18 Direction of Prayer

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Episode 18: Direction of Prayer

After succeeding in analyzing the Illusion's power in Varmundt's Mansion, your journey takes you to back to the capital of Arunafeltz to uncover a societal division among its people. Rachel was founded by the missionaries who immigrated and preached the Goddess Freyja. However, faith did not resolve the conflicts between the migrants and the natives.

Requirements

  • Level Required: 170
  • Quest Prerequisite:
    • Episode 17.2 - Pest Eradication Operation
    • Rachel Sanctuary Quest
  • Items Required:


Main Story Quest

Part 1

  1. (ba_in01 26, 266) - Talk to Elly in Varmundt's Mansion and receive a 400127.png Mini Elly (400127) and equip it for the whole quest. With this headgear, you can communicate with Elly during your investigation in Rachel for Illusion power presence.
    File:Elly18.jpg
  2. (rachel 182, 176) - Talk to the Masked Girl in Rachel. You and Elly will uncover an argument among its citizens. More people start to show up and protest for Arunafeltz to be united including with the natives.
  3. (rachel 183, 170) - Talk to the Anxious Priest who shows up to calm the people. Talk to her again who asks you to find the origin of this conflict. Rewarded with 20x 1000405.png Amethyst Fragment (1000405) .
    File:Anxious18.jpg
  4. (ra_temp 72, 54) - Talk to the Male Priest Junok outside Rachel's Temple to ask about the arguments you witnessed in the city. He explains that there is an on-going conflict between the natives and migrants. Guard Gala explains the situation that several attempts has been made to break into Rachel's Temple. Another Guard appears to inform Junok that more intruders were just spotted from the west.
  5. (ra_temp 30, 142) - Follow Junok and the Guards who captured the intruders and you noticed that they were Heart Hunters. Gala takes them away into custody and asks you to meet in Rachel's Temple for a reporting. Rewarded with 30x 1000405.png Amethyst Fragment (1000405) .
  6. (ra_temin 173, 40) - Talk to Guard Dent who explains that these intrusions are getting worse.
    File:Dent18.jpg
  7. (ra_temin 174, 38) - Talk to Marshall Neil for his stance on the situation.
  8. (ra_temin 172, 36) - Talk to Freyja Priest who says that lately the people who come inside the temple are causing fights rather than praying. High Priestess Niren shows up to share her concerns about fighting in the Divine Temple. She asks to talk to you in private.
  9. (ra_temin 213, 87) - Talk to High Priestess Niren in secret near the staircase. She explains she knows the Heart Hunters are after Ymir's Heart piece, but security is spread too thin with the recent uproar between the migrants and natives.
  10. (ra_temin 174, 38) - Return to Marshall Neil who says his son Maram can help.
  11. (rachel 137, 135) - Go ask a Villager in Rachel to see if he has seen Maram but he is no help.
    File:Villager18.jpg
  12. (rachel 105, 134) - Talk to another Villager but he is also no help.
    File:2ndVillager18.jpg
  13. (rachel 69, 117) - Talk to another Villager who says he saw Maram go to a meeting just north of here.
    File:3rdVillager18.jpg
  14. (rachel 70, 147) - Talk to Maram. He explains the situation of Rachel's past where believers of Freyja migrated here and pushed the natives away. The natives tried to stay with the Temple, but ultimate hated it and left. He also let you know that he is adopted by Niren. When his mother became a High Priest, she lead a program to encourage the wealthy immigrants of Rachel to adopt just as she did. Niren had the idea where adopting children of the natives could help bridge the gap between the two groups. Instead, the native children were outcast into discrimination known as “Grey Children”. Maram asks you to wait with him so you can speak with other natives to learn the circumstance better.
    File:Maram18.jpg
  15. (rachel 62, 144) - Talk to Miriam. Miriam and Maram gives you a list of items to buy from traders in Rachel.
    File:Miriam18.jpg
  16. (rachel 87, 122) - Ask the trader if he has anything to sell, but he is too nervous to sell to you.
  17. (rachel 107, 102) - Talk with Trader Sannat. You show him the list but he doesn't have any of those items in stock.
    File:Sannat18.jpg
  18. (rachel 117, 104) - Talk to Miriam who gets frustrated on how the merchants avoids “Grey Children” and suddenly cannot provide products.
  19. (rachel 119, 103) - Talk to Maram. He has an idea where you and him will lie about your background. That way the vendors will not get suspicious.
  20. (rachel 137, 85) - Talk to the Merchant Rencia. Maram introduces you as another Merchant in an adjacent village who needs to restock. Choose: "He is in the bar." Rencia sees your list and says he can provide the items requested. However, he notices you didn't bring a cart and offers a delivery service.
    File:Rencia18.jpg
  21. (rachel 120, 79) - Talk to Miriam. She is worried that this lie will unfold when Rencia makes the delivery. Maram suggests disguises from a guy he knows. He will order food at a bar and his friend will contact you there.
    File:Miriam218.jpg
  22. (rachel 108, 73) - Sit at the barstool and eat the dumplings that Maram ordered for you. Tamarin appears and introduces himself. You aqcuire disguises from him. Then he asks you to meet with him at Rachel's Square to recruit Mark and Maggi on the journey.
    File:Tamarin18.jpg
  23. (rachel 122, 120) - Talk to Mark at the Square. Tamarin says go to the meeting spot.
    File:Mark18.jpg
  24. (rachel 70, 147) - Talk to Maram. He says everything is now prepared to travel. He won't disclose where you will be heading, but to just follow his lead. He asks you to go back to Rencia to arrange the delivery time and location.
    File:Maram18.jpg
  25. (rachel 137, 85) - Talk to Merchant Rencia. You tell him to drop off the goods at the west side of Rachel.
    File:MerRencia18.jpg
  26. (rachel 41, 132) - Go to the wooden boxes to collect the goods.
    File:Woodenbox18.jpg
  27. (ra_fild11 354, 235) - Talked to Maram disguised as a Merchant. He tells you cannot join you without others getting suspicious or being followed to the destination. Maram will meet up with you and the group later to lead you the way through Oz Gorge.
    File:Maramdis18.jpg
  28. (ra_fild10 179, 176) - Meet Maram at the entrance to Oz Labyrinth to being an instance to cross the gorge. This instance is solo only and you cannot bring any party members.
    File:MaramEntr18.jpg
  29. Follow the shortest path to the exit marked in yellow on the mini map of Oz Labyrinth Floor 1 instance. You have to clear monsters on the way for the Tamarin and the others to travel safely.
  30. (gw_fild01 273, 339) - Talk to Maram who is glad that we all made it through. He says the village is nearby and for you to go west.
    File:Maram318.jpg
  31. (gw_fild01 35, 102) - Talk to Maram who says this is the entrance of the village. Imril appears.
    File:MaramImril.jpg
  32. (gw_fild01 37, 105) - Talk to Imril. He is extremely angry at Maram for breaking the rule of no outsiders allowed (you). Maram pleads with Imril stating that you assisted the entire process of obtaining stock and crossing the Oz Gorge. Imril says Suad will have the final ruling and asks us to wait until he gets him.
  33. (gw_fild01 35, 102) - Talk to Maram. Suad appears and Maram explains the whole situation. Fewer traders in Rachel are selling to natives. Oz Labyrinth will soon be impassable due to overflowing lava. Maram says they should considered themselves lucky to have an adventurer help. He asks Suad to give you a chance like how Niren gave him a chance. Suad finally allows you to enter the village.
  34. (wolfvill 143, 113) - Talk to Imril and Maram. They are glad that Suad allowed you to enter Grey Wolf Village. They show you how the current situation is distressing with the lack of food and harsh environment. Maram mentions that you may not be so easily allowed in Grey Wolf Village next time suggests talking to the other villagers to become more trustworthy. Rewarded with 50x 1000405.png Amethyst Fragment (1000405) and side quests unlocked.

Part 2

Note: In order to proceed with the main story quest, you have to unlock all daily quests.

