Shiranui

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いつ転職するの?

Kagerouは拡張職の一つで、転生はありません。

  1. Noviceで開始し、Job Level 10でNinjaに転職します。
  2. NinjaでBase Level 99、Job Level 70になると、男性ならKagerou、女性ならOboroに転職します。
  3. Kagerou/OboroでBase Level 200、Job Level 70になると、Shiranui(女性)/Shinkiro(男性)に転職します。

Ninja

Skills
Throwing Mastery
Max Level: 10
Skill Form: Passive
Description: Increases Throw Shuriken Mastery ATK.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
Throw Shuriken
Max Level: 10
Requirement: Throwing Mastery 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Throws a Shuriken at a target from a distance of up to 9 cells away from the caster.
Consumes 1 Shuriken.
[Lv 1]: ATK 105%
[Lv 2]: ATK 110%
[Lv 3]: ATK 115%
[Lv 4]: ATK 120%
[Lv 5]: ATK 125%
[Lv 6]: ATK 130%
[Lv 7]: ATK 135%
[Lv 8]: ATK 140%
[Lv 9]: ATK 145%
[Lv 10]: ATK 150%
LvSP CostAmmunitionRange
151 x Shuriken9 cells
251 x Shuriken9 cells
351 x Shuriken9 cells
451 x Shuriken9 cells
551 x Shuriken9 cells
651 x Shuriken9 cells
751 x Shuriken9 cells
851 x Shuriken9 cells
951 x Shuriken9 cells
1051 x Shuriken9 cells
Throw Kunai
Max Level: 5
Requirement: Throwing Mastery 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Throws a Kunai that will strike it's target 3 times in one attack.
Each cast consumes 1 Kunai, and the attack's element is affected by the type of Kunai thrown.
Consumes 1 Kunai.
[Lv 1]: ATK 100%
[Lv 2]: ATK 200%
[Lv 3]: ATK 300%
[Lv 4]: ATK 400%
[Lv 5]: ATK 500%
LvSP CostAmmunitionCool DownRange
1101 x Kunai0.2s9 cells
2101 x Kunai0.2s9 cells
3101 x Kunai0.2s9 cells
4101 x Kunai0.2s9 cells
5101 x Kunai0.2s9 cells
Throw Huuma Shuriken
Max Level: 5
Requirement: Throwing Mastery 5, Throw Kunai 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Throws Huuma Shuriken that will damage it's target and any nearby enemies.
Raising this skill's level increases it's number of strikes.
[Lv 1]: ATK 200%, Range: 3x3 cells
[Lv 2]: ATK 450%, Range: 3x3 cells
[Lv 3]: ATK 700%, Range: 3x3 cells
[Lv 4]: ATK 950%, Range: 5x5 cells
[Lv 5]: ATK 1200%, Range: 5x5 cells
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1150.5s1s0.5s0.1s9 cells
2200.5s1s0.5s0.1s9 cells
3250.5s1s0.5s0.1s9 cells
4300.5s1s0.5s0.1s9 cells
5350.5s1s0.5s0.1s9 cells
WeaponHuuma Shuriken
Throw Zeny
Max Level: 10
Requirement: Throwing Mastery 10, Throw Huuma Shuriken 5
Skill Form: Active
Type: Special Physical Ranged
Target: 1 Character
Description: Throws coins at a target to inflict an amount of Defense piercing damage equal to the amount of Zeny spent in the attack.
This skill has 5 sec After Cast Delay, and it's damage is reduced against Boss monsters and in PvP area.
[Lv 1]: 500~1,000 zeny
[Lv 2]: 1,000~2,000 zeny
[Lv 3]: 1,500~3,000 zeny
[Lv 4]: 2,000~4,000 zeny
[Lv 5]: 2,500~5,000 zeny
[Lv 6]: 3,000~6,000 zeny
[Lv 7]: 3,500~7,000 zeny
[Lv 8]: 4,000~8,000 zeny
[Lv 9]: 4,500~9,000 zeny
[Lv 10]: 5,000~10,000 zeny
LvSP CostZenyAfter Cast DelayRange
1505005s9 cells
25010005s9 cells
35015005s9 cells
45020005s9 cells
55025005s9 cells
65030005s9 cells
75035005s9 cells
85040005s9 cells
95045005s9 cells
105050005s9 cells
Flip Tatami
Max Level: 5
Skill Form: Active
Type: Physical Melee
Target: Caster
Description: Flips tatami to cause the 4x4 area around the caster to ignore long range physical damage for 3 seconds.
Each cast is followed by 3 seconds After Cast Delay and has the chance to damage and push enemies 3 cells backward if they are within the skill's attack range.
[Lv 1]: 1 Cell, ATK 110%
[Lv 2]: 2 Cells, ATK 120%
[Lv 3]: 2 Cells, ATK 130%
[Lv 4]: 3 Cells, ATK 140%
[Lv 5]: 3 Cells, ATK 150%
LvSP CostAfter Cast DelayDuration
1153s3s
2153s3s
3153s3s
4153s3s
5153s3s
Haze Slasher
Max Level: 10
Requirement: Shadow Leap 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Strikes an enemy and then immediately enter the Hiding status, can be followed by the Shadow Leap or Shadow Slash skill.
[Lv 1]: ATK 120%
[Lv 2]: ATK 140%
[Lv 3]: ATK 160%
[Lv 4]: ATK 180%
[Lv 5]: ATK 200%
[Lv 6]: ATK 220%
[Lv 7]: ATK 240%
[Lv 8]: ATK 260%
[Lv 9]: ATK 280%
[Lv 10]: ATK 300%
LvSP CostCool DownDurationRange
180.5s30sWeapon range
280.5s60sWeapon range
380.5s90sWeapon range
480.5s120sWeapon range
580.5s150sWeapon range
680.5s180sWeapon range
780.5s210sWeapon range
880.5s240sWeapon range
980.5s270sWeapon range
1080.5s5 minWeapon range
Shadow Leap
Max Level: 5
Requirement: Flip Tatami 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Shadow Leap can only be performed when the caster is in Hiding status, which can be enabled by the Haze Slasher skill.
This skill instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way.
[Lv 1]: Leap 6 cells
[Lv 2]: Leap 7 cells
[Lv 3]: Leap 8 cells
[Lv 4]: Leap 9 cells
[Lv 5]: Leap 10 cells
LvSP CostAfter Cast DelayRange
1101s6 cells
2101s7 cells
3101s8 cells
4101s9 cells
5101s10 cells
Active statusHiding
Shadow Slash
Max Level: 5
Requirement: Haze Slasher 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Shadow Slash can only be performed during Hiding status, which can be enabled by the Haze Slasher skill.
Strikes a target with an attack whose range is equal to the caster's Shadow Leap range.
Casting this skill will cancel Hiding status.
[Lv 1]: ATK 200%, Critical +30%
[Lv 2]: ATK 350%, Critical +35%
[Lv 3]: ATK 500%, Critical +40%
[Lv 4]: ATK 650%, Critical +45%
[Lv 5]: ATK 800%, Critical +50%
LvSP CostRange
1106 cells
2117 cells
3128 cells
4139 cells
51410 cells
Active statusHiding
Cicada Skin Shed
Max Level: 5
Requirement: Shadow Leap 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Enables Cicada Skin Shed status, which enables the caster to automatically dodge a set number of attacks.
Each special dodge is followed by a backward movement of 7 cells.
When the number of attacks reaches the skill's limit, Cicada Skin Shed status is canceled.
[Lv 1]: Lasts 20 seconds, 1 Dodge
[Lv 2]: Lasts 30 seconds, 1 Dodge
[Lv 3]: Lasts 40 seconds, 2 Dodges
[Lv 4]: Lasts 50 seconds, 2 Dodges
[Lv 5]: Lasts 60 seconds, 3 Dodges
LvSP CostAfter Cast DelayDuration
1121s20s
2151s30s
3181s40s
4211s50s
5241s60s
Mirror Image
Max Level: 10
Requirement: Shadow Slash 3, Ninja Aura 1, Cicada Skid Shed 4
Skill Form: Active
Type: Supportive
Target: Caster
Description: Mirror Image can only be cast during Ninja Aura status and consumes 1 Shadow Orb.
Creates a mirror image that will enable the caster to dodge a set number of long and short range physical attacks.
This skill cannot be used to block or evade magic based attacks.
