Skills
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Mado Gear License Max Level: 5 Requirement: Mechanic Basic Skill Form: Passive Description: Allows the Mechanic to use Mado Gear. Higher Level increases Mastery ATK and decreases the Movement penalty in Mado Gear. When wearing Mado Gear, caster's HP regen increased. Mado Gear isn't affected by Movement based skills, recovery based skills and any Strip skills. [Lv 1]: Mastery ATK +15, 60% Movement speed [Lv 2]: Mastery ATK +30, 70% Movement speed [Lv 3]: Mastery ATK +45, 80% Movement speed [Lv 4]: Mastery ATK +60, 90% Movement speed [Lv 5]: Mastery ATK +75, 100% Movement speed
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Knuckle Boost Max Level: 5 Requirement: Mado Gear License 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: (Lv5)0s Fixed / 0.2s Variable After Cast Delay: None Cool Down: None Range: 11 cells Description: Shoots a rocket punch at a single target from a distance. The damage further increases based on the caster's Base Level and DEX. [Lv 1]: ATK 340% [Lv 2]: ATK 580% [Lv 3]: ATK 820% [Lv 4]: ATK 1060% [Lv 5]: ATK 1300%
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Pile Bunker Max Level: 3 Requirement: Knuckle Boost 2 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 2s Cool Down: 5s Description: Pulls out deadly drills from the Mado Gear to inflict damage and nullify defensive buff skills cast on the target. Caster's Base Level and STR affects the damage inflicted. Has 3 cells range. Requires Pile Bunker. [Lv 1]: Nullify Chance 40% [Lv 2]: Nullify Chance 55% [Lv 3]: Nullify Chance 70%
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Vulcan Arm Max Level: 3 Requirement: Knuckle Boost 2 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 0.2s Variable After Cast Delay: 0.1s Cool Down: None Range: 13 cells Description: Shoots a large-caliber gun which is attached to the Mado Gear to attack a target and surrounding enemies. Damage additionally increases according to the caster's Base Level and DEX. Consumes 1 Vulcan Bullet. [Lv 1]: ATK 230%, AoE: 5x5 cells [Lv 2]: ATK 460%, AoE: 5x5 cells [Lv 3]: ATK 690%, AoE: 5x5 cells
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Flame Launcher Max Level: 3 Requirement: Vulcan Arm 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: (Lv3)0.5s Fixed / 1.5s Variable After Cast Delay: (Lv3)0.5s Cool Down: None Description: Sets flames on the ground with a Flame Thrower to damage and inflict Burning status to all targets that are inside of the range. Requires Flame Thrower and consumes 1 Magic Gear Fuel. [Lv 1]: 600% Fire elemental damage, Burning chance 30% [Lv 2]: 900% Fire elemental damage, Burning chance 40% [Lv 3]: 1200% Fire elemental damage, Burning chance 50%
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Cold Slower Max Level: 3 Requirement: Vulcan Arm 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 1s Variable After Cast Delay: 3s Cool Down: None Description: Uses a quick freezer to damage and inflict Freezing or Frozen status to all targets that are inside the range. Consumes 1 Liquid Condensed Bullet and 1 Magic Gear Fuel. [Lv 1]: 600% Water elemental damage, 5x5 AoE [Lv 2]: 900% Water elemental damage, 7x7 AoE [Lv 3]: 1200% Water elemental damage, 9x9 AoE
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Arm Cannon Max Level: 5 Requirement: Flame Launcher 2, Cold Slower 2 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Cast Time: (Lv5)0.1s Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: 0.15s Range: 9 cells Description: Fires a cannon ball to inflict special ranged physical damage to a target and nearby enemies. Damage element depends on the equipped Cannon Ball. Damage additionally increases according to the caster's Base Level. Consumes 1 Cannon Ball and 1 Magic Gear Fuel. [Lv 1]: ATK 750%, AoE: 3x3 cells [Lv 2]: ATK 1100%, AoE: 3x3 cells [Lv 3]: ATK 1450%, AoE: 5x5 cells [Lv 4]: ATK 1800%, AoE: 5x5 cells [Lv 5]: ATK 2150%, AoE: 7x7 cells
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Acceleration Max Level: 3 Requirement: Mado Gear License 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases Mado Gear's Movement Speed. Requires Accelerator and consumes 1 Magic Gear Fuel. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 90 seconds [Lv 3]: Duration: 120 seconds
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Hover Max Level: 1 Requirement: Acceleration 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Makes Mado Gear hover over the ground to escape traps and any other ground based magic for 90 sec. Hover does not work against magic attacks. Requires Hovering Booster and consumes 1 Magic Gear Fuel.
