Ancient Hero / Great Hero / Hero-LT Boots

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Equipment List

Item List
Ancient Hero Patent Hero-LT
22171.png Ancient Hero Boots [1] (22171) ItemID: 22171
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A pair of boots said to have been worn by ancient heroes.
It resonates with the Ancient Hero's Armor.
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MaxHP +500
MaxSP +50
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For 3each Refine Levels:
MaxHP +2%
MaxSP +1%
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Refine Level +9:
Decreases Fixed Casting Time by 0.3 seconds.
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Refine Level +12:
Decreases Fixed Casting Time by 0.2 seconds.
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Refine Level +14:
Decreases After Cast Delay by 5%.
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Type: Shoes
Defense: 15
Weight: 60
Armor Level: 1
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Requirement:
Base Level 100
22238.png Great Hero Boots [1] (22238) ItemID: 22238
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Boots said to be worn by a great hero.
It seems to resonate with the Patent Hero Weapons.
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MaxHP +1500
MaxSP +150
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Refine Level +3:
MaxHP +1%
MaxSP +1%
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Refine Level +7:
ATK +5%
MATK +5%
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Refine Level +9:
Decreases Fixed Casting Time by 0.5 seconds.
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Refine Level +11:
Decreases Fixed Casting Time by 0.2 seconds.
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Refine Level +13:
Decreases After Cast Delay and Variable Casting Time by 5%.
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Type: Shoes
Defense: 15
Weight: 60
Armor Level: 1
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Requirement:
Base Level 150
470094.png Hero Boots-LT [1] (470094) ItemID: 470094
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An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's armor.
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MaxHP +1500, MaxSP +150.
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Base Level at least 210:
P.ATK +1, S.MATK +1.
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For each 3 Refine Levels:
MaxHP +1%, MaxSP +1%.
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Refine Level +7:
ATK +5%, MATK +5%.
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Refine Level +9:
CRI +5, Perfect Hit +10%
Decreases Variable Casting Time by 5%.
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Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases After Cast Delay by 5%.
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[Bonus by Grade]
[Grade D]:
RES +50
MRES +50
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[Grade C]:
Physical and Magical damage against all elemental enemies +10%.
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[Grade B]:
STA +5
WIS +5
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[Grade A]:
P.ATK +5
S.MATK +3
Refine Level +13:
Fixed Casting Time -0.2 seconds.
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Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
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Requirement:
Base Level 190


Great Hero / Hero's-LT Boots Reform

22238.png Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher 22171.png Ancient Hero Boots [1] (22171) to 22238.png Great Hero Boots [1] (22238) by using a 100753.png Patent Ancient Hero's Cube (100753) .

100753.png Patent Ancient Hero's Cube (100753) can be obtained by:

To transform 22238.png Great Hero Boots [1] (22238) into 470094.png Hero Boots-LT [1] (470094) you need to talk to Whoopi at (grademk 48, 169).

Hero Boots Item Reform
Ancient Hero Materials Refine Change Great Hero Option Materials Refine Change Hero Boots-LT
+7~+20

22171.png Ancient Hero Boots [1] (22171)

100753.png Patent Ancient Hero's Cube (100753) -2 +9~+20
22238.png Great Hero Boots [1] (22238)
50x 25786.png Somatology Research Document (25786)

100x 25787.png Somatology Experimental Fragment (25787)
100x 1000434.png Armor Upgrade Stone (Low) (1000434)

-5 470094.png Hero Boots-LT [1] (470094)
OR
150x 25786.png Somatology Research Document (25786)

300x 25787.png Somatology Experimental Fragment (25787)
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)

-1

How to obtain

Ancient Hero Boots

Great Hero Boots / Hero's Boots-LT


Hero's Boots-LT Enchantment

Minimum Requirements
Target Items Slot Order Grade Refine Line Options Reset Process
470094.png Hero Boots-LT [1] (470094) 4>3>2 No Grade 0 allowed 1x 1000874.png Enchant Ticket (1000874)

Chance: 100%

The NPC is in our Equip enchancement office, his name is Azzam The Lucky (grademk 47, 182).

Normal Enchants

Slot 2 Slot 3 Slot 4
Enchant Process 1000874.png Enchant Ticket (1000874) 500,000z 100,000z
Success Chance 100%
Grade Changes Grade D: none
Grade C: none
Grade B: none

