Translations:Elemental Master/3/en

Sage

Skills
274.png Advanced Book
Max Level: 10
Skill Form: Passive
Description: Increases Attack Speed
and damage with
Book class weapons.
[Lv 1]: Damage +3, Attack Speed +0.5%
[Lv 2]: Damage +6, Attack Speed +1%
[Lv 3]: Damage +9, Attack Speed +1.5%
[Lv 4]: Damage +12, Attack Speed +2%
[Lv 5]: Damage +15, Attack Speed +2.5%
[Lv 6]: Damage +18, Attack Speed +3%
[Lv 7]: Damage +21, Attack Speed +3.5%
[Lv 8]: Damage +24, Attack Speed +4%
[Lv 9]: Damage +27, Attack Speed +4.5%
[Lv 10]: Damage +30, Attack Speed +5%
275.png Cast Cancel
Max Level: 5
Requirement: Advanced Book 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Only usable while casting a
magic spell. Immediately cancels a
spell, allowing the caster to take
another action without any delay. The higher the
skill level, the lower the
SP consumption
of the casting skill.

[Lv 1]: SP Consumption: 90%
[Lv 2]: SP Consumption: 70%
[Lv 3]: SP Consumption: 50%
[Lv 4]: SP Consumption: 30%
[Lv 5]: SP Consumption: 10%
276.png Magic Rod
Max Level: 5
Requirement: Advanced Book 4
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Upon being attacked with a
skill, using
Magic Rod in the correct
moment has a chance of absorbing the
SP
that the enemy has used for the skill to
the caster instead of damage. Countering
Spell Breaker with Magic Rod will reduce
the target's
SP by 20% when it is successful.
[Lv 1]: Timing: 0.4 seconds, SP Absorption: 20%
[Lv 2]: Timing: 0.6 seconds, SP Absorption: 40%
[Lv 3]: Timing: 0.8 seconds, SP Absorption: 60%
[Lv 4]: Timing: 1.0 second, SP Absorption: 80%
[Lv 5]: Timing: 1.2 seconds, SP Absorption: 100%
277.png Spell Breaker
Max Level: 5
Requirement: Magic Rod 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.14s Fixed / 0.56s Variable
After Cast Delay: None
Cool Down: None
Description: Interrupts a magic spell
cast by an enemy and receive the
SP the
enemy used to cast that spell, as well
as reduce 2% of the enemy's
HP. At
skill 5 and above, half of this
HP
damage is absorbed by the caster.
HP
cannot be drained from
Boss monsters
and
WoE Guardians, but this skill does
have 10% chance of interrupting
Boss
monster spells.

[Lv 1]: SP Absorption: 0%
[Lv 2]: SP Absorption: 25%
[Lv 3]: SP Absorption: 50%
[Lv 4]: SP Absorption: 75%
[Lv 5]: SP Absorption: 100%
278.png Free Cast
Max Level: 10
Requirement: Cast Cancel 1
Skill Form: Passive
Description: Enables moving and
attacking during the casting of magic spells.

[Lv 1]: Movement Speed: 30%,
Attack Speed: 55%

[Lv 2]: Movement Speed: 35%,
Attack Speed: 60%

[Lv 3]: Movement Speed: 40%,
Attack Speed: 65%

[Lv 4]: Movement Speed: 45%,
Attack Speed: 70%

[Lv 5]: Movement Speed: 50%,
Attack Speed: 75%

[Lv 6]: Movement Speed: 55%,
Attack Speed: 80%

[Lv 7]: Movement Speed: 60%,
Attack Speed: 85%

[Lv 8]: Movement Speed: 65%,
Attack Speed: 90%

[Lv 9]: Movement Speed: 70%,
Attack Speed: 95%

[Lv 10]: Movement Speed: 75%,
Attack Speed: 100%
279.png Auto Spell
Max Level: 10
Requirement: Free Cast 4
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 3s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Autocasts certain magic
spells by a certain chance while
attacking enemies with physical attack.
Spells that are auto cast through
Auto
Spell
only consume 2/3 of the required
SP and are cast at half of the skill level of
Auto Spell. The amount of spells
which will be casted and the chance to autocast
depends on your
Auto Spells skill level.
If the learned skill level of a spell is
lower than the half of
Auto Spell, autocast the
learned skill level instead. Spells that are not
learned by the caster can't be casted.