Part 3

  1. (wolfvill 180, 179) - Talk to Village Boy. He says the conference is starting soon.
  2. (wolfvill 144, 151) - Meet with Suad at the conference located at the center of Grey Wolf Village.
  3. (wolfvill 145, 146) - Overhear the Radical Man who states that we should destroy all temples of Freyja.
  4. (wolfvill 139, 148) - Listen to the Native Old Man who agrees.
  5. (wolfvill 150, 147) - Talk with the other attendee who asks for war.
  6. (wolfvill 152, 145) - Listen to the Skeptical Young Man. He is worried about the shear number of Rachel Guards if the village chooses to attack.
  7. (wolfvill 144, 151) - Talk to Suad who begins the conference. He shares his concerns about crossing the Oz Gorge for supplies. The future of Grey Wolf Village looks bleak. The people start screaming and demanding war against Rachel to that the village can reclaim the land. Suad is pressured for an armed rebellion. One villager mentions to you that he will get the weapons from their hidden location. This catches Maram's attention and says we should investigate the place to see where the weapons are coming from.
  8. (wolfvill 148, 153) - Talk to Miriam. She also agrees that you and Maram should find the source of the weapons. Maram brings up the plan of lying again and pretending to be part of the armed rebellion. Rewarded with 40x 1000405.png Amethyst Fragment (1000405) .
    File:Miriam18lager.jpg
  9. (wolfvill 143, 145) - Lie to the Radical Man. He discloses that he got the weapon from Bearded Jack in Rachel.
  10. (rachel 75, 44) - You arrive to what appears to be a Hardware Store. Talk with Bearded Jack and ask for “Smelly Dandelion”. Jack tells you to meet someone at Veins if we need weapons.
  11. (veins 293, 282) - Talk to Dandelion and mention “Smelly Dandelion”. He gets upset at Jack for making a bad password. Maram asks for the supplier of these weapons and Dandelion says that he acquires them at a secret base in Thor's Volcano.
  12. (thor_v01 169, 169) - Talk with Maram in the middle of Thor's Volcano Floor 1. He found a way into the secret base.
    File:Maramthor18.jpg
  13. (que_thr 133, 53) - Talk to Maram again at the entrance of the secret base. You will enter the base as an instance (not forced solo).
  14. Follow your way through the instance marked as the red path. Maram will help unblock the barricades marked in purple. Becareful of the alarm crystals which will spawn guards. Upon reaching the end, collect all 5 Document Files marked in orange.
  15. (1@tcamp 34, 100) - Talk to Miriam who also found the secret base. Maram is surprised that Miriam follow you and noticed that these weapons are very old. She mentions that this is one of the military bases once managed by her step father, Priest Amal. However, judging by the documents you found, it seems that this is a different kind of corruption for these weapons to be sold.
  16. (1@tcamp 32, 102) - Talk to Maram who is worried about the corruption. Miriam says she will go back to Rachel to show the evidence and you decide to go as well. Rewarded with 50x 1000405.png Amethyst Fragment (1000405)
  17. (wolfvill 140, 112) - Talk to Suad and let him know your findings. Elly jumps in to mention that these weapons are part of a bigger problem. Her analysis shows that with the use of old gunpowder and no maintenance, the weapons have an accuracy of 9.72%. Miriam and Maram shows up in distress about the weapons leaving the rebellion to be slaughtered.
  18. (wolfvill 131, 257) - Go to the weapon box. Miriam warns the villagers about arming with these weapons and asks Suad to do something.
    File:Weaponbox18.jpg
  19. (wolfvill 131, 252) - Talk to the armed villager. They are now ready for the rebellion. Suad pushes on and says he will be meet you at Rachel to invade the temple. He asks Maram to stay in Grey Wolf Village in case of an emergency. Rewarded with 30x 1000405.png Amethyst Fragment (1000405)
  20. (rachel 169, 245) - Talk to the Ordinary Person in Rachel to enter a story instance (not forced solo).
  21. Follow Miriam to the location of the protest. You will see the protest of the armed rebellion against the Rachel Guards. Miriam quickly disappears to go inside the temple.
    File:Miriamfollow18.jpg
  22. Follow the navigation go to inside the temple. Miriam is surprised by your presence and she says we need to stay quiet. The instance is similar layout as Sanctuary Purification.
  23. Upon clearing all the rooms, you and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly.
    File:Schulang18.jpg
  24. Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
    File:Rebell18.jpg
  25. Talk to Miriam and after the conversation the guards will spawn to attack you.
  26. Upon clearing all the rooms follow the navigation (2@nyr 59, 104) enter the portal. Get to the group and talk to Ramachus to trigger the conversation and some guards will attack you.
  27. After you cleared the guards, navigate to (2@nyr 46, 55) and enter the portal.
