STR:
|
AGI:
|
- For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%.
- For ranged weapons, every 5 points in STR increases StatusATK by +1.
- Each point of STR also adds +30 Weight Limit.
- The bonus ATK per 10 STR for melee weapons is no longer applied.
|
- Every point in AGI adds +1 Flee and increases ASPD.
- Additionally, every 5 points in AGI adds 1 SoftDEF.
|
VIT:
|
INT:
|
- Every point in VIT adds +1% MaxHP, +2% HP Healing Item effectiveness, and +1% resistance to several status effects.
- Every 2 points in VIT adds +1 SoftDEF.
- Every 5 points in VIT adds +1 SoftMDEF and +1 HP Recovery Rate.
|
- Every point in INT adds +1.5 StatusMATK, +1% MaxSP, 1% SP Healing Item effectiveness, and decreases cast time.
- Every 2 points of INT adds +1 SoftMDEF and every 6 points in INT adds +1 SP Recovery Rate.
- The multiples of 5 and 7 bonus for minMATK and maxMATK is no longer applied.
|
DEX:
|
LUK:
|
- For ranged weapons, every point in DEX increases StatusATK by +1 and WeaponATK by 0.5%.
- For melee weapons, every 5 points in DEX increases StatusATK by +1.
- Every point in DEX also adds +1 HIT, decreases cast time, and increases ASPD.
- Every 5 points in DEX adds +1 StatusMATK and +1 SoftMDEF.
- The bonus ATK per 10 DEX for ranged weapons is no longer applied.
|
- Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects.
- Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT.
- Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate.
- Every 10 points in LUK adds +1 Perfect Dodge.
|