Imperial Guard: Difference between revisions

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=== Swordman ===
As Novice job level 10 you can change to Swordman.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|- style="background-color:#66CDAA;text-align:center;"
| style="width: 20%"|Skill
| style="width: 50%"|Description
| style="width: 30%"|Level
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Sword Mastery</u>'''
|-
|Max level: 10<br>Group: Passive
|Increase damage inflicted with One-Handed Sword and Dagger weapons.
Adds Mastery ATK.
|
[Level 1]: +4 ATK.<br>
[Level 2]: +8 ATK.<br>
[Level 3]: +12 ATK.<br>
[Level 4]: +16 ATK.<br>
[Level 5]: +20 ATK.<br>
[Level 6]: +24 ATK.<br>
[Level 7]: +28 ATK.<br>
[Level 8]: +32 ATK.<br>
[Level 9]: +36 ATK.<br>
[Level10]: +40 ATK.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Increase HP Recovery</u>'''
|-
|Max Level: 10<br>Group: Passive
|Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level.
|
[Level 1]: Recover (5 HP +0.2%) Max HP, Receive 10% more healing from consumables.<br>
[Level 2]: Recover (10 HP +0.4%) Max HP, Receive 20% more healing from consumables.<br>
[Level 3]: Recover (15 HP +0.6%) Max HP, Receive 30% more healing from consumables.<br>
[Level 4]: Recover (20 HP +0.8%) Max HP, Receive 40% more healing from consumables.<br>
[Level 5]: Recover (25 HP +1.0%) Max HP, Receive 50% more healing from consumables.<br>
[Level 6]: Recover (30 HP +1.2%) Max HP, Receive 60% more healing from consumables.<br>
[Level 7]: Recover (35 HP +1.4%) Max HP, Receive 70% more healing from consumables.<br>
[Level 8]: Recover (40 HP +1.6%) Max HP, Receive 80% more healing from consumables.<br>
[Level 9]: Recover (45 HP +1.8%) Max HP, Receive 90% more healing from consumables.<br>
[Level10]: Recover (50 HP +2.0%) Max HP, Receive 100% more healing from consumables.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Bash</u>'''
|-
|Max Level: 10<br>Group: Meele Physical Attack<br>Target: Enemy<br>SP Cost:<br>(Lv 1~5): 8<br>(Lv 6~10): 15<br>Range: 1<br>Required weapon type: Any except Bows
|Hit an enemy with a crushing force. If the 145.png Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.
This skill has increased Hit.
|
[Level 1]: 130% ATK, +5% Hit.<br>
[Level 2]: 160% ATK, +10% Hit.<br>
[Level 3]: 190% ATK, +15% Hit.<br>
[Level 4]: 220% ATK, +20% Hit.<br>
[Level 5]: 250% ATK, +25% Hit.<br>
[Level 6]: 280% ATK, +30% Hit.<br>
[Level 7]: 310% ATK, +35% Hit.<br>
[Level 8]: 340% ATK, +40% Hit.<br>
[Level 9]: 370% ATK, +45% Hit.<br>
[Level10]: 400% ATK, +50% Hit.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Provoke</u>'''
|-
|Max Level: 10<br>Group: Status increase/Decrease<br>Target: Enemy<br>SP Cost: 3+Skill Level<br>Range: 9
|Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds.
|
[Level 1]: 73% Chance to apply effect, +5% Damage -10% DEF.<br>
[Level 2]: 76% Chance to apply effect, +8% Damage -15% DEF.<br>
[Level 3]: 79% Chance to apply effect, +11% Damage -20% DEF.<br>
[Level 4]: 82% Chance to apply effect, +14% Damage -25% DEF.<br>
[Level 5]: 85% Chance to apply effect, +17% Damage -30% DEF.<br>
[Level 6]: 88% Chance to apply effect, +20% Damage -35% DEF.<br>
[Level 7]: 91% Chance to apply effect, +23% Damage -40% DEF.<br>
[Level 8]: 94% Chance to apply effect, +26% Damage -45% DEF.<br>
[Level 9]: 97% Chance to apply effect, +29% Damage -50% DEF.<br>
[Level10]: 100% Chance to apply effect, +32% Damage -55% DEF.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Two-Handed Sword Mastery</u>'''
|-
|Max Level: 10<br>Group: Passive
|Increase damage inflicted with Two-Handed Sword weapons.