[Lv 1]: Chance: 2%, added
Fire/+Cold/+Lightning Bolt
[Lv 2]: Chance: 4%
[Lv 3]: Chance: 6%
[Lv 4]: Chance: 8%, added Spells:
Soul Strike+Fire Ball
[Lv 5]: Chance: 10%
[Lv 6]: Chance: 12%
[Lv 7]: Chance: 14%, added Spells:
Frost Diver+Earth Spike
[Lv 8]: Chance: 16%
[Lv 9]: Chance: 18%
[Lv 10]: Chance: 20%, added Spells:
Thunder Storm+Heavens Drive
280.png Flame Launcher
Max Level: 5
Requirement: Fire Bolt 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Fire elemental and increases
Fire elemental damage per skill level
for the skill's duration.
Consumes 1
Scarlet Point.
[Lv 1]: Lasts 10 minutes, Fire Damage+1%
[Lv 2]: Lasts 15 minutes, Fire Damage+2%
[Lv 3]: Lasts 20 minutes, Fire Damage+3%
[Lv 4]: Lasts 25 minutes, Fire Damage+4%
[Lv 5]: Lasts 30 minutes, Fire Damage+5%
281.png Frost Weapon
Max Level: 5
Requirement: Cold Bolt 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Water and increases
Water elemental damage per skill level
for the skill's duration.
Consumes 1
Indigo Point.
[Lv 1]: Lasts 10 minutes, Water Damage+1%
[Lv 2]: Lasts 15 minutes, Water Damage+2%
[Lv 3]: Lasts 20 minutes, Water Damage+3%
[Lv 4]: Lasts 25 minutes, Water Damage+4%
[Lv 5]: Lasts 30 minutes, Water Damage+5%
282.png Lightning Loader
Max Level: 5
Requirement: Lightning Bolt 1,
Advanced Book 5

Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Wind and increases
Wind elemental damage per skill level
for the skill's duration.
Consumes 1
Yellow Wish Point.
[Lv 1]: Lasts 10 minutes, Wind Damage+1%
[Lv 2]: Lasts 15 minutes, Wind Damage+2%
[Lv 3]: Lasts 20 minutes, Wind Damage+3%
[Lv 4]: Lasts 25 minutes, Wind Damage+4%
[Lv 5]: Lasts 30 minutes, Wind Damage+5%
283.png Seismic Weapon
Max Level: 5
Requirement: Stone Curse 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Earth and increases
Earth elemental damage per skill level
for the skill's duration.
Consumes 1
Lime Green Point.
[Lv 1]: Lasts 10 minutes, Earth Damage+1%
[Lv 2]: Lasts 15 minutes, Earth Damage+2%
[Lv 3]: Lasts 20 minutes, Earth Damage+3%
[Lv 4]: Lasts 25 minutes, Earth Damage+4%
[Lv 5]: Lasts 30 minutes, Earth Damage+5%
284.png Dragonology
Max Level: 5
Requirement: Advanced Book 9
Skill Form: Passive
Description: Increases resistance,
physical and magical damage against
Dragon
monsters. Mastering this skill will add +3
INT.
[Lv 1]: +4% Resistance, +%4 Physical/
+2% Magical Damage, INT +1

