Odin

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Odin's Past Dungeon

Equipment

Odin Relic can be obtained from mobs in Ancient Odin Temple.


Image Name Description
Agi Soutane [1] MaxHP + 10%, MaxSP + 10%.

Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Dex Soutane [1] MaxHP + 10%, MaxSP + 10%.

Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Int Soutane [1] MaxHP + 5%, MaxSP + 15%.

Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Luk Soutane [1] MaxHP + 10%, MaxSP + 10%.

Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Str Soutane [1] MaxHP + 10%, MaxSP + 10%.

Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Vit Soutane [1] MaxHP + 15%, MaxSP + 5%.

Increases attack speed (reduces delay after attack by 7%)

Reduces variable casting time by 7%.

MaxHP + 2% per 2 refine rate.

Vit + 5 per 3 refine rate.

Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate.

When equipped with Clergy's Boots and Clergy's Manteau,

Vit + 8, Def + 50, Mdef + 20.

Reduces damage taken from angel and demon race monsters by 20%.

If the sum of refine of set is 27 or higher,

Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%.

Clergy's Boots [1] MaxHP + 5%, Def + 30.

Increases attack speed (reduces delay after attack by 10%) Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%)

Clergy's Manteau [1] MaxSP + 5%, Mdef + 10.

Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by additional 10%.

Enchant

All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings.

To enchant, you'll need to speak with Susan Grey (hu_in01 97, 322). She's inside the Hugel Weapon building, on the second floor.

Angel's Dreams and  Odin's Signets are dropped by the monsters in the field.

Normal Enchant (All 3 slots):

Cost: 3  Angel's Dreams and 500,000 zeny

Special Enchant (Only for 2nd slot):

Cost: 3  Odin's Signets and 500,000 zeny

Refine Requirement:

Clergy's Manteau: +7 or above

Clergy's Boots: +7 or above

Soutanes: +9 or above

Resetting Enchants

All Ancient Odin equipments enchants can be reset with no chance of breaking the equipment. There are 2 kinds of reset available.

Full Reset

Remove enchantments from all 3 slots.

NPC: Susan Grey (hu_in01 97, 322)

Cost:

Normal: 500,000 zeny (30% chance of failure, no break)

Expensive: 1  Odin's Signets

Individual Re-roll

Reset individual enchantment. You can pick which one specifically you want to remove, and a new random enchantment for the specified slot will be given.

To re-roll for a special enchantment for 2nd slot, you need to select the Special option when talking to the npc.

NPC: Odin Weapon Master (hu_in01 99, 322)

Cost:

4th slot: 15  Angel's Dreams and 500,000 zeny

3rd slot: 50  Angel's Dreams and 1,500,000 zeny

2nd slot:

Normal: 75  Angel's Dreams, 1  Odin's Signets and 2,000,000 zeny

Special: 75  Angel's Dreams, 5  Odin's Signets and 2,000,000 zeny

Normal Enchants
Normal Enchant
Second Slot Third Slot Fourth Slot
  • Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
  • Def +12 / +18
  • Mdef +2 / +4
  • Max HP +3% / +5%
  • SP +100 / +150
  • Crit +5 / +7 / +10
  • Flee +6 / +10
  • Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
  • Def +12 / +18
  • Mdef +2 / +4
  • Max HP +3% / +5%
  • SP +100 / +150
  • Crit +5 / +7 / +10
  • Flee +6 / +10
  • Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
  • Def +12 / +18
  • Mdef +2 / +4
  • Max HP +3% / +5%
  • SP +100 / +150
  • Crit +5 / +7 / +10
  • Flee +6 / +10
Special Enchants
Soutane Blessings
Str Blessing

Str +10

Atk +10%

Def +25, Mdef +3

When enchanted on Str Soutane 2nd Slot:

Atk +5%, increases physical damage against all race monsers by 12%.

Agi Blessing

Agi +10

Def +25, Mdef +3

Increases long ranged physical damage by 10%.