[Lv 1]: Lasts 60 seconds, 1 Dodge
[Lv 2]: Lasts 80 seconds, 1 Dodge
[Lv 3]: Lasts 100 seconds, 2 Dodges
[Lv 4]: Lasts 120 seconds, 2 Dodges
[Lv 5]: Lasts 140 seconds, 3 Dodges
[Lv 6]: Lasts 160 seconds, 3 Dodges
[Lv 7]: Lasts 180 seconds, 4 Dodges
[Lv 8]: Lasts 200 seconds, 4 Dodges
[Lv 9]: Lasts 220 seconds, 5 Dodges
[Lv 10]: Lasts 240 seconds, 5 Dodges
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDuration
130Shadow Orb x10.8s3.2s1s60s
232Shadow Orb x10.7s2.8s1s80s
334Shadow Orb x10.6s2.4s1s100s
436Shadow Orb x10.5s2s1s120s
538Shadow Orb x10.4s1.6s1s140s
640Shadow Orb x10.3s1.2s1s160s
742Shadow Orb x10.2s0.8s1s180s
844Shadow Orb x10.2s0.8s1s200s
946Shadow Orb x10.2s0.8s1s220s
1048Shadow Orb x10.2s0.8s1s240s
Ninja Mastery
Max Level: 10
Skill Form: Passive
Description: Increases SP regen by training in the Ninja Arts.
The amount of SP restored by this skill is affected by the character's MaxSP.
[Lv 1]: (3+0.2% of MaxSP) SP per 10 seconds
[Lv 2]: (6+0.4% of MaxSP) SP per 10 seconds
[Lv 3]: (9+0.6% of MaxSP) SP per 10 seconds
[Lv 4]: (12+0.8% of MaxSP) SP per 10 seconds
[Lv 5]: (15+1.0% of MaxSP) SP per 10 seconds
[Lv 6]: (18+1.2% of MaxSP) SP per 10 seconds
[Lv 7]: (21+1.4% of MaxSP) SP per 10 seconds
[Lv 8]: (24+1.6% of MaxSP) SP per 10 seconds
[Lv 9]: (27+1.8% of MaxSP) SP per 10 seconds
[Lv 10]: (30+2.0% of MaxSP) SP per 10 seconds
Flaming Petals
Max Level: 10
Requirement: Ninja Mastery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Inflicts 90% MATK Fire elemental magic damage per Hit at a target by shooting flaming petals.
This skill's level affects the number of hits.
[Lv 1]: 1 Hit
[Lv 2]: 2 Hits
[Lv 3]: 3 Hits
[Lv 4]: 4 Hits
[Lv 5]: 5 Hits
[Lv 6]: 6 Hits
[Lv 7]: 7 Hits
[Lv 8]: 8 Hits
[Lv 9]: 9 Hits
[Lv 10]: 10 Hits
LvSP CostFixed CastVariable CastRange
1180.14s0.56s9 cells
2200.28s1.12s9 cells
3220.42s1.68s9 cells
4240.56s2.24s9 cells
5260.7s2.8s9 cells
6280.84s3.36s9 cells
7300.96s3.84s9 cells
8321.12s4.48s9 cells
9341.26s5.04s9 cells
10361.4s5.6s9 cells
Blaze Shield
Max Level: 10
Requirement: Flaming Petals 5
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Summons a blazing storm in a 5x5 cell area around the caster that will inflict multiple hits of Fire elemental magic damage to enemies within it's range.
The Blaze Shield lasts for 20 seconds, but is automatically canceled after inflicting it's maximum number of hits.
Consumes 1 Flame Stone.
[Lv 1]: 5 Hits
[Lv 2]: 5 Hits
[Lv 3]: 6 Hits
[Lv 4]: 6 Hits
[Lv 5]: 7 Hits
[Lv 6]: 7 Hits
[Lv 7]: 8 Hits
[Lv 8]: 8 Hits
[Lv 9]: 9 Hits
[Lv 10]: 9 Hits
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDuration
125Flame Stone x11.2s4.8s1s20s
225Flame Stone x11.1s4.4s1s20s
325Flame Stone x11s4s1s20s
425Flame Stone x10.9s3.6s1s20s
525Flame Stone x10.8s3.2s1s20s
625Flame Stone x10.7s2.8s1s20s
725Flame Stone x10.6s2.4s1s20s
825Flame Stone x10.5s2s1s20s
925Flame Stone x10.4s1.6s1s20s
1025Flame Stone x10.3s1.2s1s20s
Exploding Dragon
Max Level: 5
Requirement: Ninja Mastery 10, Blaze Shield 7
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons a flaming dragon that will inflict 3 hits of Fire elemental damage on all enemies in a 5x5 cell area around the targeted enemy by this skill.
Consumes 1 Flame Stone.
[Lv 1]: 300% Matk
[Lv 2]: 450% Matk
[Lv 3]: 600% Matk
[Lv 4]: 750% Matk
[Lv 5]: 900% Matk
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDurationRange
120Flame Stone x10.8s2s0.5s0.3s0.1s9 cells
225Flame Stone x10.8s2s0.5s0.3s0.1s9 cells
330Flame Stone x10.8s2s0.5s0.3s0.1s9 cells
435Flame Stone x10.8s2s0.5s0.3s0.1s9 cells
540Flame Stone x10.8s2s0.5s0.3s0.1s9 cells
Freezing Spear
Max Level: 10
Requirement: Ninja Mastery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons spears of ice that will hit a targeted enemy with 70% MATK Water elemental magical damage per Hit.
[Lv 1]: 3 Hits
[Lv 2]: 4 Hits
[Lv 3]: 5 Hits
[Lv 4]: 6 Hits
[Lv 5]: 7 Hits
[Lv 6]: 8 Hits
[Lv 7]: 9 Hits
[Lv 8]: 10 Hits
[Lv 9]: 11 Hits
[Lv 10]: 12 Hits
LvSP CostFixed CastVariable CastRange
1150.14s0.56s9 cells
2180.28s1.12s9 cells
3210.42s1.68s9 cells
4240.56s2.24s9 cells
5270.7s2.8s9 cells
6300.84s3.36s9 cells
7330.96s3.84s9 cells
8361.12s4.48s9 cells
9391.26s5.04s9 cells
10421.4s5.6s9 cells
Watery Evasion
Max Level: 10
Requirement: Freezing Spear 5
Skill Form: Active
Type: Supportive
Target: Around the caster
Description: Creates a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed by half.
All Ninja's, including the caster, are immune to these penalties.
The area targeted by Watery Evasion will increase the damage of the Freezing Spear skill and enables the use of Water Ball and Aqua Benedicta for other players.
Consumes 1 Ice Stone.
[Lv 1]: 3x3 cells, lasts 15 seconds
[Lv 2]: 3x3 cells, lasts 20 sec., AGI -3
[Lv 3]: 3x3 cells, lasts 25 sec., AGI -3
[Lv 4]: 5x5 cells, lasts 30 sec., AGI -3
[Lv 5]: 5x5 cells, lasts 35 sec., AGI -5
[Lv 6]: 5x5 cells, lasts 40 sec., AGI -5
[Lv 7]: 7x7 cells, lasts 45 sec., AGI -5
[Lv 8]: 7x7 cells, lasts 50 sec., AGI -8
[Lv 9]: 7x7 cells, lasts 55 sec., AGI -8
[Lv 10]: 9x9 cells, lasts 60 sec., AGI -8
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDurationRange
115Ice Stone x10.6s2.4s2s15s9 cells
218Ice Stone x10.6s2.4s2s20s9 cells
321Ice Stone x10.6s2.4s2s25s9 cells
424Ice Stone x10.6s2.4s2s30s9 cells
527Ice Stone x10.6s2.4s2s35s9 cells
630Ice Stone x10.6s2.4s2s40s9 cells
733Ice Stone x10.6s2.4s2s45s9 cells
836Ice Stone x10.6s2.4s2s50s9 cells
939Ice Stone x10.6s2.4s2s55s9 cells
1042Ice Stone x10.6s2.4s2s60s9 cells
Snow Flake Draft
Max Level: 5
Requirement: Ninja Mastery 10, Watery Evasion 7
Skill Form: Active
Type: Magical
Target: Caster
Description: Summons a meteor of ice that will damage enemies with Water elemental magic damage in a 7x7 cell area around the caster and can inflict Freezing status.
Consumes 1 Ice Stone.
