A low investment guide to surviving Zerocel: Difference between revisions

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Last Updated - 11 March, 2026 <br />
[[A low investment guide to surviving Zero Cell|A low investment guide to surviving Zero Cell - MuhRO]]
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide
 
== Introduction ==
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions
 
'''What is not possible'''
 
This guide '''will not enable''' you to solo-farm Zerocell
 
'''What is possible'''
 
This guide will enable you play as lurer, survive and contribute to Happy Hour parties
 
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo
 
'''Disclaimer:'''
 
Personally I have not played much of IG or Meister other than as Zerocell lurer.
 
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]
 
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]
 
== How it works ==
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.
 
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.
 
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)
 
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)
 
==== Gear Build ====
{| class="wikitable"
|+Imperial Guard - 96% Medium Resist
!Equip Slot
!Equipment
!Cards
!Notes
|-
|Upper Headgear
| +0-10 {{#item:5900}}
|{{#item:300174}}
|5% all size resist
|-
|Mid Headgear
|{{#item:400002}}
or {{#item:410233}}
with HP enchants
|{{#item:300174}}
|Increase HP
|-
|Low Headgear
|{{#item:420269}}
or {{#item:420021}}
with HP enchants
|None
|Increase HP
|-
|Armor
| +11 {{#item:15388}}
with Vit enchants
| {{#item:27112}}
|10% medium resist from armor
20% medium resist from card combo
|-
|Weapon
|{{#item:530015}}
with +MaxHP enchants
|{{#item:4608}}
{{#item:4919}}
|5% medium resist from card combo
Increase HP
|-
|Shield
|{{#item:460040}}
{{#item:312094}
|{{#item:4609}}
|5% all size resist from shield enchant
25% medium resist from card
|-
|Garment
| +9 {{#item:450266}}
{{#item:312072}}
|{{#item:4334}}
or {{#item:4646}}
or {{#item:4174}}
|10% all size resist from enchant
|-
|Shoes
| +0-10[B] {{#item:470303}}
{{#item:313090}}
|{{#item:4381}}
| 1 sec FCT reduction (Optional, but recommended)
Increase HP
|-
|Accessory 1
|{{#item:32248}}
or any accessory that gives HP
|{{#item:300076}}
|Increase HP
|-
|Accessory 2
|{{#item:32250}}
or any accessory that gives HP
|{{#item:27111}}
|Set with {{#item:27112}}
|-
|Shadow Armor
| +9 {{#item:24426}}
| None
| 7% all size resist
|-
|Shadow weapon
| +9 {{#item:24386}}
| None
| 3% all size resist
|-
|Shadow shield
| +9 {{#item:24733}}
| None
| 3% all size resist
|-
|Shadow accessory
| +9 {{#item:24151}}
|None
| 3% all size resist
|+
 
|}
 
{| class="wikitable"
|+Meister - 96% Medium Resist (Same as above except)
!Equip Slot
!Equipment
!Cards
!Notes
|-
|Upper Headgear
| +11 {{#item:19366}}
with 2x {{#item:29010}}
or any headgear with {{#item:29105}}
|{{#item:300174}}
| We lose 5% all size here compared to IG Build
|-
|Armor
| +9 {{#item:15344}}
| {{#item:27112}}
|We gain 5% all size here compared to IG Build
|+
 
|}
 
==== Consumables ====
 
* {{#item:11592}}
* {{#item:12710}}
* {{#item:22816}}
* {{#item:22818}}
* {{#item:50036}}
* {{#item:50106}}
* {{#item:1100005}}
* {{#item:607}}
* {{#skill:479}}
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don't have to remember to re-buff mid way)
 
== Play Style ==
As Imperial Guard here are the key priorities / things to keep in mind
 
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn't have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed).  Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}
 
P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
 
__FORCETOC__
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