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* Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore | * Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore | ||
* All damage bonuses are cumulative for the total refine. | * All damage bonuses are cumulative for the total refine. | ||
* Lvl 2 Armors and Lvl 5 Weapons don t break if you fail an upgrade below +10 | |||
* If you don't use Blacksmith's Blessings from +10 onwards the equipment will break if the upgrade fails. | |||
== Armor Refine Bonus == | == Armor Refine Bonus == | ||
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top). | For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top). | ||
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / | Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 4]</code> | ||
For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. | For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. | ||
== Shadow Equipment == | |||
Shadow Equipment are special equipment which gives their own unique effects per refine: | |||
Shadow Weapons grants +1 ATK & MATK per Refine. | |||
All other Shadow Equipment grants MHP + 10 per Refine. | |||
In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description. | |||
You can use the normal refining system or shadow hammers (buyable at Rayja): | |||
* {{#item:23436}} | |||
* {{#item:23926}} | |||
Unlike normal armors, shadow accessories ( Ring and Pendant) can be refined. | |||
==Refinement Pity System== | |||
{{:Refinement Pity System}} | |||
== Refine Materials == | == Refine Materials == | ||
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|1 x {{#item:1000322| Etel Dust}} | |1 x {{#item:1000322| Etel Dust}} | ||
|- | |- | ||
|1 x {{#item: | |1 x {{#item:984| Oridecon}} | ||
|- | |- | ||
| rowspan="3" |{{#item:1000368| Etel BradiumDust}} | | rowspan="3" |{{#item:1000368| Etel BradiumDust}} | ||
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Using {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br> | Using {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br> | ||
'''How to obtain BSBS?'''<br> | '''How to obtain BSBS?'''<br> | ||
- | - Cash Shop (buying HD Carnium/Bradium or Enriched Oridecon/Elunium Boxes)<br> | ||
- | - 8.5m Zeny at Eden Market<br> | ||
- Attendence Reward<br> | - Attendence Reward<br> | ||
- be lucky with {{#item:50001}}<br> | - be lucky with {{#item:50001}} (reward for completing Main Office board quests)<br> | ||
- killing MVPs in [[Varmundt's Biosphere]] <br> | |||
- Exchanging 100 {{#item:25731}} at the NPC [[Vurewell]] in each refinement area<br> | |||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
!Refine Process | !Refine Process | ||
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== Refining probabilities == | == Refining probabilities == | ||
=== Refinement-Pity-System === | |||
For any refinement at any refinement NPC a pity system is in place: | |||
* each time you fail at the refiner, your chance for your next attempt with same equipment type, level and refine will be increased | |||
* increase for every fail is 10% of base chance for refine level of up to +12, 5% of base chance after +12. (Note: base chance in increased for ores using the special chances) | |||
* upon success on the unique combination of type, level, refine the bonus chance gets removed again | |||
* you can have mutiple bonus chances for various combinations at once | |||
* these pity attempts are saved per character | |||
* the UI always shows the correct chances (though 66.5% would be shown as 66% as they UI doesn't know decimals) | |||
Example: You fail refining a level 1 armor with elunium from 5 to 6 (70%) and afterwards from 4 to 5 (90%). <br> | |||
Your success chance on the next attempt for a level 1 armor refining from 4 to 5 will be 99% and from 5 to 6 it will be 77%. | |||
=== Normal === | === Normal === | ||
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|- | |- | ||
!5 | !5 | ||
| | |70.00%||90.00%||70.00%||100.00%||100.00%||100.00%||90.00%||70.00% | ||
|- | |- | ||
!6 | !6 | ||
| | |60.00%||70.00%||60.00%||100.00%||100.00%||90.00%||70.00%||60.00% | ||
|- | |- | ||
!7 | !7 | ||
| | |60.00%||70.00%||60.00%||100.00%||90.00%||80.00%||70.00%||60.00% | ||
|- | |- | ||
!8 | !8 | ||
Line 631: | Line 660: | ||
|- | |- | ||
!5 | !5 | ||
| | |90.00%||95.00%||85.00%||100.00%||100.00%||100.00%||95.00%||85.00% | ||
|- | |- | ||
!6 | !6 | ||
Line 640: | Line 669: | ||
|- | |- | ||
!8 | !8 | ||
| | |65.00%||60.00%||55.00%||95.00%||85.00%||70.00%||60.00%||55.00% | ||
|- | |- | ||
!9 | !9 | ||
| | |55.00%||50.00%||45.00%||85.00%||60.00%||60.00%||50.00%||45.00% | ||
|- | |- | ||
!10 | !10 | ||
| | |30.00%||35.00%||30.00%||55.00%||45.00%||45.00%||35.00%||30.00% | ||
|- | |- | ||
!11 | !11 |