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*'''Fire Condor Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 100% and decreases its VCT% by 50%. Wearing two (2) copies of Fire Condors will make you instant cast your Fire Ball skill. | *'''Fire Condor Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 100% and decreases its VCT% by 50%. Wearing two (2) copies of Fire Condors will make you instant cast your Fire Ball skill. | ||
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Your leveling routine for Levels 1-99 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Mage / Sage / Professor|Leveling as a Mage / Sage / Professor]]. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for good accessibility as well as mentioning which enchants, where you can farm them, or if they need to be crafted first. | |||
To refresh your recollection, just keep spamming your '''{{#skill:17}}''' skill to kill all the monsters. You will need two (2) copies of {{#item:27026}}, and socket in a {{#item:300081}} to your shoe slot so you can instant cast your Fire Ball skill and increase its damage output. Thanks to these cards, you will forget the notion, "Sage/Professor is such a slow character to level up". While at Levels 1-98, I advice you to keep wearing {{#item:20307}} and don't mind the zero aesthetic value for now. This costume gives a lot of bonuses and you can even slot in some costume stones into it. And then finally, one last trick that I would like to share is the double {{#item:7803}} that you can make. Every new character gets one (1) copy of Novice Battle Manual and this is basically a free {{#item:12411}} that has level restrictions. The trick now is to make 2 new characters, store of those character's Novice Battle Manual into your Master Storage then you can have two (2) copies of Novice Battle Manuals. Reserve the second one for when your x1 character has rebirthed; the second one will refresh the timer of your first one if there's some left or use it to give yourself another free +200% EXP for the next 30 minutes. | |||
====Leveling as a Sorcerer (100-200)==== | ====Leveling as a Sorcerer (100-200)==== | ||
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Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for good accessibility as well as mentioning which enchants, where you can farm them, or if they need to be crafted first. | |||
In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. | |||
Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>. and place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> set-up brings back a lot of memories during the 3rd Job era where Sorcerer has been famously known as a <span style="color:blue;">Water</span> Mage. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are better options. | |||
====Leveling as an Elemental Master (200-275)==== | ====Leveling as an Elemental Master (200-275)==== | ||
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