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Front Slide Max Level: 1 Requirement: Hover 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Mado Gear rushes forward 7 cells. Consumes 1 Magic Gear Fuel.
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Back Slide Max Level: 1 Requirement: Hover 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Mado Gear moves backward 7 cells. Consumes 1 Magic Gear Fuel.
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Remodel Mainframe Max Level: 4 Requirement: Mado Gear License 4 Skill Form: Passive Description: Remodels Mado Gear's main frame to increase Defense and Overheat Limit. During Overheat, Mado Gear will continuously receive damage. Overheat limit is 999 and is canceled when 0 has been reached. [Lv 1]: Defense +40, Overheat Limit 200 [Lv 2]: Defense +60, Overheat Limit 280 [Lv 3]: Defense +80, Overheat Limit 360 [Lv 4]: Defense +100, Overheat Limit 450
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Self Destruction Max Level: 3 Requirement: Remodel Mainframe 2 Skill Form: Active Type: Special Physical Target: Enemies around the caster Cast Time: (Lv3)0.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 300s Description: Makes Mado Gear self-destruct causing huge damage in an area around it. Caster will lose Mado Gear and all SP will be drained. Requires Self-Destruct Device and consumes 3 Magic Gear Fuel. [Lv 1]: AoE: 5x5 cells [Lv 2]: AoE: 7x7 cells [Lv 3]: AoE: 9x9 cells
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Shape Shift Max Level: 4 Requirement: Remodel Mainframe 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2s Fixed / 0s Variable After Cast Delay: 2s Cool Down: None Description: Converts Mado Gear's element. Requires Shape Shifter and consumes 2 Magic Gear Fuel and Enchanted Stone. [Lv 1]: Convert to Fire element, Consume 3 Scarlet Points [Lv 2]: Convert to Earth element, Consume 3 Lime Green Points [Lv 3]: Convert to Wind element, Consume 3 Yellow Wish Points [Lv 4]: Convert to Water element, Consume 3 Indigo Points
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Emergency Cool Max Level: 1 Requirement: Self Destruction 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: 5s Description: Immediately cool down Mado Gear from overheating. The quality of cooling device affects the reduced amount of overheat point. Requires Cooling Device and consumes 1 Magic Gear Fuel.
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Infrared Scan Max Level: 1 Requirement: Shape Shift 2 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: None After Cast Delay: 0.5s Cool Down: 3s Description: Scans 15x15 cells around caster with a infrared scanner to detect hidden enemies. Decreases all enemies' FLEE by 20% if they are inside the skill range.
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Analyze Max Level: 3 Requirement: Infrared Scan 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Analyzes a target's status and decreases physical and magical defense of the target. Skill range is 9 cells. Duration is 20 seconds. Consumes 1 Magic Gear Fuel. [Lv 1]: -14% DEF/MDEF [Lv 2]: -28% DEF/MDEF [Lv 3]: -42% DEF/MDEF
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Magnetic Field Max Level: 3 Requirement: Emergency Cool 1 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: (Lv3)10s Description: Generates an electro magnetic field around the caster, that temporarily immobilizing all enemies within a 5x5 cells range. Enemy in hovering state isn't affected by this skill. This skill continuously drains target's SP. Enemies attacked by Earth elemental attack or Quagmire will be released from this skill's effect. Requires Magnetic Field Generator and consumes 2 Magic Gear Fuels. [Lv 1]: Prevents movement for 4 secs, 50 SP drained per sec. [Lv 2]: Prevents movement for 6 secs, 50 SP drained per sec. [Lv 3]: Prevents movement for 8 secs, 50 SP drained per sec.
