Odin Relic can be obtained from mobs in Ancient Odin Temple.
Image
Name
Description
Agi Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Increases long ranged physical damage by 3% per 2 refine rate.
Agi + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.
When equipped with Clergy's Boots and Clergy's Manteau,
Agi + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher,
Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Dex Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Reduces variable casting time by 10%.
Atk + 1% and Matk + 1% per 2 refine rate.
Dex + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate.
When equipped with Clergy's Boots and Clergy's Manteau,
Dex + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher,
Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Int Soutane [1]
MaxHP + 5%, MaxSP + 15%.
Reduces variable casting time by 10%.
Matk + 3% per 2 refine rate.
Int + 5 per 3 refine rate.
Increases magical damage against angel and demon race monsters by 6% per 4 refine rate.
When equipped with Clergy's Boots and Clergy's Manteau,
Int + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher,
Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Luk Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Cri + 3 and increases critical damage by 4% per 2 refine rate.
Luk + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.
When equipped with Clergy's Boots and Clergy's Manteau,
Luk + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher,
Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Str Soutane [1]
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Atk + 3% per 2 refine rate.
Str + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.
When equipped with Clergy's Boots and Clergy's Manteau,
Str + 8, Def + 30, Mdef + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher,
Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Vit Soutane [1]
MaxHP + 15%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 7%)
Reduces variable casting time by 7%.
MaxHP + 2% per 2 refine rate.
Vit + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate.
When equipped with Clergy's Boots and Clergy's Manteau,
Vit + 8, Def + 50, Mdef + 20.
Reduces damage taken from angel and demon race monsters by 20%.
If the sum of refine of set is 27 or higher,
Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Clergy's Boots [1]
MaxHP + 5%, Def + 30.
Increases attack speed (reduces delay after attack by 10%)
Increases physical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%)
Clergy's Manteau [1]
MaxSP + 5%, Mdef + 10.
Reduces variable casting time by 10%.
Increases magical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by additional 10%.
Enchant
All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings.
To enchant, you'll need to speak with Susan Grey (hu_in01 97, 322). She's inside the Hugel Weapon building, on the second floor.
Angel's Dreams and Odin's Signets are dropped by the monsters in the field.
Normal Enchant (All 3 slots):
Cost: 3 Angel's Dreams and 500,000 zeny
Special Enchant (Only for 2nd slot):
Cost: 3 Odin's Signets and 500,000 zeny
Refine Requirement:
Clergy's Manteau: +7 or above
Clergy's Boots: +7 or above
Soutanes: +9 or above
Resetting Enchants
All Ancient Odin equipments enchants can be reset with no chance of breaking the equipment. There are 2 kinds of reset available.
Full Reset
Remove enchantments from all 3 slots.
NPC: Susan Grey (hu_in01 97, 322)
Cost:
Normal: 500,000 zeny (30% chance of failure, no break)
Expensive: 1 Odin's Signets
Individual Re-roll
Reset individual enchantment. You can pick which one specifically you want to remove, and a new random enchantment for the specified slot will be given.
To re-roll for a special enchantment for 2nd slot, you need to select the Special option when talking to the npc.
NPC: Odin Weapon Master (hu_in01 99, 322)
Cost:
4th slot: 15 Angel's Dreams and 500,000 zeny
3rd slot: 50 Angel's Dreams and 1,500,000 zeny
2nd slot:
Normal: 75 Angel's Dreams, 1 Odin's Signets and 2,000,000 zeny
Special: 75 Angel's Dreams, 5 Odin's Signets and 2,000,000 zeny
Normal Enchants
Normal Enchant
Second Slot
Third Slot
Fourth Slot
Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
Def +12 / +18
Mdef +2 / +4
Max HP +3% / +5%
SP +100 / +150
Crit +5 / +7 / +10
Flee +6 / +10
Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
Def +12 / +18
Mdef +2 / +4
Max HP +3% / +5%
SP +100 / +150
Crit +5 / +7 / +10
Flee +6 / +10
Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
Def +12 / +18
Mdef +2 / +4
Max HP +3% / +5%
SP +100 / +150
Crit +5 / +7 / +10
Flee +6 / +10
Special Enchants
Soutane Blessings
Str Blessing
Str +10
Atk +10%
Def +25, Mdef +3
When enchanted on Str Soutane 2nd Slot:
Atk +5%, increases physical damage against all race monsers by 12%.
Agi Blessing
Agi +10
Def +25, Mdef +3
Increases long ranged physical damage by 10%.
When enchanted on Agi Soutane 2nd Slot:
ASPD +1, Perfect Hit +5
Vit + 10
Def + 25, Mef + 3.
MaxHP + 10%, MaxSP + 10%.
When enchanted on Vit Soutane 2nd Slot:
MaxHP + 5%, reduces delay after skill by 5%.
Dex + 10.
Aspd + 10%.
Def + 25, Mdef + 3.
Reduces variable casting time by 10%.
When enchanted on Dex Soutane 2nd Slot:
Reduces fixed casting time by 0.3 seconds.
Int + 10.
Matk + 10%.
Def + 25, Mdef + 3.
When enchanted on Int Soutane 2nd Slot:
Reduces variable casting time by 10%, increases all property magical damage by 12%.
Luk + 10.
Def + 25, Mdef + 3.
Increases critical damage by 15%.
When enchanted on Luk Soutane 2nd Slot:
Cri + 10.
Increases physical damage against all size enemies by 12%.
Normal Enchant
+7 Clergy's Manteau
+7 Clergy's Boots
+9 Soutanes
Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
Def +18 / +20
Mdef +6 / +8
Max HP +3% / +5%
SP +100 / +15
Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
Def +18 / +20
Mdef +6 / +8
Max HP +3% / +5%
SP +100 / +150
Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
Def + 21
Mdef + 10
Max HP + 5%
SP + 150
Crit + 10
Flee + 10
Fighting Spirit 5, 6
Spell 4, 5
Expert Archer 4, 5
Sharp 4, 5
ASPD Lv. 3, 4
Str Blessing
Agi Blessing
Vit Blessing
Dex Blessing
Int Blessing
Luk Blessing
Monsters
Image
Name
Level
HP
Size/Race/Element
Angelgolt
196
2,634,990
Small / Angel / Holy 4
Angelgolt
196
2,634,990
Small / Angel / Holy 4
Holy Frus
201
2,700,802
Medium / Angel / Holy 4
Holy Skogul
202
2,700,802
Medium / Angel / Holy 4
Arch Plasma
198
7,588,702
Small / Angel / Holy 4
Spectral Plasma
198
7,588,702
Small / Angel / Holy 4
Reginleif
(MVP)
207
79,618,702
Medium / Angel / Fire 4
Ingrid
(MVP)
207
79,566,666
Medium / Angel / Water 4
Cards
Card
Type
Effect
Angelgolt Card
Weapon
Increases magical damage against demon race monsters by 10%.
+ Skeggiold Card
Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon.
Holy Skogul Card
Footgear
Heal effectiveness +5%.
[Refine >= 7] Heal effectiveness +3%.
[Refine >= 9] Heal effectiveness +2%.
Holy Frus Card
Weapon
+ Staff or Two-Handed Staff
Increases holy property magical damage by 10%.
[Refine >= 10] Further increases holy property magical damage by 10%.
[Refine >= 14] Further increases holy property magical damage by 10%.
Arch Plasma Card
Weapon
+ Staff or Two-Handed Staff
Increases wind property magical damage by 10%.
[Refine >= 10] Further increases wind property magical damage by 10%.
[Refine >= 14] Further increases wind property magical damage by 10%.
Spectral Plasma Card
Weapon
+ Staff or Two-Handed Staff
Increases ghost property magical damage by 10%.
[Refine >= 10] Further increases ghost property magical damage by 10%.
[Refine >= 14] Further increases ghost property magical damage by 10%.
Reginleif Card
Armor
The armor can't be destroyed.
ATK + 30%
Max HP -15%
+ Randgris Card
Additional ATK + 10%.
Max HP + 5%
Ingrid Card
Armor
The armor can't be destroyed.
Max HP +40%
ATK - 15%
Drains 1,000 HP every 4 seconds.
Drains 10,000 HP when the compounded armor is unequipped.