Einbech

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Einbech Lvl 3 Dungeon

Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.

It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 180. Being in a party and having appropriate equipment is also recommended.

Besides being a good leveling place, it's possible to obtain new cards and the new obtainable Equipment.

Equipment

Elmen can exchange 50 Dynite to 1 random weapon.

Image Name Description
Safety Knuckle [2] Atk + 10%.

Increases Knuckle Arrow damage by 10%.

If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)

If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Knuckle

Attack: 210

Weight: 180

Weapon Level: 4

Required Level: 170

Usable Jobs: Sura

Detecting Staff [2] Matk + 330, can't be destroyed.

Matk + 10%.

If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Two-handed Staff

Attack: 180

Weight: 200

Weapon Level: 4

Required Level: 170

Usable Jobs: Warlock

Grinder Huuma Shuriken [2] Atk + 15%, can't be destroyed.

Increases Swirling Petal damage by 15%.

If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.

If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.

If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.

Class: Huuma Shuriken

Attack: 280

Weight: 180

Weapon Level: 4

Required Level: 170

Usable Jobs: Ninja classes

Rubber Hammer [2] Matk + 180, can't be destroyed.

Matk + 7%.

Increases heal effectiveness by 5%, increases Adoramus damage by 10%.

If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Mace

Attack: 160

Weight: 190

Weapon Level: 4

Required Level: 170

Usable Jobs: Archbishop

Bolt Shooter [2] Atk + 10%.

Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Usable Jobs: Ranger

Claw Sword Atk + 15%, Cri + 5.

If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)

If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.

If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.

Class: Two-handed Sword

Attack: 300

Weight: 350

Weapon Level: 4

Required Level: 170

Usable Jobs: Rune Knight

Welding Wand [2] Matk + 200, can't be destroyed.

Increases neutral, water and fire property magical damage by 7%.

If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Staff

Attack: 160

Weight: 120

Weapon Level: 4

Required Level: 170

Usable Jobs: Mage classes, Soul Linker classes

Safety Whip[2] Increases long ranged physical damage by 10%.

Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer

Bolt Crusher [2] Atk + 10%.

Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross

Saw Axe [2] Atk + 10%, can't be destroyed.

Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic

Safety Manual [2] Atk + 10%, Cri + 3.

If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Usable Jobs: Star Emperor

Metal Detector Mk47 [2] Atk + 10%.

Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross

Jewel Detector Mk47 [2] Matk + 180.

Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser

Blocking Spear [2] Atk + 10%.

Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard

Safety Lute [2] Increases long ranged physical damage by 10%.

Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel

Bolt Revolver [2] Increases long ranged physical damage by 15%.

Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Rebellion

Safety Saber [2] Atk + 10%.

Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic

Safety Foxtail [2] Matk + 350, can't be destroyed.

Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Summoner (Doram)

Enchant

Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.

1 Redium, 1 Rindium, 1 Odium, 1 Purdium and 1 Whidium is 1 Dynite.

Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.

Einbech accessories require 75 ea Dynite to exchange.

Image Name Description
Safety Pendant R [1] All Status + 5, increases attack speed (reduces delay after attack by 5%)

When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by 15%. When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All

Safety Pendant B [1] All Status + 5, variable casting time by 5%.

When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by additional 15%. When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All

Safety Epaulet R [1] Atk + 5%

Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All

Safety Epaulet B [1] Matk + 5%

Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All

Modification Permits require 30 Dynite to exchange.

Modification Permits are used for enchanting Einbech weapons.

Magical Modification Permit
Magical Modification Permit
Physical Modification Permit

Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.

Magical Modification Permit
1st enchant list 2nd enchant list 3rd enchant list
  • Matk 5 ~ 45
  • Matk% 1 ~ 10%
  • Heal effectiveness 3 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Flee 7 ~ 35
  • Increase magic damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Heal effectiveness 7 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Increase magic damage to [any race] enemies 3 ~ 20%
  • Increase magic damage to normal enemies 3 ~ 20%
  • Increase magic damage to boss enemies 3 ~ 20%
  • Ignore magic defense of [any race] enemies 3 ~ 25%
  • Ignore magic defense of normal enemies 3 ~ 18%
Physical Modification Permit
1st enchant list 2nd enchant list 3rd enchant list
  • Atk 5 ~ 45
  • Atk% 1 ~ 10%
  • Hit 5 ~ 35
  • Flee 7 ~ 35
  • ASPD 1 ~ 2
  • ASPD% 5 ~ 10%
  • Increase critical damage 5 ~ 20%
  • Increase physical damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Increase physical damage to [any race] enemies 3 ~ 20%
  • Increase physical damage to normal enemies 3 ~ 20%
  • Increase physical damage to boss enemies 3 ~ 20%
  • Ignore physical defense of [any race] enemies 3 ~ 25%
  • Ignore physical defense of normal enemies 3 ~ 18%

Monsters

Image Name Level HP Size/Race/Element
Poisonous 188 2,407,086 Medium / Formless / Ghost 4
Toxious 188 2,407,556 Medium / Formless / Poison 4
Green Mineral 190 2,435,702 Large / Formless / Neutral 4
Red Mineral 190 2,435,702 Large / Formless / Neutral 4
White Mineral 190 2,436,177 Large / Formless / Neutral 4
Purple Mineral 190 2,435,702 Large / Formless / Neutral 4
Jewel 192 100 Large / Formless / Neutral 4
White Porcellio 206 2,403,326 Small / Insect / Earth 4
Abyssman 190 2,428,277 Large / Beast / Neutral 4
Jewelry Ant 191 2,445,656 Medium / Insect / Neutral 4
Jungoliant

(MVP)

197 40,000,000 Large / Insect / Neutral 4

Cards

Card Type Effect
Poisonous Card Weapon Increases physical damage against poison property enemies by 25%.

+  Anacondaq Card

Increases physical damage against poison property enemies by an additional 15%.

Toxious Card Armor Max HP + 10%

Reduces damage from long ranged physical damage by 5%

+  Noxious Card

Additional Max HP + 5%.

Reduces damage from long ranged physical damage by additional 10%.

White Porcellio Card Footgear ATK + 20

+  Porcellio Card

Additional ATK + 10.

Additional ATK + 1 per refine rate of shoes.

Neo Mineral Card Garment DEF + 30

+  Mineral Card

Additional DEF + 20.

Additional DEF + 3 per refine rate of garment.

Abyssman Card Footgear Max HP + 10%

Earth Grave damage + 10%

+  Pitman Card

Earth Grave damage + 10%

Additional Earth Grave damage + 1% per refine rate of shoes.

Jewelry Ant Card Accessory (Left) When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1.

+  Ungoliant Card

Increases neutral property magical damage by 30%.

Jewgoliant Card Armor Increases physical damage against formless race, and insect race monsters,

fire property and water property enemies by 40%.