[Lv 1]: 300% MATK, 20% Freezing Chance
[Lv 2]: 450% MATK, 30% Freezing Chance
[Lv 3]: 600% MATK, 40% Freezing Chance
[Lv 4]: 750% MATK, 50% Freezing Chance
[Lv 5]: 900% MATK, 60% Freezing Chance
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDuration
140Ice Stone x10.8s1.7s0.5s0.3s0.1s
245Ice Stone x10.8s1.9s0.5s0.3s0.1s
350Ice Stone x10.8s2.1s0.5s0.3s0.1s
455Ice Stone x10.8s2.3s0.5s0.3s0.1s
560Ice Stone x10.8s2.5s0.5s0.3s0.1s
Wind Blade
Max Level: 10
Requirement: Ninja Mastery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a shearing blade of air that will inflict 150% MATK Wind elemental magic damage per Hit to a targeted enemy.
[Lv 1]: 1 Hit
[Lv 2]: 2 Hits
[Lv 3]: 2 Hits
[Lv 4]: 3 Hits
[Lv 5]: 3 Hits
[Lv 6]: 4 Hits
[Lv 7]: 4 Hits
[Lv 8]: 5 Hits
[Lv 9]: 5 Hits
[Lv 10]: 6 Hits
LvSP CostFixed CastVariable CastRange
1120.2s0.8s9 cells
2140.3s1.2s9 cells
3160.4s1.6s9 cells
4180.5s2s9 cells
5200.6s2.4s9 cells
6220.7s2.8s9 cells
7240.8s3.2s9 cells
8260.9s3.6s9 cells
9281s4s9 cells
10301.1s4.4s9 cells
Lightning Jolt
Max Level: 5
Requirement: Wind Blade 5
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Summons lightning bolts around the caster inflicting Wind elemental magic damage to enemies within the skill's range.
Consumes 1 Wind Stone.
[Lv 1]: 200% MATK, 3x3 cells
[Lv 2]: 300% MATK, 3x3 cells
[Lv 3]: 400% MATK, 5x5 cells
[Lv 4]: 500% MATK, 5x5 cells
[Lv 5]: 600% MATK, 7x7 cells
LvSP CostItemsFixed CastVariable CastDurationRange
116Wind Stone x10.3s1.7s0.1s9 cells
220Wind Stone x10.3s1.7s0.1s9 cells
324Wind Stone x10.3s1.7s0.1s9 cells
428Wind Stone x10.3s1.7s0.1s9 cells
532Wind Stone x10.3s1.7s0.1s9 cells
First Wind
Max Level: 5
Requirement: Ninja Mastery 10, Lightning Jolt 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a blade of sharp wind that will slash all enemies between the caster and the skill's target with Wind elemental magic damage.
Consumes 1 Wind Stone.
[Lv 1]: 200% MATK, 5 cells
[Lv 2]: 300% MATK, 6 cells
[Lv 3]: 400% MATK, 7 cells
[Lv 4]: 500% MATK, 8 cells
[Lv 5]: 600% MATK, 9 cells
LvSP CostItemsFixed CastVariable CastRange
124Wind Stone x10.3s1.2s5 cells
228Wind Stone x10.3s1.2s6 cells
332Wind Stone x10.3s1.2s7 cells
436Wind Stone x10.3s1.2s8 cells
540Wind Stone x10.3s1.2s9 cells
Ninja Aura
Max Level: 5
Requirement: Ninja Mastery 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Focuses spritual energy to enter Ninja Aura status, which endows the caster with INT and STR bonuses.
Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills will cancel the Ninja Aura status.
[Lv 1]: STR and INT +1, lasts 30 seconds
[Lv 2]: STR and INT +2, lasts 45 seconds
[Lv 3]: STR and INT +3, lasts 60 seconds
[Lv 4]: STR and INT +4, lasts 75 seconds
[Lv 5]: STR and INT +5, lasts 90 seconds
LvSP CostHP Cost (Max HP)Fixed CastVariable CastDuration
120-5%1s4s30s
230-5%0.8s3.2s45s
340-5%0.6s2.4s60s
450-5%0.4s1.6s75s
560-5%0.2s0.8s90s
Killing Strike
Max Level: 10
Requirement: Throwing Mastery 7, Shadow Slash 5, Ninja Aura 1
Skill Form: Active
Type: Special Physical Ranged
Target: 1 Character
Description: Sacrifices the caster's remaining HP to inflict devastating damage to the targeted enemy.
The amount of remaining HP affects the damage inflicted and each cast of this skill will always reduce the caster's HP to 1.
LvSP CostAfter Cast DelayRange
1553sWeapon range +4
2603sWeapon range +4
3653sWeapon range +4
4703sWeapon range +4
5753sWeapon range +4
6803sWeapon range +4
7853sWeapon range +4
8903sWeapon range +4
9953sWeapon range +4
101003sWeapon range +4

Oboro

Skills
Distorted Crescent
Max Level: 5
Requirement: Illusion - Bewitch 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Changes the target's MATK or ATK according to the target's current HP and SP.
[Lv 1]: Duration 60 seconds
[Lv 2]: Duration 75 seconds
[Lv 3]: Duration 90 seconds
[Lv 4]: Duration 105 seconds
[Lv 5]: Duration 120 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1602s1s1s30s60s7 cells
2702s1.5s1s30s75s7 cells
3802s2s1s30s90s7 cells
4902s2.5s1s30s105s7 cells
51002s3s1s30s120s7 cells
Moonlight Fantasy
Max Level: 5
Requirement: Ominous Red Moonlight 3
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Either randomly increases or reduces HP and SP depending on the target's current HP and SP.
Targets under the Moonlight Fantasy will spread the damage they receive to surrounding targets.
This skill does not apply to monsters.
[Lv 1]: Duration 10 seconds
[Lv 2]: Duration 15 seconds
[Lv 3]: Duration 20 seconds
[Lv 4]: Duration 25 seconds
[Lv 5]: Duration 30 seconds
LvSP CostVariable CastAfter Cast DelayCool DownDurationRange
1551s1s15s10s7 cells
2601s1s15s15s7 cells
3651s1s15s20s7 cells
4701s1s15s25s7 cells
5751s1s15s30s7 cells
Ominous Red Moonlight
Max Level: 5
Requirement: Distorted Crescent 2
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: When a target under this skill effect receives specific HP recovery skills damage, will be inflicted instead of recovering HP.
This skill cannot be used on players outside of PVP areas and does not apply to allies and Boss monsters.
[Lv 1]: Duration 10 seconds
[Lv 2]: Duration 15 seconds
[Lv 3]: Duration 20 seconds
[Lv 4]: Duration 25 seconds
[Lv 5]: Duration 30 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1202s1s1s30s10s7 cells
2302s1.5s1s30s15s7 cells
3402s2s1s30s20s7 cells
4502s2.5s1s30s25s7 cells
5602s3s1s30s30s7 cells
Shared Skills Kagerou / Oboro
Shadow Hiding
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Requirement: Shadow Slash 5
Description: Hide yourself with this skill.
This is the same as the Rogue's Hide.
Skill disables if SP is fully consumed or if skill is used again.
Continuously consumes SP while active.
LvSP CostDuration
110200s
Right Hand Mastery
Max Level: 5
Skill Form: Passive
Description: Recovers the fading right hand attack when both hands are equipped with a weapon.
Attack increases more than at level 4 and 5 compared to when using a weapon with one hand.
[Lv 1]: 80% Damage
[Lv 2]: 90% Damage
[Lv 3]: 100% Damage
[Lv 4]: 110% Damage
[Lv 5]: 120% Damage
Left Hand Mastery
Max Level: 5
Skill Form: Passive
Description: Recovers the fading left hand attack when both hands are equipped with a weapon.
[Lv 1]: 60% Damage
[Lv 2]: 70% Damage
[Lv 3]: 80% Damage
[Lv 4]: 90% Damage
[Lv 5]: 100% Damage
Cross Slash
Max Level: 10
Requirement: Shadow Hiding 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Combination skill of Kagerou and Oboro.
Enemy with cross impact damage will fall into a Cross Wound state for about 3 seconds.
Attacking an enemy with a Cross Wound again with a Cross Slash will inflict more damage.
The higher the Base Level of the caster, the more damage will be inflicted.
[Lv 1]: 200% Damage, Range 4 cells
[Lv 2]: 400% Damage, Range 4 cells
[Lv 3]: 600% Damage, Range 4 cells
[Lv 4]: 800% Damage, Range 5 cells
[Lv 5]: 1000% Damage, Range 5 cells
[Lv 6]: 1200% Damage, Range 5 cells
[Lv 7]: 1400% Damage, Range 6 cells
[Lv 8]: 1600% Damage, Range 6 cells
[Lv 9]: 1800% Damage, Range 6 cells
[Lv 10]: 2000% Damage, Range 7 cells
LvSP CostCool DownDurationRange
1104s3s4 cells
2123.9s3s4 cells
3143.8s3s4 cells
4163.7s3s5 cells
5183.6s3s5 cells
6203.5s3s5 cells
7223.4s3s6 cells
8243.3s3s6 cells
9263.2s3s6 cells
10283.1s3s7 cells
Soul Cutter
Max Level: 5
Requirement: Cross Slash 2
Skill Form: Active
Type: Special Physical
Target: 1 Character
Description: Additional damage is inflicted if the target attacked has the Soul Linker Spirit status.
Forcibly cancels the Spirit status.
The higher the Spirit skill, the more damage is inflicted.
[Lv 1]: 100% damage
[Lv 2]: 200% damage
[Lv 3]: 300% damage
[Lv 4]: 400% damage
[Lv 5]: 500% damage
LvSP CostCool DownRange
1123s2 cells
2163s2 cells
3203s2 cells
4243s2 cells
5283s2 cells
Kunai Explosion
Max Level: 5
Requirement: Throw Kunai 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Throws an Explosive Kunai that inflict damage to all enemies within 3x3 cells.
Consumes 1 Explosive Kunai.
[Lv 1]: Range 7 cells
[Lv 2]: Range 8 cells
[Lv 3]: Range 9 cells
[Lv 4]: Range 10 cells
[Lv 5]: Range 11 cells
LvSP CostItemsVariable CastAfter Cast DelayCool DownDurationRange
15Explosive Kunai x11s1s3s0.1s7 cells
26Explosive Kunai x11.4s1s3s0.1s8 cells
37Explosive Kunai x11.8s1s3s0.1s9 cells
48Explosive Kunai x12.2s1s3s0.1s10 cells
59Explosive Kunai x12.6s1s3s0.1s11 cells
Kunai Splash
Max Level: 5
Requirement: Kunai Explosion 1
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: Throws Kunais to all enemies within a radius around you.
Consumes 2 Kunai.
[Lv 1]: ATK 50%, Range 9x9 cells
[Lv 2]: ATK 100%, Range 9x9 cells
[Lv 3]: ATK 150%, Range 9x9 cells
[Lv 4]: ATK 250%, Range 9x9 cells
[Lv 5]: ATK 300%, Range 11x11 cells
LvSP CostAmmunitionAfter Cast Delay
1122 x Kunai0.5s
2142 x Kunai0.5s
3162 x Kunai0.5s
4182 x Kunai0.5s
5202 x Kunai0.5s
Rapid Throw
Max Level: 10
Requirement: Makibishi 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: A powerup version of the Ninja skill, Throw Coins.
Throws up to 100,000 Zeny that has a chance to inflict random splash damage that ignores defense within a certain range.
Only half of the damage is inflicted to Boss monsters.
[Lv 1]: 10,000 Zeny, 5,000~10,000 Damage
[Lv 2]: 20,000 Zeny, 10,000~20,000 Damage
[Lv 3]: 30,000 Zeny, 15,000~30,000 Damage
[Lv 4]: 40,000 Zeny, 20,000~40,000 Damage
[Lv 5]: 50,000 Zeny, 25,000~50,000 Damage
[Lv 6]: 60,000 Zeny, 30,000~60,000 Damage
[Lv 7]: 70,000 Zeny, 35,000~70,000 Damage
[Lv 8]: 80,000 Zeny, 40,000~80,000 Damage
[Lv 9]: 90,000 Zeny, 45,000~90,000 Damage
[Lv 10]: 100,000 Zeny, 50,000~100,000 Damage
LvSP CostZenyVariable CastCool DownRange
150100001s10s11 cells
250200001s10s11 cells
350300001s10s11 cells
450400001s10s11 cells
550500001s10s11 cells
650600001s10s11 cells
750700001s10s11 cells
850800001s10s11 cells
950900001s10s11 cells
10501000001s10s11 cells
Swirling Petal
Max Level: 10
Requirement: Throw Huuma Shuriken 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Throws a Huuma Shuriken that inflicts damage to a target and it's surroundings.
The higher the Throw Huuma Shuriken level, Base Level and STR of the caster, the more damage will be dealt.
Base damage is increased by 1% every 1 STR.
Requires a Huuma Shuriken.
[Lv 1]: 150% Damage, Range 11 cells
[Lv 2]: 300% Damage, Range 11 cells
[Lv 3]: 450% Damage, Range 11 cells
[Lv 4]: 600% Damage, Range 11 cells
[Lv 5]: 750% Damage, Range 11 cells
[Lv 6]: 900% Damage, Range 11 cells
[Lv 7]: 1050% Damage, Range 11 cells
[Lv 8]: 1200% Damage, Range 11 cells
[Lv 9]: 1350% Damage, Range 11 cells
[Lv 10]: 1500% Damage, Range 11 cells
LvSP CostVariable CastAfter Cast DelayCool DownDurationRange
1221.5s0.5s3s0.1s11 cells
2241.5s0.5s3s0.1s11 cells
3261.5s0.5s3s0.1s11 cells
4281.5s0.5s3s0.1s11 cells
5301.5s0.5s3s0.1s11 cells
6321.5s0.5s3s0.1s11 cells
7341.5s0.5s3s0.1s11 cells
8361.5s0.5s3s0.1s11 cells
9381.5s0.5s3s0.1s11 cells
10401.5s0.5s3s0.1s11 cells
WeaponHuuma Shuriken
Makibishi
Max Level: 5
Requirement: Throw Coins 1
Skill Form: Active
Type: Debuff
Target: Caster
Description: Spreads out caltrops for enemies to step on and become immobilized or stunned.
The higher the skill level, the more you can spread on the ground.
[Lv 1]: Consumes 3 Makibishi/Caltrop
[Lv 2]: Consumes 4 Makibishi/Caltrop
[Lv 3]: Consumes 5 Makibishi/Caltrop
[Lv 4]: Consumes 6 Makibishi/Caltrop
[Lv 5]: Consumes 7 Makibishi/Caltrop
LvSP CostItemsCool DownDurationRange
19Makibishi x310s12s3 cells
212Makibishi x410s14s3 cells
315Makibishi x510s16s3 cells
418Makibishi x610s18s3 cells
521Makibishi x710s20s3 cells
Pure Soul
Max Level: 5
Requirement: Ninja Mastery 10
Skill Form: Active
Type: Recovery
Target: Caster
Description: Focuses your mind for 10 seconds to recover HP and SP quickly.
You are immobilized while using this skill.
There is a chance that you won't receive damage when being attacked in Pure Soul state.
[Lv 1]: Recovers 2% HP/1% SP per sec
[Lv 2]: Recovers 4% HP/2% SP per sec
[Lv 3]: Recovers 6% HP/3% SP per sec
[Lv 4]: Recovers 8% HP/4% SP per sec
[Lv 5]: Recovers 10% HP/5% SP per sec
LvSP CostVariable CastCool DownDuration
11003s10s10s
21003s10s10s
31003s10s10s
41003s10s10s
51003s10s10s
Illusion - Shadow
Max Level: 5
Requirement: Cicada Skin Shed 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Creates a Shinobi clone.
The clone has HP and will disappear once HP is consumed or the time expires.
[Lv 1]: Afterimage HP 6000
[Lv 2]: Afterimage HP 9000
[Lv 3]: Afterimage HP 12000
[Lv 4]: Afterimage HP 15000
[Lv 5]: Afterimage HP 18000
LvSP CostAfter Cast DelayCool DownDuration
1401s30s27s
2441s27s24s
3481s24s21s
4521s21s18s
5561s18s15s
Illusion - Shock
Max Level: 5
Requirement: Illusion - Bewitch 2
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Casts an illusion to a target to reduce all stats of the target and transform the target into a monster.
Targets under this effect cannot change or remove equipped items.
This effect does not apply to allies and monsters.
Can only be used during WoE.
[Lv 1]: All Stats 2 ~ 3 Reduction
[Lv 2]: All Stats 4 ~ 6 Reduction
[Lv 3]: All Stats 6 ~ 9 Reduction
[Lv 4]: All Stats 8 ~ 12 Reduction
[Lv 5]: All Stats 10 ~ 15 Reduction
LvSP CostVariable CastAfter Cast DelayCool DownDurationRange
1403s1s10s12s5 cells
2442.5s1s10s14s5 cells
3482s1s10s16s5 cells
4521.5s1s10s18s5 cells
5561s1s10s20s5 cells
Illusion - Death
Max Level: 5
Requirement: Illusion - Shock 3
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Casts an illusion to a target to reduce HP of the target and put a curse on it as well.
Also puts the target into a Coma state with a low probability.
Only applies to players with lower Base Level and does not apply to monsters.
LvSP CostVariable CastAfter Cast DelayCool DownDurationRange
1403s1s10s6s5 cells
2442.5s1s10s8s5 cells
3482s1s10s10s5 cells
4521.5s1s10s12s5 cells
5561s1s10s14s5 cells
Fire Charm
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons a Fire Spirit using a Fire Charm to increase damage of Fire elemental skills: Flaming Petals: +20% per Fire Charm.
Blaze Shield: +20% per Fire Charm.
Exploding Dragon: +100% per Fire Charm.
Can summon up to 10 Spirits.
Increases physical damage against Earth elemental enemies by 30% once you have 10 Spirits summoned.
Consume 1 Fire Charm.
LvSP CostItemsVariable CastDuration
120Fire Amulet x12s5 min
Ice Charm
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons a Ice Spirit using a Ice Charm to increase damage of Water elemental skills: Freezing Spear: +20% per Ice Charm.
Snow Flake Draft: +100% per Ice Charm.
Can summon up to 10 Spirits.
Increases physical damage against Fire elemental enemies by 30% once you have 10 Spirits summoned.
Consume 1 Ice Charm.
LvSP CostItemsVariable CastDuration
120Ice Amulet x12s5 min
Wind Charm
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons a Wind Spirit using a Wind Charm to increase damage of Wind elemental skills: Wind Blade: +20% per Wind Charm.
Lightning Jolt: +20% per Wind Charm.
First Wind: +100% per Wind Charm.
Can summon up to 10 Spirits.
Increases physical damage against Water elemental enemies by 30% once you have 10 Spirits summoned.
Consume 1 Wind Charm.
LvSP CostItemsVariable CastDuration
120Wind Amulet x12s5 min
Earth Charm
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons a Earth Spirit using a Earth Charm to increase attack and defense of the caster.
Can summon up to 10 Spirits.
Increases physical damage against Wind elemental enemies by 30% once you have 10 Spirits summoned.
Consume 1 Earth Charm.
LvSP CostItemsVariable CastDuration
120Earth Amulet x12s5 min
Release Ninja Spell
Max Level: 1
Requirement: Fire Charm 1, Ice Charm 1, Wind Charm 1, Earth Charm 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Releases your spiritual energy on the target to inflict damage.
Elemental damage depends on the element of the summoned Spirits.
LvSP CostRange
11011 cells
Cast Ninja Spell
Max Level: 1
Requirement: Release Ninja Spell 1, 16th Night 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Transfers your spiritual energy to the earth to create a portal that generates various effects.
Fire Spirit: Casts Burning state to all enemies within range.
Increases attack if equipped weapon is Fire elemental.
Water Spirit: Casts either Freezing, Deep Freeze or Frozen state to all enemies within range.
Increases attack if equipped weapon is Water elemental.
Wind Spirit: Casts either Silence, Sleep or Deep Sleep state to all enemies within range.
Increases attack if equipped weapon is Wind elemental.
Earth Spirit: Casts either Stone Curse or Poison state to all enemies within range.
Increases attack if equipped weapon is Earth elemental.
LvSP CostAfter Cast DelayDurationRange
1301s0.1s7 cells
Illusion - Bewitch
Max Level: 5
Requirement: Cicada Skin Shed 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Has a chance to switch locations between the target and yourself.
Has a chance to inflict both the caster and target with the Confuse state at a certain rate.
LvSP CostVariable CastAfter Cast DelayCool DownDurationRange
1403s1s10s30s5 cells
2442.5s1s10s30s6 cells
3482s1s10s30s7 cells
4521.5s1s10s30s8 cells
5561s1s10s30s9 cells
16th Night
Max Level: 5
Requirement: Ninja Mastery 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: All Fixed Casting Times of any ninja skills will disappear when this skill is used.
Variable Casting Time will be reduced to half, while MATK is increased by a certain amount.
LvSP CostCool DownDuration
17060s30s
27560s45s
38060s60s
48560s75s
59060s90s

Shinkiro and Shiranui

Skills
Melt Away
Max Level: 5
Requirement: Mirage 1
Skill Form: Active
Type: Magical
Target: Ground
Dispellable: No
Description: Melts one's own shadow and scatters it in front to inflict Shadow elemental magic damage to targets within range.
Additionally, the user moves backward for 3 cells instantly and enters Shadow Cloaking state for 2 seconds.
Damage is additionaly increased according to the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
[Lv 1]: MATK 700%
[Lv 2]: MATK 1400%
[Lv 3]: MATK 2100%
[Lv 4]: MATK 2800%
[Lv 5]: MATK 3500%
LvSP CostCool DownRange
1356s5 cells
2355s5 cells
3354s5 cells
4353s5 cells
5352s5 cells
Infiltrate
Max Level: 5
Requirement: Mirage 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Dispellable: No
Description: Instantly seeps into the target's shadow, inflicting melee physical damage to it.
Additionally, the user moves to the other side of the target and enters Shadow Cloaking state for 2 seconds.
If an clone of Mirage exists within a 31x31 cells around the target, the clone will be moved to the caster's location.
The skill cannot be used, when the location behind the target is not reachable.
Damage is additionaly increased according to the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
[Lv 1]: ATK 700%
[Lv 2]: ATK 1400%
[Lv 3]: ATK 2100%
[Lv 4]: ATK 2800%
[Lv 5]: ATK 3500%
LvSP CostCool DownRange
1401.5s11 cells
2401.25s11 cells
3401s11 cells
4400.75s11 cells
5400.5s11 cells
Nightmare Erasion
Max Level: 1
Requirement: Basic Skill
Skill Form: Active
Type: Supportive
Target: Caster
Description: Removes the Nightmare effect applied to targets within a 15x15 range around you.
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
1100.2s1s0.25s15s
Mirage
Max Level: 1
Requirement: Basic Skill
Skill Form: Active
Type: Supportive
Target: Ground
Description: Summons a mirage clone of the caster's appearance at a designated location.
Mirage clones last for 20 seconds and can be summoned up to 3 times.
The mirage clone uses skills in response to the skills used by the caster, and it's power is about 30% of the caster's.
Shadow Dance = Shadow Dance Kunai - Distortion = Kunai - Distortion Red Flame Cannon = Darkening Cannon Cold Blooded Cannon = Darkening Cannon Thundering Cannon = Darkening Cannon Golden Dragon Cannon = Darkening Cannon Darkening Cannon = Darkening Cannon
LvSP CostFixed CastVariable CastCool DownDurationRange
1251s2s3s20s5 cells
Shadow Hunting
Max Level: 10
Requirement: Mirage 1
Skill Form: Active
Type: Physical Melee
Target: Ground
Description: Swings a shadow sword at the location to inflict melee physical damage to the target within 5x5 cells and inflicts Nightmare effect for 5 seconds.
Damage is additionaly increased according to the Shadow Flash skill level, the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
[Lv 1]: ATK 1500+(Shadow Flash Lv x5)%
[Lv 2]: ATK 2400+(Shadow Flash Lv x10)%
[Lv 3]: ATK 3300+(Shadow Flash Lv x15)%
[Lv 4]: ATK 4200+(Shadow Flash Lv x20)%
[Lv 5]: ATK 5100+(Shadow Flash Lv x25)%
[Lv 6]: ATK 6000+(Shadow Flash Lv x30)%
[Lv 7]: ATK 6900+(Shadow Flash Lv x35)%
[Lv 8]: ATK 7800+(Shadow Flash Lv x40)%
[Lv 9]: ATK 8700+(Shadow Flash Lv x45)%
[Lv10]: ATK 9600+(Shadow Flash Lv x50)%
LvSP CostAfter Cast DelayCool DownRangeAP Recovery
1330.15s0.3s2 cells2
2360.15s0.3s2 cells2
3390.15s0.3s2 cells2
4420.15s0.3s2 cells2
5450.15s0.3s2 cells2
6480.15s0.3s2 cells2
7510.15s0.3s2 cells2
8540.15s0.3s2 cells2
9570.15s0.3s2 cells2
10600.15s0.3s2 cells2
Shadow Dance
Max Level: 10
Requirement: Shadow Hunting 3
Skill Form: Active
Type: Physical Melee
Target: Caster
Description: Swipe a shadow to inflict melee physical damage to enemies within an area around you.