|
[Level 1]: +4 ATK.<br>
[Level 2]: +8 ATK.<br>
[Level 3]: +12 ATK.<br>
[Level 4]: +16 ATK.<br>
[Level 5]: +20 ATK.<br>
[Level 6]: +24 ATK.<br>
[Level 7]: +28 ATK.<br>
[Level 8]: +32 ATK.<br>
[Level 9]: +36 ATK.<br>
[Level10]: +40 ATK.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Magnum Break</u>'''
|-
|Max Level: 10<br>Group: Melee Physical Attack<br>Property: Fire<br>Target: Self<br>SP Cost: 30<br>Cast Delay: 0.5s<br>Cool Down: 2s<br>
Area of Effect:<br>(Lv 1~4): 5x5<br>(Lv 5~8): 7x7<br>(Lv 9~10): 9x9
|Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells.
|
[Level 1]: Consumes 20 HP, +10% Hit, 120% ATK, Players outside the 3x3 area take 110% ATK instead.<br>
[Level 2]: Consumes 20 HP, +20% Hit, 140% ATK, Players outside the 3x3 area take 120% ATK instead.<br>
[Level 3]: Consumes 19 HP, +30% Hit, 160% ATK, Players outside the 3x3 area take 130% ATK instead.<br>
[Level 4]: Consumes 19 HP, +40% Hit, 180% ATK, Players outside the 3x3 area take 140% ATK instead.<br>
[Level 5]: Consumes 18 HP, +50% Hit, 200% ATK, Players outside the 3x3 area take 150% ATK instead.<br>
[Level 6]: Consumes 18 HP, +60% Hit, 220% ATK, Players outside the 3x3 area take 160% ATK instead.<br>
[Level 7]: Consumes 17 HP, +70% Hit, 240% ATK, Players outside the 3x3 area take 170% ATK instead.<br>
[Level 8]: Consumes 17 HP, +80% Hit, 260% ATK, Players outside the 3x3 area take 180% ATK instead.<br>
[Level 9]: Consumes 16 HP, +90% Hit, 280% ATK, Players outside the 3x3 area take 190% ATK instead.<br>
[Level10]: Consumes 16 HP, +100% Hit, 300% ATK, Players outside the 3x3 area take 200% ATK instead.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Endure</u>'''
|-
|Max Level: 10<br>Group: Status Increase<br>Target: Self<br>SP Cost: 10<br>Cool Down: 10.0s
|Remove your flinching animation, enabling you to attack and move while receiving damage.
|
[Level 1]: +1 MDEF, Duration 10 seconds.<br>
[Level 2]: +2 MDEF, Duration 13 seconds.<br>
[Level 3]: +3 MDEF, Duration 16 seconds.<br>
[Level 4]: +4 MDEF, Duration 19 seconds.<br>
[Level 5]: +5 MDEF, Duration 22 seconds.<br>
[Level 6]: +6 MDEF, Duration 25 seconds.<br>
[Level 7]: +7 MDEF, Duration 28 seconds.<br>
[Level 8]: +8 MDEF, Duration 31 seconds.<br>
[Level 9]: +9 MDEF, Duration 34 seconds.<br>
[Level10]: +10 MDEF, Duration 37 seconds.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Moving HP-Recovery</u>'''
|-
|Max Level: 1<br>Group: Passive<br>Platinum Skill
|Enable your natural HP recovery while moving.
|Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Fatal Blow</u>'''
|-
|Max Level: 5<br>Group: Passive<br>Platinum Skill
|Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher.
|
[Level 1]: Bash level 6 = {1 x Base Level ÷ 10}%<br>
[Level 2]: Bash level 7 = {2 x Base Level ÷ 10}%<br>
[Level 3]: Bash level 8 = {3 x Base Level ÷ 10}%<br>
[Level 4]: Bash level 9 = {4 x Base Level ÷ 10}%<br>
[Level 5]: Bash level 10 = {5 x Base Level ÷ 10}%
|-
| colspan="3" style="background-color:#20B2AA;" |'''<u>Auto Berserk</u>'''
|-
|Max Level: 1<br>Group:Status Increase<br>Target:Self<br>
|Empowered by rage, you enter a condition that is equal to Level 10  Provoke status when your HP is reduced to less than 25%.
|
|}
==Skills==
==Skills==