When enchanted on Agi Soutane 2nd Slot:

ASPD +1, Perfect Hit +5

Vit + 10

Def + 25, Mef + 3.

MaxHP + 10%, MaxSP + 10%.

When enchanted on  Vit Soutane 2nd Slot:

MaxHP + 5%, reduces delay after skill by 5%.

Dex + 10.

Aspd + 10%.

Def + 25, Mdef + 3.

Reduces variable casting time by 10%.

When enchanted on  Dex Soutane 2nd Slot:

Reduces fixed casting time by 0.3 seconds.

Int + 10.

Matk + 10%.

Def + 25, Mdef + 3.

When enchanted on  Int Soutane 2nd Slot:

Reduces variable casting time by 10%, increases all property magical damage by 12%.

Luk + 10.

Def + 25, Mdef + 3.

Increases critical damage by 15%.

When enchanted on  Luk Soutane 2nd Slot:

Cri + 10.

Increases physical damage against all size enemies by 12%.

Normal Enchant
+7 Clergy's Manteau +7 Clergy's Boots +9 Soutanes
  • Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
  • Def +18 / +20
  • Mdef +6 / +8
  • Max HP +3% / +5%
  • SP +100 / +15
  • Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
  • Def +18 / +20
  • Mdef +6 / +8
  • Max HP +3% / +5%
  • SP +100 / +150
  • Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
  • Def + 21
  • Mdef + 10
  • Max HP + 5%
  • SP + 150
  • Crit + 10
  • Flee + 10
  • Fighting Spirit 5, 6
  • Spell 4, 5
  • Expert Archer 4, 5
  • Sharp 4, 5
  • ASPD Lv. 3, 4
  • Str Blessing
  • Agi Blessing
  • Vit Blessing
  • Dex Blessing
  • Int Blessing
  • Luk Blessing

Monsters

Image Name Level HP Size/Race/Element
Angelgolt 196 2,634,990 Small / Angel / Holy 4
Angelgolt 196 2,634,990 Small / Angel / Holy 4
Holy Frus 201 2,700,802 Medium / Angel / Holy 4
Holy Skogul 202 2,700,802 Medium / Angel / Holy 4
Arch Plasma 198 7,588,702 Small / Angel / Holy 4
Spectral Plasma 198 7,588,702 Small / Angel / Holy 4
Reginleif

(MVP)

207 79,618,702 Medium / Angel / Fire 4
Ingrid

(MVP)

207 79,566,666 Medium / Angel / Water 4

Cards

Card Type Effect
Angelgolt Card Weapon Increases magical damage against demon race monsters by 10%.

+  Skeggiold Card

Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon.

Holy Skogul Card Footgear Heal effectiveness +5%.

[Refine >= 7] Heal effectiveness +3%.

[Refine >= 9] Heal effectiveness +2%.

Holy Frus Card Weapon + Staff or Two-Handed Staff

Increases holy property magical damage by 10%.

[Refine >= 10] Further increases holy property magical damage by 10%.

[Refine >= 14] Further increases holy property magical damage by 10%.

Arch Plasma Card Weapon + Staff or Two-Handed Staff

Increases wind property magical damage by 10%.

[Refine >= 10] Further increases wind property magical damage by 10%.

[Refine >= 14] Further increases wind property magical damage by 10%.

Spectral Plasma Card Weapon + Staff or Two-Handed Staff

Increases ghost property magical damage by 10%.

[Refine >= 10] Further increases ghost property magical damage by 10%.

[Refine >= 14] Further increases ghost property magical damage by 10%.

Reginleif Card Armor The armor can't be destroyed.

ATK + 30%

Max HP -15%

+  Randgris Card

Additional ATK + 10%.

Max HP + 5%

Ingrid Card Armor The armor can't be destroyed.

Max HP +40%

ATK - 15%

Drains 1,000 HP every 4 seconds.

Drains 10,000 HP when the compounded armor is unequipped.

+  Randgris Card

Additional ATK + 10%.

Max HP + 5%