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Neutral Barrier Max Level: 3 Requirement: Magnetic Field 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: (Lv3)10s Description: Creates an energy barrier around the caster, increasing DEF and MDEF of all targets in range and preventing all long-range attacks from damaging the targets. Requires Barrier Generator and consumes 1 Magic Gear Fuel. [Lv 1]: DEF/MDEF +15%, Duration: 30 seconds [Lv 2]: DEF/MDEF +20%, Duration: 45 seconds [Lv 3]: DEF/MDEF +25%, Duration: 60 seconds
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Stealth Field Max Level: 3 Requirement: Analyze 3, Neutral Barrier 2 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: (Lv3)10s Description: Creates a 5x5 cell stealth barrier around the caster, cloaking all targets within range. All targets cloaked by Stealth Field will be semi-visible and they cannot be targeted by skills. Continuously drains caster's SP while the skill is active and reduces 20% of caster's Movement Speed. If two Stealth Fields effects overlap, the effect is canceled immediately. Requires Camouflage Generator and consumes 2 Magic Gear Fuel. [Lv 1]: 5x5 AoE, Duration 15 sec. [Lv 2]: 5x5 AoE, Duration 20 sec. [Lv 3]: 5x5 AoE, Duration 25 sec.
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Repair Max Level: 5 Requirement: Mado Gear License 2 Skill Form: Active Type: Recovery Target: 1 Character Cast Time: (Lv5)0s Fixed / 0.6s Variable After Cast Delay: 1s Cool Down: None Description: Repairs caster's Mado Gear or other Mado Gears. Has 5 cells range. Requires Repair Kit and consumes 1 Repair Vial. [Lv 1]: Restore 4% of MaxHP, consume 1 Repair A [Lv 2]: Restore 7% of MaxHP, consume 1 Repair A [Lv 3]: Restore 13% of MaxHP, consume 1 Repair B [Lv 4]: Restore 17% of MaxHP, consume 1 Repair B [Lv 5]: Restore 23% of MaxHP, consume 1 Repair C
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Axe Training Max Level: 10 Requirement: Mechanic Basic Skill Form: Passive Description: Increases Axe class weapon Mastery ATK, Mace also receives a smaller percentage of this skill. [Lv 1]: Mastery ATK +5 (Axe) / +4 (Mace), HIT +3 [Lv 2]: Mastery ATK +10 (Axe) / +8 (Mace), HIT +6 [Lv 3]: Mastery ATK +15 (Axe) / +12 (Mace), HIT +9 [Lv 4]: Mastery ATK +20 (Axe) / +16 (Mace), HIT +12 [Lv 5]: Mastery ATK +25 (Axe) / +20 (Mace), HIT +15 [Lv 6]: Mastery ATK +30 (Axe) / +24 (Mace), HIT +18 [Lv 7]: Mastery ATK +35 (Axe) / +28 (Mace), HIT +21 [Lv 8]: Mastery ATK +40 (Axe) / +32 (Mace), HIT +24 [Lv 9]: Mastery ATK +45 (Axe) / +36 (Mace), HIT +27 [Lv 10]: Mastery ATK +50 (Axe) / +40 (Mace), HIT +30
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Fire Earth Research Max Level: 5 Requirement: Mechanic Basic Skill Form: Passive Description: After researching Fire and Earth elemental monsters, the Mechanic gains further understanding of them, increasing Mastery ATK and resistance against these monsters. [Lv 1]: Resistance +10, Mastery ATK +10 [Lv 2]: Resistance +20, Mastery ATK +20 [Lv 3]: Resistance +30, Mastery ATK +30 [Lv 4]: Resistance +40, Mastery ATK +40 [Lv 5]: Resistance +50, Mastery ATK +50
