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Trivia: | Trivia: | ||
* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry) | * '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry) | ||
===Gears (Gale WH Build 2025 Meta PreCH01)=== | |||
Recommended gears (as of Date: 28/Aug/2025): | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
!Type | |||
!Item | |||
!Card | |||
!Enchants and Notes | |||
|- style=height:13em | |||
|'''Upper''' | |||
| align="center" | +12 to +15 [A] {{#item:400539}} | |||
| | |||
<small> | |||
*{{#item:4529}} | |||
*{{#item:300377}} | |||
*{{#item:300363}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:312753}}, {{#item:312712}}. | |||
*The reason we don't use {{#item:312700}} is because we dont need '''acd%''' for this build. Instead you just swap out for {{#item:400723}}(BiS for CB Build). | |||
|- style=height:11em | |||
|'''Middle''' | |||
| align="center" | {{#item:410233}} | |||
| | |||
<small> | |||
*{{#item:4529}} | |||
*{{#item:300363}} | |||
*{{#item:4198}} | |||
</small> | |||
| | |||
*Enchanted with any of the following: | |||
**Critical Atttack +8-10% | |||
**Long Range Atttack +8-10% | |||
**MaxHP +8-10% (Experimental), the reason is sometimes additional HP is simply better when you already have saturated every other damage source modifiers. | |||
|- | |||
|'''Lower''' | |||
| align="center" | {{#item:420220}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental) | |||
| <center><small> N/A </center></small> | |||
| | |||
*Enchanted with any of the following: | |||
**'''1st line''': DEX +5 | |||
**'''2nd line''': Critical Atttack +6-7% ''or'' Long Ranged Atttack +6-7% | |||
|- style=height:9em | |||
|'''Armor''' | |||
| align="center" | +12 to +15 [A] {{#item:450172}} | |||
| | |||
<small> | |||
*{{#item:300533}} (BiS) | |||
*{{#item:4602}} | |||
*{{#item:27126}} | |||
*{{#item:4408}} | |||
*{{#item:300007}} | |||
*{{#item:300021}} | |||
*{{#item:300445}} | |||
*{{#item:300524}} | |||
*{{#item:300525}} | |||
*{{#item:300381}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:310685}}, {{#item:310735}}, and {{#item:4723}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- style=height:18em | |||
|'''Weapon''' | |||
| align="center" | +12 to +15 [A] {{#item:700108}} <br> and/or <br> +12 to +15 [A] {{#item:700093}} | |||
| | |||
<small> | |||
*{{#item:4399}} | |||
*{{#item:27361}} | |||
*{{#item:300519}} | |||
*{{#item:300506}} | |||
*{{#item:300240}} | |||
*{{#item:300241}} | |||
</small> | |||
| | |||
*For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | |||
*Can be carded with the following combo: | |||
**{{#item:4399}} & {{#item:27361}} | |||
**{{#item:300519}}& {{#item:300506}} | |||
**{{#item:300240}} & {{#item:300240}} | |||
**{{#item:4399}} & {{#item:300240}} | |||
|- style=height:21em | |||
|'''Garment''' | |||
| align="center" | +12 to +15 [A] {{#item:480352}} | |||
| | |||
<small> | |||
*{{#item:300530}} (BiS) | |||
*{{#item:300473}} (Experimental) | |||
*{{#item:4676}} (old BiS) | |||
*{{#item:300426}} | |||
*{{#item:300517}}(Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''') | |||
*or any other cheap Bio5 MVP card e.g. {{#item:4677}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}. | |||
*The reason any Bio5 MVP card works is because it is only a difference of CRI +20 (we don't really care about Bio5 Shecil card's 15% ranged physical damage bonus) and is easily solved by {{#item:14536}} | |||
*Also use {{#item:14536}} when using {{#item:300517}} or {{#item:300473}} | |||
|- style=height:16em | |||
|'''Shoes''' | |||
| align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470175 }} and/or <br> +12 [A] {{#item:470197}}(Experimental) | |||
| | |||
<small> | |||
*{{#item:300177}} | |||
*{{#item:300380}} | |||
*{{#item:300280}} | |||
*{{#item:27383}} | |||
*{{#item:300511}} | |||
*{{#item:300510}} | |||
*{{#item:300508}} | |||
*{{#item:300509}} | |||
*{{#item:300514}} | |||
*{{#item:300516}} | |||
</small> | |||
| | |||
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | |||
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be. | |||
*Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead. | |||
|- style=height:14em | |||
|'''Accessory (Right)''' | |||
| align="center" | <br> {{#item:490135}} | |||
| | |||
<small> | |||
*{{#item:300278}} | |||
*{{#item:4084}} | |||
</small> | |||
| | |||
*Enchanted with {{#item:313033}}, | |||
**{{#item:310701}} and {{#item:310701}}(BiS) or | |||
**{{#item:310706}} and {{#item:310706}}. | |||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | |||
|- | |||
|'''Accessory (Left)''' | |||
| align="center" | {{#item:490486}} | |||
| | |||
<small> | |||
*{{#item:300278}} | |||
*{{#item:4084}} | |||
*{{#item:300471}}(Experimental) | |||
</small> | |||
| | |||
*Enchanted with {{#item:313006}} and {{#item:312981}}. | |||
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]]. | |||
|} | |||
*Pets: {{#item:9132}} or {{#item:9193}} | |||
*Shadow Gears: | |||
**Double Maximum Mammoth combo: very strong if not BiS, theoritically explained by the 12% gain in Enemy_Element% modifier. Only wear double with {{#item:4399}} otherwise just wear one pair. | |||
**Needing full penetration/infinity otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}} for ignore weapon size | |||
**Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears is not bad, however it will lock you into using {{#item:9193}}. There's also possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth | |||
**With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger | |||
*Currently not-haves list on this part: {{#item:300377}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}} | |||
===Gears (Gale WH Build 2025 Meta PreCH01)=== | ===Gears (Gale WH Build 2025 Meta PreCH01)=== | ||
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