14,920
edits
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|+ | |+ | ||
! | !Agni | ||
!level 1 | !level 1 | ||
!level 2 | !level 2 | ||
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|- | |- | ||
|Passive mode: | |Passive mode: | ||
|Pyrotechnic: | |||
* Boosts attack (equip) by 60. | |||
* Boosts the damage output of Fire Bolt and Fire Wall. | |||
|Heater: | |||
* Boosts attack (equip) by 120. | |||
* Boosts the damage output of Fire Walk by <code>(JobLv ÷ 2)</code>% and boost the effectiveness of Warmer by <code>(WarmerLv x 1~3)</code>%. | |||
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%. | |||
|Tropic: | |||
* Boosts attack (Equip) by 180. | |||
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano. | |||
|- | |||
|Defensive mode: | |||
|Circle of Fire: | |||
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards. | |||
|Fire Cloak: | |||
* Boosts resistance to Fire property damage by 100%. | |||
* Drops resistance to Water property damage by 100%. | |||
|Fire Mantle: | |||
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell. | |||
|- | |||
|Offensive mode: | |||
| | | | ||
| | | | ||
| | | | ||
|} | |||
{| class="wikitable" style="width:100%;" | |||
!Aqua | |||
!level 1 | |||
!level 2 | |||
!level 3 | |||
|- | |||
|Passive mode: | |||
|Aquaplay: | |||
* Boosts magic attack (Equip) by 40. | |||
* Boosts the damage output of Cold Bolt and Frost Diver. | |||
|Cooler: | |||
* Boosts magic attack (Equip) by 80. | |||
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%. | |||
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%. | |||
|Chilly Air: | |||
* Boosts magic attack (Equip) by 120. | |||
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge. | |||
|- | |- | ||
|Defensive mode: | |Defensive mode: | ||
|Water Screen: | |||
* Enables the summoner to regain 1,000 HP every ten seconds. | |||
* Protects the summoner by taking all of the damage inflicted on them. | |||
|Water Drop: | |||
* Boosts resistance to Water property damage by 100%. | |||
* Drops resistance to Wind property damage by 100%. | |||
|Water Barrier: | |||
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%. | |||
* Drops attack and Flee rate by 30 each inside the barrier. | |||
|- | |||
|Offensive mode: | |||
| | | | ||
| | | | ||
| | | | ||
|} | |||
{| class="wikitable" style="width:100%;" | |||
!Ventus | |||
!level 1 | |||
!level 2 | |||
!level 3 | |||
|- | |||
|Passive mode: | |||
|Gust: | |||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Boost the damage output of Lightening Bolt and Thunderstorm. | |||
|Blast Mine: | |||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%. | |||
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%. | |||
|Wild Storm: | |||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind. | |||
|- | |||
|Defensive mode: | |||
|Wind Step: | |||
* Warps the summoner to a random location a few cells away. | |||
* Boosts movement speed by 100% briefly. | |||
|Wind Curtain: | |||
* Boosts resistance to Wind property damage by 100%. | |||
* Drops resistance to Earth property damage by 100%. | |||
|Zephyr: | |||
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage. | |||
* Boosts Flee rate by 25 inside the barrier. | |||
|- | |||
|Offensive mode: | |||
| | |||
| | |||
| | |||
|} | |||
{| class="wikitable" style="width:100%;" | |||
!Tera | |||
!level 1 | |||
!level 2 | |||
!level 3 | |||
|- | |||
|Passive mode: | |||
|Petrology: | |||
* Boosts maximum HP by 5%. | |||
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse. | |||
|Cursed Soil: | |||
* Boosts maximum HP by 10%. | |||
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%. | |||
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%. | |||
|Upheaval: | |||
* Boosts maximum HP by 15%. | |||
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Green Live when using Endow Quake. | |||
|- | |||
|Defensive mode: | |||
|Solid Skin: | |||
* Boosts maximum HP by 2,000. | |||
* Boosts defense. | |||
|Stone Shield: | |||
* Boosts resistance to Earth property damage by 100%. | |||
* Drops resistance to Fire property damage by 100%. | |||
|Power of Gaia: | |||
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses. | |||
* Boosts maximum HP by 20% inside the barrier. | |||
* Boosts defense inside the barrier. | |||
* Slows down movement speed inside the barrier. | |||
|- | |- | ||
|Offensive mode: | |Offensive mode: |