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(More about this in the <span style="color:Red;">True Endgame</span> section). | (More about this in the <span style="color:Red;">True Endgame</span> section). | ||
|- | |- | ||
| Accessory 2 || {{#item: | | Accessory 2 || {{#item:490483}} with: | ||
{{#item:312986}} | {{#item:312986}} | ||
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{{#item:311931}} | {{#item:311931}} | ||
|| A very strong weapon that comboes with | || A very strong weapon that comboes with | ||
{{#item:400530}} | {{#item:400530}}. | ||
|- | |||
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage % | |||
or | |||
~50% Non-Critical Damage and some Melee Damage | |||
|| A very strong weapon that comboes with | |||
{{#item:400976}}. | |||
This is the new best in slot Weapon for Melee Imperial Guards. | |||
Try to reform a usable one at first, at least 35% Non-Critical Damage. | |||
Then slowly search for a better one to +15. | |||
|- | |- | ||
|} | |} | ||
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|} | |} | ||
=== Armors === | === SHIELDS === | ||
==== Shields Configurations ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Armors | |||
|- | |||
! Shield !! Enchants !! Cards || Where to use | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312094}}, | |||
any of the other enchants. | |||
|| {{#item:4253}} || Zerocell Nox/Ark Map. | |||
Highest General Defense and ASPD. | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312094}}, | |||
any of the other enchants. | |||
|| {{#item:4128}} || Zerocell Nox/Ark Map. | |||
Good General Defense, Best Damage | |||
and ASPD. | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312095}}, | |||
any of the other enchants. | |||
|| {{#item:300465}} || Highest Damage and HP. | |||
Carefull about the Luk loss. | |||
Check Prestige Stats. | |||
|- | |||
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD | |||
or | |||
{{#item:310875}} to max Tankiness | |||
|| Same Cards as Glacier || Same as Glacier configuration. | |||
This Shield is just for 5-10% more ACD. | |||
|- | |||
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials: | |||
Generally good to survive more | |||
elemental damage if not having | |||
GTB Card. | |||
|- | |||
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map: | |||
Needed to reach 100% Fire Resistance. | |||
Tower of Trials: | |||
Generally good in ToT. | |||
|- | |||
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map. | |||
Highest Specialized CC Defense. | |||
Nice ASPD. | |||
|- | |||
| +12 {{#item:28946}} || - || - || - | |||
|- | |||
|} | |||
=== ARMORS === | |||
==== Armors ==== | ==== Armors ==== | ||
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|- | |- | ||
! Cards !! Notes !! Monster | ! Cards !! Notes !! Monster | ||
|- | |||
| {{#item:4302}} | |||
{{#itemDesc:4302}} | |||
|| This Card will allow you to farm in the hardest maps, | |||
where being able to tank high damage is essential. | |||
Also makes {{#skill:5256}} a lot stronger. | |||
Since the latest updates this is my new default card to use everywhere. | |||
|| {{#mob:1583}} | |||
|- | |- | ||
| {{#item:300533}} | | {{#item:300533}} | ||
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|} | |} | ||
=== | === GARMENTS === | ||
==== Garments ==== | ==== Garments ==== | ||
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| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments | | colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments | ||
|- | |- | ||
! Garment !! Enchants !! | ! Garment !! Enchants !! Notes | ||
|- | |- | ||
| +15[A] {{#item:480349}} || {{#item:313012}} | | +15[A] {{#item:480349}} || {{#item:313012}} | ||
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{{#item:312513}} | {{#item:312513}} | ||
|| | || The most important enchant is {{#item:313012}}, | ||
followed by {{#item:312538}}. | |||
Get the Life of Spring maxed as soon as you can, | |||
then slowly progress to maxing the other ones. | |||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
! Cards !! Notes !! Monster | ! Cards !! Notes !! Monster | ||
|- | |||
| {{#item:4174}} | |||
{{#itemDesc:4174}} | |||
|| A very old card that is still useful after 20+ years. | |||
Do not underestimate the power of this card, it will allows you to survive the most difficult maps. | |||
Must be used in the right conditions and with the right support from | |||
{{#skill:2318}} and/or {{#item:4128}}. | |||
At the moment this and the very next one are my go to cards. | |||
|| {{#mob:21345}} | |||
|- | |||
| {{#item:4580}} | |||
{{#itemDesc:4580}} | |||
|| Almost the opposite of {{#item:4174}}. | |||
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps. | |||
The basic effect is especially useful vs Matk dealers Monsters. | |||
Like the Deviling, this too have to be used in the right conditions and with the right support from | |||
{{#skill:2318}} and/or {{#item:4128}}. | |||
The Holy weakness is also nullified by {{#skill:2322}}. | |||
|| {{#mob:2255}} | |||
|- | |- | ||
| {{#item:300474}} | | {{#item:300474}} | ||
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Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters. | Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters. | ||
|| {{#mob:21980}} | || {{#mob:21980}} | ||
|- | |||
| {{#item:300644}} | |||
{{#itemDesc:300644}} | |||
|| An hybrid card that gives both Damage and Neutral Resistance. | |||
It's useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible. | |||
|| {{#mob:22454}} | |||
|- | |- | ||
|} | |} | ||
=== Shoes === | === SHOES === | ||
==== Shoes ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
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|} | |} | ||
=== Shoes Cards === | ==== Shoes Cards ==== | ||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
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Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>. | Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>. | ||
The <span style="color:green;">best setup</span> is from <span style="color:green;"> | The <span style="color:green;">best setup</span> is from <span style="color:green;">400.000</span> HP to <span style="color:green;">650.000</span> HP. | ||
|| {{#mob:22495}} | || {{#mob:22495}} | ||
|- | |- | ||
| {{#item:27150}} | | {{#item:27150}} | ||
{{#itemDesc:27150}} | {{#itemDesc:27150}} | ||
|| The second best HP% card for your Shoes slot. | || The second best HP% card for your Shoes slot. || {{#mob:3633}} | ||
|| {{#mob:3633}} | |||
|- | |- | ||
|} | |} | ||
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+12 {{#item:22101}} | +12 {{#item:22101}} | ||
|- | |- | ||
| Lower Headgear || {{#item:19143}} | | Lower Headgear || One of the following: | ||
{{#item:19143}} | |||
{{#item:19146}} | {{#item:19146}} | ||
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but many cards need an upgrade bonus to work properly. | but many cards need an upgrade bonus to work properly. | ||
|- | |- | ||
| Shield || +0-12 {{#item:2174}} | | Shield || One of the following: | ||
+0-12 {{#item:2174}} | |||
+0-12 {{#item:2158}} | +0-12 {{#item:2158}} | ||
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If you can use an alt charancter don't skip this bonus. | If you can use an alt charancter don't skip this bonus. | ||
|- | |||
|} | |||
=== Equips for 1x Challenge === | |||
==== Must Have Weapons and Optional Weapons ==== | |||
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard: | |||
* from level <span style="color:magenta;">100</span> to <span style="color:magenta;">150</span> → {{#item:530018}} | |||
* from level <span style="color:magenta;">150</span> to <span style="color:magenta;">170</span> → +12 {{#item:32013}} | |||
* from level <span style="color:magenta;">170</span> to <span style="color:magenta;">205</span> → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}} | |||
* from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span> → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}} | |||
* from level <span style="color:magenta;">230</span> to <span style="color:magenta;">250</span> → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}} | |||
* from level <span style="color:magenta;">250</span> to <span style="color:magenta;">275</span> → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}} | |||
This was my progression choice, but you don't have to do the same. | |||
I suggest to choose one weapon from level <span style="color:magenta;">205-215</span> to <span style="color:magenta;">230</span> besides the basic +9-11 {{#item:530025}} from this list: | |||
* +12[A] {{#item:530057}} | |||
* +12[A] {{#item:530045}} | |||
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}} | |||
After level <span style="color:magenta;">200</span> there are basically 3 path you can follow: | |||
* Option one is reaching level <span style="color:magenta;">205</span> with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
* Option two is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
* Option three is reaching level <span style="color:magenta;">210</span> with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
* Option four is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A. | |||
{{#icon:2720}} <span style="color:green;">Imporant to note</span>: | |||
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at <span style="color:magenta;">230</span>. | |||
You can keep going with Furious or Holy Light till level <span style="color:magenta;">250</span>, both weapons can carry you there. | |||
{{#icon:2720}} <span style="color:green;">Other important note</span>: | |||
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and <span style="color:green;">having a good Weapon matters a lot</span>. | |||