  28. Continue to the next room in (2@nyr 118, 76). Keep to the left and proceed until you meet the group in (2@nyr 88, 46) talk to Ramachus to trigger another conversation and guards attacking you.
  29. Return to the portal where you came and follow the navigation to (2@nyr 180, 104) , get down the stair to meet the group and talk to Ramachus again.
  30. You and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly. Keep following Miriam to proceed.
  31. Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
  32. (rachel 116, 200) - Talk to High Priestess Niren. She, High Priest Zhed, Miriam, and Suad realize the severity of the situation. Suad is worried about news reaching back to Grey Wolf Village but Niren and Zhed will take care of public relations. Niren asks if Miriam is sure if her adoptive father, High Priest Amal, was involved. Miriam mentions that at a certain point, her weak father suddenly became extremely motivated for unknown reasons. Only then that the conflict between the natives and Arunafeltz immigrants started. Elly notices that this timeline matches when the Heart Hunters escaped Varmundt's Mansion. Niren concludes that the two groups are in collaboration and must be investigated. Rewarded with 60x 1000405.png Amethyst Fragment (1000405)
    File:Highpriest18.jpg
  33. (oz_dun01 223, 116) - Go to the location of the Villa. You will find Maram, Miriam and Ira there. They mention that this is the spot for where Amal conducts his work. Maram has to return to Grey Wolf Village but tells you that Ayra will lead the way for you.
    File:MaMiIra.jpg
  34. (oz_dun01 219 117, ) - Talk to Ayra to enter a story instance (not forced solo).
  35. Talk with Miriam and all the NPCs inside the instance. You have to clear all Heart Hunters to proceed into the next area.
    File:Miriaminst18.jpg
  36. Talk with Miriam and follow her to one of the Employee inside the inside, you must find other NPC to proceed (1@adv 101, 24) , return to Miriam. You have to clear all Heart Hunters to make Miriam move, follow her and talk to her finally. She will tell you to go to the left side of the room while she's going to the right side, kill all the Heart Hunters as you proceed.
  37. You will find the Silver Key at the end of the hallway by talking to the shiny spot (1@adv 68, 182). Use the Silver Key to the Locked door and enter the portal (1@adv 66, 142).
  38. Kill all the Heart Hunters inside and find the Golden Key. Exit the room and find Miriam on the right side of of the hallway (1@adv 181, 143) talk to her and enter the portal.
  39. Talk to the villa employee and get the Spare Key. Exit the room and talk to Miriam again, now you can enter the next room using the key you found.
  40. Kill all the Heart Hunters inside and proceed to the Colorful Door (1@adv 124, 207). The door is locked, you will notice a glowing spot in both of Knight Statue nearby the door, click it until it say "The magic of the Splendid Knight has already dissapeared", you can enter the door afterwards by clicking it.
  41. You will arrive in the next room, explore it until you find "Flower Shaped Device" which is a shining small clickable NPC, find the right one which can unlock the next door.
  42. You will find Schulang who tries to stop you from entering the final chamber. Defeat him to proceed.
    File:Schulanginst18.jpg
  43. Meet with High Priest Amal and Illusion Bagot who says you are too late and they are recreating Goddess Freyja with the power of Illusion.
    File:Priestamal.jpg
  44. Defeat Fake Goddess Freyja and the embryo falls out of it.
  45. Talk to Miriam. Amal is angry at you for destroying his work. Miriam tells her father that you are only here to help. The goddess that he tried to make can never come anything close to the real Goddess Freyja. Exit the instance through the south portal.
  46. (oz_dun01 225 119, ) - Talk to Maram and explain the situation. He tell you that Amal and Miriam went to the temple.
    File:Maremexplain.jpg
  47. (ra_temin 254, 117) - Unequip Mini Elly and meet with Miriam, Niren, Zhed, Suad and Maram. They are horrified about how the Ymir's heart-piece was stolen and used for this purpose.
    File:Nirenzhed.jpg
  48. (ra_temin 258, 117) - Talk to Elly. She explains to all that the samples she collected inside the villa are the same molecules used for homunculus embryos. Bagot is also born from an embryo based on the Pope's appearance. Later, Bagot became a chimera with the power of Illusion. Miriam asks Suad about the future of Grey Wolf Village. Elly also sheds light on how to resolve this issue. She explains to Niren and Zhed an idea to integrate the indigenous and migrants by giving the natives legal status and power in Rachel. Niren agrees and will immediately start the procedure of implementation. You ask where Bagot is heading with Ymir's heart-piece. Miriam says that her father and Bagot is going to the northern continent. Elly states that is the area where Jörmungandr is sealed. Bagot is interested in resurrecting other deities. Rewarded with 180x 1000405.png Amethyst Fragment (1000405) .

