Choi's SVS Arch Mage Guide
Introduction
The main purpose of this guide is to provide information on the gear progression for Soul Vulcan Strike-focused Arch Mages. However, as the gear and concepts are similar across different builds, this should also be helpful for other Arch Mage builds as well as other Magic Damage classes like Soul Ascetic and Elemental Master. Please feel free to reach out to me (IGN: Choi) for any questions or feedback!
Notes
The Soul Vulcan Strike build has a very fluid progression that will allow the user to be strong throughout all parts of the game. Among the Arch Mage skills, Soul Vulcan Strike has the shortest Fixed Cast Time at 1s. Along with its short cooldown, high damage, and 11 x 11 AoE, Soul Vulcan Strike is a very effective ability for leveling and farming. Additionally, with the Warlock Telekenesis Intense skill providing a 3x damage buff for ghost damage, the Soul Vulcan Strike scales very well into the late game allowing you to MVP even the toughest MVPs.
However, due to the nature of Dim Glacier Weapons providing large damage bonuses to specific abilities and the strength of specific elemental MVP cards, you will be mostly gated to having Soul Vulcan Strike as your main magic damage ability. As such, you will be weaker against Neutral, Holy, Poison, and Shadow Elemental MvPs and mobs (The main one to note here is Betelgeuse). Even so, you will still be a highly effective MVPer!
For other classes and builds, the gear progression and concepts should be fairly similar other than a change in weapon and gear.
Relevant Skills |
Relevant Skills
Your other Arch Mage skills are still powerful, so feel free to use what you would like! |
Gear Progression
[Yvonne's Guide] has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly SVS Build Arch Mages.
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.
Phase Eden |
Phase EdenAt Level 100, you can talk with Labraham and Louis at @go Eden to get your [Advanced Paradise Gear]. These gears will require Old Pick (7318) , Blue Hair (1034) , and Elastic Band (7200) . Additionally, you can talk with Lucy in the same room to receive your [Advanced Paradise Shadow Gear] by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total. |
Phase One | |||||||||||||||||||||||||||||||||
Phase OneMoving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output. Abilities will have a specific Fixed Cast Time and Variable Cast Time. For Soul Vulcan Strike your fixed cast time is 1s and your Variable Cast time is 3s. At Level 150, you can start using Grace Magic Boots [1] (470021) , which can be obtained after completing the [17.1 Questline] from the [Sentinel NPC]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7.
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Phase Two |
Phase Two1s Fixed Cast Reduction is what you need. However, 1.5s is better since most of your other skills (Mystery Illusion, Rain of Crystal, etc.) have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the Gray Wolf Shoes [1] (470088) with the Wolf Orb (Fixed Casting) Lv.3 (310602) or whether you want to sit on the Grace Magic Boots [1] (470021) until Phase Three.
The [Brilliant]/[Sinful] Saphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the Minor Casting Stone (Garment) (25170) that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a Warlock Stone (1000614) for .5s FCT reduction. I do not recommend getting a Cast Stone (Garment) (25067) ; it's too expensive, and you'll already have enough FCT! In terms of Priority:
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Phase Three |
Phase ThreeYou can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your [Master Shadow gear] as well! Dim Glacier Weapons are a great place to start dipping your toes into the [painful world of item grading]! Luckily, the Dim Glacier Reinforcement Device (101637) helps ease you in. This is also where you should decide whether you want to go for Two-Handed for more Damage or One-Handed for more tankiness. [To craft] the Convertible Magical Wing [1] (480125) , you'll need a +7 Supplement Part VIT [1] (20732) , a +7 Upgrade Part - Engine [1] (20733) , a +7 Pile Bunker S [1] (16030) , 5 Opal (727) , and 3 Repair Robot Turbo Card (27015) .
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Phase Four | |||||||||||||||||||||||||||||||||
Phase FourWe're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard). Note: The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. I recommend going ahead and farming these daily with some friends before you get to Phase Four.
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Phase Five |
Phase FiveAKA the final phase. I was considering combining Phase Four with Phase Five, but Phase Five is essentially gated by the Gear that you get from Constellation Tower. The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you'll need after losing the Convertible Magical Wing and Wolf Robe. I don't recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded. |
Misc | ||||||||||||||||||||||||||||||
MiscShadow Gear: the [Master Shadow Gear] provides the greatest damage boost for magic classes. Especially those that primarily focus on one ability, as [the enchants will increase the damage for one ability]. Costume Stones: The Arch Bishop ( Arch Bishop Stone (Top) (1000857) , Arch Bishop Stone (Low) (1000859) , and Archbishop Stone (Garment) (25709) / Archbishop Stone II (Garment) (1000019) ) Combo provides the largest Magic Damage increase.
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