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace. | |||
But you can choose to follow the cheapest progression possible and still reach level <span style="color:magenta;">275</span>, you will be just slower. | |||
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}. | |||
But <span style="color:darkorange;">i do not really recommend</span> this progression. | |||
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level <span style="color:magenta;">230</span> before the Time Dimensional Spear at <span style="color:magenta;">250</span>. but <span style="color:darkorange;">i stll do not recommend</span> this way too. | |||
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience. | |||
{{#icon:2720}} <span style="color:green;">Last Very Important Note</span>: | |||
if you pick Furious or Holy Light weapon you <span style="color:darkorange;">DO NOT</span> have to forge all the respective Headgears and Boots Set. | |||
The Weapons alone are perfectly fine for leveling. | |||
But the +12[A] {{#item:530014}} <span style="color:green;">HAVE TO</span> be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage. | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Weapons for the 1x Chanllenge leveling progression | |||
|- | |||
! Weapon !! Enchantment and Cards !! Notes | |||
|- | |||
| {{#item:530018}} || None || Your <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">100</span> to <span style="color:magenta;">170</span>. | |||
|- | |||
| +12 {{#item:32013}} || None || Extremely <span style="color:darkorange;">Optional</span> Weapon to cover the <span style="color:magenta;">150-170</span> level range. | |||
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear. | |||
Since i dropped one from Mecha Spider i used this Weapon, | |||
but i cant't really recommend. | |||
Have a super niche use if you need that little extra damage | |||
to oneshot monsters while wearing full EXP gears. | |||
|- | |||
| +11-12 {{#item:630006}} || Have many different options, | |||
most notably +15% damage vs <span style="color:green;">Normal Class</span> monsters. | |||
|| A reasonable <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">120+</span>. | |||
Easy to farm and to refine using an alternate high level character. | |||
The enchants are pretty strong, | |||
like +15% damage vs <span style="color:green;">Normal Class</span> monsters. | |||
The drawback: is a <span style="color:darkorange;">Two-Handed Spear</span>. | |||
|- | |||
| +11-12 {{#item:32025}} || {{#item:29601}} | |||
{{#item:4820}} or Any | |||
|| Best <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">170</span> to <span style="color:magenta;">205-215</span>. | |||
|- | |||
| +12[A] {{#item:530057}} || {{#item:313129}} | |||
{{#item:313117}} | |||
or any Race/Element you like. | |||
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You have the option to choose this or the Holy Light one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
|- | |||
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">210</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You can choose this, the Holy Light or the Furious one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
Needs +11-12 {{#item:400201}} | |||
to properly work for {{#skill:5266}}. | |||
|- | |||
| +9-11 {{#item:530025}} || {{#item:311276}} | |||
{{#item:311352}} | |||
{{#item:311350}} | |||
{{#item:311342}} | |||
|| Best value/damage weapon if you wanna use a cheap build. | |||
<span style="color:green;">Must Have</span> if you skip Furious or Holy Light weapons. | |||
Level range <span style="color:magenta;">215-230</span>. | |||
|- | |||
| +12[A] {{#item:530045}} || {{#item:311388}} | |||
{{#item:311399}} | |||
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">215</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You have the option to choose this or the Furious one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
|- | |||
| +12[A] {{#item:530034}} || {{#item:311453}} | |||
{{#item:311276}} | |||
{{#item:311276}} | |||
|| Cheapest and strongest <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">230</span> to <span style="color:magenta;">250</span>. | |||
But only if is fully enchanted. | |||
|- | |||
| +12-15[A] {{#item:530054}} || {{#item:311864}} | |||
{{#item:311931}} | |||
or any Race/Element you like. | |||
|| Best in slot weapon for the Melee Imperial Guard. | |||
<span style="color:green;">Must Have</span>. | |||
|- | |- | ||
|} | |} | ||
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* Added Endgame Armors Tables | * Added Endgame Armors Tables | ||
* Added EXP items for the 1x EXP Challenge | * Added EXP items for the 1x EXP Challenge | ||
* Added Weapon section for the 1x EXP Challenge | |||
* 18/03/2025 - Updated Endgame Gears | |||
edits