Fall of Glastheim: Difference between revisions

Line 47: Line 47:
# Speak to him and you'll be rewarded with some experience and 9 {{#item:25739|Curse Devoured Crystals}} (Normal Mode), or 6 {{#item:25740|Curse Devoured Gemstones}}, and  5 {{#item:25739|Curse Devoured Crystals}} (Hard Mode).
# Speak to him and you'll be rewarded with some experience and 9 {{#item:25739|Curse Devoured Crystals}} (Normal Mode), or 6 {{#item:25740|Curse Devoured Gemstones}}, and  5 {{#item:25739|Curse Devoured Crystals}} (Hard Mode).
<br clear="all">
<br clear="all">
==Cursed King Fight==
* '''Cursed King:''' If you deal too much damage to the MVP, his anger level will increase. While the MVP is angry, he deals a lot more damage and his healing increases. The damage required to anger the MVP is set very low, so it's usually not a great strategy to kill him slowly. It's best to either wait for the ''Seals'' to appear, or kill him quickly, with a party.
** However, be careful with the latter approach as the Cursed King can become very challenging when he is angry. At lower health, he starts casting Earthquakes and Comet and ''Damage Heal'', which will heal the MVP whenever he is hit by magical attacks.
* '''Seals:''' Four seals can appear randomly during the fight. If you trigger all four of them by walking nearby, they will lower the MVP's anger and disable its healing temporarily (for 15 seconds).
* '''Cursed Flames:''' During the fight, there will be Cursed Flames waves. The flames' damage can vary depending of the MVP's anger. They count as melee attacks, so they can be avoided using Safety Walls, White Imprison or just reduction gears. <br />Staying in the middle of the room is the best place to avoid the flames, since the gaps in the wall are generally at the center.
* '''Oscar:''' He will show up during the fight. While talking to him, a progress bar will trigger and, if completed successfully, either the vertical or the horizontal waves will stop for a whole pattern.


== Enemies ==
== Enemies ==