Elemental Master: Difference between revisions

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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
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!
!Agni
!level 1
!level 1
!level 2
!level 2
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|Passive mode:
|Passive mode:
|Pyrotechnic:
* Boosts attack (equip) by 60.
* Boosts the damage output of Fire Bolt and Fire Wall.
|Heater:
* Boosts attack (equip) by 120.
* Boosts the damage output of Fire Walk by <code>(JobLv ÷ 2)</code>% and boost the effectiveness of Warmer by <code>(WarmerLv x 1~3)</code>%.
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%.
|Tropic:
* Boosts attack (Equip) by 180.
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano.
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|Defensive mode:
|Circle of Fire:
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
|Fire Cloak:
* Boosts resistance to Fire property damage by 100%.
* Drops resistance to Water property damage by 100%.
|Fire Mantle:
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
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|Offensive mode:
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{| class="wikitable" style="width:100%;"
!Aqua
!level 1
!level 2
!level 3
|-
|Passive mode:
|Aquaplay:
* Boosts magic attack (Equip) by 40.
* Boosts the damage output of Cold Bolt and Frost Diver.
|Cooler:
* Boosts magic attack (Equip) by 80.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%.
|Chilly Air:
* Boosts magic attack (Equip) by 120.
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge.
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|-
|Defensive mode:
|Defensive mode:
|Water Screen:
* Enables the summoner to regain 1,000 HP every ten seconds.
* Protects the summoner by taking all of the damage inflicted on them.
|Water Drop:
* Boosts resistance to Water property damage by 100%.
* Drops resistance to Wind property damage by 100%.
|Water Barrier:
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Drops attack and Flee rate by 30 each inside the barrier.
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|Offensive mode:
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{| class="wikitable" style="width:100%;"
!Ventus
!level 1
!level 2
!level 3
|-
|Passive mode:
|Gust:
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boost the damage output of Lightening Bolt and Thunderstorm.
|Blast Mine:
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%.
|Wild Storm:
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind.
|-
|Defensive mode:
|Wind Step:
* Warps the summoner to a random location a few cells away.
* Boosts movement speed by 100% briefly.
|Wind Curtain:
* Boosts resistance to Wind property damage by 100%.
* Drops resistance to Earth property damage by 100%.
|Zephyr:
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Boosts Flee rate by 25 inside the barrier.
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|Offensive mode:
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{| class="wikitable" style="width:100%;"
!Tera
!level 1
!level 2
!level 3
|-
|Passive mode:
|Petrology:
* Boosts maximum HP by 5%.
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
|Cursed Soil:
* Boosts maximum HP by 10%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%.
|Upheaval:
* Boosts maximum HP by 15%.
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Green Live when using Endow Quake.
|-
|Defensive mode:
|Solid Skin:
* Boosts maximum HP by 2,000.
* Boosts defense.
|Stone Shield:
* Boosts resistance to Earth property damage by 100%.
* Drops resistance to Fire property damage by 100%.
|Power of Gaia:
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
* Boosts maximum HP by 20% inside the barrier.
* Boosts defense inside the barrier.
* Slows down movement speed inside the barrier.
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|Offensive mode:
|Offensive mode: