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| ==Wind Hawk== | | ==Wind Hawk== |
| {| class="wikitable mw-collapsible" style="width: 100%;" | | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" |
| |- style="background-color:#B2D8FF;text-align:center;" | | |- style="background-color:#B2D8FF;" |
| | width: 20%"|Skill
| | | colspan="3" | Skill |
| | style="width: 50%" |Description | |
| | style="width: 30%"|Level
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| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Advanced Trap</u>''' | | | {{#skillDesc:5323}} |
| | | {{#skillDesc:5324}} |
| | | {{#skillDesc:5325}} |
| |- | | |- |
| | | | | {{#skillDesc:5326}} |
| Max level:5
| | | {{#skillDesc:5327}} |
| <br>Prerequisite skills:Trap Research level 3
| | | {{#skillDesc:5328}} |
| <br>Group:Passive
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| | Increases the effects of Wind Hawk traps.
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| Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.
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| <br>[Level 1]:Increases duration:3 seconds/increases damage:20%.
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| <br>[Level 2]:Increases duration:6 seconds/increases damage:40%.
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| <br>[Level 3]:Increases duration:9 seconds/increases damage:60%/increases AP gained:1.
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| <br>[Level 4]:Increases duration:12 seconds/increases damage:80%/increases AP gained:1.
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| <br>[Level 5]:Increases duration:15 seconds/increases damage:100%/increases AP gained:1.
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| |-
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Wind Sign</u>''' | |
| |-
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| Max level:5
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| <br>Prerequisite skills:Nature Friendly level 5
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| <br>Group:Active
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| Type:Debuff
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| <br>Target:Single target
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| | Marks the target with the sign of wind for the skill duration.
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| Has a chance to gain AP when dealing long ranged physical damage on marked target.
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| The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.
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| <br>[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
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| <br>[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
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| <br>[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
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| <br>[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
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| <br>[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.
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| |-
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Nature Friendly</u>''' | |
| |-
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| Max level:5
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| <br>Prerequisite skills:Nature Friendly level 5
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| <br>Group:Active
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| Type:Debuff
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| <br>Target:Single target
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| | Marks the target with the sign of wind for the skill duration.
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| Has a chance to gain AP when dealing long ranged physical damage on marked target.
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| The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.
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| <br>[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
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| <br>[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
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| <br>[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
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| <br>[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
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| <br>[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.
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| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Hawk Rush</u>''' | | | {{#skillDesc:5329}} |
| |-
| | | {{#skillDesc:5330}} |
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| | | {{#skillDesc:5331}} |
| Max level:5
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| <br>Prerequisite skills:Hawk Mastery level 1
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| <br>Group:Active
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| Type:Long ranged physical
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| <br>Target:Single target
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| | Orders the hawk to deals long ranged physical damage to the target.
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| Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON.
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| Deals additional damage depends on user's base level and CON.
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| Has a chance to trigger critical, critical chance is the user's Cri.
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| The effectiveness of critical modifier is applied by half.
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| The skill only be triggered when equipping bow.
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| <br>[Level 1]:100% Atk.
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| <br>[Level 2]:200% Atk.
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| <br>[Level 3]:300% Atk.
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| <br>[Level 4]:400% Atk.
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| <br>[Level 5]:500% Atk.
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| |-
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Hawk Mastery</u>'''
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| |-
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| Max level:1
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| <br>Prerequisite skills:Steel Crow level 1
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| <br>Group:Active/Special
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| | Trains the hawk to follow the order.
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| The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together.
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| Requires [Hawk Flute] to calls the hawk.
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| <br>[Level 1]:Summons hawk.
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Calamity Gale</u>'''
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| |-
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| Max level:1
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| <br>Prerequisite skills:Gale Storm level 5, Wind Sign level 5
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| <br>Group:Active (AP)
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| Type:Buff
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| <br>Target:Self
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| <br>Consumes AP:200
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| | Endows the user's body with the rage of windblast.