Daily Questline

Daily Quests Table

NPC Quest Rewards
Amethyst Fragment Base EXP Job EXP Reputation

(wolfvill 202, 166)
Inspect the traps installed for food in the trees of Grey Wolf Forest.Trees will be marked on your minimap in gw_fild01.You have a chance to acquire Trapped Bird, Trapped Lizard, or Trapped Pear.You will need 5 total sources food (Example: 2 lizards, 1 bird, 2 pears is sufficient) 3 18,252,408 2,000,000 30

(wolfvill 143, 113)
Lv 170 - Kill 20 Ash Toad in Oz Labyrinth Fl 1 3 4,364,880 3,000,000 30
Lv 200 - Kill 20 Hot Molar in Oz Labyrinth Fl 2 3 11,588,320 3,000,000 30

(wolfvill 147, 97)
Kill 30 Firewind Kite found in gw_fild02 3 10,318,080 3,000,000 30

(wolfvill 61, 170)
Obtain a Recording Note and record folklore from three other villagers Villagers are marked on your minimap in wolfvill 3 18,252,408 2,000,000 30

(wolfvill 117, 119)
Talk to the Grey Goat # (gw_fild01 138, 106)
Kill 20 Ashring and return to the Grey Goat
3 7,769,124 3,000,000 30

(wolfvill 103, 230)
Purchase Water Filter from Rachel NPC # (rachel 103, 141) for 550z
Obtain Purified Water by putting the filter into the water barrel located (wolfvill 103, 235)
3 18,252,408 2,000,000 30

(wolfvill 171, 253)
Gather 1 Steel and 10 Very Unusual Crystal
Very Unusual Crystals are randomly autolooted when killing Grey Wolf
3 18,252,408 2,000,000 30

(gw_fild01 32 101, )
Choose 4th option to receive quest
Kill 30 monsters in gw_fild01
3 9,956,480 3,000,000 30

(rachel 155, 236)
Talk to citizens in Rachel for information.
Citizens are marked on your minimap in rachel
3 18,252,408 2,000,000 0

(rachel 70, 135)
Pick a Half Flower corresponding to your quest log.
It will be highlighted in blue for which method to use:
  1. Near Rocks
    40° Angle / 2 Leaves Left / 50ml of Water / 2g Secret Powder
  2. On Flat Ground
    30° Angle / 4 Leaves Left / 40ml of Water / 4g Secret Powder
  3. Near Trees
    20° Angle / 4 Leaves Left / 30ml of Water / 6g Secret Powder
  4. Near Water
    10° Angle / 8 Leaves Left / 20ml of Water / 8g Secret Powder

Once picked correctly, you will receive Half Flower
The flower has an expiration of 1 day so bring it back quickly.

