If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Knuckle
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Sura
Detecting Staff [2]
Matk + 330, can't be destroyed.
Matk + 10%.
If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock
Grinder Huuma Shuriken [2]
Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Class: Huuma Shuriken
Attack: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Ninja classes
Rubber Hammer [2]
Matk + 180, can't be destroyed.
Matk + 7%.
Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Mace
Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Usable Jobs: Archbishop
Bolt Shooter [2]
Atk + 10%.
Increases Aimed Bolt damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger
Claw Sword
Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
Class: Two-handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Usable Jobs: Rune Knight
Welding Wand [2]
Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Usable Jobs: Mage classes, Soul Linker classes
Safety Whip[2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer
Bolt Crusher [2]
Atk + 10%.
Increases Rolling Cutter damage by 10%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
Saw Axe [2]
Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic
Safety Manual [2]
Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor
Metal Detector Mk47 [2]
Atk + 10%.
Increases Cross Impact damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
Jewel Detector Mk47 [2]
Matk + 180.
Matk + 10%.
Increases fire and neutral property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser
Blocking Spear [2]
Atk + 10%.
Increases Vanishing Point damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard
Safety Lute [2]
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel
Bolt Revolver [2]
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Rebellion
Safety Saber [2]
Atk + 10%.
Increases Cart Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic
Safety Foxtail [2]
Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)
Enchant
Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.
1 Redium, 1 Rindium, 1 Odium, 1 Purdium and 1 Whidium is 1 Dynite.
Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.
Einbech accessories require 75 ea Dynite to exchange.
Image
Name
Description
Safety Pendant R [1]
All Status + 5, increases attack speed (reduces delay after attack by 5%)
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by 15%.
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
Safety Pendant B [1]
All Status + 5, variable casting time by 5%.
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by additional 15%.
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
Modification Permits require 30 Dynite to exchange.
Modification Permits are used for enchanting Einbech weapons.
Magical Modification Permit
Magical Modification Permit
Physical Modification Permit
Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.
Magical Modification Permit
1st enchant list
2nd enchant list
3rd enchant list
Matk 5 ~ 45
Matk% 1 ~ 10%
Heal effectiveness 3 ~ 25%
Reduce variable casting time 5 ~ 10%
Flee 7 ~ 35
Increase magic damage to [any element] enemies 3 ~ 20%
Crit 2 ~ 10
Heal effectiveness 7 ~ 25%
Reduce variable casting time 5 ~ 10%
Increase magic damage to [any race] enemies 3 ~ 20%
Increase magic damage to normal enemies 3 ~ 20%
Increase magic damage to boss enemies 3 ~ 20%
Ignore magic defense of [any race] enemies 3 ~ 25%
Ignore magic defense of normal enemies 3 ~ 18%
Physical Modification Permit
1st enchant list
2nd enchant list
3rd enchant list
Atk 5 ~ 45
Atk% 1 ~ 10%
Hit 5 ~ 35
Flee 7 ~ 35
ASPD 1 ~ 2
ASPD% 5 ~ 10%
Increase critical damage 5 ~ 20%
Increase physical damage to [any element] enemies 3 ~ 20%
Crit 2 ~ 10
Increase physical damage to [any race] enemies 3 ~ 20%
Increase physical damage to normal enemies 3 ~ 20%
Increase physical damage to boss enemies 3 ~ 20%
Ignore physical defense of [any race] enemies 3 ~ 25%
Ignore physical defense of normal enemies 3 ~ 18%
Monsters
Image
Name
Level
HP
Size/Race/Element
Poisonous
188
2,407,086
Medium / Formless / Ghost 4
Toxious
188
2,407,556
Medium / Formless / Poison 4
Green Mineral
190
2,435,702
Large / Formless / Neutral 4
Red Mineral
190
2,435,702
Large / Formless / Neutral 4
White Mineral
190
2,436,177
Large / Formless / Neutral 4
Purple Mineral
190
2,435,702
Large / Formless / Neutral 4
Jewel
192
100
Large / Formless / Neutral 4
White Porcellio
206
2,403,326
Small / Insect / Earth 4
Abyssman
190
2,428,277
Large / Beast / Neutral 4
Jewelry Ant
191
2,445,656
Medium / Insect / Neutral 4
Jungoliant
(MVP)
197
40,000,000
Large / Insect / Neutral 4
Cards
Card
Type
Effect
Poisonous Card
Weapon
Increases physical damage against poison property enemies by 25%.
+ Anacondaq Card
Increases physical damage against poison property enemies by an additional 15%.
Toxious Card
Armor
Max HP + 10%
Reduces damage from long ranged physical damage by 5%
+ Noxious Card
Additional Max HP + 5%.
Reduces damage from long ranged physical damage by additional 10%.
White Porcellio Card
Footgear
ATK + 20
+ Porcellio Card
Additional ATK + 10.
Additional ATK + 1 per refine rate of shoes.
Neo Mineral Card
Garment
DEF + 30
+ Mineral Card
Additional DEF + 20.
Additional DEF + 3 per refine rate of garment.
Abyssman Card
Footgear
Max HP + 10%
Earth Grave damage + 10%
+ Pitman Card
Earth Grave damage + 10%
Additional Earth Grave damage + 1% per refine rate of shoes.
Jewelry Ant Card
Accessory (Left)
When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1.
+ Ungoliant Card
Increases neutral property magical damage by 30%.
Jewgoliant Card
Armor
Increases physical damage against formless race, and insect race monsters,