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| The user gains No Limits level 5 buff, increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%.
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| Can't be used with No Limits.
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| <br>[Level 1]:Grants the user powerful buff.
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| |-
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Hawk Boomerang</u>'''
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| |-
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| Max level:5
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| <br>Prerequisite skills:Hawk Rush level 5
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| <br>Group:Active (AP)
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| Type:Long ranged physical
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| <br>Target:Single target
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| <br>Consumes AP:50
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| | Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.
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| Deals 50% more damage against brute and fish race monsters.
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| Deals additional damage depends on user's base level and trait stats.
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| The effectiveness of critical modifier is applied by half.
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| The skill only be used when equipping bow.
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| <br>[Level 1]:500% Atk/damage against brute and fish:750% Atk.
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| <br>[Level 2]:1000% Atk/damage against brute and fish:1500% Atk.
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| <br>[Level 3]:1500% Atk/damage against brute and fish:2250% Atk.
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| <br>[Level 4]:2000% Atk/damage against brute and fish:3000% Atk.
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| <br>[Level 5]:2500% Atk/damage against brute and fish:3750% Atk.
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| |-
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Gale Storm</u>'''
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| |-
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| Max level:10
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| <br>Prerequisite skills:Crescive Bolt level 3
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| <br>Group:Active
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| Type:Long ranged physical
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| <br>Target:Single target
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| Recovers AP:10 when hits 3 targets or more
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| | Fires 5 shots of long ranged physical damage to the target and surrounding enemies around the target.
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| Recovers AP if the skill hits 3 targets or more.
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| Deals additional damage depends on user's base level and CON.
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| Consumes 5 equipped arrows.
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| <br>[Level 1]:250% Atk/area of effect:5x5 cells.
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| <br>[Level 2]:500% Atk/area of effect:5x5 cells.
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| <br>[Level 3]:750% Atk/area of effect:5x5 cells.
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| <br>[Level 4]:1000% Atk/area of effect:5x5 cells.
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| <br>[Level 5]:1250% Atk/area of effect:7x7 cells.
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| <br>[Level 6]:1500% Atk/area of effect:7x7 cells.
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| <br>[Level 7]:1750% Atk/area of effect:7x7 cells.
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| <br>[Level 8]:2000% Atk/area of effect:9x9 cells.
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| <br>[Level 9]:2250% Atk/area of effect:9x9 cells.
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| <br>[Level 10]:2500% Atk/area of effect:11x11 cells.
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| |-
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Deep Blind Trap</u>'''
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| |-
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| Max level:5
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| <br>Prerequisite skills:Advanced Trap level 3
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| <br>Group:Active
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| Type:Trap
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| <br>Target:1 cell ground target
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| Recovers AP:3~4
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| | Places the trap that deals shadow property melee physical damage over time for the trap duration.
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| Targets hit by this trap have a chance to receive pitch-darkness status.
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| Trap damage interval is reduced and trap duration is increased depends on skill level.
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| Consumes 2 Special Alloy Trap.
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| Deals additional damage depends on user's base level and CON.
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| <br>[Level 1]:250% Atk/trap duration:12 seconds.
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| <br>[Level 2]:500% Atk/trap duration:24 seconds.
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| <br>[Level 3]:750% Atk/trap duration:36 seconds.
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| <br>[Level 4]:1000% Atk/trap duration:48 seconds.
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| <br>[Level 5]:1250% Atk/trap duration:60 seconds.
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| |-
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Solid Trap</u>'''
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| |-
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| Max level:5
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| <br>Prerequisite skills:Advanced Trap level 3
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| <br>Group:Active
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| Type:Trap
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| <br>Target:1 cell ground target
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| Recovers AP:3~4
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| | Places the trap that deals earth property melee physical damage over time for the trap duration.
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| Targets hit by this trap have a chance to receive concretion status.
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| Trap damage interval is reduced and trap duration is increased depends on skill level.