[Lv 2]: +8% Resistance, +%8 Physical/
+4% Magical Damage, INT +1

[Lv 3]: +12% Resistance, +%12 Physical/
+6% Magical Damage, INT +2

[Lv 4]: +16% Resistance, +%16 Physical/
+8% Magical Damage, INT +2

[Lv 5]: +20% Resistance, +%20 Physical/
+10% Magical Damage, INT +3
285.png Volcano
Max Level: 5
Requirement: Flame Launcher 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Enchants an area of 7x7 cells
so that it will amplify all
Fire elemental
attacks, as well as the
ATK and
MATK of Fire elemental targets.
Ice Wall and Sage skills that target
the ground can't be cast over
Volcano. Initial
cast requires 1
Blue Gemstone, but multiple
casting of this skill will not consume
Gemstones
throughout
Volcano's active duration.
[Lv 1]: Fire Damage +10%, ATK/MATK +10
[Lv 2]: Fire Damage +14%, ATK/MATK +15
[Lv 3]: Fire Damage +17%, ATK/MATK +20
[Lv 4]: Fire Damage +19%, ATK/MATK +25
[Lv 5]: Fire Damage +20%, ATK/MATK +30
286.png Deluge
Max Level: 5
Requirement: Frost Weapon 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Enchants an area of 7x7 cells
so that it will amplify all
Water
elemental attacks and the
MaxHP of Water
elemental targets in it's range. This area will
also enable the use of
Water Ball and
Aqua Benedicta. Other Sage skills that target
the ground can't be cast over
Deluge. Initial
cast requires 1
Blue Gemstone, but multiple
casting of this skill will not consume
Gemstones
throughout
Deluge's active duration.
[Lv 1]: Water Damage +10%, MaxHP +5%
[Lv 2]: Water Damage +14%, MaxHP +9%
[Lv 3]: Water Damage +17%, MaxHP +12%
[Lv 4]: Water Damage +19%, MaxHP +14%
[Lv 5]: Water Damage +20%, MaxHP +15%
287.png Violent Gale
Max Level: 5
Requirement: Lightning Loader 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Enchants an area of 7x7 cells
so that it will amplify all
Wind
elemental attacks and the
FLEE rate of Wind
element targets in it's range. This area will
also increase the duration of
Fire Wall
by 1.5 times. Other
Sage skills that target
the ground can't be cast over
Violent Gale. Initial
cast requires 1
Blue Gemstone, but multiple
casting of this skill will not consume
Gemstones
throughout
Violent Gale's active duration.
[Lv 1]: Wind Damage +10%, FLEE +3
[Lv 2]: Wind Damage +14%, FLEE +6
[Lv 3]: Wind Damage +17%, FLEE +9
[Lv 4]: Wind Damage +19%, FLEE +12
[Lv 5]: Wind Damage +20%, FLEE +15
288.png Land Protector
Max Level: 5
Requirement: Volcano 3, Deluge 3,
Violent Gale 3

Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Cast a spell that will block or
cancel all ground targeting spells or
enchantments. Other
Sage skills that target the
ground can't be cast in the area enchanted by
Land Protector.
Consumes 1
Blue Gemstone and
1
Yellow Gemstone.
[Lv 1]: Lasts 120 seconds, AoE: 7x7
[Lv 2]: Lasts 165 seconds, AoE: 7x7
[Lv 3]: Lasts 210 seconds, AoE: 9x9
[Lv 4]: Lasts 255 seconds, AoE: 9x9
[Lv 5]: Lasts 300 seconds, AoE: 11x11
289.png Dispell
Max Level: 5
Requirement: Spell Breaker 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.4s Fixed / 0.46s Variable
After Cast Delay: None
Cool Down: None
Description: Casting Dispell has a chance of
canceling all magic effects that have been cast
on a target. Success chance is determined by the
target's magic defense. If you use level 5, it
will succeed 100% regardless.
Consumes 1
Yellow Gemstone.
[Lv 1]: Success Chance: 60%
[Lv 2]: Success Chance: 70%
[Lv 3]: Success Chance: 80%
[Lv 4]: Success Chance: 90%
[Lv 5]: Success Chance: 100%
290.png dabra
Max Level: 10
Requirement: Auto Spell 5, Dispell 1,
Land Protector 1

Skill Form: Active
Type: Undefined
Target: Undefined
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Cast a random skill. Leveling this
skill increases the variety of skills that are
cast through
Abracadabra.
Consumes 2
Yellow Gemstones, if you
are under the
Disabled Gemstone Consumption
effect you will consume at least 1
Yellow Gemstone.
93.png Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Reveals detailed information
about a targeted monster to the caster
and members in caster's party.
90.png Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5)1.2s Fixed / 3.2s Variable
After Cast Delay: 1.4s
Cool Down: None
Description: Commands the ground
beneath a targeted enemy to rise into
spikes inflicting 200%
MATK Earth
elemental magic damage. The number of hits
increases with the skill level.

