Wind Hawk: Difference between revisions

9,896 bytes removed ,  3 years ago
Line 102: Line 102:


==Wind Hawk==
==Wind Hawk==
{| class="wikitable mw-collapsible" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|- style="background-color:#B2D8FF;text-align:center;"
|- style="background-color:#B2D8FF;"
| width: 20%"|Skill
| colspan="3" | Skill
| style="width: 50%" |Description
| style="width: 30%"|Level
|-
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Advanced Trap</u>'''
| {{#skillDesc:5323}}
| {{#skillDesc:5324}}
| {{#skillDesc:5325}}
|-
|-
|  
| {{#skillDesc:5326}}
Max level:5
| {{#skillDesc:5327}}
<br>Prerequisite skills:Trap Research level 3
| {{#skillDesc:5328}}
<br>Group:Passive
| Increases the effects of Wind Hawk traps.
Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.
|
<br>[Level 1]:Increases duration:3 seconds/increases damage:20%.
<br>[Level 2]:Increases duration:6 seconds/increases damage:40%.
<br>[Level 3]:Increases duration:9 seconds/increases damage:60%/increases AP gained:1.
<br>[Level 4]:Increases duration:12 seconds/increases damage:80%/increases AP gained:1.
<br>[Level 5]:Increases duration:15 seconds/increases damage:100%/increases AP gained:1.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Wind Sign</u>'''
|-
|
Max level:5
<br>Prerequisite skills:Nature Friendly level 5
<br>Group:Active
Type:Debuff
<br>Target:Single target
| Marks the target with the sign of wind for the skill duration.
Has a chance to gain AP when dealing long ranged physical damage on marked target.
The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.
|
<br>[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
<br>[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
<br>[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
<br>[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
<br>[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Nature Friendly</u>'''
|-
|
Max level:5
<br>Prerequisite skills:Nature Friendly level 5
<br>Group:Active
Type:Debuff
<br>Target:Single target
| Marks the target with the sign of wind for the skill duration.
Has a chance to gain AP when dealing long ranged physical damage on marked target.
The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.
|
<br>[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
<br>[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
<br>[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
<br>[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
<br>[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.
|-
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Hawk Rush</u>'''
| {{#skillDesc:5329}}
|-
| {{#skillDesc:5330}}
|
| {{#skillDesc:5331}}
Max level:5
<br>Prerequisite skills:Hawk Mastery level 1
<br>Group:Active
Type:Long ranged physical
<br>Target:Single target
| Orders the hawk to deals long ranged physical damage to the target.
Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON.
Deals additional damage depends on user's base level and CON.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
The skill only be triggered when equipping bow.
|
<br>[Level 1]:100% Atk.
<br>[Level 2]:200% Atk.
<br>[Level 3]:300% Atk.
<br>[Level 4]:400% Atk.
<br>[Level 5]:500% Atk.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Hawk Mastery</u>'''
|-
|
Max level:1
<br>Prerequisite skills:Steel Crow level 1
<br>Group:Active/Special
| Trains the hawk to follow the order.
The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together.
Requires [Hawk Flute] to calls the hawk.
|
<br>[Level 1]:Summons hawk.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Calamity Gale</u>'''
|-
|
Max level:1
<br>Prerequisite skills:Gale Storm level 5, Wind Sign level 5
<br>Group:Active (AP)
Type:Buff
<br>Target:Self
<br>Consumes AP:200
| Endows the user's body with the rage of windblast.
The user gains No Limits level 5 buff, increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%.
Can't be used with No Limits.
|
<br>[Level 1]:Grants the user powerful buff.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Hawk Boomerang</u>'''
|-
|
Max level:5
<br>Prerequisite skills:Hawk Rush level 5
<br>Group:Active (AP)
Type:Long ranged physical
<br>Target:Single target
<br>Consumes AP:50
| Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.
Deals 50% more damage against brute and fish race monsters.
Deals additional damage depends on user's base level and trait stats.
The effectiveness of critical modifier is applied by half.
The skill only be used when equipping bow.
|
<br>[Level 1]:500% Atk/damage against brute and fish:750% Atk.
<br>[Level 2]:1000% Atk/damage against brute and fish:1500% Atk.
<br>[Level 3]:1500% Atk/damage against brute and fish:2250% Atk.
<br>[Level 4]:2000% Atk/damage against brute and fish:3000% Atk.
<br>[Level 5]:2500% Atk/damage against brute and fish:3750% Atk.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Gale Storm</u>'''
|-
|
Max level:10
<br>Prerequisite skills:Crescive Bolt level 3
<br>Group:Active
Type:Long ranged physical
<br>Target:Single target
Recovers AP:10 when hits 3 targets or more
| Fires 5 shots of long ranged physical damage to the target and surrounding enemies around the target.
Recovers AP if the skill hits 3 targets or more.
Deals additional damage depends on user's base level and CON.
Consumes 5 equipped arrows.
|
<br>[Level 1]:250% Atk/area of effect:5x5 cells.
<br>[Level 2]:500% Atk/area of effect:5x5 cells.
