Fall of Glastheim: Difference between revisions

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==Walkthrough==
==Walkthrough==
# Speak with '''Oscar''' {{#navi:glast_01|241|290}} and listen to what he has to say.
# Speak with '''Oscar''' {{#navi:glast_01|241|290}} and listen to what he has to say.
#;[[File:fgh_01.png|nolink]]
#;[[File:fgh_01.png|nolink|link=Special:FilePath/Fgh_01.png]]
# Speak with him again to generate the instance and then enter.
# Speak with him again to generate the instance and then enter.
# Walk towards Varmunt's Illusion and speak to him to learn more about what's going on.
# Walk towards Varmunt's Illusion and speak to him to learn more about what's going on.
#;[[File:fgh_02.png|nolink]]
#;[[File:fgh_02.png|nolink|link=Special:FilePath/Fgh_02.png]]
# Walk down the stairs and speak with Oscar.
# Walk down the stairs and speak with Oscar.
# Keep going down the stairs until '''King Schmidt''' appears.
# Keep going down the stairs until '''King Schmidt''' appears.
#;[[File:fgh_03.png|nolink]]
#;[[File:fgh_03.png|nolink|link=Special:FilePath/Fgh_03.png]]
# Tell him to '''Please go back now'''. He'll refuse and move ahead with you instead.
# Tell him to '''Please go back now'''. He'll refuse and move ahead with you instead.
#* You need to go near Knight Survivors and tell them to leave the area. Some of them will attack you, because of the Curse. You need to speak with at least 6 of them.
#* You need to go near Knight Survivors and tell them to leave the area. Some of them will attack you, because of the Curse. You need to speak with at least 6 of them.
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#** If King Schmidt dies or disappears, you will need to redo this process. The second time however, you cannot fail and will be allowed in regardless of the mercenary dying.
#** If King Schmidt dies or disappears, you will need to redo this process. The second time however, you cannot fail and will be allowed in regardless of the mercenary dying.
# Enter the next area after clicking on the gate.<br>''The map pathing is weird after you warp, follow the left wall until you reach the bridge.''
# Enter the next area after clicking on the gate.<br>''The map pathing is weird after you warp, follow the left wall until you reach the bridge.''
#;[[File:fgh_04.png|nolink]]
#;[[File:fgh_04.png|nolink|link=Special:FilePath/Fgh_04.png]]
# After passing the bridge, you'll see King Schmidt appearing again. Talk to him and you'll be joining you again.
# After passing the bridge, you'll see King Schmidt appearing again. Talk to him and you'll be joining you again.
# Keep going until you meet with Heinrich and then speak with him.
# Keep going until you meet with Heinrich and then speak with him.
#;[[File:fgh_05.png|nolink]]
#;[[File:fgh_05.png|nolink|link=Special:FilePath/Fgh_05.png]]
# Varmunt will appear next to you, speak to him to proceed.
# Varmunt will appear next to you, speak to him to proceed.
# Next, speak to King Schmidt.
# Next, speak to King Schmidt.
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# You'll be warped to the next area, watch the cutscene unfold.
# You'll be warped to the next area, watch the cutscene unfold.
# Speak with Varmunt to continue with the cutscene.<br>''Warning: kRO blew up their budget on special effects.''
# Speak with Varmunt to continue with the cutscene.<br>''Warning: kRO blew up their budget on special effects.''
#;[[File:fgh_07.png|nolink]]
#;[[File:fgh_07.png|nolink|link=Special:FilePath/Fgh_07.png]]
# Speak with him yet again.
# Speak with him yet again.
# Speak with Oscar to leave the instance. You'll be rewarded with some experience.
# Speak with Oscar to leave the instance. You'll be rewarded with some experience.
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== Equipment ==
== Equipment ==
[[File:OSCmachines.png|thumb|OSC1198, OSC1127 and OSC1052, respectively]]
[[File:OSCmachines.png|thumb|OSC1198, OSC1127 and OSC1052, respectively|link=Special:FilePath/OSCmachines.png]]
All items are crafted through the '''OSC1052''' vending machine.
All items are crafted through the '''OSC1052''' vending machine.


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====Special Enchants====
====Special Enchants====
King Schmidt's Insignia special enchants can combo with [[Temporal_Boots#Second_Enchantment|Temporal Boots enchants]]. These are static effects, and are always active.
King Schmidt's Insignia special enchants can combo with [[Old Glast Heim|Temporal Boots enchants]]. These are static effects, and are always active.
{| class="wikitable" style="text-align: left"
{| class="wikitable" style="text-align: left"
|- style="background-color:#B6D4D9;"| Special Enchant
|- style="background-color:#B6D4D9;"| Special Enchant