The Complete Elemental Master Guide by Goldie: Difference between revisions

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Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first.
Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first.


In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones  {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}.  
In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones  {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip an {{#item:470023}} with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} or even a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}and {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}} with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}, the stronger your hunting capabilities become due to Sorcerer skills benefitting so much from INT.  


Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> set-up brings back a lot of memories during the 3rd Job era where Sorcerer has been famously known as a <span style="color:blue;">Water</span> Mage. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter options.
Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of  '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> set-up brings back a lot of memories during the 3rd Job era where Sorcerer has been famously known as a <span style="color:blue;">Water</span> Mage. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter options.
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