Damage is additionaly increased according to the Shadow Hunting skill level, the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
[Lv 1]: ATK 1650+(Shadow Hunting Lv x70)% AoE: 5x5
[Lv 2]: ATK 2550+(Shadow Hunting Lv x140)% AoE: 5x5
[Lv 3]: ATK 3450+(Shadow Hunting Lv x210)% AoE: 5x5
[Lv 4]: ATK 4350+(Shadow Hunting Lv x280)% AoE: 5x5
[Lv 5]: ATK 5250+(Shadow Hunting Lv x350)% AoE: 5x5
[Lv 6]: ATK 6150+(Shadow Hunting Lv x420)% AoE: 7x7
[Lv 7]: ATK 7050+(Shadow Hunting Lv x490)% AoE: 7x7
[Lv 8]: ATK 7950+(Shadow Hunting Lv x560)% AoE: 7x7
[Lv 9]: ATK 8850+(Shadow Hunting Lv x630)% AoE: 7x7
[Lv 10]: ATK 9750+(Shadow Hunting Lv x700)% AoE: 7x7
LvSP CostAfter Cast DelayCool DownRangeAP Recovery
1370.25s0.4s1 cell2
2420.25s0.4s1 cell2
3470.25s0.4s1 cell2
4520.25s0.4s1 cell2
5570.25s0.4s1 cell2
6620.25s0.4s1 cell2
7670.25s0.4s1 cell2
8720.25s0.4s1 cell2
9770.25s0.4s1 cell2
10820.25s0.4s1 cell2
Shadow Flash
Max Level: 10
Requirement: Shadow Dance 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Emits a powerful shadow sword inflicting melee physical to target and its surroundings.
Damage is additionaly increased according to the Shadow Dance skill level, the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
Has a chance to trigger critical hit, critical chance is the caster's Cri.
The effectiveness of Critical Damage is halfed.
[Lv 1]: ATK 2450+(Shadow Dance Lv x150)% AoE: 5x5
[Lv 2]: ATK 3400+(Shadow Dance Lv x300)% AoE: 5x5
[Lv 3]: ATK 4350+(Shadow Dance Lv x450)% AoE: 5x5
[Lv 4]: ATK 5300+(Shadow Dance Lv x600)% AoE: 5x5
[Lv 5]: ATK 6250+(Shadow Dance Lv x750)% AoE: 5x5
[Lv 6]: ATK 7200+(Shadow Dance Lv x900)% AoE: 7x7
[Lv 7]: ATK 8150+(Shadow Dance Lv x1050)% AoE: 7x7
[Lv 8]: ATK 9100+(Shadow Dance Lv x1200)% AoE: 7x7
[Lv 9]: ATK 10050+(Shadow Dance Lv x1350)% AoE: 7x7
[Lv 10]: ATK 11000+(Shadow Dance Lv x1500)% AoE: 7x7
LvSP CostAfter Cast DelayCool DownRangeAP Recovery
1360.25s0.5s2 cells1
2390.25s0.5s2 cells1
3420.25s0.5s2 cells1
4450.25s0.5s2 cells1
5480.25s0.5s2 cells1
6510.25s0.5s2 cells1
7540.25s0.5s2 cells1
8570.25s0.5s2 cells1
9600.25s0.5s2 cells1
10630.25s0.5s2 cells1
Huuma Shuriken - Grasp
Max Level: 10
Requirement: Kunai - Distortion 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: After throwing a shuriken, a powerful Memorization Zone is installed in 1 cell, inflicting ranged physical damage every 0.25 seconds to enemies within the surrounding area for 5 seconds, as well a Nightmare effect for 5 seconds.
Up to two Memorization Zones can be installed.
Damage is additionaly increased according to the Huuma Shuriken - Construct skill level, the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
The attack element depends on the element of the equipped Kunai.
[Lv 1]: Per Hit: ATK 1200+(Construct Lv x5)% AoE: 5x5
[Lv 2]: Per Hit: ATK 1550+(Construct Lv x10)% AoE: 5x5
[Lv 3]: Per Hit: ATK 1900+(Construct Lv x15)% AoE: 5x5
[Lv 4]: Per Hit: ATK 2250+(Construct Lv x20)% AoE: 5x5
[Lv 5]: Per Hit: ATK 2600+(Construct Lv x25)% AoE: 7x7
[Lv 6]: Per Hit: ATK 2950+(Construct Lv x30)% AoE: 7x7
[Lv 7]: Per Hit: ATK 3300+(Construct Lv x35)% AoE: 7x7
[Lv 8]: Per Hit: ATK 3650+(Construct Lv x40)% AoE: 7x7
[Lv 9]: Per Hit: ATK 4000+(Construct Lv x45)% AoE: 9x9
[Lv10]: Per Hit: ATK 4350+(Construct Lv x50)% AoE: 9x9
LvSP CostFixed CastVariable CastCool DownDurationRangeAP Recovery
1481s1.2s1s5s9 cells3
2521s1.2s1s5s9 cells3
3561s1.2s1s5s9 cells3
4601s1.2s1s5s9 cells3
5641s1.2s1s5s9 cells3
6681s1.2s1s5s9 cells3
7721s1.2s1s5s9 cells3
8761s1.2s1s5s9 cells3
9801s1.2s1s5s9 cells3
10841s1.2s1s5s9 cells3
AmmunitionKunai
Huuma Shuriken - Construct
Max Level: 10
Requirement: Huuma Shuriken - Grasp 5
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Throws a Huuma Shuriken filled with powerful energy, inflicting ranged physical damage to enemies within 9x9 cells around the target.
If there is a Memorization Zone within the effect range, the Memorization Zone will explode to inflict additional ranged physical damage to all targets within 9x9 cells of the zone.
Damage is additionaly increased according to the Huuma Shuriken - Grasp skill level, the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
The attack element depends on the element of the equipped Kunai.
[Lv 1]: ATK 2650+(Construct Lv x100)% Explosion: 2650+(Grasp Lv x100)%
[Lv 2]: ATK 4400+(Construct Lv x200)% Explosion: 4400+(Grasp Lv x200)%
[Lv 3]: ATK 6150+(Construct Lv x300)% Explosion: 6150+(Grasp Lv x300)%
[Lv 4]: ATK 7900+(Construct Lv x400)% Explosion: 7900+(Grasp Lv x400)%
[Lv 5]: ATK 9650+(Construct Lv x500)% Explosion: 9650+(Grasp Lv x500)%
[Lv 6]: ATK 11400+(Construct Lv x600)% Explosion: 11400+(Grasp Lv x600)%
[Lv 7]: ATK 13150+(Construct Lv x700)% Explosion: 13150+(Grasp Lv x700)%
[Lv 8]: ATK 14900+(Construct Lv x800)% Explosion: 14900+(Grasp Lv x800)%
[Lv 9]: ATK 16650+(Construct Lv x900)% Explosion: 16650+(Grasp Lv x900)%
[Lv10]: ATK 18400+(Construct Lv x1000)% Explosion: 18400+(Grasp Lv x1000)%
LvSP CostFixed CastVariable CastCool DownRangeAP Recovery
1291s1.2s0.7s9 cells1
2331s1.2s0.7s9 cells1
3371s1.2s0.7s9 cells1
4411s1.2s0.7s9 cells1
5451s1.2s0.7s9 cells1
6491s1.2s0.7s9 cells1
7531s1.2s0.7s9 cells1
8571s1.2s0.7s9 cells1
9611s1.2s0.7s9 cells1
10651s1.2s0.7s9 cells1
AmmunitionKunai
Kunai - Distortion
Max Level: 10
Requirement: Mirage 1
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Throws a Kunai at 1 cell on the ground, inflicting ranged physical damage to enemies within a 5x5 cell range, as well a Nightmare effect for 5 seconds.
In addition, installs a Distortion Zone on target cell for 5 seconds.
Damage is additionaly increased according to the Huuma Shuriken - Grasp skill level, the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
The attack element depends on the element of the equipped Kunai and consumes 2 Kunais.