3 18,252,408 2,000,000 0

Instances Table

NPC Instance Level Requirement Party Count Cooldown Prerequisite Possible Rewards

(rachel 169, 245)
Sanctuary Purification 170 1+ 1 Day Episode 18 Main Story Step 58 1000405.png Amethyst Fragment (1000405)
EXP

(wolfvill 79, 260)
Villa of Deception (Normal) 170 2+ 1 Day Episode 18 Main Story 1000405.png Amethyst Fragment (1000405)
100650.png Pontifex Courage (100650)
100651.png Pontifex Wisdom (100651)
1000471.png Villa Basement Key (1000471)
Adulter Weapons

(wolfvill 79, 260)
Villa of Deception (Advanced) 200 2+ 1 Day Episode 18 Main Story
1000471.png Villa Basement Key (1000471)
1000405.png Amethyst Fragment (1000405)
100652.png Pontifex Tenacity (100652)
100653.png Pontifex Belief (100653)
1000501.png Holy Oil of Purification (1000501)
1000503.png Sabbatical Handkerchief (1000503)
1000502.png Holy Water of Purification (1000502)
100655.png Cleansing Blueprint Bundle (100655)
Vivatus Weapons

Fields/Dungeons

Map Monsters
Grey Wolf Forest
gw_fild01
21302.gif
Ashhopper (21302)
21303.gif
Ashring (21303)
21304.gif
Grey Wolf (21304)
Grey Wolf Forest
gw_fild02
21303.gif
Ashring (21303)
21304.gif
Grey Wolf (21304)
21305.gif
Tumble Ring (21305)
21306.gif
Firewind Kite (21306)
21307.gif
Phantom Wolf (21307)
Oz Labyrinth Floor 1
oz_dun01
21296.gif
Rakehand (21296)
21295.gif
Ash Toad (21295)
21297.gif
Spark (21297)
Oz Labyrinth Floor 2
oz_dun02
21297.gif
Spark (21297)
21298.gif
Hot Molar (21298)
21299.gif
Volcaring (21299)
21300.gif
Lava Toad (21300)
21301.gif
Burning Fang (21301)
Rachel Oz Gorge
ra_fild10
21324.gif
Grey Wolf Baby (21324)
21323.gif
Grey Goat (21323)
21296.gif
Rakehand (21296)
Rachel Ida Plains
ra_fild11
21324.gif
Grey Wolf Baby (21324)
21323.gif
Grey Goat (21323)
21296.gif
Rakehand (21296)

Cards

Card Description
300218.png Ashhopper Card (300218) ItemID: 300218
_______________________
Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300219.png Ashring Card (300219) ItemID: 300219
_______________________
When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300220.png Gray Wolf Card (300220) ItemID: 300220
_______________________
Increases Melee Physical Damage by 6%.
_______________________
When equipped with Phantom Wolf Card:
Increases Melee Physical Damage by additional 8%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300221.png Tumblering Card (300221) ItemID: 300221
_______________________
Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
300222.png Firewind Kite Card (300222) ItemID: 300222
_______________________
Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300223.png Phantom Wolf Card (300223) ItemID: 300223
_______________________
Increases Melee Physical Damage by 6%.
_______________________
Type: Card
Compound on: Accessory (Right)
Weight: 1
300212.png Rakehand Card (300212) ItemID: 300212
_______________________
DEF +50
_______________________
Decreases damage taken from Shadow elemental attacks by 10%.
_______________________
Type: Card
Compound on: Armor
Weight: 1
300211.png Ash Toad Card (300211) ItemID: 300211
_______________________
Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300213.png Spark Card (300213) ItemID: 300213
_______________________
ATK +5
_______________________
Increases Physical Damage against Fire elemental enemies by 10%.
Increases Critical against Undead and Demon race by 15%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
300214.png Hot Molar Card (300214) ItemID: 300214
_______________________
When compounded on Katar:
Increases Melee Physical Damage by 10%.

For each 2 Refine Levels:
Increases Melee Physical Damage by additional 1%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
300215.png Volcaring Card (300215) ItemID: 300215
_______________________
Increases Magical Damage with Fire and Earth element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
300216.png Lava Toad Card (300216) ItemID: 300216
_______________________
Increases Magical Damage with Fire element by 35%.
Increases SP Consumption by 10%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
300217.png [MVP] Burning Fang Card (300217) ItemID: 300217
_______________________
Increases Melee Physical Damage by 20%.
Increases damage taken from all elemental attacks by 15%.
_______________________
Type: Card
Compound on: Shoes
Weight: 1

Reputation

The reputation NPC for Grey Wolf Village is located (wolfvill 164, 136).

