| Acronym
|
Meaning
|
Description
|
| AMP |
Mystical Amplification |
Magic damage amplification skill
|
| ACD |
After Cast Delay |
Time before next spell can be cast
|
| SW |
Safety Wall |
Protective ground barrier spell
|
| EC |
Energy Coat |
Defensive magic shield
|
| QM |
Quagmire |
Ground-based movement debuff
|
| CL |
Chain Lightning |
Lightning damage that chains between targets
|
| CR |
Crimson Rock |
Fire-based area damage spell
|
| SE |
Soul Expansion |
Ghost property magic damage
|
| FM |
Frosty Misty |
Ice-based area control spell
|
| SG |
Storm Gust |
Powerful ice storm area spell
|
| JF |
Jack Frost |
Ice-based crowd control spell
|
| ES |
Earth Strain |
Earth-based area damage
|
| TV |
Tetra Vortex |
Multi-elemental powerful spell
|
| IT |
Intense Telekinesis |
Psychic damage spell
|
| FS |
Freezing Spell |
Ice-based crowd control
|
| GAN |
Ganbantein |
Anti-magic field spell
|
| WI |
White Imprison |
Target lockdown spell
|
| MOA |
Marsh of Abyss |
Movement/attack speed debuff
|
| DL |
Drain Life |
HP drain spell
|
| LoV |
Lord of Vermilion |
Powerful lightning AoE spell
|
| MS |
Meteor Storm |
Fire-based area damage
|
| FW |
Fire Wall |
Fire barrier control spell
|
| FB |
Fire Bolt |
Basic fire damage spell
|
| CB |
Cold Bolt |
Basic ice damage spell
|
| LB |
Lightning Bolt |
Basic lightning damage spell
|
| FP |
Fire Pillar |
Fire-based control spell
|
| JP |
Jupiter Thunder |
Advanced lightning spell series
|
| WB |
Water Ball |
Water element damage spell
|