[Lv 1]: ATK 900+(Kunai - Refraction Lv x10)%
[Lv 2]: ATK 1500+(Kunai - Refraction Lv x20)%
[Lv 3]: ATK 2100+(Kunai - Refraction Lv x30)%
[Lv 4]: ATK 2700+(Kunai - Refraction Lv x40)%
[Lv 5]: ATK 3300+(Kunai - Refraction Lv x50)%
[Lv 6]: ATK 3900+(Kunai - Refraction Lv x60)%
[Lv 7]: ATK 4500+(Kunai - Refraction Lv x70)%
[Lv 8]: ATK 5100+(Kunai - Refraction Lv x80)%
[Lv 9]: ATK 5700+(Kunai - Refraction Lv x90)%
[Lv 10]: ATK 6300+(Kunai - Refraction Lv x100)%
LvSP CostAmmunitionVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1362 x Kunai0.2s0.5s0.35s5s9 cells2
2382 x Kunai0.2s0.5s0.35s5s9 cells2
3402 x Kunai0.2s0.5s0.35s5s9 cells2
4422 x Kunai0.2s0.5s0.35s5s9 cells2
5442 x Kunai0.2s0.5s0.35s5s9 cells2
6462 x Kunai0.2s0.5s0.35s5s9 cells2
7482 x Kunai0.2s0.5s0.35s5s9 cells2
8502 x Kunai0.2s0.5s0.35s5s9 cells2
9522 x Kunai0.2s0.5s0.35s5s9 cells2
10542 x Kunai0.2s0.5s0.35s5s9 cells2
Kunai - Rotation
Max Level: 5
Requirement: Kunai - Distortion 3
Skill Form: Active
Type: Physical Ranged
Target: Caster
Dispellable: No
Description: Scatters Kunais around the user, inflicting ranged physical damage to all targets around the caster every 0.5 seconds for 2 seconds and enter Shadow Cloaking state for 2 seconds.
In addition, installs a Distortion Zone on the targets cells for 5 seconds.
Damage is additionaly increased according to the Kunai - Distortion skill level, the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
The attack element depends on the element of the equipped Kunai and consumes 5 Kunais.
[Lv 1]: ATK 2350+(Distortion Lv x100)% per Hit AoE: 5x5 cells
[Lv 2]: ATK 3700+(Distortion Lv x200)% per Hit AoE: 5x5 cells
[Lv 3]: ATK 5050+(Distortion Lv x300)% per Hit AoE: 7x7 cells
[Lv 4]: ATK 6400+(Distortion Lv x400)% per Hit AoE: 7x7 cells
[Lv 5]: ATK 7750+(Distortion Lv x500)% per Hit AoE: 9x9 cells
LvSP CostAmmunitionAfter Cast DelayCool DownDurationRangeAP Recovery
1445 x Kunai0.5s2s2s1 cell1
2525 x Kunai0.5s2s2s1 cell1
3605 x Kunai0.5s2s2s1 cell1
4685 x Kunai0.5s2s2s1 cell1
5765 x Kunai0.5s2s2s1 cell1
Kunai - Refraction
Max Level: 10
Requirement: Kunai - Rotation 5
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: Explodes all Distortion Zones installed within a 15x15 range around you at once, inflicting ranged physical damage to enemies within a 5x5 cell range every 0.25 seconds for 2 seconds.
Damage is additionaly increased according to the Kunai - Rotation skill level, the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
The attack element depends on the element of the equipped Kunai and consumes 5 Kunais.
[Lv 1]: ATK 750+(Rotation Lv x10)% per Hit
[Lv 2]: ATK 1200+(Rotation Lv x20)% per Hit
[Lv 3]: ATK 1650+(Rotation Lv x30)% per Hit
[Lv 4]: ATK 2100+(Rotation Lv x40)% per Hit
[Lv 5]: ATK 2550+(Rotation Lv x50)% per Hit
[Lv 6]: ATK 3000+(Rotation Lv x60)% per Hit
[Lv 7]: ATK 3450+(Rotation Lv x70)% per Hit
[Lv 8]: ATK 3900+(Rotation Lv x80)% per Hit
[Lv 9]: ATK 4350+(Rotation Lv x90)% per Hit
[Lv 10]: ATK 4800+(Rotation Lv x100)% per Hit
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1495 x Kunai0.5s1.5s0.5s2s2s1 cell1
2525 x Kunai0.5s1.5s0.5s2s2s1 cell1
3555 x Kunai0.5s1.5s0.5s2s2s1 cell1
4585 x Kunai0.5s1.5s0.5s2s2s1 cell1
5615 x Kunai0.5s1.5s0.5s2s2s1 cell1
6645 x Kunai0.5s1.5s0.5s2s2s1 cell1
7675 x Kunai0.5s1.5s0.5s2s2s1 cell1
8705 x Kunai0.5s1.5s0.5s2s2s1 cell1
9735 x Kunai0.5s1.5s0.5s2s2s1 cell1
10765 x Kunai0.5s1.5s0.5s2s2s1 cell1
Red Flame Cannon
Max Level: 10
Requirement: Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Uses a Haze of Prominence to emit powerful flames from the target which inflicts Fire elemental magical damage to the target and its sourroundings.
Damage is additionaly increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Base damage is increased by 5% every 1 SPL.
Consumes 1 Haze of Prominence.
[Lv 1]: MATK 1700+(Darkening C. Lv x70)% AoE: 5x5
[Lv 2]: MATK 2800+(Darkening C. Lv x140)% AoE: 5x5
[Lv 3]: MATK 3900+(Darkening C. Lv x210)% AoE: 5x5
[Lv 4]: MATK 5000+(Darkening C. Lv x280)% AoE: 5x5
[Lv 5]: MATK 6100+(Darkening C. Lv x350)% AoE: 5x5
[Lv 6]: MATK 7200+(Darkening C. Lv x420)% AoE: 7x7
[Lv 7]: MATK 8300+(Darkening C. Lv x490)% AoE: 7x7
[Lv 8]: MATK 9400+(Darkening C. Lv x560)% AoE: 7x7
[Lv 9]: MATK 10500+(Darkening C. Lv x630)% AoE: 7x7
[Lv10]: MATK 11600+(Darkening C. Lv x700)% AoE: 7x7
LvSP CostItemsFixed CastVariable CastCool DownRangeAP Recovery
153Haze of Prominence x11s2s0.7s9 cells1
256Haze of Prominence x11s2s0.7s9 cells1
359Haze of Prominence x11s2s0.7s9 cells1
462Haze of Prominence x11s2s0.7s9 cells1
565Haze of Prominence x11s2s0.7s9 cells1
668Haze of Prominence x11s2s0.7s9 cells1
771Haze of Prominence x11s2s0.7s9 cells1
874Haze of Prominence x11s2s0.7s9 cells1
977Haze of Prominence x11s2s0.7s9 cells1
1080Haze of Prominence x11s2s0.7s9 cells1
Cold Blooded Cannon
Max Level: 10
Requirement: Basic Skill
Skill Form: Active
Type: Magical
Target: Ground
Description: Throws a Haze of Icy Snow on the ground to summon a cold explosion, which inflicts Water elemental magical damage to all targets within range.
Damage is additionaly increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Base damage is increased by 5% every 1 SPL.
Consumes 1 Haze of Icy Snow.
[Lv 1]: MATK 1400+(Darkening C. Lv x40)% AoE: 5x5 cells
[Lv 2]: MATK 2350+(Darkening C. Lv x80)% AoE: 5x5 cells
[Lv 3]: MATK 3300+(Darkening C. Lv x120)% AoE: 5x5 cells
[Lv 4]: MATK 4250+(Darkening C. Lv x160)% AoE: 5x5 cells
[Lv 5]: MATK 5200+(Darkening C. Lv x200)% AoE: 5x5 cells
[Lv 6]: MATK 6150+(Darkening C. Lv x240)% AoE: 7x7 cells
[Lv 7]: MATK 7100+(Darkening C. Lv x280)% AoE: 7x7 cells
[Lv 8]: MATK 8050+(Darkening C. Lv x320)% AoE: 7x7 cells
[Lv 9]: MATK 9000+(Darkening C. Lv x360)% AoE: 7x7 cells
[Lv10]: MATK 9950+(Darkening C. Lv x400)% AoE: 9x9 cells
LvSP CostItemsFixed CastVariable CastCool DownRangeAP Recovery
158Haze of Icy Snow x11s3s0.5s9 cells1
260Haze of Icy Snow x11s3s0.5s9 cells1
362Haze of Icy Snow x11s3s0.5s9 cells1
464Haze of Icy Snow x11s3s0.5s9 cells1
566Haze of Icy Snow x11s3s0.5s9 cells1
668Haze of Icy Snow x11s3s0.5s9 cells1
770Haze of Icy Snow x11s3s0.5s9 cells1
872Haze of Icy Snow x11s3s0.5s9 cells1
974Haze of Icy Snow x11s3s0.5s9 cells1
1076Haze of Icy Snow x11s3s0.5s9 cells1
Thundering Cannon
Max Level: 10
Requirement: Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Uses a Haze of North Wind to inflict Wind elemental magical damage to the target and its surroundings.