Each reputation level requires 1,000 points. Points can be obtained via Daily Quests.

Reputation Level Unlock
1 Able to buy 100626.png Gray Wolf +7 Refinement Box (100626) for 1050x 1000405.png Amethyst Fragment (1000405)
2 Able to buy 100627.png Gray Wolf +9 Refinement Box (100627) for 2250x 1000405.png Amethyst Fragment (1000405)
3 Daily quests from Grey Wolf Village will give additional 1x 1000405.png Amethyst Fragment (1000405)

Villa of Deception instance reward increased to 10x 1000405.png Amethyst Fragment (1000405)
Note: This does not affect Episode 18 Daily Quests that start in Rachel including Sanctuary Purification

Item Exchange

Talk to NPC Emmett and select Option 1 to exchange Amethyst Fragments for Gray Wolf equipment.
Any part can be exchanged for 350x 1000405.png Amethyst Fragment (1000405)

Item Description
450177.png Gray Wolf Suit [1] (450177) ItemID: 450177
_______________________
A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.
_______________________
Type: Armor
Defense: 160
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 190
450178.png Gray Wolf Robe [1] (450178) ItemID: 450178
_______________________
A robe given to those who have been recognized by the Gray Wolf Clan.
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MATK +130
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For each 2 Refine Levels:
MATK +15
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Refine Level +7:
Decreases Variable Casting Time by 15%.
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When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
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When equipped with Gray Wolf Muffler:
MATK +50
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Type: Armor
Defense: 160
Weight: 100
Armor Level: 1
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Requirement:
Base Level 190
480091.png Gray Wolf Manteau [1] (480091) ItemID: 480091
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A manteau given to those who have been recognized by the Gray Wolf Clan.
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MaxHP +2500
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For each 2 Refine Levels:
MaxHP +150
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Refine Level +7:
Increases Attack Speed by 7%.
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When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
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When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.
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Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
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Requirement:
Base Level 190
480090.png Gray Wolf Muffler [1] (480090) ItemID: 480090
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A scarf given to those who have been recognized by the Gray Wolf Clan.
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MaxHP +1500
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For each 2 Refine Levels:
MaxHP +100
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Refine Level +7:
Decreases Variable Casting Time by 7%.
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When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
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When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.
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Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
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Requirement:
Base Level 190
470087.png Gray Wolf Boots [1] (470087) ItemID: 470087
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A pair of boots given to those who have been recognized by the Gray Wolf Clan.
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MaxSP +300
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For each 2 Refine Levels:
MaxSP +50
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Refine Level +7:
Increases Ranged Physical Damage by 7%.
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When equipped with Gray Wolf Suit:
ATK +7%
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When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.
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Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
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Requirement:
Base Level 190
470088.png Gray Wolf Shoes [1] (470088) ItemID: 470088
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A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
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MaxSP +250
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For each 2 Refine Levels:
MaxSP +20
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Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
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When equipped with Gray Wolf Robe:
MATK +7%
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Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
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Requirement:
Base Level 190
490106.png Gray Wolf Pendant [1] (490106) ItemID: 490106
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A pendant given to those who have been recognized by the Gray Wolf Clan.
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ATK +7%
MaxHP +5%
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Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
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Requirement:
Base Level 190
490107.png Gray Wolf Ring [1] (490107) ItemID: 490107
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A ring given to those recognized by the Gray Wolf Clan.
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ATK +7%
MaxSP +5%
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Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
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Requirement:
Base Level 190
490108.png Gray Wolf Earring [1] (490108) ItemID: 490108
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Earrings given to those recognized by the Gray Wolf Clan.
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MATK +7%
MaxHP +5%
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Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
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Requirement:
Base Level 190
490109.png Gray Wolf Necklace [1] (490109) ItemID: 490109
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A necklace given to those recognized by the Gray Wolf Clan.
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MATK +7%
MaxSP +5%
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Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 190

Gray Wolf Armors Enchantment