[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
91.png Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv5)0.8s Fixed / 1.9s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Commands the ground in a
targeted area to rise into spikes in
order to deal
Earth elemental magic damage
enemies within a 5x5 area. If there is a target
hidden in the ground within that range, it also
deals damage to that target and releases
it from
Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
Quest Skills
1008.png Elemental Change (Water)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Consume 1 Elemental Converter
(Water Element)
to attempt to change target
monster's element to
Water. This skill requires
Elemental Converter items of the correct
element and has a chance of failing.
1017.png Elemental Change (Earth)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Consume 1 Elemental Converter
(Earth Element)
to attempt to change target
monster's element to
Earth. This skill requires
Elemental Converter items of the correct
element and has a chance of failing.
1018.png Elemental Change (Fire)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Consume 1 Elemental Converter
(Fire Element)
to attempt to change target
monster's element to
Fire. This skill requires
Elemental Converter items of the correct
element and has a chance of failing.
1019.png Elemental Change (Wind)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Consume 1 Elemental Converter
(Wind Element)
to attempt to change target
monster's element to
Wind. This skill requires
Elemental Converter items of the correct
element and has a chance of failing.
1007.png Create Elemental Converter
Requirement: Finish Quest
Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Consume certain items to create
an
Elemental Converter that will temporarily
endow the caster's attacks with an elemental
property. There are 4 different kinds of
Elemental Converters.
Required Items+1
Blank Scroll:
Fire Converter: 1 Red Blood
Earth Converter: 1 Green Live
Wind Converter: 1 Wind of Verdure
Water Converter: 1 Crystal Blue

Professor

Skills
373.png Indulge
Max Level: 5
Requirement: Increase SP Recovery 1,
Magic Rod 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Consumes an amount of
HP equal to 10% of MaxHP to restore
an
SP amount determined by
the skill's level.

[Lv 1]: SP +10%
[Lv 2]: SP +20%
[Lv 3]: SP +30%
[Lv 4]: SP +40%
[Lv 5]: SP +50%
374.png Soul Change
Max Level: 1
Requirement: Magic Rod 3, Spell Breaker 2
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 3s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Exchanges caster's
remaining
SP with target's remaining
SP. The SP that the caster receives
cannot exceed the caster's
MaxSP limit.
375.png Soul Burn
Max Level: 5
Requirement: Cast Cancel 5,
Magic Rod 3, Dispell 3

Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Casts a spell that has the
chance of draining the target's
SP. At
level 5, this skill will also inflict
an amount of damage equal to double
of the caster's remaining
SP. However,
if this skill fails, this damage will
be received by the caster.
Soul Burn is
only enabled in WoE and PvP maps, and
has a 15 second delay after each use.

[Lv 1]: 40% Success Rate
[Lv 2]: 50% Success Rate
[Lv 3]: 60% Success Rate
[Lv 4]: 70% Success Rate
[Lv 5]: 70% Success Rate
402.png Mind Breaker
Max Level: 5
Requirement: Increase SP Recovery 3,
Soul Burn 2

Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: None
After Cast Delay: 1.2s
Cool Down: None
Description: Induces mental turmoil in
an enemy that will reduce it's
MDEF,
but will also increases it's
MATK.
This skill's level affects the success rate.

[Lv 1]: MATK +20%, MDEF -12%
[Lv 2]: MATK +40%, MDEF -24%
[Lv 3]: MATK +60%, MDEF -36%
[Lv 4]: MATK +80%, MDEF -48%
[Lv 5]: MATK +100%, MDEF -60%
403.png Memorize (Foresight)
Max Level: 1
Requirement: Advanced Book 5, Auto Spell 1,
Free Cast 5

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Reduces Casting Time for
5 skills by half. This skill is canceled when
caster dies, but otherwise it has no duration.
Memorize's Casting Time, which is
unaffected by
DEX, is 2.5 seconds.
404.png Wall of Fog (Blinding Mist)
Max Level: 1
Requirement: Violent Gale 2, Deluge 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Creates a wall of fog in a
5x3 cell area that will cause the
Blind
status on players and monsters. All
long ranged attacks targeted at players
within the skill's range will have a
greater chance of missing and have
reduced damage. Negative effects only
apply to monsters in normal fields, but
will also apply to players in PvP zones.
405.png Spider Web (Fiber Lock)
Max Level: 1
Requirement: Dragonology 4
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Shoots a spider web that
will bind and immobilize a target and
decrease it's
FLEE rate by half for 8
seconds.
Fire elemental attacks will
cause double damage on
Fiber
Locked
targets and cancel the Fiber
Locked
status. A maximum of 2 Spider
Webs
can be shot at once.
Consumes 1
Cobweb.
482.png Double Casting
Max Level: 5
Requirement: Auto Spell 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.4s Fixed / 1.6s Variable
After Cast Delay: None
Cool Down: None
Description: Enables the chance of repeating
any
Bolt skill that is cast for 90 seconds.
[Lv 1]: 40% Chance
[Lv 2]: 50% Chance
[Lv 3]: 60% Chance
[Lv 4]: 70% Chance
[Lv 5]: 80% Chance