Grade A: none

Enchants 310908.png Valor of Fighter (310908) ItemID: 310908
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There is a low chance to activate Valor of Fighter when dealing physical damage:
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[Valor of Fighter]
Increases STR by 100 and Melee Physical Damage by 10% for 10 seconds. (16,67%)
4808.png Fighting Spirit Lv4 (4808) ItemID: 4808
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ATK +15
HIT +5 (25%)
4700.png STR+1 (4700) (20%)
310909.png Sharpness of Swordsman (310909) ItemID: 310909
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There is a low chance to activate Sharpness of Swordsman when dealing physical damage:
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[Sharpness of Swordsman]
Increases LUK by 100 and Critical Damage by 20% for 10 seconds. (16,67%)
4815.png Spell Lv1 (4815) ItemID: 4815
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MATK +6
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Decreases Variable Casting Time by 4%. (25%)
4710.png INT+1 (4710) (20%)
310910.png Will of Sharpshooter (310910) ItemID: 310910
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There is a low chance to activate Will of Sharpshooter when dealing physical damage:
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[Will of Sharpshooter]
Increases DEX by 100 and Ranged Physical Damage by 10% for 10 seconds. (16,67%)
4818.png Sharp Lv1 (4818) ItemID: 4818
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CRI +6
HIT +2 (25%)
4730.png AGI+1 (4730) (20%)
310911.png Knowledge of Wise Man (310911) ItemID: 310911
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There is a low chance to activate Knowledge of Wise Man when dealing magical damage:
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[Knowledge of Wise Man]
Increases INT by 100 and Magical Damage with every element by 10% for 10 seconds. (16,67%)
4863.png Fatal Lv1 (4863) ItemID: 4863
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Increases Critical Damage by 4%.
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CRI +1 (25%)
4740.png VIT+1 (4740) (20%)
310912.png Vigor of Warlord (310912) ItemID: 310912
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There is a low chance to activate Vigor of Warlord when receiving physical or magical damage:
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[Vigor of Warlord]
Increases VIT by 100 and MaxSP by 10% for 10 seconds. (16,67%)
4750.png LUK+1 (4750) (20%)
310913.png Nimbleness of Assassin (310913) ItemID: 310913
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There is a low chance to activate Nimbleness of Assassin when dealing physical damage:
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[Nimbleness of Assassin]
Increases AGI by 100 and ATK by 10% for 10 seconds. (16,67%)

Upgrade Enchants - Slot 3

Slot 2 Enchant Enchantment Process
4815.png Spell Lv1 (4815) > 4814.png Spell Lv2 (4814) 1,000,000z
4814.png Spell Lv2 (4814) > 4813.png Spell Lv3 (4813) 5,000,000z
4813.png Spell Lv3 (4813) > 4812.png Spell Lv4 (4812) 10,000,000z
4818.png Sharp Lv1 (4818) > 4817.png Sharp Lv2 (4817) 1,000,000z
4817.png Sharp Lv2 (4817) > 4816.png Sharp Lv3 (4816) 5,000,000z
4816.png Sharp Lv3 (4816) > 4843.png Sharp Lv4 (4843) 10,000,000z
4863.png Fatal Lv1 (4863) > 4864.png Fatal Lv2 (4864) 1,000,000z
4864.png Fatal Lv2 (4864) > 4865.png Fatal Lv3 (4865) 10,000,000z
4808.png Fighting Spirit Lv4 (4808) > 4820.png Fighting Spirit Lv5 (4820) 1,000,000z
4820.png Fighting Spirit Lv5 (4820) > 4821.png Fighting Spirit Lv6 (4821) 5,000,000z
4821.png Fighting Spirit Lv6 (4821) > 4822.png Fighting Spirit Lv7 (4822) 10,000,000z

Upgrade Enchants - Slot 4

Slot 3 Enchant Enchantment Process
4750.png LUK+1 (4750) > 4751.png LUK+2 (4751) 500,000z
4751.png LUK+2 (4751) > 4752.png LUK+3 (4752) 1,000,000z
4752.png LUK+3 (4752) > 4753.png LUK+4 (4753) 5,000,000z
4753.png LUK+4 (4753) > 4754.png LUK+5 (4754) 10,000,000z
4740.png VIT+1 (4740) > 4741.png VIT+2 (4741) 500,000z
4741.png VIT+2 (4741) > 4742.png VIT+3 (4742) 1,000,000z
4742.png VIT+3 (4742) > 4743.png VIT+4 (4743) 5,000,000z
4743.png VIT+4 (4743) > 4744.png VIT+5 (4744) 10,000,000z
4730.png AGI+1 (4730) > 4731.png AGI+2 (4731) 500,000z
4731.png AGI+2 (4731) > 4732.png AGI+3 (4732) 1,000,000z
4732.png AGI+3 (4732) > 4733.png AGI+4 (4733) 5,000,000z
4733.png AGI+4 (4733) > 4734.png AGI+5 (4734) 10,000,000z
4710.png INT+1 (4710) > 4711.png INT+2 (4711) 500,000z
4711.png INT+2 (4711) > 4712.png INT+3 (4712) 1,000,000z
4712.png INT+3 (4712) > 4713.png INT+4 (4713) 5,000,000z
4713.png INT+4 (4713) > 4714.png INT+5 (4714) 10,000,000z
4700.png STR+1 (4700) > 4701.png STR+2 (4701) 500,000z
4701.png STR+2 (4701) > 4702.png STR+3 (4702) 1,000,000z
4702.png STR+3 (4702) > 4703.png STR+4 (4703) 5,000,000z
4703.png STR+4 (4703) > 4704.png STR+5 (4704) 10,000,000z

Combos

Upgrading/Reforming

Ancient Hero Boots -> Great Hero Boots Upgrade

22238.png Great Hero Boots [1] (22238) can be obtained by converting a +7 or higher 22171.png Ancient Hero Boots [1] (22171) to 22238.png Great Hero Boots [1] (22238) by using a 100753.png Patent Ancient Hero's Cube (100753) .

100753.png Patent Ancient Hero's Cube (100753) can be obtained by:

Ancient Hero Example
Base Item Materials Refine Change Result Item
+7~+20
22171.png Ancient Hero Boots [1] (22171)
100753.png Patent Ancient Hero's Cube (100753) -2 22238.png Great Hero Boots [1] (22238)