<br>[Level 3]:750% Atk/area of effect:5x5 cells.
<br>[Level 4]:1000% Atk/area of effect:5x5 cells.
<br>[Level 5]:1250% Atk/area of effect:7x7 cells.
<br>[Level 6]:1500% Atk/area of effect:7x7 cells.
<br>[Level 7]:1750% Atk/area of effect:7x7 cells.
<br>[Level 8]:2000% Atk/area of effect:9x9 cells.
<br>[Level 9]:2250% Atk/area of effect:9x9 cells.
<br>[Level 10]:2500% Atk/area of effect:11x11 cells.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Deep Blind Trap</u>'''
|-
|
Max level:5
<br>Prerequisite skills:Advanced Trap level 3
<br>Group:Active
Type:Trap
<br>Target:1 cell ground target
Recovers AP:3~4
| Places the trap that deals shadow property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive pitch-darkness status.
Trap damage interval is reduced and trap duration is increased depends on skill level.
Consumes 2 Special Alloy Trap.
Deals additional damage depends on user's base level and CON.
|
<br>[Level 1]:250% Atk/trap duration:12 seconds.
<br>[Level 2]:500% Atk/trap duration:24 seconds.
<br>[Level 3]:750% Atk/trap duration:36 seconds.
<br>[Level 4]:1000% Atk/trap duration:48 seconds.
<br>[Level 5]:1250% Atk/trap duration:60 seconds.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Solid Trap</u>'''
|-
|
Max level:5
<br>Prerequisite skills:Advanced Trap level 3
<br>Group:Active
Type:Trap
<br>Target:1 cell ground target
Recovers AP:3~4
| Places the trap that deals earth property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive concretion status.
Trap damage interval is reduced and trap duration is increased depends on skill level.
Consumes 2 Special Alloy Trap.
Deals additional damage depends on user's base level and CON.
|
<br>[Level 1]:250% Atk/trap duration:12 seconds.
<br>[Level 2]:500% Atk/trap duration:24 seconds.
<br>[Level 3]:750% Atk/trap duration:36 seconds.
<br>[Level 4]:1000% Atk/trap duration:48 seconds.
<br>[Level 5]:1250% Atk/trap duration:60 seconds.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Swift Trap</u>'''
|-
|
Max level:5
<br>Prerequisite skills:Deep Blind Trap level 3
<br>Group:Active
Type:Trap
<br>Target:1 cell ground target
Recovers AP:3~4
| Places the trap that deals wind property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive torrent status.
Trap damage interval is reduced and trap duration is increased depends on skill level.
Consumes 2 Special Alloy Trap.
Deals additional damage depends on user's base level and CON.
|
<br>[Level 1]:250% Atk/trap duration:12 seconds.
<br>[Level 2]:500% Atk/trap duration:24 seconds.
<br>[Level 3]:750% Atk/trap duration:36 seconds.
<br>[Level 4]:1000% Atk/trap duration:48 seconds.
<br>[Level 5]:1250% Atk/trap duration:60 seconds.
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Crescive Bolt</u>'''
|-
|
Max level:10
<br>Prerequisite skills:Aimed Bolt level 3
<br>Group:Active
Type:Long ranged physical
<br>Target:Single target
Recovers AP:1
| Fires 1 shot of long ranged physical damage to the single target.
Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times).
The stack is reset if the user move out from standing cell or changing position with skill.
The stack is reset after 10 seconds of latest cast.
Deals additional damage depends on user's base level and CON.
Consumes 1 equipped arrow.
Has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
|
<br>[Level 1]:300% Atk.
<br>[Level 2]:600% Atk.
<br>[Level 3]:900% Atk.
<br>[Level 4]:1200% Atk.
<br>[Level 5]:1500% Atk.
<br>[Level 6]:1800% Atk.
<br>[Level 7]:2100% Atk.
<br>[Level 8]:2400% Atk.
<br>[Level 9]:2700% Atk.
<br>[Level 10]:3000% Atk.
|-
|-
| colspan="3" style="background-color:#E0EFFF;" |'''<u>Flame Trap</u>'''
| {{#skillDesc:5332}}
| {{#skillDesc:5333}}
| {{#skillDesc:5334}}
|-
|-
| {{#skillDesc:5335}}
|  
|  
Max level:5
<br>Prerequisite skills:Solid Trap level 3
<br>Group:Active
Type:Trap
<br>Target:1 cell ground target
Recovers AP:3~4
| Places the trap that deals fire property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive blaze status.
Trap damage interval is reduced and trap duration is increased depends on skill level.
Consumes 2 Special Alloy Trap.
Deals additional damage depends on user's base level and CON.
|
|
<br>[Level 1]:250% Atk/trap duration:12 seconds.
<br>[Level 2]:500% Atk/trap duration:24 seconds.
<br>[Level 3]:750% Atk/trap duration:36 seconds.
<br>[Level 4]:1000% Atk/trap duration:48 seconds.
<br>[Level 5]:1250% Atk/trap duration:60 seconds.
|}
|}