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| Consumes 2 Special Alloy Trap.
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| Deals additional damage depends on user's base level and CON.
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| <br>[Level 1]:250% Atk/trap duration:12 seconds.
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| <br>[Level 2]:500% Atk/trap duration:24 seconds.
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| <br>[Level 3]:750% Atk/trap duration:36 seconds.
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| <br>[Level 4]:1000% Atk/trap duration:48 seconds.
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| <br>[Level 5]:1250% Atk/trap duration:60 seconds.
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| |-
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Swift Trap</u>''' | |
| |-
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| Max level:5
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| <br>Prerequisite skills:Deep Blind Trap level 3
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| <br>Group:Active
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| Type:Trap
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| <br>Target:1 cell ground target
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| Recovers AP:3~4
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| | Places the trap that deals wind property melee physical damage over time for the trap duration.
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| Targets hit by this trap have a chance to receive torrent status.
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| Trap damage interval is reduced and trap duration is increased depends on skill level.
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| Consumes 2 Special Alloy Trap.
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| Deals additional damage depends on user's base level and CON.
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| <br>[Level 1]:250% Atk/trap duration:12 seconds.
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| <br>[Level 2]:500% Atk/trap duration:24 seconds.
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| <br>[Level 3]:750% Atk/trap duration:36 seconds.
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| <br>[Level 4]:1000% Atk/trap duration:48 seconds.
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| <br>[Level 5]:1250% Atk/trap duration:60 seconds.
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| |-
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| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Crescive Bolt</u>''' | |
| |-
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| Max level:10
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| <br>Prerequisite skills:Aimed Bolt level 3
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| <br>Group:Active
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| Type:Long ranged physical
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| <br>Target:Single target
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| Recovers AP:1
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| | Fires 1 shot of long ranged physical damage to the single target.
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| Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times).
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| The stack is reset if the user move out from standing cell or changing position with skill.
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| The stack is reset after 10 seconds of latest cast.
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| Deals additional damage depends on user's base level and CON.
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| Consumes 1 equipped arrow.
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| Has a chance to trigger critical, critical chance is the user's Cri.
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| The effectiveness of critical modifier is applied by half.
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| <br>[Level 1]:300% Atk.
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| <br>[Level 2]:600% Atk.
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| <br>[Level 3]:900% Atk.
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| <br>[Level 4]:1200% Atk.
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| <br>[Level 5]:1500% Atk.
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| <br>[Level 6]:1800% Atk.
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| <br>[Level 7]:2100% Atk.
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| <br>[Level 8]:2400% Atk.
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| <br>[Level 9]:2700% Atk.
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| <br>[Level 10]:3000% Atk.
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| |- | | |- |
| | colspan="3" style="background-color:#E0EFFF;" |'''<u>Flame Trap</u>''' | | | {{#skillDesc:5332}} |
| | | {{#skillDesc:5333}} |
| | | {{#skillDesc:5334}} |
| |- | | |- |
| | | {{#skillDesc:5335}} |
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| Max level:5
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| <br>Prerequisite skills:Solid Trap level 3
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| <br>Group:Active
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| Type:Trap
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| <br>Target:1 cell ground target
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| Recovers AP:3~4
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| | Places the trap that deals fire property melee physical damage over time for the trap duration.
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| Targets hit by this trap have a chance to receive blaze status.
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| Trap damage interval is reduced and trap duration is increased depends on skill level.
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| Consumes 2 Special Alloy Trap.
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| Deals additional damage depends on user's base level and CON.
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| <br>[Level 1]:250% Atk/trap duration:12 seconds.
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| <br>[Level 2]:500% Atk/trap duration:24 seconds.
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| <br>[Level 3]:750% Atk/trap duration:36 seconds.
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| <br>[Level 4]:1000% Atk/trap duration:48 seconds.
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| <br>[Level 5]:1250% Atk/trap duration:60 seconds.
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| |} | | |} |