Toru

And another huge thanks to the GM team and their dedication!