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Axe Boomerang Max Level: 5 Requirement: Axe Training 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: (Lv5)3s Description: Throws an Axe like a boomerang at a target to inflict damage. The weight of the Axe affects the inflicted damage. [Lv 1]: 300% Damage+Axe Weight, Skill Range 5 cells [Lv 2]: 350% Damage+Axe Weight, Skill Range 6 cells [Lv 3]: 400% Damage+Axe Weight, Skill Range 7 cells [Lv 4]: 450% Damage+Axe Weight, Skill Range 8 cells [Lv 5]: 500% Damage+Axe Weight, Skill Range 9 cells
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Power Swing Max Level: 10 Requirement: Axe Boomerang 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: (Lv10)0.5s Cool Down: None Description: Inflicts damage and Stun status to a target by swinging your weapon. Damage additionally increases according to the caster's Base Level, STR and DEX. [Lv 1]: 400% damage [Lv 2]: 500% damage [Lv 3]: 600% damage [Lv 4]: 700% damage [Lv 5]: 800% damage [Lv 6]: 900% damage [Lv 7]: 1000% damage [Lv 8]: 1100% damage [Lv 9]: 1200% damage [Lv 10]: 1300% damage
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Axe Tornado Max Level: 5 Requirement: Axe Training 1 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 0.5s Cool Down: (Lv5)2s Description: Causes a tornado to form by spinning with an Axe at a high speed, causing damage to all targets in range. Damage additionally increases according to the caster's Base Level and VIT. [Lv 1]: ATK 380%, AoE: 5x5 cells [Lv 2]: ATK 560%, AoE: 5x5 cells [Lv 3]: ATK 740%, AoE: 7x7 cells [Lv 4]: ATK 920%, AoE: 7x7 cells [Lv 5]: ATK 1100%, AoE: 7x7 cells
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FAW Silver Sniper Max Level: 5 Requirement: Fire Earth Research 2 Skill Form: Active Type: FAW Target: Ground Cast Time: (Lv5)1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Sets a FAW (Fixed Automatic Weapon) on the ground that executes long range attacks. Maximum of 2 FAWs can be placed. Requires an Oridecon Hammer and Mini Furnace, consumes 2 Steel and 1 Iron. [Lv 1]: Damage +0, Duration: 20 seconds. [Lv 2]: Damage +200, Duration: 30 seconds [Lv 3]: Damage +400, Duration: 40 seconds [Lv 4]: Damage +800, Duration: 50 seconds [Lv 5]: Damage +1000, Duration: 60 seconds
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FAW Magic Decoy Max Level: 5 Requirement: FAW Silver Sniper 2 Skill Form: Active Type: FAW Target: Ground Cast Time: (Lv5)1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Sets a FAW (Fixed Automatic Weapon) on the ground that executes magic attacks. Maximum of 2 FAWs can be placed. Requires an Oridecon Hammer and Mini Furnace, consumes 2 Iron, 1 Brigan and 2 Enchanted stones (Scarlet, Indigo, Yellow Wish or Lime Green). [Lv 1]: 300 MATK, Duration: 20 seconds [Lv 2]: 350 MATK, Duration: 30 seconds [Lv 3]: 400 MATK, Duration: 40 seconds [Lv 4]: 450 MATK, Duration: 50 seconds [Lv 5]: 500 MATK, Duration: 60 seconds
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Divest FAW Max Level: 1 Requirement: FAW Silver Sniper 1 Skill Form: Active Type: FAW Target: Ground Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Disarms 1 active FAW from the ground. FAW of another player can also be canceled. Has 5 cells range. Consumes 1 Monkey Wrench.
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