Damage is additionaly increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Base damage is increased by 5% every 1 SPL.
Consumes 1 Haze of North Wind.
[Lv 1]: MATK 1700+(Darkening C. Lv x70)% AoE: 5x5
[Lv 2]: MATK 2800+(Darkening C. Lv x140)% AoE: 5x5
[Lv 3]: MATK 3900+(Darkening C. Lv x210)% AoE: 5x5
[Lv 4]: MATK 5000+(Darkening C. Lv x280)% AoE: 5x5
[Lv 5]: MATK 6100+(Darkening C. Lv x350)% AoE: 5x5
[Lv 6]: MATK 7200+(Darkening C. Lv x420)% AoE: 7x7
[Lv 7]: MATK 8300+(Darkening C. Lv x490)% AoE: 7x7
[Lv 8]: MATK 9400+(Darkening C. Lv x560)% AoE: 7x7
[Lv 9]: MATK 10500+(Darkening C. Lv x630)% AoE: 7x7
[Lv10]: MATK 11600](Darkening C. Lv x700)% AoE: 7x7
LvSP CostItemsFixed CastVariable CastCool DownRangeAP Recovery
153Haze of North Wind x11s2s0.7s9 cells1
256Haze of North Wind x11s2s0.7s9 cells1
359Haze of North Wind x11s2s0.7s9 cells1
462Haze of North Wind x11s2s0.7s9 cells1
565Haze of North Wind x11s2s0.7s9 cells1
668Haze of North Wind x11s2s0.7s9 cells1
771Haze of North Wind x11s2s0.7s9 cells1
874Haze of North Wind x11s2s0.7s9 cells1
977Haze of North Wind x11s2s0.7s9 cells1
1080Haze of North Wind x11s2s0.7s9 cells1
Golden Dragon Cannon
Max Level: 10
Requirement: Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Throws a Haze of Mother Earth to the target, which inflicts Earth elemental magical damage to the target and surrounding enemies.
Damage is additionaly increased according to the Darkening Cannon skill level, the caster's Base Level and SPL.
Base damage is increased by 5% every 1 SPL.
Consumes 1 Haze of Mother Earth.
[Lv 1]: MATK 2300+(Darkening C. Lv x15)% AoE: 3x3
[Lv 2]: MATK 3800+(Darkening C. Lv x30)% AoE: 3x3
[Lv 3]: MATK 5300+(Darkening C. Lv x45)% AoE: 3x3
[Lv 4]: MATK 6800+(Darkening C. Lv x60)% AoE: 3x3
[Lv 5]: MATK 8300+(Darkening C. Lv x75)% AoE: 3x3
[Lv 6]: MATK 9800+(Darkening C. Lv x90)% AoE: 5x5
[Lv 7]: MATK 11300+(Darkening C. Lv x105)% AoE: 5x5
[Lv 8]: MATK 12800+(Darkening C. Lv x120)% AoE: 5x5
[Lv 9]: MATK 14300+(Darkening C. Lv x135)% AoE: 5x5
[Lv10]: MATK 15800+(Darkening C. Lv x150)% AoE: 5x5
LvSP CostItemsFixed CastVariable CastCool DownRangeAP Recovery
147Haze of Mother Earth x11s3s0.3s9 cells1
249Haze of Mother Earth x11s3s0.3s9 cells1
351Haze of Mother Earth x11s3s0.3s9 cells1
453Haze of Mother Earth x11s3s0.3s9 cells1
555Haze of Mother Earth x11s3s0.3s9 cells1
657Haze of Mother Earth x11s3s0.3s9 cells1
759Haze of Mother Earth x11s3s0.3s9 cells1
861Haze of Mother Earth x11s3s0.3s9 cells1
963Haze of Mother Earth x11s3s0.3s9 cells1
1065Haze of Mother Earth x11s3s0.3s9 cells1
Darkening Cannon
Max Level: 10
Requirement: Basic Skill
Skill Form: Active
Type: Magical
Target: Caster
Description: Swings a Haze of Pitch Darkness around the user, which inflicts Shadow elemental magical damage to all targets in range and inflicts Nightmare effect on them for 5 seconds.
Damage is additionaly increased according to the caster's Base Level and SPL.
Base damage is increased by 5% every 1 SPL.
Consumes 1 Haze of Pitch Darkness.
[Lv 1]: MATK 1400%, AoE: 5x5 cells
[Lv 2]: MATK 2350%, AoE: 5x5 cells
[Lv 3]: MATK 3300%, AoE: 5x5 cells
[Lv 4]: MATK 4250%, AoE: 5x5 cells
[Lv 5]: MATK 5200%, AoE: 5x5 cells
[Lv 6]: MATK 6150%, AoE: 7x7 cells
[Lv 7]: MATK 7100%, AoE: 7x7 cells
[Lv 8]: MATK 8050%, AoE: 7x7 cells
[Lv 9]: MATK 9000%, AoE: 7x7 cells
[Lv 10]: MATK 9950%, AoE: 7x7 cells
LvSP CostItemsFixed CastVariable CastCool DownRangeAP Recovery
140Haze of Pitch Darkness x11s3s0.5s1 cell3
246Haze of Pitch Darkness x11s3s0.5s1 cell3
352Haze of Pitch Darkness x11s3s0.5s1 cell3
458Haze of Pitch Darkness x11s3s0.5s1 cell3
564Haze of Pitch Darkness x11s3s0.5s1 cell3
670Haze of Pitch Darkness x11s3s0.5s1 cell3
776Haze of Pitch Darkness x11s3s0.5s1 cell3
882Haze of Pitch Darkness x11s3s0.5s1 cell3
988Haze of Pitch Darkness x11s3s0.5s1 cell3
1094Haze of Pitch Darkness x11s3s0.5s1 cell3
Shadow - Nightmare
Max Level: 1
Requirement: Shadow Flash 7
Skill Form: Active(AP)
Type: Physical Melee
Target: Caster
Description: Inflicts a strong melee physical damage by absorbing the shadows of all enemies within a 13x13 cell range.
Inflicts 1.5x damage to targets affected by the Nightmare effect (The Nightmare effect is canceled).
Damage is additionaly increased according to the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
[Lv 1]: ATK 22500%
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownRange
170200.5s2s0.5s1s1 cell
Kunai - Nightmare
Max Level: 1
Requirement: Kunai - Distortion 5, Kunai - Rotation 5, Kunai - Refraction 5
Skill Form: Active(AP)
Type: Physical Ranged
Target: Caster
Description: Inflicts a powerful ranged physical damage by scattering numerous memorization on all enemies within a 13x13 cell range.
Inflicts 1.5x damage to targets affected by the Nightmare effect (The Nightmare effect is then canceled).
Damage is additionaly increased according to the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
[Lv 1]: ATK 22500%
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownRange
170200.5s2s0.5s1s1 cell
Dark Dragon - Nightmare
Max Level: 1
Requirement: Mirage 1, Red Flame Cannon 5, Cold Blooded Cannon 5, Thundering Cannon 5, Golden Dragon Cannon 5, Darkening Cannon 5
Skill Form: Active(AP)
Type: Magical
Target: Caster
Description: Summons the shadow dragon in 11x11 cells around you, to inflict a powerful Shadow elemental magic damage.
Inflicts additional Fire elemental magic damage of the same power to the targets affected by the Nightmare effect (The Nightmare effect is then canceled).
Damage is additionaly increased according to the caster's Base Level and SPL.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 17500%
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1120201s2s0.5s1s1 cell
Four Charms
Max Level: 1
Requirement: Technique Release 1, Mirage 1
Skill Form: Active
Type: Buff
Target: Caster
Description: Usable only when 10 of the same elemental spirit have been summoned.
Enhances ninja techniques linked to the summoned spirit's element.
Strengthens Red Flame Cannon, Thunder Cannon, Cold Blood Cannon, Golden Dragon Cannon.
Different elemental Four Charms effects can be stacked.
[Lv 1] : Duration: 300 seconds

[Fire Charm: Flame Sky (Fire Spirit)]: [Four Charms: Fire] - Red Flame Cannon damage +8500% [Water Charm: Drifting Snow (Water Spirit)]: [Four Charms: Water] - Cold Blood Cannon damage +7000% [Wind Charm: Blue Mist (Wind Spirit)]: [Four Charms: Wind] - Thunder Cannon damage +8500% [Earth Charm: Steel Boulder (Earth Spirit)]: [Four Charms: Earth] - Golden Dragon Cannon damage +5500%
LvSP CostAP CostCool DownDurationRange
190203s5 min1 cell